{"id":184207,"date":"2026-11-10T23:41:01","date_gmt":"2026-11-10T21:41:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/reliz-mesa-26-3-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-11-10T23:41:07","modified_gmt":"2026-11-10T21:41:07","slug":"mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/bg\/blog\/news\/mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","title":{"rendered":"\u0418\u0437\u0434\u0430\u043d\u0438\u0435 Mesa 26.3, \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u0430 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 OpenGL \u0438 Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u0421\u043b\u0435\u0434 \u0442\u0440\u0438\u0442\u0435 \u043c\u0435\u0441\u0435\u0446\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0431\u0435\u0448\u0435 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0432\u0430\u043d\u0430 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u0430\u0442\u0430 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL \u2014 Mesa 26.3.0. \u041f\u044a\u0440\u0432\u043e\u0442\u043e \u0438\u0437\u0434\u0430\u043d\u0438\u0435 \u043d\u0430 \u043a\u043b\u043e\u043d Mesa 26.3.0 \u0438\u043c\u0430 \u0435\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u0435\u043d \u0441\u0442\u0430\u0442\u0443\u0441 \u2014 \u0441\u043b\u0435\u0434 \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 \u043a\u043e\u0434\u0430 \u0449\u0435 \u0431\u044a\u0434\u0435 \u0438\u0437\u0434\u0430\u0434\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u043d\u0430\u0442\u0430 \u0432\u0435\u0440\u0441\u0438\u044f 26.3.1. <\/p>\n<p>\u0412 Mesa 26.3 \u0435 \u043d\u0430\u043b\u0438\u0447\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u0437\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u043d\u0438\u044f API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0438\u0442\u0435 ANV \u0437\u0430 GPU \u043d\u0430 Intel, RADV \u0437\u0430 GPU \u043d\u0430 AMD, NVK \u0437\u0430 GPU \u043d\u0430 NVIDIA, HoneyKrisp (hk) \u0437\u0430 GPU \u043d\u0430 Apple, Turnip \u0437\u0430 GPU \u043d\u0430 Qualcomm, PanVK \u0437\u0430 GPU \u043d\u0430 ARM Mali, \u0432 \u0441\u043e\u0444\u0442\u0443\u0435\u0440\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440 lavapipe (lvp) \u0438 \u0432 \u0435\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u043d\u0438\u044f \u0440\u0435\u0436\u0438\u043c (vn). \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0438\u0442\u0435 v3dv (GPU Broadcom VideoCore \u0437\u0430 Raspberry Pi 4+) \u0438 dzn (\u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 Vulkan \u0432\u044a\u0440\u0445\u0443 Direct3D 12) \u0441\u0435 \u043f\u043e\u0434\u0434\u044a\u0440\u0436\u0430 Vulkan 1.0, \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 kk (KosmicKrisp, Vulkan \u0432\u044a\u0440\u0445\u0443 Metal) \u2014 Vulkan 1.1, \u0430 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 pvr (GPU Imagination PowerVR) \u2014 Vulkan 1.2.<\/p>\n<p>\u0412 Mesa \u0441\u044a\u0449\u043e \u0442\u0430\u043a\u0430 \u0441\u0435 \u043e\u0441\u0438\u0433\u0443\u0440\u044f\u0432\u0430 \u043f\u044a\u043b\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 OpenGL 4.6 \u0437\u0430 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0438\u0442\u0435 iris (GPU Intel Gen 8+), radeonsi (AMD), Crocus (\u0441\u0442\u0430\u0440\u0438 GPU Intel Gen4-Gen7.5), AMD (r600), zink, llvmpipe, virgl (\u0432\u0438\u0440\u0442\u0443\u0430\u043b\u0435\u043d GPU Virgil3D \u0437\u0430 QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (\u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0430 \u0437\u0430 \u0440\u0430\u0431\u043e\u0442\u0430 \u043d\u0430 OpenGL \u0432\u044a\u0440\u0445\u0443 DirectX 12) \u0438 asahi (GPU AGX, \u0438\u0437\u043f\u043e\u043b\u0437\u0432\u0430\u043d \u0432 \u0447\u0438\u043f\u043e\u0432\u0435\u0442\u0435 Apple M1 \u0438 M2). \u041f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430\u0442\u0430 \u043d\u0430 OpenGL 4.5 \u0435 \u043d\u0430\u043b\u0438\u0447\u043d\u0430 \u0437\u0430 GPU NVIDIA (nvc0). \u041f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430\u0442\u0430 \u043d\u0430 OpenGL 3.3 \u043f\u0440\u0438\u0441\u044a\u0441\u0442\u0432\u0430 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0438\u0442\u0435 softpipe (\u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043d\u0438\u044f \u0440\u0430\u0441\u0442\u0435\u0440\u0438\u0437\u0430\u0442\u043e\u0440) \u0438 nv50 (NVIDIA NV50). \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0438\u0442\u0435 panfrost (GPU ARM Mali) \u0438 v3d (GPU Broadcom VideoCore) \u0441\u0435 \u043f\u043e\u0434\u0434\u044a\u0440\u0436\u0430 OpenGL 3.1.