{"id":111552,"date":"2023-11-16T21:10:13","date_gmt":"2023-11-16T19:10:20","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0"},"modified":"2023-11-16T21:10:13","modified_gmt":"2023-11-16T19:10:20","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","title":{"rendered":"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organizace Blender Foundation zve\u0159ejnila vyd\u00e1n\u00ed voln\u00e9ho bal\u00ed\u010dku 3D modelov\u00e1n\u00ed Blender 4.0, ur\u010den\u00e9ho pro \u0159e\u0161en\u00ed r\u016fzn\u00fdch \u00faloh v oblasti 3D modelov\u00e1n\u00ed, 3D grafiky, v\u00fdvoje po\u010d\u00edta\u010dov\u00fdch her, simulace, renderov\u00e1n\u00ed, kompozice, sledov\u00e1n\u00ed pohybu, socha\u0159sk\u00e9ho modelov\u00e1n\u00ed, vytv\u00e1\u0159en\u00ed animace a st\u0159ihu videa. K\u00f3d je distribuov\u00e1n pod licenc\u00ed GPL. Hotov\u00e9 sestaven\u00ed je k dispozici pro Linux, Windows a macOS. Tak\u00e9 pokra\u010duj\u00ed v podpo\u0159e v\u011btv\u00ed Blender 3.3 a 3.6 s dlouhodobou podporou (LTS), aktualizace pro kter\u00e9 budou p\u0159ipraveny a\u017e do z\u00e1\u0159\u00ed 2024 a \u010dervna 2025.       <\/p>\n<p>Mezi p\u0159idan\u00fdmi vylep\u0161en\u00edmi:  <\/p>\n<ul>\n<li class=\"l\"> Byla navr\u017eena nov\u00e1 implementace uzlu s princip\u00e1ln\u00edm shaderem BSDF (Principled Bidirectional Scattering Distribution Function), kter\u00e1 v\u00fdznamn\u011b roz\u0161i\u0159uje podporu r\u016fzn\u00fdch typ\u016f materi\u00e1l\u016f a zvy\u0161uje flexibilitu pou\u017e\u00edv\u00e1n\u00ed. Nap\u0159\u00edklad lesk tkaniny (Sheen) je nyn\u00ed zaji\u0161t\u011bn nov\u00fdm modelem shaderu mikrovl\u00e1kna a umis\u0165uje se do horn\u00ed vrstvy nad vyza\u0159ov\u00e1n\u00edm a n\u00e1t\u011brem, co\u017e umo\u017e\u0148uje jeho pou\u017eit\u00ed nejen pro chlupat\u00e9 tkaniny, ale i pro vytv\u00e1\u0159en\u00ed efektu prachu na jak\u00fdchkoli materi\u00e1lech. Vrstva n\u00e1t\u011bru (Coat) se nyn\u00ed umis\u0165uje nad vrstvu vyza\u0159ov\u00e1n\u00ed (Emission), co\u017e nap\u0159\u00edklad umo\u017e\u0148uje simulovat sv\u011btlo obrazovky za sklem. V podsv\u011bteln\u00e9m rozptylu se nyn\u00ed pou\u017e\u00edv\u00e1 ne odd\u011blen\u00e1, ale z\u00e1kladn\u00ed barva. Uzly \u201eLeskl\u00fd BSDF\u201c a \u201eAnizotropn\u00ed BSDF\u201c byly slou\u010deny do jednoho uzlu \u201eLeskl\u00fd BSDF\u201c s mo\u017enost\u00ed \u0159\u00edzen\u00ed anizotropie. Byla p\u0159id\u00e1na podpora t\u00f3nov\u00e1n\u00ed okraj\u016f kovov\u00fdch povrch\u016f.      <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6de31cabbb8c518fee59f5604e859a40.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byl p\u0159id\u00e1n re\u017eim \u0159\u00edzen\u00ed barvy AgX, kter\u00fd ve srovn\u00e1n\u00ed s re\u017eimem Filmic umo\u017e\u0148uje dos\u00e1hnout realist\u011bj\u0161\u00edch v\u00fdsledk\u016f v oblastech s p\u0159ep\u00e1len\u00fdmi oblastmi, d\u00edky p\u0159ibl\u00ed\u017een\u00ed jasn\u00fdch barev k b\u00edl\u00e9 barv\u011b, podobn\u011b jako u skute\u010dn\u00fdch kamer.        <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/3946d3f855c0a7350506add1f429201c.