{"id":102944,"date":"2022-01-12T03:36:48","date_gmt":"2022-01-12T01:36:48","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/%d0%b2%d1%8b%d0%bf%d1%83%d1%81%d0%ba-dxvk-1-9-3-%d1%80%d0%b5%d0%b0%d0%bb%d0%b8%d0%b7%d0%b0%d1%86%d0%b8%d0%b8-direct3d-9-10-11-%d0%bf%d0%be%d0%b2%d0%b5%d1%80%d1%85-api-vulkan"},"modified":"2022-01-12T03:36:48","modified_gmt":"2022-01-12T01:36:48","slug":"%d0%b2%d1%8b%d0%bf%d1%83%d1%81%d0%ba-dxvk-1-9-3-%d1%80%d0%b5%d0%b0%d0%bb%d0%b8%d0%b7%d0%b0%d1%86%d0%b8%d0%b8-direct3d-9-10-11-%d0%bf%d0%be%d0%b2%d0%b5%d1%80%d1%85-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/%d0%b2%d1%8b%d0%bf%d1%83%d1%81%d0%ba-dxvk-1-9-3-%d1%80%d0%b5%d0%b0%d0%bb%d0%b8%d0%b7%d0%b0%d1%86%d0%b8%d0%b8-direct3d-9-10-11-%d0%bf%d0%be%d0%b2%d0%b5%d1%80%d1%85-api-vulkan","title":{"rendered":"Vyd\u00e1n\u00ed DXVK 1.9.3, implementace Direct3D 9\/10\/11 nad API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>K dispozici je vyd\u00e1n\u00ed vrstvy DXVK 1.9.3, kter\u00e1 poskytuje implementaci DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 a 11, funguj\u00edc\u00ed prost\u0159ednictv\u00edm p\u0159ekladu vol\u00e1n\u00ed do API Vulkan. Pro pou\u017eit\u00ed DXVK jsou pot\u0159eba ovlada\u010de podporuj\u00edc\u00ed API Vulkan 1.1, jako jsou Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 a AMDVLK. DXVK m\u016f\u017ee b\u00fdt pou\u017eito k spu\u0161t\u011bn\u00ed 3D aplikac\u00ed a her v Linuxu pomoc\u00ed Wine, slou\u017e\u00ed jako v\u00fdkonn\u011bj\u0161\u00ed alternativa k integrovan\u00fdm implementac\u00edm Direct3D 9\/10\/11 ve Wine, kter\u00e9 b\u011b\u017e\u00ed nad OpenGL.        <\/p>\n<p>Hlavn\u00ed zm\u011bny:  <\/p>\n<ul>\n<li class=\"l\"> P\u0159i pou\u017eit\u00ed dxvk-nvapi, implementace NVAPI nad DXVK, je zaji\u0161t\u011bna podpora technologie DLSS, kter\u00e1 umo\u017e\u0148uje vyu\u017eit\u00ed Tensor jader grafick\u00fdch karet NVIDIA pro realistick\u00e9 zv\u011bt\u0161ov\u00e1n\u00ed obr\u00e1zk\u016f pomoc\u00ed metod strojov\u00e9ho u\u010den\u00ed pro zvy\u0161ov\u00e1n\u00ed rozli\u0161en\u00ed bez ztr\u00e1ty kvality.\n<li class=\"l\"> S ohledem na Vulkan roz\u0161\u00ed\u0159en\u00ed VK_EXT_robustness2 byly optimalizov\u00e1ny konstanty shader\u016f D3D9 a odstran\u011bny star\u00e9 mo\u017enosti pro hry vyu\u017e\u00edvaj\u00edc\u00ed softwarov\u00e9 zpracov\u00e1n\u00ed vertex\u016f.\n<li class=\"l\"> Byla p\u0159id\u00e1na a aktivov\u00e1na pro n\u011bkter\u00e9 hry volba, kter\u00e1 zaji\u0161\u0165uje p\u0159esn\u011bj\u0161\u00ed emulaci chov\u00e1n\u00ed D3D9 p\u0159i v\u00fdpo\u010dtech s plovouc\u00ed desetinnou \u010d\u00e1rkou. Aktivace t\u00e9to mo\u017enosti odstranila probl\u00e9my ve hr\u00e1ch Red Orchestra 2, Dark Souls 2, Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd a Richard Burns Rally.\n<li class=\"l\"> Byl vy\u0159e\u0161en probl\u00e9m v DXGI, kter\u00fd zp\u016fsobil p\u00e1d p\u0159i pokusu o aktivaci re\u017eimu cel\u00e9 obrazovky na n\u011bkter\u00fdch obrazovk\u00e1ch.\n<li class=\"l\"> Byly vy\u0159e\u0161eny probl\u00e9my ve hr\u00e1ch Black Mesa, Crysis 3 Remastered, Euro Truck Simulator, Injustice Gods Among Us, Rocksmith 2014, Splinter Cell: Chaos Theory, Sim City 2013 a The Guild 3.      <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56491\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-102944","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9.3, 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