{"id":119962,"date":"2024-09-27T21:43:01","date_gmt":"2024-09-27T19:43:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan"},"modified":"2024-09-27T21:43:01","modified_gmt":"2024-09-27T19:43:01","slug":"vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","title":{"rendered":"Vyd\u00e1n\u00ed DXVK 2.4.1, implementace Direct3D nad API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dostupn\u00e1 verze DXVK 2.4.1, kter\u00e1 poskytuje implementaci DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 a 11, funguj\u00edc\u00ed prost\u0159ednictv\u00edm p\u0159eklad\u016f vol\u00e1n\u00ed do API Vulkan. Pro pou\u017eit\u00ed DXVK jsou pot\u0159ebn\u00e9 ovlada\u010de podporuj\u00edc\u00ed API Vulkan 1.3, jako je Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 a AMDVLK. DXVK m\u016f\u017ee b\u00fdt pou\u017e\u00edv\u00e1n pro spu\u0161t\u011bn\u00ed 3D aplikac\u00ed a her v Linuxu pomoc\u00ed Wine, funguj\u00edc\u00ed jako v\u00fdkonn\u011bj\u0161\u00ed alternativa integrovan\u00fdch implementac\u00ed Direct3D 9\/10\/11 ve Wine, kter\u00e9 b\u011b\u017e\u00ed nad OpenGL.      <\/p>\n<p>Hlavn\u00ed zm\u011bny:  <\/p>\n<ul>\n<li class=\"l\"> Zaji\u0161t\u011bno dynamick\u00e9 p\u0159id\u011blov\u00e1n\u00ed pam\u011b\u0165ov\u00fdch oblast\u00ed s ohledem na velikost ji\u017e p\u0159id\u011blen\u00e9 aplika\u010dn\u00ed pam\u011bti. Zm\u011bna odstranila pot\u0159ebu nastaven\u00ed dxvk.maxChunkSize a zlep\u0161ila chov\u00e1n\u00ed launcher\u016f mnoha her.\n<li class=\"l\"> Zv\u00fd\u0161ena celkov\u00e1 stabilita implementace D3D8 d\u00edky odstran\u011bn\u00ed r\u016fzn\u00fdch \u00fanik\u016f pam\u011bti a zpracov\u00e1n\u00ed chyb.\n<li class=\"l\"> Optimalizov\u00e1n proces na\u010d\u00edt\u00e1n\u00ed vertex bufferu. V\u00fdrazn\u011b zlep\u0161ena v\u00fdkonnost n\u011bkter\u00fdch her pou\u017e\u00edvaj\u00edc\u00edch softwarov\u00e9 zpracov\u00e1n\u00ed vrchol\u016f.\n<li class=\"l\"> P\u0159i pou\u017eit\u00ed ovlada\u010de AMDVLK je v\u00fdchoz\u00ed nastaven\u00fd re\u017eim p\u0159\u00edsn\u00e9 emulace operac\u00ed s plovouc\u00ed desetinnou \u010d\u00e1rkou (D3D9FloatEmulation::Strict).\n<li class=\"l\"> Implementov\u00e1na f\u00e1ze vylu\u010dov\u00e1n\u00ed nepou\u017e\u00edvan\u00e9ho k\u00f3du, kter\u00e1 \u0159e\u0161\u00ed probl\u00e9my s generov\u00e1n\u00edm nevalidn\u00edch shader\u016f SPIR-V.\n<li class=\"l\"> Pro p\u0159ibl\u00ed\u017een\u00ed chov\u00e1n\u00ed k Windows je zaji\u0161t\u011bn odchod z cel\u00e9ho obrazovky po p\u0159epnut\u00ed fokusu z okna s hrami vyu\u017e\u00edvaj\u00edc\u00edmi D3D11.\n<li class=\"l\"> Byly odstran\u011bny probl\u00e9my, je\u017e se projevovaly ve hr\u00e1ch:\n<ul>\n<li> Batman Arkham Knight\n<li> Chrome: Gold Edition\n<li> GTA: San Andreas\n<li> Hunt Showdown\n<li> Kena: Bridge of Spirits\n<li> Microsoft Flight Simulator\n<li> Operation Racoon City\n<li> Prince of Persia (2008)\n<li> Rayman 3\n<li> Senran Kagura Peach Ball\n<li> Serious Sam 2\n<li> Splinter Cell: Pandora Tomorrow\n<li> The First Templar\n<li> The Sims 2\n<li> The Sims 4\n<li> Trails through Daybreak  <\/ul>\n<\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61945\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119962","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, 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