{"id":114153,"date":"2024-03-06T12:26:02","date_gmt":"2024-03-06T10:26:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12"},"modified":"2024-03-06T12:26:02","modified_gmt":"2024-03-06T10:26:02","slug":"proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","title":{"rendered":"Projekt Wine zve\u0159ejnil Vkd3d 1.11 s implementac\u00ed Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Projekt Wine zve\u0159ejnil vyd\u00e1n\u00ed bal\u00ed\u010dku vkd3d 1.11 s implementac\u00ed Direct3D 12, kter\u00e1 funguje prost\u0159ednictv\u00edm p\u0159ekladu vol\u00e1n\u00ed do grafick\u00e9ho API Vulkan. Sou\u010d\u00e1st\u00ed bal\u00ed\u010dku jsou knihovny libvkd3d s implementac\u00ed Direct3D 12, libvkd3d-shader s p\u0159eklada\u010dem shader\u016f modelu 4 a 5 a libvkd3d-utils s funkcemi pro usnadn\u011bn\u00ed portov\u00e1n\u00ed aplikac\u00ed Direct3D 12, stejn\u011b jako sada demonstra\u010dn\u00edch p\u0159\u00edklad\u016f v\u010detn\u011b portu glxgears na Direct3D 12. K\u00f3d projektu je distribuov\u00e1n pod licenc\u00ed LGPLv2.1.    <\/p>\n<p>Knihovna libvkd3d podporuje v\u011bt\u0161inu funkc\u00ed Direct3D 12, v\u010detn\u011b prost\u0159edk\u016f pro grafiku a v\u00fdpo\u010dty, front, seznam\u016f p\u0159\u00edkaz\u016f, descriptor\u016f a deskriptor\u016f haldy, ko\u0159enov\u00fdch podpis\u016f, neuspo\u0159\u00e1dan\u00e9ho p\u0159\u00edstupu, sampler\u016f, podpis\u016f p\u0159\u00edkaz\u016f, ko\u0159enov\u00fdch konstant, nep\u0159\u00edm\u00e9ho vykreslov\u00e1n\u00ed, metod Clear*() a Copy*(). V libvkd3d-shader je implementov\u00e1no p\u0159eklad bytecode model\u016f 4 a 5 shader\u016f do mezivrstvy SPIR-V. Podporov\u00e1ny jsou vertexov\u00e9, pixelov\u00e9, tesselace, v\u00fdpo\u010detn\u00ed a jednoduch\u00e9 geometrick\u00e9 shadery, serializace a deserializace ko\u0159enov\u00e9ho podpisu. Z shaderov\u00fdch instrukc\u00ed jsou realizov\u00e1ny aritmetick\u00e9, atomick\u00e9 a bitov\u00e9 operace, oper\u00e1tory porovn\u00e1n\u00ed a \u0159\u00edzen\u00ed toku dat, instrukce sample, gather a load, operace neuspo\u0159\u00e1dan\u00e9ho p\u0159\u00edstupu (UAV, Unordered Access View).     <\/p>\n<p>V nov\u00e9 verzi:  <\/p>\n<ul>\n<li class=\"l\"> Byla p\u0159id\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora kompilace star\u00e9ho bytecode Direct3D do mezivrstvy shader\u016f SPIR-V.\n<li class=\"l\"> Do kompil\u00e1toru HLSL byla p\u0159id\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora pro kompilaci efektov\u00fdch profil\u016f Direct3D (&#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; a &#171;fx_5_0&#187;).\n<li class=\"l\"> Byla p\u0159id\u00e1na experiment\u00e1ln\u00ed podpora kompilace mezilehl\u00e9ho jazyka DXIL (DirectX Intermediate Language) do p\u0159edstavy SPIR-V a assemblerov\u00fdch instrukc\u00ed shader\u016f Direct3D.\n<li class=\"l\"> HLSL nyn\u00ed podporuje profily &#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; a &#171;fx_5_0&#187;, byly implementov\u00e1ny vestav\u011bn\u00e9 funkce acos(), asin(), atan() a atan2(), a byla zaji\u0161t\u011bna podpora pro prost\u0159edky &#171;Buffer&#187;.\n<li class=\"l\"> Byla p\u0159id\u00e1na optimalizace, kter\u00e1 prov\u00e1d\u00ed aktualizaci popisova\u010d\u016f v asynchronn\u00edm re\u017eimu, co\u017e m\u016f\u017ee v\u00e9st k urychlen\u00ed aplikac\u00ed, kter\u00e9 aktualizuj\u00ed velk\u00e9 mno\u017estv\u00ed popisova\u010d\u016f v ka\u017ed\u00e9m sn\u00edmku.\n<li class=\"l\"> Byla zaji\u0161t\u011bna podpora Vulkan roz\u0161\u00ed\u0159en\u00ed VK_EXT_mutable_descriptor_type a VK_EXT_shader_viewport_index_layer pro zv\u00fd\u0161en\u00ed efektivity pr\u00e1ce s baz\u00e9nem popisova\u010d\u016f a zrychlen\u00ed renderov\u00e1n\u00ed pol\u00ed vertexov\u00fdch a tesselation shader\u016f.\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora pro rozhran\u00ed ID3D12Device7 a ID3D12Resource2. Do rozhran\u00ed ID3D12Device4 byla p\u0159id\u00e1na metoda GetResourceAllocationInfo1().\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora pro rozhran\u00ed D3DReflect() a D3DDisassemble().\n<li class=\"l\"> Byly implementov\u00e1ny kontroln\u00ed dotazy D3D12_FEATURE_D3D12_OPTIONS6, D3D12_FEATURE_D3D12_OPTIONS7, D3D12_FEATURE_D3D12_OPTIONS8, D3D12_FEATURE_D3D12_OPTIONS9, D3D12_FEATURE_D3D12_OPTIONS10, D3D12_FEATURE_D3D12_OPTIONS11, D3D12_FEATURE_D3D12_OPTIONS12, D3D12_FEATURE_D3D12_OPTIONS13.\n<li class=\"l\"> Byly p\u0159id\u00e1ny nov\u00e9 mo\u017enosti sestaven\u00ed: VKD3D_SHADER_COMPILE_OPTION_FEATURE, VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64, VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64, VKD3D_SHADER_API_VERSION_1_10 a VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER.\n<li class=\"l\"> Ve funkc\u00edch D3D12CreateDeviceVKD3D() a D3D12CreateDevice() byla zapojena Vulkan roz\u0161\u00ed\u0159en\u00ed VK_KHR_android_surface, VK_KHR_wayland_surface, VK_KHR_win32_surface, VK_KHR_xlib_surface, VK_EXT_metal_surface a VK_MVK_ios_surface.    <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60739\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114153","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 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Vulkan.","og:url":"https:\/\/prohoster.info\/cs\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2024-03-06T10:26:02+00:00","article:modified_time":"2024-03-06T10:26:02+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/114153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/comments?post=114153"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/114153\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/media?parent=114153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/categories?post=114153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/tags?post=114153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}