{"id":140190,"date":"2025-08-07T17:11:54","date_gmt":"2025-08-07T15:11:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-25-2-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2025-08-07T17:11:54","modified_gmt":"2025-08-07T15:11:54","slug":"reliz-mesa-25-2-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/reliz-mesa-25-2-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Vyd\u00e1n\u00ed Mesa 25.2, svobodn\u00e9 implementace OpenGL a Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po t\u0159ech m\u011bs\u00edc\u00edch v\u00fdvoje byl p\u0159edstaven vyd\u00e1n\u00ed svobodn\u00e9 implementace API OpenGL a Vulkan \u2014 Mesa 25.2.0. Prvn\u00ed vyd\u00e1n\u00ed v\u011btve Mesa 25.2.0 m\u00e1 experiment\u00e1ln\u00ed status \u2014 po proveden\u00ed kone\u010dn\u00e9 stabilizace k\u00f3du bude vyd\u00e1na stabiln\u00ed verze 25.2.1.     <\/p>\n<p>V Mesa 25.2 je dostupn\u00e1 podpora grafick\u00e9ho API Vulkan 1.4 v ovlada\u010d\u00edch ANV pro GPU Intel, RADV pro GPU AMD, NVK pro GPU NVIDIA, Asahi pro GPU Apple, Turnip pro GPU Qualcomm a PanVK pro GPU ARM Mali, v softwarov\u00e9m rastrovac\u00edm modulu lavapipe (lvp) a v re\u017eimu emul\u00e1toru (vn). V ovlada\u010d\u00edch v3dv (GPU Broadcom VideoCore pro Raspberry Pi 4+) a dzn (implementace Vulkan na Direct3D 12) je podpora Vulkan 1.0.    <\/p>\n<p>Mesa tak\u00e9 nab\u00edz\u00ed plnou podporu OpenGL 4.6 pro ovlada\u010de iris (GPU Intel Gen 8+), radeonsi (AMD), Crocus (star\u0161\u00ed GPU Intel Gen4-Gen7), AMD (r600), zink, llvmpipe, virgl (virtu\u00e1ln\u00ed GPU Virgil3D pro QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (vrstva pro provoz OpenGL nad DirectX 12) a asahi (GPU AGX pou\u017e\u00edvan\u00fd v chipsech Apple M1 a M2). Podpora OpenGL 4.5 je k dispozici pro GPU NVIDIA (nvc0). Podpora OpenGL 3.3 je p\u0159\u00edtomna v ovlada\u010d\u00edch softpipe (softwarov\u00fd rastrovac\u00ed modul) a nv50 (NVIDIA NV50). V ovlada\u010d\u00edch panfrost (GPU ARM Mali) a v3d (GPU Broadcom VideoCore) je podpora OpenGL 3.1.      <\/p>\n<p>Hlavn\u00ed novinky:  <\/p>\n<ul>\n<li class=\"l\"> Vulkan-ovlada\u010d PanVK pro za\u0159\u00edzen\u00ed s GPU ARM Mali zalo\u017een\u00fdmi na architektu\u0159e V10, jako jsou Mali-G610 a Mali-G310, p\u0159idal podporu grafick\u00e9ho API Vulkan 1.4 (d\u0159\u00edve byla podporov\u00e1na verze Vulkan 1.2).\n<li class=\"l\"> V OpenGL-ovlada\u010di r600 pro star\u0161\u00ed GPU AMD (do s\u00e9rie Radeon HD 7000 v\u010detn\u011b) byla p\u0159id\u00e1na podpora grafick\u00e9ho API OpenGL 4.6 (d\u0159\u00edve byla podporov\u00e1na verze OpenGL 4.5).\n<li class=\"l\"> Do Vulkan-drivers NVK byla p\u0159id\u00e1na podpora GPU NVIDIA na b\u00e1zi mikroarchitektur Blackwell a Kepler (GTX 600\/700). Pro GPU Blackwell byla implementov\u00e1na podpora Vulkan 1.4, a pro GPU Kepler \u2014 API Vulkan 1.2 (nov\u011bj\u0161\u00ed verze Vulkan nejsou podporov\u00e1ny kv\u016fli hardwarov\u00fdm omezen\u00edm). Pro GPU NVIDIA na b\u00e1zi mikroarchitektury Maxwell je zaji\u0161t\u011bna pln\u00e1 kompatibilita s Vulkan 1.4.