{"id":113853,"date":"2024-02-25T16:02:43","date_gmt":"2024-02-25T14:02:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1"},"modified":"2024-02-25T16:02:43","modified_gmt":"2024-02-25T14:02:43","slug":"intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1","title":{"rendered":"Intel publikoval program pro 3D vizualizaci OSPRay Studio 1.0 a engine pro 3D renderov\u00e1n\u00ed OSPRay 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Spole\u010dnost Intel publikovala vyd\u00e1n\u00ed projektu OSPRay Studio 1.0, kter\u00fd vyv\u00edj\u00ed aplikaci pro interaktivn\u00ed 3D vizualizaci pomoc\u00ed enginu distribuovan\u00e9ho sledov\u00e1n\u00ed paprsk\u016f OSPRay. Mezi jin\u00fdmi funkcemi m\u016f\u017ee b\u00fdt program pou\u017e\u00edv\u00e1n pro vysoce p\u0159esn\u00e9 renderov\u00e1n\u00ed slo\u017eit\u00fdch sc\u00e9n a zpracov\u00e1n\u00ed velmi velk\u00fdch sc\u00e9n, kter\u00e9 vy\u017eaduj\u00ed distribuovan\u00e9 prov\u00e1d\u011bn\u00ed v\u00fdpo\u010dt\u016f v clusterech n\u011bkolika po\u010d\u00edta\u010d\u016f. K\u00f3d aplikace je naps\u00e1n v jazyce C++ a je \u0161\u00ed\u0159en pod licenc\u00ed Apache 2.0. Pro its vykreslov\u00e1n\u00ed na obrazovce se pou\u017e\u00edv\u00e1 OpenGL a knihovna GLFW.      <\/p>\n<p>Sc\u00e9na, kter\u00e1 m\u00e1 b\u00fdt renderov\u00e1na, m\u016f\u017ee b\u00fdt na\u010dtena v b\u011b\u017en\u00fdch form\u00e1tech nebo vytvo\u0159ena pomoc\u00ed uzl\u016f grafu sc\u00e9ny (scene graph). Podporuje se import model\u016f ve form\u00e1tu MTL s materi\u00e1ly pro fotorealistick\u00e9 renderov\u00e1n\u00ed, 3D animace ve form\u00e1tu glTF, textury ve form\u00e1tu UDIM, objemov\u00e9 \u0159\u00eddk\u00e9 \u010d\u00e1stice (nap\u0159\u00edklad mraky) ve form\u00e1tu VDB, mraky bod\u016f ve form\u00e1tu PCD (Point Cloud Data) a profily osv\u011btlen\u00ed ve form\u00e1tu EULUMDAT (.ldt). Stav grafu sc\u00e9ny m\u016f\u017ee b\u00fdt ulo\u017een nebo na\u010dten ve form\u00e1tu JSON.       <\/p>\n<p>Roz\u0161\u00ed\u0159en\u00e1 funkcionalita, widgety pro u\u017eivatelsk\u00e9 rozhran\u00ed a zpracovatel\u00e9 importu dat mohou b\u00fdt p\u0159ipojeny ve form\u011b plugin\u016f. Nap\u0159\u00edklad jsou k dispozici pluginy pro vizualizaci l\u00e9ka\u0159sk\u00fdch dat ve form\u00e1tu DICOM, generov\u00e1n\u00ed krajiny podle v\u00fd\u0161kov\u00fdch map, zpracov\u00e1n\u00ed velk\u00fdch skupin typov\u00fdch objekt\u016f (tr\u00e1va, stromy), simulaci astronomick\u00fdch ud\u00e1lost\u00ed, vizualizaci v\u011bdeck\u00fdch dat ve form\u00e1tu VTK a dal\u0161\u00ed.      <\/p>\n<p>Pro simulaci chov\u00e1n\u00ed sv\u011btla je podporov\u00e1na metoda dr\u00e1hov\u00e9ho sledov\u00e1n\u00ed. Vizualizace m\u016f\u017ee b\u00fdt prov\u00e1d\u011bna v objemu nebo na rovin\u011b. Je podporov\u00e1no fotorealistick\u00e9 glob\u00e1ln\u00ed osv\u011btlen\u00ed s ohledem na fyzik\u00e1ln\u00ed vlastnosti materi\u00e1l\u016f a pokro\u010dil\u00e9 efekty st\u00ednov\u00e1n\u00ed (st\u00edny, pr\u016fhlednost a st\u00edn\u011bn\u00ed \u201eAmbient occlusion\u201c). Je mo\u017en\u00e9 vytv\u00e1\u0159et skripty pro prov\u00e1d\u011bn\u00ed operac\u00ed v d\u00e1vkov\u00e9m re\u017eimu, nap\u0159\u00edklad pro renderov\u00e1n\u00ed obr\u00e1zk\u016f na syst\u00e9mu bez monitoru, v\u00fdb\u011br oblast\u00ed pro renderov\u00e1n\u00ed, nastaven\u00ed kamery, parametr\u016f renderov\u00e1n\u00ed a sc\u00e9ny.