LDL 0.3 (Little DirectMedia Layer) multimedia library has been released, enabling the creation of graphical applications that can operate on both modern and legacy systems (Windows 95+, macOS/OS X/Mac OS X 10.6+, Linux distributions with kernel 2.0+, FreeBSD 3.0+). It provides a simple cross-platform API for window management and input device event handling. OpenGL 1.0-4.6 can be used for rendering. The code is written in C and is distributed under the LGPL 3.0 license.
Yeni buraxılışda:
- Support for TrueType fonts has been added using the FreeType library.



- Support for various image formats has been ensured through the integration of the stb_image library.
- The project has become modular — three libraries are now built into the engine by default: LDL, LDL_Image, and LDL_Ttf.
- New examples for working with fonts have been added.
- Preparation of comprehensive documentation has begun.
- Code refactoring has been conducted to improve stability and performance.
- Errors and shortcomings in the 2D and 3D renderers have been fixed.
In future releases, the completion of documentation, expansion of 3D rendering capabilities, and providing bindings for Python, C#, and Object Pascal are planned.
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