\n<li class=\"l\"> Byla optimalizov\u00e1na pr\u00e1ce kompil\u00e1toru shader\u016f NAK, napsan\u00e9ho jazykem Rust a pou\u017e\u00edvan\u00e9ho v ovlada\u010di NVK. Mezi z\u00e1vislosti ovlada\u010de NVK byl p\u0159id\u00e1n crate bal\u00ed\u010dek rustc-hash, co\u017e vedlo ke sn\u00ed\u017een\u00ed doby kompilace shader\u016f p\u0159ibli\u017en\u011b o 12 %.\n<li class=\"l\"> Podpora OpenGL pro GPU NVIDIA Maxwell, Pascal a Volta je ve v\u00fdchoz\u00edm nastaven\u00ed p\u0159epnuta z ovlada\u010de Nouveau na pou\u017eit\u00ed ovlada\u010de Zink ve spojen\u00ed s Vulkan ovlada\u010dem NVK. Zink je tak\u00e9 zapojen pro zaji\u0161t\u011bn\u00ed podpory OpenGL na syst\u00e9mech s GPU Blackwell (nepl\u00e1nuje se p\u0159id\u00e1n\u00ed podpory GPU Blackwell do ovlada\u010de OpenGL Nouveau). Zink poskytuje implementaci OpenGL 4.6 nad Vulkanem, co\u017e umo\u017e\u0148uje zisk hardwarem urychlen\u00e9ho OpenGL na za\u0159\u00edzen\u00ed podporuj\u00edc\u00ed API Vulkan. V\u00fdkon Zink je bl\u00edzk\u00fd v\u00fdkonu nativn\u00edch implementac\u00ed OpenGL.\n<li class=\"l\"> V\u00fdrazn\u011b byla zv\u00fd\u0161ena v\u00fdkonnost Vulkan ovlada\u010de Honeykrisp pro grafick\u00e9 procesory dod\u00e1van\u00e9 v \u010dipech Apple M1\/M2.\n<li class=\"l\"> Do Vulkan ovlada\u010d\u016f RADV (GPU AMD) a ANV (Intel) byla p\u0159id\u00e1na podpora hardwarov\u00e9ho urychlen\u00ed dek\u00f3dov\u00e1n\u00ed videa ve form\u00e1tu VP9. Tato mo\u017enost byla realizov\u00e1na pomoc\u00ed Vulkan roz\u0161\u00ed\u0159en\u00ed VK_KHR_video_decode_vp9, kter\u00e9 na ja\u0159e p\u0159ipravila pracovn\u00ed skupina Vulkan WG. Hardwarov\u00e9 urychlen\u00ed je dostupn\u00e9 pro GPU AMD po\u010d\u00ednaje GPU Navi 10 postaven\u00e9m na mikroarchitektu\u0159e RDNA 1.0.\n<li class=\"l\"> Ve Vulkan ovlada\u010di RADV pro GPU AMD na b\u00e1zi mikroarchitektur RDNA3 a RDNA4 byla zv\u00fd\u0161ena v\u00fdkonnost sledov\u00e1n\u00ed paprsk\u016f a zlep\u0161ena podpora technologie supersampling FSR 4 (FidelityFX Super Resolution). Byla p\u0159id\u00e1na mo\u017enost nastaven\u00ed priorit pro frontu p\u0159\u00edkaz\u016f (OpenCL roz\u0161\u00ed\u0159en\u00ed cl_khr_priority_hints).\n<li class=\"l\"> V OpenGL ovlada\u010di radeonsi pro star\u0161\u00ed rodiny GPU AMD Evergreen a Cayman byla implementov\u00e1na podpora OpenGL 4.6. Byla p\u0159id\u00e1na podpora sd\u00edlen\u00e9 virtu\u00e1ln\u00ed pam\u011bti (SVM, Shared Virtual Memory).\n<li class=\"l\"> V OpenGL ovlada\u010di Iris a Vulkan ovlada\u010di ANV byla implementov\u00e1na podpora GPU pou\u017e\u00edvan\u00fdch v procesorech Intel Wildcat Lake. V Iris a ANV byla tak\u00e9 ozn\u00e1mena stabiln\u00ed podpora GPU Intel na b\u00e1zi architektury Xe3, nasazen\u00e9 v procesorech Panther Lake. Byla vylep\u0161ena podpora rodin GPU Xe2 a Xe3. V ovlada\u010di Iris byla p\u0159id\u00e1na podpora sd\u00edlen\u00e9 virtu\u00e1ln\u00ed pam\u011bti (SVM, Shared Virtual Memory).\n<li class=\"l\"> V OpenGL ovlada\u010di freedreno byla p\u0159id\u00e1na podpora GPU Adreno X1-45, pou\u017e\u00edvan\u00e9ho v SoC Qualcomm Snapdragon X Plus.