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"http:\/\/www.ospray.org\/ospray_studio\/images\/DizzyDrone15.mp4\" type=\"video\/mp4\"><\/video>  <\/center>      <\/p>\n<p>V nov\u00e9 verzi OSPRay Studio:  <\/p>\n<ul>\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora funkcionality enginu OSPRay, kter\u00e1 se objevila ve vyd\u00e1n\u00ed 3.1.\n<li class=\"l\"> Do u\u017eivatelsk\u00e9ho rozhran\u00ed byla integrov\u00e1na podpora dal\u0161\u00edch materi\u00e1l\u016f, kter\u00e9 jsou podporov\u00e1ny v enginu OSPRay.\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora API OpenEXR v2.x a v3.x.\n<li class=\"l\"> Zaji\u0161t\u011bno je asynchronn\u00ed sledov\u00e1n\u00ed zm\u011bn soubor\u016f pro automatickou aktualizaci textur.\n<li class=\"l\"> API pro pluginy nyn\u00ed umo\u017e\u0148uje p\u0159\u00edstup k t\u0159\u00edd\u00e1m MainWindow a ArcballCamera.\n<li class=\"l\"> V d\u00e1vkov\u00e9m re\u017eimu byla p\u0159ijata podpora pro distribuovan\u00e9 vykreslov\u00e1n\u00ed s vyu\u017eit\u00edm MPI.  <\/ul>\n<p>D\u00e1le je t\u0159eba zm\u00ednit ned\u00e1vn\u00e9 vyd\u00e1n\u00ed nov\u00e9 verze engine 3D-renderingu OSPRay 3.1, pou\u017e\u00edvan\u00e9ho v OSPRay Studio 1.0. Engine se vyv\u00edj\u00ed v r\u00e1mci v\u011bt\u0161\u00edho projektu Intel Rendering Framework, zam\u011b\u0159en\u00e9ho na v\u00fdvoj n\u00e1stroj\u016f pro programov\u00e9 vizualizace v\u011bdeck\u00fdch v\u00fdpo\u010dt\u016f SDVis (Software Defined Visualization), zahrnuj\u00edc\u00edch knihovnu pro sledov\u00e1n\u00ed paprsk\u016f Embree, syst\u00e9m fotorealistick\u00e9ho vykreslov\u00e1n\u00ed GLuRay, knihovnu pro odstra\u0148ov\u00e1n\u00ed \u0161umu z obr\u00e1zk\u016f oidn (Open Image Denoise) a syst\u00e9m programov\u00e9ho rastrov\u00e1n\u00ed OpenSWR. K\u00f3d je naps\u00e1n v jazyce C++ a publikov\u00e1n pod licenc\u00ed Apache 2.0.    <\/p>\n<p>OSPRay je p\u0159edev\u0161\u00edm zam\u011b\u0159en na pou\u017eit\u00ed v interaktivn\u00edch aplikac\u00edch pro okam\u017eit\u00e9 vykreslov\u00e1n\u00ed sc\u00e9ny. Engine m\u016f\u017ee fungovat bez vazby na GPU, co\u017e umo\u017e\u0148uje pou\u017eit\u00ed knihovny na \u0161irok\u00e9 \u0161k\u00e1le za\u0159\u00edzen\u00ed, od pracovn\u00edch stanic po uzly v v\u00fdpo\u010detn\u00edch clusterech. Pro zaji\u0161t\u011bn\u00ed odpov\u00eddaj\u00edc\u00ed v\u00fdkonnosti se aktivn\u011b vyu\u017e\u00edv\u00e1 v\u00edcestrojov\u00e9 zpracov\u00e1n\u00ed a vektorov\u00e1n\u00ed zalo\u017een\u00e9 na SIMD instrukc\u00edch, jako jsou Intel SSE4, AVX, AVX2 a AVX-512. Vykreslov\u00e1n\u00ed m\u016f\u017ee b\u00fdt distribuov\u00e1no na n\u011bkolik uzl\u016f clusteru (MPI je podporov\u00e1no), co\u017e nap\u0159\u00edklad umo\u017e\u0148uje pou\u017e\u00edt OSPRay ke generov\u00e1n\u00ed velmi vysok\u00e9ho rozli\u0161en\u00ed obr\u00e1zk\u016f na videost\u011bn\u00e1ch, kde je jednotn\u00fd obr\u00e1zek tvo\u0159en\u00fd sadou jednotliv\u00fdch LCD panel\u016f.    <\/p>\n<p>Mezi vylep\u0161en\u00edmi v OSPRay 3.1:  <\/p>\n<ul>\n<li class=\"l\"> Podpora pou\u017eit\u00ed vyza\u0159uj\u00edc\u00edch textur se sv\u00edt\u00edc\u00edmi materi\u00e1ly.\n<li class=\"l\"> Mezi podporovan\u00e9 sf\u00e9rick\u00e9 objekty byly p\u0159id\u00e1ny \u201edisk\u201c (OSP_DISC) a \u201eorientovan\u00fd disk\u201c (OSP_ORIENTED_DIS).\n<li class=\"l\"> Byly p\u0159id\u00e1ny re\u017eimy zrcadlov\u00e9ho opakov\u00e1n\u00ed a p\u0159ekr\u00fdv\u00e1n\u00ed textury na hran\u011b (edge texture wrap).\n<li class=\"l\"> Pro v\u0161echny textury byla p\u0159id\u00e1na podpora re\u017eimu OSPTextureWrapMode.\n<li class=\"l\"> Zaji\u0161t\u011bna byla pln\u00e1 podpora obalov\u00e1n\u00ed textur ve form\u00e1tu glTF.\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora pro odstra\u0148ov\u00e1n\u00ed \u0161umu a \u00fapravu t\u00f3nu pro data v bufferu.\n<li class=\"l\"> P\u0159i pou\u017eit\u00ed GPU byla zavedena podpora rozmaz\u00e1v\u00e1n\u00ed pohybuj\u00edc\u00edch se objekt\u016f (motion blur).      <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60661\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OSPRay Studio 1.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u0434\u043b\u044f \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0439 3D-\u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0434\u0432\u0438\u0436\u043a\u0430 \u0440\u0430\u0441\u043f\u0440\u0435\u0434\u0435\u043b\u0451\u043d\u043d\u043e\u0439 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 OSPRay. \u0421\u0440\u0435\u0434\u0438 \u043f\u0440\u043e\u0447\u0435\u0433\u043e, \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0430 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0432\u044b\u0441\u043e\u043a\u043e\u0442\u043e\u0447\u043d\u043e\u0433\u043e \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u0441\u0446\u0435\u043d \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u0447\u0435\u043d\u044c \u0431\u043e\u043b\u044c\u0448\u0438\u0445 \u0441\u0446\u0435\u043d, \u0442\u0440\u0435\u0431\u0443\u044e\u0449\u0438\u0445 \u0440\u0430\u0441\u043f\u0440\u0435\u0434\u0435\u043b\u0451\u043d\u043d\u043e\u0433\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u044f \u0432\u044b\u0447\u0438\u0441\u043b\u0435\u043d\u0438\u0439 \u0432 \u043a\u043b\u0430\u0441\u0442\u0435\u0440\u0435 \u0438\u0437 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043e\u0432. \u041a\u043e\u0434 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421++ \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Apache [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113853","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OSPRay Studio 1.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u0434\u043b\u044f \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0439 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