<\/p>\n<p>\u041e\u0441\u043d\u043e\u0432\u043d\u0438 \u043d\u043e\u0432\u043e\u0432\u044a\u0432\u0435\u0434\u0435\u043d\u0438\u044f:<\/p>\n<ul>\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u0435\u043d\u0438 \u0441\u0430 \u043f\u0440\u0430\u0432\u0438\u043b\u0430 \u0437\u0430 AI-\u0430\u0441\u0438\u0441\u0442\u0435\u043d\u0442\u0438, \u0432 \u043a\u043e\u0438\u0442\u043e \u0441\u0435 \u0443\u0442\u043e\u0447\u043d\u044f\u0432\u0430, \u0447\u0435 Mesa \u0440\u0430\u0437\u0432\u0438\u0432\u0430 \u043e\u0431\u0449\u043d\u043e\u0441\u0442\u0442\u0430 \u043e\u0442 \u0445\u043e\u0440\u0430, \u0437\u0430\u0442\u043e\u0432\u0430 AI-\u0430\u0433\u0435\u043d\u0442\u0438\u0442\u0435 \u043d\u0435 \u0442\u0440\u044f\u0431\u0432\u0430 \u0434\u0430 \u043e\u0442\u0432\u0430\u0440\u044f\u0442 pull-\u0437\u0430\u044f\u0432\u043a\u0438 \u0438\u043b\u0438 \u0434\u0430 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0432\u0430\u0442 \u043a\u043e\u043c\u0435\u043d\u0442\u0430\u0440\u0438. \u0417\u0430 \u043a\u043e\u043c\u0438\u0442\u0438\u0442\u0435, \u0438\u0437\u043f\u0440\u0430\u0442\u0435\u043d\u0438 \u043e\u0442 \u0445\u043e\u0440\u0430, \u043d\u043e \u0441\u044a\u0437\u0434\u0430\u0434\u0435\u043d\u0438 \u0441 \u043f\u043e\u043c\u043e\u0449\u0442\u0430 \u043d\u0430 AI, \u0441\u0435 \u043f\u0440\u0435\u0434\u043f\u0438\u0441\u0432\u0430 \u044f\u0441\u043d\u043e \u0434\u0430 \u0441\u0435 \u043f\u043e\u0441\u043e\u0447\u0432\u0430 \u0435\u0442\u0438\u043a\u0435\u0442 \u201eGenerated-by: LLM\u201c \u0438\u043b\u0438 \u201eAssisted-by: LLM\u201c. \u0417\u0430 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0438\u0442\u0435 asahi, nouveau, panfrost, imagination, jay, \u0438 poly \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u0446\u0438\u0442\u0435 \u0432\u044a\u0432\u0435\u0434\u043e\u0445\u0430 \u043e\u0442\u0434\u0435\u043b\u043d\u0438 \u043e\u0433\u0440\u0430\u043d\u0438\u0447\u0435\u043d\u0438\u044f \u0437\u0430 \u0438\u0437\u043f\u043e\u043b\u0437\u0432\u0430\u043d\u0435\u0442\u043e \u043d\u0430 AI.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 panvk \u0437\u0430 GPU ARM Mali v6-7 \u0435 \u0440\u0435\u0430\u043b\u0438\u0437\u0438\u0440\u0430\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430<br \/>\nVulkan 1.3.<\/p>\n<li class=\"l\">  \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 Etnaviv \u0437\u0430 GPU Vivante \u0441\u0435\u0440\u0438\u044f HALTI5 \u0435 \u0440\u0435\u0430\u043b\u0438\u0437\u0438\u0440\u0430\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 OpenGL ES 3.0 \u0438 \u0448\u0435\u0439\u0434\u044a\u0440\u043d\u0438\u044f \u0435\u0437\u0438\u043a GLSL 1.30.\n<li class=\"l\"> \u0412 OpenGL-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 Panfrost \u0435 \u0434\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 GPU Mali G68, G715 \u0438 G615.\n<li class=\"l\"> \u0412 Vulkan-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 PanVK \u0435 \u0434\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 GPU Mali G715 \u0438 G615.\n<li class=\"l\"> \u0412 Vulkan-\u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 pvr \u0435 \u0434\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 GPU Imagination PowerVR BXM-4-64.\n<li class=\"l\"> \u0417\u0430 GPU Intel Xe2 \u0438 Xe3 \u043f\u043e \u043f\u043e\u0434\u0440\u0430\u0437\u0431\u0438\u0440\u0430\u043d\u0435 \u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0430\u043d \u043a\u043e\u043c\u043f\u0438\u043b\u0430\u0442\u043e\u0440\u044a\u0442 \u0437\u0430 \u0448\u0435\u0439\u0434\u044a\u0440\u0438 Intel Jay.