\n<li class=\"l\"> Pokra\u010duje v\u00fdvoj OpenCL ovlada\u010de Rusticl, napsan\u00e9ho v jazyce Rust, kter\u00fd nahradil ovlada\u010d Clover. V Rusticl byla p\u0159id\u00e1na podpora SVM (Shared Virtual Memory), obr\u00e1zk\u016f v barevn\u00e9m prostoru sRGB (form\u00e1ty CL_sRGBA a CL_sBGRA), form\u00e1tu FP16 (OpenCL roz\u0161\u00ed\u0159en\u00ed cl_khr_fp16 pro ovlada\u010de asahi, freedreno, llvmpipe, panfrost, radeonsi a zink).\n<li class=\"l\"> P\u0159id\u00e1n frontend Gallium3D MFT (Media Foundation Transform), kter\u00fd umo\u017e\u0148uje pou\u017e\u00edt ovlada\u010d D3D12 (Direct3D 12) pro implementaci dal\u0161\u00edch grafick\u00fdch API. Vyvinuto firmou Microsoft pro WSL (Windows Subsystem for Linux).\n<li class=\"l\"> Byla odstran\u011bna podpora infrastruktury DRI2 (Direct Rendering Infrastructure), kterou nahradil rozhran\u00ed DRI3, vyu\u017e\u00edvaj\u00edc\u00ed DMA-BUF pro p\u0159\u00edm\u00fd p\u0159\u00edstup k grafick\u00e9 kart\u011b. D\u016fvodem je, \u017ee rozhran\u00ed DRI3 existuje ji\u017e v\u00edce ne\u017e 10 let, DRI2 je zastaral\u00e9 a v\u0161echny podporovan\u00e9 ovlada\u010de GPU ji\u017e implementovaly rozhran\u00ed DRI3.\n<li class=\"l\"> Byla ukon\u010dena podpora zastaral\u00fdch metod spolupr\u00e1ce s buffery \u2014 ponech\u00e1na je pouze mo\u017enost pou\u017eit\u00ed dma-buf.\n<li class=\"l\"> Byla ukon\u010dena podpora verz\u00ed libX11, kter\u00e9 nezaji\u0161\u0165uj\u00ed bezpe\u010dn\u00fd provoz v multithreadov\u00fdch aplikac\u00edch. Ponech\u00e1na je pouze podpora libX11 1.8 (duben 2022) a nov\u011bj\u0161\u00edch verz\u00ed, kter\u00e9 vyu\u017e\u00edvaj\u00ed vol\u00e1n\u00ed XInitThreads().\n<li class=\"l\"> Byla prohl\u00e1\u0161ena za zastaralou a ve v\u00fdchoz\u00edm nastaven\u00ed byla deaktivov\u00e1na podpora EGL-roz\u0161\u00ed\u0159en\u00ed EGL_WL_bind_wayland_display, implementovan\u00e9ho pro Wayland. Pro v\u00fdm\u011bnu pixelov\u00fdch buffer\u016f mezi klientem a <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/cs\/server\/dts-prohoster\/\"   title=\"serverem\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"3109\">serverem<\/a> Wayland se doporu\u010duje pou\u017e\u00edvat protokol Wayland linux_dmabuf. Pro obnoven\u00ed podpory je t\u0159eba uv\u00e9st volbu \"-Dlegacy-wayland=bind-wayland-display\" b\u011bhem kompilace. Xwayland podporuje spr\u00e1vnou funkci bez EGL_WL_bind_wayland_display od verze 24.1 (kv\u011bten 2024).\n<li class=\"l\"> Byl odstran\u011bn zastaral\u00fd OpenCL ovlada\u010d Clover. Pro OpenCL je doporu\u010deno pou\u017e\u00edvat ovlada\u010d RustiCL, kter\u00fd je funk\u010dn\u011bj\u0161\u00ed a podporuje v\u00edce verz\u00ed OpenCL.\n<li class=\"l\"> V ovlada\u010di ANV (Intel) bylo implementov\u00e1no Vulkan-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> VK_KHR_shader_bfloat16  <\/ul>\n<li class=\"l\"> V ovlada\u010di RADV (AMD) byly implementov\u00e1ny Vulkan-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> VK_KHR_shader_bfloat16\n<li> VK_KHR_robustness2\n<li> VK_EXT_zero_initialize_device_memory\n<li> VK_EXT_scalar_block_layout\n<li> VK_KHR_maintenance9\n<li> VK_KHR_unified_image_layouts\n<li> VK_KHR_shader_float8\n<li> VK_EXT_host_image_copy  <\/ul>\n<li class=\"l\"> V ovlada\u010di NVK (NVIDIA) byla implementov\u00e1na Vulkan-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> VK_EXT_zero_initialize_device_memory\n<li> VK_KHR_cooperative_matrix  <\/ul>\n<li class=\"l\"> V ovlada\u010di zink bylo implementov\u00e1no Vulkan-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> NV_timeline_semaphore  <\/ul>\n<li class=\"l\"> V ovlada\u010di v3d (GPU Broadcom VideoCore pro Raspberry Pi 4+) bylo implementov\u00e1no OpenGL-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> on v3d GL_ARB_blend_func_extended  <\/ul>\n<li class=\"l\"> V ovlada\u010di panfrost byla implementov\u00e1na OpenGL-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> GL_KHR_texture_compression_astc_hdr\n<li> GL_ARB_shader_clock\n<li> GL_EXT_shader_realtime_clock  <\/ul>\n<li class=\"l\"> V ovlada\u010di asahi (Apple) bylo implementov\u00e1no OpenGL-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> GL_KHR_texture_compression_astc_hdr  <\/ul>\n<li class=\"l\"> V ovlada\u010di r600 (AMD) byla implementov\u00e1na OpenGL-roz\u0161\u00ed\u0159en\u00ed\n<ul>\n<li> GL_EXT_window_rectangles\n<li> GL_EXT_shader_image_load_store  <\/ul>\n<li class=\"l\"> V ovlada\u010di PanVK (GPU ARM Mali) byla implementov\u00e1na Vulkan-roz\u0161\u00ed\u0159en\u00ed:\n<ul>\n<li> VK_EXT_vertex_input_dynamic_state\/vertexInputDynamicState\n<li> VK_EXT_vertex_input_dynamic_state\n<li> VK_EXT_vertex_attribute_divisor\n<li> VK_KHR_maintenance4\n<li> VK_KHR_maintenance5\n<li> VK_EXT_direct_mode_display\n<li> VK_EXT_extended_dynamic_state\n<li> VK_KHR_shader_quad_control\n<li> VK_KHR_draw_indirect_count\n<li> VK_KHR_shader_integer_dot_product\n<li> VK_KHR_shader_terminate_invocation\n<li> VK_EXT_shader_demote_to_helper_invocation\n<li> VK_EXT_shader_replicated_composites\n<li> VK_EXT_depth_bias_control\n<li> VK_EXT_primitive_topology_list_restart\n<li> VK_EXT_image_2d_view_of_3d\n<li> VK_EXT_texel_buffer_alignment\n<li> VK_EXT_shader_subgroup_ballot\n<li> VK_EXT_shader_subgroup_vote\n<li> VK_KHR_load_store_op_none\n<li> VK_EXT_load_store_op_none\n<li> VK_EXT_inline_uniform_block\n<li> VK_EXT_texture_compression_astc_hdr\n<li> VK_EXT_depth_clamp_zero_one\n<li> VK_KHR_depth_clamp_zero_one\n<li> VK_EXT_depth_clip_control\n<li> VK_KHR_unified_image_layouts\n<li> VK_KHR_vulkan_memory_model\n<li> VK_EXT_descriptor_indexing\n<li> VK_KHR_maintenance6\n<li> VK_KHR_shader_clock\n<li> VK_KHR_shader_atomic_int64\n<li> VK_KHR_calibrated_timestamps\n<li> VK_EXT_non_seamless_cube_map\n<li> VK_ARM_shader_core_properties\n<li> VK_KHR_host_image_copy  <\/ul>\n<\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63694\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 25.2.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 25.2.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 25.2.1. \u0412 Mesa 25.2 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU AMD, NVK \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-140190","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan - Mesa 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