{"id":117274,"date":"2024-07-10T21:43:30","date_gmt":"2024-07-10T19:43:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2024-07-10T21:43:30","modified_gmt":"2024-07-10T19:43:30","slug":"vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-dxvk-2-4-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Vyd\u00e1n\u00ed DXVK 2.4, implementace Direct3D 8\/9\/10\/11 nad API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Byla vyd\u00e1na verze DXVK 2.4, kter\u00e1 poskytuje implementaci DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 a 11, funguj\u00edc\u00ed prost\u0159ednictv\u00edm p\u0159ekladu vol\u00e1n\u00ed do API Vulkan. Pro pou\u017eit\u00ed DXVK jsou pot\u0159ebn\u00e9 ovlada\u010de podporuj\u00edc\u00ed API Vulkan 1.3, jako jsou Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 a AMDVLK. DXVK m\u016f\u017ee b\u00fdt pou\u017eita k provozov\u00e1n\u00ed 3D aplikac\u00ed a her na Linuxu pomoc\u00ed Wine, p\u0159i\u010dem\u017e p\u0159edstavuje v\u00fdkonn\u011bj\u0161\u00ed alternativu k implementac\u00edm Direct3D 9\/10\/11 vestav\u011bn\u00fdm ve Wine, kter\u00e9 b\u011b\u017e\u00ed na OpenGL.      <\/p>\n<p>Hlavn\u00ed zm\u011bny:  <\/p>\n<ul>\n<li class=\"l\"> Byly integrov\u00e1ny v\u00fdsledky projektu D8VK, kter\u00fd zaji\u0161\u0165uje p\u0159evod Direct3D 8 do API Vulkan. V\u00fdvoj\u00e1\u0159i otestovali podporu v\u00edce ne\u017e 200 star\u00fdch her zalo\u017een\u00fdch na Direct3D 8, mezi nimi GTA III, The Elder Scrolls III: Morrowind, Freelancer, Postal 2, Warcraft III, Another World 15, Need for Speed: High Stakes, Need for Speed III: Hot Pursuit, Red Faction II, Max Payne 2, Unreal II: The Awakening, Silent Hill 3.\n<li class=\"l\"> V dxvk-native, variant\u011b DXVK, schopn\u00e9 fungovat samostatn\u011b bez Wine, byla p\u0159id\u00e1na mo\u017enost pou\u017eit\u00ed WSI backend\u016f (Window System Integration) pro r\u016fzn\u00e9 okenn\u00ed syst\u00e9my. V sou\u010dasnosti jsou k dispozici back-endy pro SDL2 a GLFW, kter\u00e9 mohou b\u00fdt na\u010d\u00edt\u00e1ny dynamicky b\u011bhem provozu, nikoli p\u0159i spojov\u00e1n\u00ed.\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora emulace v syst\u00e9mu nepodporovan\u00e9 frekvence obnovov\u00e1n\u00ed obrazovky, co\u017e m\u016f\u017ee b\u00fdt vyu\u017eito na syst\u00e9mech, kter\u00e9 neumo\u017e\u0148uj\u00ed zm\u011bnu video re\u017eim\u016f.\n<li class=\"l\"> Byla sn\u00ed\u017eena spot\u0159eba pam\u011bti d\u00edky vyu\u017eit\u00ed roz\u0161\u00ed\u0159en\u00ed Vulkan VK_NV_descriptor_pool_overallocation a zlep\u0161en\u00ed spr\u00e1vy deskriptorov\u00e9ho baz\u00e9nu.\n<li class=\"l\"> Byly odstran\u011bny probl\u00e9my, je\u017e se projevovaly ve hr\u00e1ch:\n<ul>\n<li class=\"l\"> Battlefield 2\n<li class=\"l\"> Dead Space 2\n<li class=\"l\"> Dragonshard\n<li class=\"l\"> Fallout 4\n<li class=\"l\">   Fallout New Vegas\n<li class=\"l\"> Ghostbusters Remastered\n<li class=\"l\">  Gothic 3\n<li class=\"l\"> Guild Wars 2\n<li class=\"l\"> Prototype\n<li class=\"l\"> Red Faction Guerrila Remastered\n<li class=\"l\">  Rise of Nations\n<li class=\"l\"> Star Citizen\n<li class=\"l\">  The Sims 2\n<li class=\"l\"> Tomb Raider Legend\n<li class=\"l\">   Watch Dogs\n<li class=\"l\"> Watch Dogs 2\n<li class=\"l\">  WRC 4  <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61518\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117274","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 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