\n<li class=\"l\"> \u0421\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0438\u0440\u0430\u043d\u0430 \u0438 \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430 \u043f\u043e \u043f\u043e\u0434\u0440\u0430\u0437\u0431\u0438\u0440\u0430\u043d\u0435 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u043d\u0430\u0442\u0430 \u043f\u043e\u0434\u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u043d\u0430 \u0447\u0438\u043f\u043e\u0432\u0435\u0442\u0435 Intel Nova Lake.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 NVK (NVIDIA) \u0435 \u0434\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 Vulkan-\u0435\u043a\u0441\u0442\u0435\u043d\u0437\u0438\u0438 \u0437\u0430 \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0435 \u043d\u0430 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430\u0442\u0430 \u043d\u0430 \u0432\u0438\u0434\u0435\u043e.\n<li class=\"l\"> \u0417\u0430 GPU Intel \u0435 \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u043e \u043a\u043e\u043c\u043f\u0440\u0435\u0441\u0438\u0440\u0430\u043d\u0435 \u043d\u0430 \u0431\u0443\u0444\u0435\u0440\u0438\u0442\u0435, \u043a\u043e\u0435\u0442\u043e \u0435 \u043f\u043e\u0432\u0438\u0448\u0438\u043b\u043e \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u043d\u043e\u0441\u0442\u0442\u0430 \u0432 \u0438\u0433\u0440\u0438\u0442\u0435, \u043a\u043e\u0433\u0430\u0442\u043e \u0442\u0435 \u0441\u0435 \u0441\u0442\u0430\u0440\u0442\u0438\u0440\u0430\u0442 \u0441 \u0438\u0437\u043f\u043e\u043b\u0437\u0432\u0430\u043d\u0435 \u043d\u0430 DXVK.\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 GPU AMD GFX1171, \u0431\u0430\u0437\u0438\u0440\u0430\u043d \u043d\u0430 \u043c\u0438\u043a\u0440\u043e\u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u0430 RDNA 4m.\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 Vulkan \u0440\u0430\u0437\u0448\u0438\u0440\u0435\u043d\u0438\u044f:\n<ul>\n<li class=\"l\"> VK_AMD_anti_lag \u0437\u0430 RADV;\n<li class=\"l\"> VK_IMG_filter_linear_2d \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_maintenance7 \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_maintenance4 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance5 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance7 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance8 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_float_controls2 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_subgroup_extended_types \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_EXT_subgroup_size_control \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_builtins \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_properties \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_ARM_scheduling_controls \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_synchronization2 \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_copy_memory_indirect \u0437\u0430 panvk;\n<li class=\"l\"> VK_KHR_maintenance6 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_KHR_spirv_1_4 \u0437\u0430 panvk\/v6-7;\n<li class=\"l\"> VK_EXT_device_memory_report \u0437\u0430 v3dv;\n<li class=\"l\"> VK_KHR_video_encode_feedback2 \u0437\u0430 RADV;\n<li class=\"l\"> VK_EXT_global_priority \u0437\u0430 pvr;\n<li class=\"l\"> VK_EXT_global_priority_query \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_global_priority \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_cooperative_matrix \u0437\u0430 panvk;\n<li class=\"l\"> VK_EXT_inline_uniform_block \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_shader_fma \u0437\u0430 pvr;\n<li class=\"l\"> VK_EXT_cooperative_matrix_maintenance1 \u0437\u0430 radv, lavapipe;\n<li class=\"l\"> VK_KHR_device_address_commands \u0437\u0430 nvk;\n<li class=\"l\"> VK_KHR_shader_constant_data \u0437\u0430 panvk;\n<li class=\"l\"> VK_KHR_shader_float_controls2 \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_performance_query \u0437\u0430 GFX12;\n<li class=\"l\"> VK_EXT_primitive_topology_list_restart \u0437\u0430 pvr;\n<li class=\"l\"> VK_KHR_incremental_present \u0437\u0430 panvk;\n<li class=\"l\"> VK_EXT_swapchain_colorspace \u0437\u0430 panvk;\n<li class=\"l\"> VK_KHR_push_descriptor \u0437\u0430 pvr;\n<li class=\"l\"> VK_EXT_image_sliced_view_of_3d \u0437\u0430 pvr;\n<li