{"id":102239,"date":"2021-11-08T15:36:48","date_gmt":"2021-11-08T13:36:49","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4"},"modified":"2021-11-08T15:36:48","modified_gmt":"2021-11-08T13:36:49","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4","title":{"rendered":"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po \u0161esti m\u011bs\u00edc\u00edch v\u00fdvoje byl zve\u0159ejn\u011bn v\u00fdstup svobodn\u00e9ho hern\u00edho enginu Godot 3.4, vhodn\u00e9ho pro tvorbu 2D a 3D her. Engine podporuje snadno se u\u010d\u00edc\u00ed jazyk pro hern\u00ed logiku, grafick\u00e9 prost\u0159ed\u00ed pro n\u00e1vrh her, syst\u00e9m nasazen\u00ed her jedn\u00edm kliknut\u00edm, \u0161irok\u00e9 mo\u017enosti animace a simulace fyzik\u00e1ln\u00edch proces\u016f, vestav\u011bn\u00fd debugger a syst\u00e9m pro identifikaci slab\u00fdch m\u00edst v v\u00fdkonu. K\u00f3d hern\u00edho enginu, prost\u0159ed\u00ed n\u00e1vrhu her a souvisej\u00edc\u00edch n\u00e1stroj\u016f pro v\u00fdvoj (fyzik\u00e1ln\u00ed engine, zvukov\u00fd server, backendy 2D\/3D renderov\u00e1n\u00ed atd.) je distribuov\u00e1n pod licenc\u00ed MIT.       <\/p>\n<p>Zdrojov\u00e9 k\u00f3dy enginu byly otev\u0159eny v roce 2014 studi\u00ed OKAM, po deseti letech v\u00fdvoje propriet\u00e1rn\u00edho produktu profesion\u00e1ln\u00ed \u00farovn\u011b, kter\u00fd byl pou\u017eit k tvorb\u011b a vyd\u00e1n\u00ed mnoha her pro PC, hern\u00ed konzole a mobiln\u00ed za\u0159\u00edzen\u00ed. Engine podporuje v\u0161echny popul\u00e1rn\u00ed stacion\u00e1rn\u00ed a mobiln\u00ed platformy (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX) a tak\u00e9 v\u00fdvoj her pro web. Hotov\u00e9 spustiteln\u00e9 bin\u00e1rn\u00ed sestavy byly vytvo\u0159eny pro Linux, Windows a macOS.     <\/p>\n<p>V samostatn\u00e9 v\u011btvi se vyv\u00edj\u00ed nov\u00fd renderovac\u00ed backend zalo\u017een\u00fd na grafick\u00e9m API Vulkan, kter\u00fd bude nab\u00edzen v p\u0159\u00ed\u0161t\u00edm vyd\u00e1n\u00ed Godot 4.0, m\u00edsto nyn\u00ed nab\u00edzen\u00fdch renderovac\u00edch backend\u016f prost\u0159ednictv\u00edm OpenGL ES 3.0 a OpenGL 3.3 (podpora OpenGL ES a OpenGL bude zachov\u00e1na prost\u0159ednictv\u00edm zaji\u0161t\u011bn\u00ed provozu star\u00e9ho backendu OpenGL ES 2.0\/OpenGL 2.1 na nov\u00e9 renderovac\u00ed architektu\u0159e zalo\u017een\u00e9 na Vulkan). P\u0159echod z Godot 3.x na Godot 4.0 bude vy\u017eadovat p\u0159epracov\u00e1n\u00ed aplikac\u00ed kv\u016fli poru\u0161en\u00ed kompatibility na \u00farovni API, ale pro v\u011btev Godot 3.x bude zaji\u0161t\u011bn dlouh\u00fd cyklus podpory, jeho\u017e d\u00e9lka bude z\u00e1viset na popt\u00e1vce po p\u0159\u00edsn\u011b API ze strany u\u017eivatel\u016f.       <\/p>\n<p>Godot 3.4 se vyzna\u010duje p\u0159id\u00e1n\u00edm n\u00e1sleduj\u00edc\u00edch novinek:  <\/p>\n<ul>\n<li class=\"l\"> Bylo p\u0159epracov\u00e1no u\u017eivatelsk\u00e9 rozhran\u00ed pro \u00fapravu motiv\u016f, ve kter\u00e9m je realizov\u00e1n p\u0159ehledn\u00fd proces v\u00fdb\u011bru uzlu a je poskytnuta mo\u017enost zm\u011bny vzhledu, ani\u017e byste museli opustit n\u00e1hledov\u00fd re\u017eim.        <center>  <div class=\"youtube-placeholder\" data-id=\"3AGGBZVVVTw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/3AGGBZVVVTw\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Do editoru byly p\u0159id\u00e1ny vylep\u0161en\u00ed pro zv\u00fd\u0161en\u00ed u\u017eivatelsk\u00e9ho komfortu: p\u0159id\u00e1na funkce rychl\u00e9ho na\u010d\u00edt\u00e1n\u00ed zdroj\u016f v re\u017eimu inspekce, povoleno vytv\u00e1\u0159en\u00ed uzl\u016f na libovoln\u00fdch pozic\u00edch, p\u0159id\u00e1no nov\u00e9 u\u017eivatelsk\u00e9 rozhran\u00ed pro export \u0161ablon, realizov\u00e1ny dal\u0161\u00ed operace se gizmo (syst\u00e9m omezuj\u00edc\u00edch paralelipiped\u016f) a vylep\u0161en editor animac\u00ed zalo\u017een\u00fd na B\u00e9zirov\u00fdch k\u0159ivk\u00e1ch.      <center>  <div class=\"youtube-placeholder\" data-id=\"AaNMGVaJ--g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/AaNMGVaJ--g\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Byl p\u0159id\u00e1n re\u017eim obnoven\u00ed zm\u011bn, kter\u00fd umo\u017e\u0148uje vr\u00e1tit v\u0161echny zm\u011bny sc\u00e9ny zp\u016fsoben\u00e9 aplikac\u00ed animace prost\u0159ednictv\u00edm AnimationPlayer najednou, m\u00edsto vracen\u00ed ka\u017ed\u00e9ho atributu jednotliv\u011b.\n<li class=\"l\"> Do nastaven\u00ed byla p\u0159id\u00e1na mo\u017enost m\u011bnit \u00farove\u0148 m\u011b\u0159\u00edtka oblasti 2D n\u00e1hledu (2D viewport), kterou lze nap\u0159\u00edklad pou\u017e\u00edt k zv\u011bt\u0161en\u00ed nebo zmen\u0161en\u00ed 2D prvk\u016f, nez\u00e1visle na aktu\u00e1ln\u00edm re\u017eimu rozta\u017een\u00ed (stretch mode).\n<li class=\"l\"> Do File API byla p\u0159id\u00e1na mo\u017enost pr\u00e1ce se soubory (v\u010detn\u011b PCK), jejich\u017e velikost p\u0159esahuje 2 GB.\n<li class=\"l\"> Byly zahrnuty zm\u011bny pro zv\u00fd\u0161en\u00ed plynulosti vykreslov\u00e1n\u00ed d\u00edky v\u00fdpo\u010dtu zm\u011bn v sn\u00edmk\u00e1ch bez vazby na syst\u00e9mov\u00fd \u010dasova\u010d a \u0159e\u0161en\u00ed probl\u00e9m\u016f se synchronizac\u00ed v\u00fdstupu p\u0159i pou\u017eit\u00ed vsync.\n<li class=\"l\"> Do syst\u00e9mu zpracov\u00e1n\u00ed vstupu InputEvents byla p\u0159id\u00e1na podpora vazby na skenovac\u00ed k\u00f3dy, kter\u00e9 odr\u00e1\u017eej\u00ed fyzick\u00e9 um\u00edst\u011bn\u00ed kl\u00e1ves na kl\u00e1vesnici, nez\u00e1visle na aktivn\u00edm rozlo\u017een\u00ed (nap\u0159\u00edklad kl\u00e1vesy WASD v rozlo\u017een\u00ed QWERTY budou automaticky mapov\u00e1ny na kl\u00e1vesy ZQSD ve francouzsk\u00e9m rozlo\u017een\u00ed AZERTY).\n<li class=\"l\"> Byly p\u0159id\u00e1ny rozhran\u00ed AESContext a HMACContext pro p\u0159\u00edstup ze skript\u016f k \u0161ifrovac\u00edm algoritm\u016fm AES-ECB, AES-CBC a HMAC. Byla tak\u00e9 p\u0159id\u00e1na mo\u017enost ukl\u00e1dat a \u010d\u00edst otev\u0159en\u00e9 kl\u00ed\u010de RSA pro generov\u00e1n\u00ed a ov\u011b\u0159ov\u00e1n\u00ed digit\u00e1ln\u00edch podpis\u016f.\n<li class=\"l\"> Do renderingov\u00e9ho enginu byla p\u0159id\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora zastaven\u00ed vykreslov\u00e1n\u00ed objekt\u016f, kter\u00e9 se nach\u00e1zej\u00ed v ohnisku kamery, ale nejsou viditeln\u00e9 kv\u016fli p\u0159ekryt\u00ed jin\u00fdmi objekty (nap\u0159\u00edklad objekty za zd\u00ed). Rasterizovan\u00e9 (na \u00farovni jednotliv\u00fdch pixel\u016f) o\u0159ez\u00e1v\u00e1n\u00ed p\u0159ekryt\u00ed bude realizov\u00e1no pouze ve v\u011btvi Godot 4, zat\u00edmco Godot 3 zahrnuje n\u011bkter\u00e9 geometrick\u00e9 metody o\u0159ez\u00e1v\u00e1n\u00ed p\u0159ekr\u00fdvaj\u00edc\u00edch se objekt\u016f a podporu port\u00e1lov\u00e9ho p\u0159ekryt\u00ed.    <center>  <div class=\"youtube-placeholder\" data-id=\"8xgb-ZcZV9s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/8xgb-ZcZV9s\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> Byla p\u0159id\u00e1na nov\u00e1 metoda t\u00f3nov\u00e1n\u00ed ACES Fitted, kter\u00e1 umo\u017e\u0148uje dos\u00e1hnout v\u011bt\u0161\u00ed realisti\u010dnosti a fyzick\u00e9 p\u0159esnosti zv\u00fd\u0161en\u00edm kontrastu jasn\u00fdch objekt\u016f.    <center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 3.4\" src=\"\/wp-content\/uploads\/2021\/11\/fd5f0ba86a9f8b29d5aec6c3b6f1f806.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora pro formu vyza\u0159ov\u00e1n\u00ed trojrozm\u011brn\u00fdch \u010d\u00e1stic ve tvaru prstence nebo dut\u00e9ho v\u00e1lce.\n<li class=\"l\"> V enginu pro simulaci fyzik\u00e1ln\u00edch proces\u016f byla v\u00fdznamn\u011b zlep\u0161ena v\u00fdkonnost generov\u00e1n\u00ed konvexn\u00edch objekt\u016f z m\u0159\u00ed\u017eek a p\u0159epracov\u00e1n re\u017eim sledov\u00e1n\u00ed koliz\u00ed v inspek\u010dn\u00edm rozhran\u00ed. Pro 2D fyzick\u00fd engine byla p\u0159id\u00e1na podpora struktury BVH (Bounding Volume Hierarchy) pro dynamick\u00e9 prostorov\u00e9 rozd\u011blen\u00ed. Ve 3D fyzick\u00e9m enginu byla implementov\u00e1na podpora funkce HeightMapShapeSW a p\u0159id\u00e1ny prost\u0159edky pro synchronizaci s KinematicBody3D.\n<li class=\"l\"> Byla p\u0159id\u00e1na mo\u017enost exportovat 3D sc\u00e9ny ve form\u00e1tu glTF, nap\u0159\u00edklad pro otev\u0159en\u00ed m\u0159\u00ed\u017eek p\u0159ipraven\u00fdch v Godot v Blenderu.\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora re\u017eimu bezztr\u00e1tov\u00e9 komprese obr\u00e1zk\u016f WebP, kter\u00fd se nyn\u00ed ve v\u00fdchoz\u00edm nastaven\u00ed pou\u017e\u00edv\u00e1 pro kompresi textur m\u00edsto form\u00e1tu PNG.\n<li class=\"l\"> V portu pro platformu Android byla p\u0159id\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora API Scoped storage a nov\u00e9ho zp\u016fsobu na\u010d\u00edt\u00e1n\u00ed dodate\u010dn\u00fdch zdroj\u016f (Play Asset Delivery) pro spustiteln\u00e9 soubory ve form\u00e1tu AAB (Android App Bundle).\n<li class=\"l\"> Pro platformu HTML5 byla implementov\u00e1na mo\u017enost instalace ve form\u011b aplikac\u00ed PWA (Progressive Web Apps), byl p\u0159id\u00e1n rozhran\u00ed JavaScriptObject pro interakci mezi Godot a JavaScriptem (nap\u0159\u00edklad lze volat metody JavaScriptu z Godot skript\u016f), pro v\u00edcerozm\u011brn\u00e9 sestaven\u00ed byla zaji\u0161t\u011bna podpora AudioWorklet.\n<li class=\"l\"> Pro platformu macOS byla p\u0159id\u00e1na podpora syst\u00e9m\u016f na \u010dipu Apple Silicon (M1).    <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56121\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 6 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e 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