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/53058b05f63c91bbc8531889e81ea9e7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V textur\u00e1ln\u00edm uzlu \u201eVoronoi\u201c byla implementov\u00e1na mo\u017enost p\u0159id\u00e1n\u00ed frakt\u00e1ln\u00edho \u0161umu a ur\u010den\u00ed n\u011bkolika vrstev detail\u016f, a byly p\u0159id\u00e1ny t\u0159i nov\u00e9 typy vstupn\u00edch dat: detail (po\u010det vrstev pro v\u00fdpo\u010det), drsnost (stupe\u0148 vlivu horn\u00edch vrstev na v\u00fdsledek) a lakun\u00e1rnost (koeficient \u0161k\u00e1lov\u00e1n\u00ed ka\u017ed\u00e9 dal\u0161\u00ed vrstvy).       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2023\/11\/voronoi_texture_blender_40.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> V renderovac\u00edm syst\u00e9mu Cycles je implementov\u00e1na mo\u017enost propojen\u00ed sv\u011btla (light linking), kter\u00e1 umo\u017e\u0148uje osv\u011btlit pouze jednotliv\u00e9 objekty na sc\u00e9n\u011b, a tak\u00e9 mo\u017enost propojen\u00ed st\u00edn\u016f (shadow linking) pro ur\u010den\u00ed, kter\u00e9 objekty blokuj\u00ed st\u00edny p\u0159i osv\u011btlen\u00ed. Tyto funkce poskytuj\u00ed v\u011bt\u0161\u00ed kontrolu nad osv\u011btlen\u00edm, nap\u0159\u00edklad r\u016fzn\u00e9 objekty mohou m\u00edt p\u0159i\u0159azeny r\u016fzn\u00e9 nastaven\u00ed osv\u011btlen\u00ed a umo\u017enit individu\u00e1ln\u00ed osv\u011btlen\u00ed postavy.      <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/ac5238cd841c375a06abb195fdde12a5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6450e33d275a4dd9ed3b319929c8fa72.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V metod\u011b renderov\u00e1n\u00ed \u201ePath Guiding\u201c byla implementov\u00e1na podpora pr\u00e1ce nejen s difuzn\u00edmi, ale tak\u00e9 leskl\u00fdmi povrchy. Pou\u017eit\u00ed Path Guiding umo\u017e\u0148uje v\u00fdrazn\u011b sn\u00ed\u017eit \u00farove\u0148 \u0161umu na leskl\u00fdch povr\u0161\u00edch a naj\u00edt chyb\u011bj\u00edc\u00ed cesty k zdroji sv\u011btla. Rychlost na\u010d\u00edt\u00e1n\u00ed velk\u00fdch polygon\u00e1ln\u00edch s\u00edt\u00ed byla v\u00fdrazn\u011b zv\u00fd\u0161ena (o 1,76kr\u00e1t).    <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/42fe45a9b0661cbfe109354a2d3e5177.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/bbe67170a5d78273d339cca1cf25c7d7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byl navr\u017een n\u00e1stroj \u201eNode tools\u201c, kter\u00fd lze pou\u017e\u00edt k roz\u0161\u00ed\u0159en\u00ed z\u00e1kladn\u00edch schopnost\u00ed Blenderu a zm\u011bn\u011b existuj\u00edc\u00edch n\u00e1stroj\u016f pomoc\u00ed geometrick\u00fdch uzl\u016f m\u00edsto skript\u016f v jazyce Python. Pro vytv\u00e1\u0159en\u00ed nov\u00fdch n\u00e1stroj\u016f na b\u00e1zi uzl\u016f se doporu\u010duje vyu\u017e\u00edt vestav\u011bn\u00fd editor geometrick\u00fdch uzl\u016f. Pro realizaci nov\u00e9 funk\u010dnosti byla do syst\u00e9mu geometrick\u00fdch uzl\u016f p\u0159id\u00e1na s\u00e9rie nov\u00fdch mo\u017enost\u00ed, jako je spu\u0161t\u011bn\u00ed geometrick\u00fdch uzl\u016f jako b\u011b\u017en\u00fdch oper\u00e1tor\u016f.\n<p>Bylo tak\u00e9 p\u0159id\u00e1no n\u011bkolik specifick\u00fdch uzl\u016f, kter\u00e9 zaji\u0161\u0165uj\u00ed p\u0159\u00edstup k 3D kurzoru, v\u00fdb\u011bru oblast\u00ed a \u0159\u00edzen\u00ed viditelnosti (Face Set). Byla p\u0159id\u00e1na uzel Repeat Zones, kter\u00fd umo\u017e\u0148uje prov\u00e9st vybran\u00e9 uzly libovoln\u00fd po\u010detkr\u00e1t pro organizaci cykl\u016f bez duplikace uzl\u016f. P\u0159id\u00e1no bylo 8 nov\u00fdch uzl\u016f pro zjednodu\u0161en\u00ed rota\u010dn\u00edch operac\u00ed.      <center>  <div class=\"youtube-placeholder\" data-id=\"Y8Udi1AkdGY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Y8Udi1AkdGY\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>      <\/p>\n<li class=\"l\"> V u\u017eivatelsk\u00e9m rozhran\u00ed modelov\u00e1n\u00ed byly v\u00fdrazn\u011b roz\u0161\u00ed\u0159eny mo\u017enosti souvisej\u00edc\u00ed s p\u0159ichycen\u00edm (snapping). Bylo p\u0159epracov\u00e1no rozbalovac\u00ed menu p\u0159ichycen\u00ed. P\u0159id\u00e1na mo\u017enost vybrat z\u00e1kladn\u00ed (po\u010d\u00e1te\u010dn\u00ed) bod p\u0159ichycen\u00ed za chodu (stisknut\u00edm kl\u00e1vesy \u201eB\u201c) a navigace pomoc\u00ed dr\u017een\u00ed kl\u00e1vesy Alt b\u011bhem transformace objekt\u016f (pohyb, rotace a \u0161k\u00e1lov\u00e1n\u00ed). Kdy\u017e najedete kurzorem na polygon\u00e1ln\u00ed s\u00ed\u0165, jej\u00ed tvar se nyn\u00ed m\u011bn\u00ed v z\u00e1vislosti na pou\u017eit\u00e9m typu p\u0159ichycen\u00ed (nap\u0159\u00edklad p\u0159ij\u00edm\u00e1 tvar \u010dtverce pro vrcholy, kruhu pro roviny a troj\u00faheln\u00edka pro mezikroky).    <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/e02ecc0cd2fdf2457eb1d6a0c2d946f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V u\u017eivatelsk\u00e9m rozhran\u00ed byla implementov\u00e1na funkce okam\u017eit\u00e9ho vyhled\u00e1v\u00e1n\u00ed prvk\u016f p\u0159\u00edtomn\u00fdch v nab\u00eddce \u201eP\u0159idat\u201c (objekty, m\u0159\u00ed\u017eky, k\u0159ivky, uzly, modifik\u00e1tory atd.) \u2014 v r\u00e1mci nab\u00eddky sta\u010d\u00ed za\u010d\u00edt ps\u00e1t a v\u00fdsledky se budou zobrazovat b\u011bhem zad\u00e1v\u00e1n\u00ed vyhled\u00e1vac\u00ed fr\u00e1ze. V jin\u00fdch nab\u00eddk\u00e1ch a podnab\u00eddk\u00e1ch se k vyhled\u00e1v\u00e1n\u00ed lze p\u0159ej\u00edt stisknut\u00edm mezern\u00edku (nap\u0159\u00edklad je mo\u017en\u00e9 p\u0159ibl\u00ed\u017eit kurzor k nab\u00eddce Soubor, stisknout mezern\u00edk, zadat typ form\u00e1tu souboru a z\u00edskat odkaz na import a export). P\u0159ed za\u010d\u00e1tkem zad\u00e1v\u00e1n\u00ed vyhled\u00e1vac\u00ed fr\u00e1ze se zobrazuj\u00ed p\u0159edchoz\u00ed v\u00fdsledky hled\u00e1n\u00ed. Nab\u00eddka p\u0159id\u00e1n\u00ed modifik\u00e1toru byla v\u00fdrazn\u011b p\u0159epracov\u00e1na.    <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/955a1f8cfbb84d8e71616a5e12b94627.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Zv\u011bt\u0161ena velikost dialogu pro v\u00fdb\u011br barvy. V Linuxu a Windows lze rozhran\u00ed pro v\u00fdb\u011br barvy pou\u017e\u00edt k ur\u010den\u00ed barvy v oblasti obrazovky mimo okno Blenderu.   <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/1f4ac7e4650d12a20332f0c35d73c5ca.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> P\u00edsmo v u\u017eivatelsk\u00e9m rozhran\u00ed bylo zm\u011bn\u011bno na Inter, co\u017e umo\u017enilo zaji\u0161t\u011bn\u00ed kvalitn\u00edho zobrazen\u00ed, bez ohledu na velikost a rozli\u0161en\u00ed obrazovky. P\u0159i vykreslov\u00e1n\u00ed textu byla zaji\u0161t\u011bna spr\u00e1vn\u00e1 hinting a subpixelov\u00e9 um\u00edst\u011bn\u00ed. Do nastaven\u00ed byly p\u0159id\u00e1ny mo\u017enosti pro aktivaci subpixelov\u00e9ho vyhlazov\u00e1n\u00ed.    <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/98dff634484c02b0065e30c824cb92b8.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byly p\u0159id\u00e1ny nov\u00e9 kl\u00e1vesov\u00e9 zkratky a rozlo\u017een\u00ed pro vytvo\u0159en\u00ed prost\u0159ed\u00ed, kter\u00e9 je p\u0159irozen\u00e9 pro u\u017eivatele pracuj\u00edc\u00ed s jin\u00fdmi 3D bal\u00ed\u010dky. Byla provedena unifikace kl\u00e1vesov\u00fdch zkratek v r\u016fzn\u00fdch re\u017eimech. Do Tweak Tool byla p\u0159id\u00e1na mo\u017enost p\u0159emis\u0165ovat v\u00edce objekt\u016f najednou my\u0161\u00ed. Pro rychl\u00fd p\u0159\u00edstup k nastaven\u00edm byla p\u0159id\u00e1na kombinace Ctrl + \u010d\u00e1rka. Pro p\u0159ejmenov\u00e1n\u00ed zna\u010dek nyn\u00ed sta\u010d\u00ed dvojit\u00e9 kliknut\u00ed my\u0161\u00ed.    <center>  <div class=\"youtube-placeholder\" data-id=\"QhYplmY1gtU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/QhYplmY1gtU\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> Ve n\u00e1stroj\u00edch pro vytv\u00e1\u0159en\u00ed animac\u00ed byla nab\u00eddnuta kolekce kloub\u016f (Armature Bones). Knihovna pozic byla p\u0159evedena na nov\u00fd syst\u00e9m asset\u016f a nyn\u00ed je dostupn\u00e1 z 3D pohledu. Do grafick\u00e9ho editoru byly p\u0159id\u00e1ny interaktivn\u00ed posuvn\u00edky pro prov\u00e1d\u011bn\u00ed operac\u00ed Match Slope, Blend To Ease, Blend Offset, Shear Keys, Scale Average, Time Offset a Push\/Pull.      <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/9169a01ca21116c7461dd126f72731d3.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byla p\u0159edstavena nov\u00e1 verze sady Human Base Meshes s kolekc\u00ed model\u016f lidsk\u00fdch t\u011bl.      <center><img decoding=\"async\" alt=\"Bylo uvoln\u011bno svobodn\u00e9 3D modelovac\u00ed syst\u00e9mu Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/f181b01967ae2834cb55b6a8a63f46a4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byl p\u0159id\u00e1n dopln\u011bk Hydra Storm s implementac\u00ed renderovac\u00edho syst\u00e9mu zalo\u017een\u00e9ho na platform\u011b OpenUSD. Nov\u00fd render m\u016f\u017ee b\u00fdt pou\u017eit jako alternativa k Cycles, EEVEE a Workbench. V mo\u017enosti Hydra Storm zaost\u00e1v\u00e1 za renderem EEVEE a je p\u0159ev\u00e1\u017en\u011b zam\u011b\u0159en na p\u0159edb\u011b\u017en\u00fd n\u00e1hled p\u0159ed exportem, co\u017e umo\u017e\u0148uje posoudit, jak bude sc\u00e9na vypadat v jin\u00fdch syst\u00e9mech podporuj\u00edc\u00edch form\u00e1t USD.\n<li class=\"l\"> Zaji\u0161t\u011bna kompatibilita se specifikac\u00ed CY2023, kter\u00e1 ur\u010duje n\u00e1stroje a knihovny referen\u010dn\u00ed platformy VFX.     <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60124\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f \u0432\u0435\u0442\u043a\u0438 Blender 3.3 \u0438 3.6 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":111553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-111552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.0, 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