class=\"l\"> VK_EXT_image_compression_control \u0437\u0430 panvk;\n<li class=\"l\"> VK_KHR_shader_untyped_pointers \u0437\u0430 HK;\n<li class=\"l\"> VK_KHR_maintenance10 \u0437\u0430 HK;\n<li class=\"l\"> VK_KHR_shader_fma \u0437\u0430 HK;\n<li class=\"l\"> VK_EXT_primitive_restart_index \u0437\u0430 HK;\n<li class=\"l\"> VK_QCOM_rotated_copy_commands \u0437\u0430 Turnip;\n<li class=\"l\"> VK_KHR_maintenance10 \u0437\u0430 panvk;\n<li class=\"l\"> VK_KHR_map_memory2 \u0437\u0430 v3dv;\n<li class=\"l\"> VK_KHR_unified_image_layouts \u0437\u0430 v3dv;\n<li class=\"l\"> VK_INTEL_shader_integer_functions2 \u0437\u0430 panvk;\n<li class=\"l\"> VK_KHR_internally_synchronized_queues \u0437\u0430 NVK;\n<li class=\"l\"> VK_KHR_maintenance11 \u0437\u0430 NVK;\n<li class=\"l\"> VK_EXT_primitive_restart_index \u0437\u0430 NVK;\n<li class=\"l\"> VK_KHR_maintenance11 \u0437\u0430 NVK;\n<li class=\"l\"> VK_EXT_transform_feedback \u0437\u0430 pvr.\n<\/ul>\n<li class=\"l\"> \u0412 OpenGL \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 radeonsi \u0435 \u0434\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 EGL \u0440\u0430\u0437\u0448\u0438\u0440\u0435\u043d\u0438\u0435\u0442\u043e EGL_NV_context_priority_realtime.\n<li class=\"l\"> \u0412 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430 panfrost \u0437\u0430 GPU Vivante \u0441\u0435\u0440\u0438\u044f HALTI5 \u0435 \u0434\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 OpenGL \u0440\u0430\u0437\u0448\u0438\u0440\u0435\u043d\u0438\u044f:\n<ul>\n<li class=\"l\"> GL_ARB_texture_multisample;\n<li class=\"l\"> GL_EXT_color_buffer_float;\n<li class=\"l\"> GL_EXT_conservative_depth;\n<li class=\"l\"> GL_EXT_draw_buffers_indexed;\n<li class=\"l\"> GL_EXT_EGL_image_storage;\n<li class=\"l\"> GL_EXT_EGL_image_storage_compression;\n<li class=\"l\"> GL_EXT_shader_integer_mix;\n<li class=\"l\"> GL_EXT_sRGB_write_control;\n<li class=\"l\"> GL_EXT_texture_compression_rgtc;\n<li class=\"l\"> GL_EXT_texture_sRGB_decode;\n<li class=\"l\"> GL_EXT_texture_sRGB_R8;\n<li class=\"l\"> GL_EXT_texture_sRGB_RG8;\n<li class=\"l\"> GL_EXT_texture_storage_compression;\n<li class=\"l\"> GL_MESA_framebuffer_flip_y;\n<li class=\"l\"> GL_MESA_shader_integer_functions;\n<li class=\"l\"> GL_OES_draw_buffers_indexed;\n<li class=\"l\"> GL_OES_EGL_image_external_essl3;\n<li class=\"l\"> GL_EXT_texture_integer;\n<li class=\"l\"> GL_ARB_shader_bit_encoding;\n<li class=\"l\"> GL_ARB_texture_rgb10_a2ui.\n<\/ul>\n<li class=\"l\"> \u0414\u043e\u0431\u0430\u0432\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0440\u044a\u0436\u043a\u0430 \u043d\u0430 OpenCL \u0440\u0430\u0437\u0448\u0438\u0440\u0435\u043d\u0438\u044f:\n<ul>\n<li class=\"l\"> cl_ext_float_atomics \u0437\u0430 iris, llvmpipe \u0438 zink;\n<li class=\"l\"> cl_khr_semaphore \u0437\u0430 iris;\n<li class=\"l\"> cl_khr_external_semaphore \u0437\u0430 iris;\n<li class=\"l\"> cl_khr_external_semaphore_sync_fd \u0437\u0430 iris.\n<\/ul>\n<\/ul>\n<p>\u0418\u0437\u0442\u043e\u0447\u043d\u0438\u043a: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66658\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL &#8212; Mesa 26.3.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.3.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.3.1. \u0412 Mesa 26.3 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184207","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 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\u043d\u0430 OpenGL \u0438 Vulkan | ProHoster","description":"\u0421\u043b\u0435\u0434 \u0442\u0440\u0438 \u043c\u0435\u0441\u0435\u0446\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0435 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437\u044a\u0442 \u043d\u0430 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u0430\u0442\u0430 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043d\u0430 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL - Mesa 26.3.0.","canonical_url":"https:\/\/prohoster.info\/bg\/blog\/news\/mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"bg_BG","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 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