{"id":155487,"date":"2026-01-27T17:11:54","date_gmt":"2026-01-27T15:11:57","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6"},"modified":"2026-02-14T22:41:30","modified_gmt":"2026-02-14T20:41:30","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6","title":{"rendered":"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 4.6","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Byl vyd\u00e1n nov\u00fd open-source hern\u00ed engine Godot 4.6, kter\u00fd je vhodn\u00fd pro v\u00fdvoj 2D a 3D her. Engine podporuje jazyk pro hern\u00ed logiku snadn\u00fd k nau\u010den\u00ed, grafick\u00e9 prost\u0159ed\u00ed pro n\u00e1vrh her, syst\u00e9m pro nasazen\u00ed her jedn\u00edm kliknut\u00edm, mo\u017enosti animace a simulace fyzik\u00e1ln\u00edch proces\u016f, integrovan\u00fd debugger a syst\u00e9m pro detekci \u00fazk\u00fdch m\u00edst v v\u00fdkonu. K\u00f3d hern\u00edho enginu, n\u00e1vrh\u00e1\u0159sk\u00e9ho prost\u0159ed\u00ed a p\u0159\u00edslu\u0161n\u00fdch v\u00fdvojov\u00fdch n\u00e1stroj\u016f (fyzik\u00e1ln\u00ed engine, zvukov\u00fd server, backendy pro 2D\/3D rendering atd.) je distribuov\u00e1n pod licenc\u00ed MIT.     <\/p>\n<p>Zdrojov\u00e9 k\u00f3dy enginu byly otev\u0159eny v roce 2014 studiem OKAM, po deseti letech v\u00fdvoje propriet\u00e1rn\u00edho produktu profesion\u00e1ln\u00ed \u00farovn\u011b, kter\u00fd byl pou\u017eit k vytv\u00e1\u0159en\u00ed a publikov\u00e1n\u00ed mnoha her pro PC, hern\u00ed konzole a mobiln\u00ed za\u0159\u00edzen\u00ed. Engine podporuje v\u0161echny popul\u00e1rn\u00ed stacion\u00e1rn\u00ed a mobiln\u00ed platformy (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), stejn\u011b jako v\u00fdvoj her pro Web. Hotov\u00e9 bin\u00e1rn\u00ed sestavy jsou generov\u00e1ny pro Linux, Android, Windows a macOS.       <\/p>\n<p>Hlavn\u00ed zm\u011bny v Godot 4.6 (1, 2, 3):    <\/p>\n<ul>\n<li class=\"l\"> V editoru je v\u00fdchoz\u00ed t\u00e9ma designu 'Modern', kter\u00e1 se vyzna\u010duje modern\u00edm vzhledem, kontrastn\u011bj\u0161\u00edm zv\u00fdrazn\u011bn\u00edm informac\u00ed pro zv\u00fd\u0161en\u00ed \u010ditelnosti, optimalizac\u00ed odsazen\u00ed mezi prvky a pou\u017eit\u00edm barevn\u00e9 palety v \u0161ed\u00fdch odst\u00ednech. Pro u\u017eivatele zvykl\u00e9 na star\u00fd design je k dispozici mo\u017enost n\u00e1vratu k klasick\u00e9mu t\u00e9matu.    <center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 4.6\" src=\"\/wp-content\/uploads\/2026\/01\/067155ac4d2fdc1f64bf466fdc59f946.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V editoru do\u0161lo k unifikaci pr\u00e1ce s panely. Doln\u00ed panely a v\u011bt\u0161ina dockovan\u00fdch panel\u016f jsou nyn\u00ed plovouc\u00ed a mohou b\u00fdt odpojeny. Panely lze p\u0159esouvat pomoc\u00ed drag&amp;drop do r\u016fzn\u00fdch \u010d\u00e1st\u00ed rozhran\u00ed.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/dock.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Pro nov\u00e9 3D projekty je nyn\u00ed v\u00fdchoz\u00edm simul\u00e1tor fyzik\u00e1ln\u00edch proces\u016f JoltPhysics, kter\u00fd ji\u017e byl pou\u017eit ve hr\u00e1ch t\u0159\u00eddy AAA, jako je Death Stranding 2.\n<li class=\"l\"> Byl p\u0159id\u00e1n nov\u00fd syst\u00e9m inverzn\u00ed kinematiky (IK, inverse kinematic), kter\u00fd umo\u017e\u0148uje vytv\u00e1\u0159et realisti\u010dt\u011bj\u0161\u00ed animace. P\u0159id\u00e1ny nov\u00e9 modifik\u00e1tory a omezova\u010de (constraint), kter\u00e9 umo\u017e\u0148uj\u00ed kontrolovat rotaci a \u00fahlovou rychlost kloub\u016f, aby se zabr\u00e1nilo ne\u017e\u00e1douc\u00edm pohyb\u016fm. Nastaviteln\u00e9 omezen\u00ed lze p\u0159ipojit k 3D uzl\u016fm, nap\u0159\u00edklad aby ruka postavy sahala a uchopila zbra\u0148. Byl p\u0159id\u00e1n nov\u00fd modifik\u00e1tor IKModifier3D, vytvo\u0159en\u00fd na z\u00e1klad\u011b kostern\u00edho modifik\u00e1toru SkeletonModifier3D. K dispozici jsou deterministick\u00e9 \u0159e\u0161i\u010de (solver) TwoBoneIK3D a SplineIK3D, stejn\u011b jako iterativn\u00ed \u0159e\u0161i\u010de FABRIK3D, CCDIK3D a JacobianIK3D. Modul\u00e1rn\u00ed architektura IK frameworku umo\u017e\u0148uje kombinovat jej s dal\u0161\u00edmi modifik\u00e1tory a omezova\u010di pro jemn\u00e9 dolad\u011bn\u00ed procedur\u00e1ln\u00ed animace p\u0159\u00edmo v enginu.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/skeleton_modifier.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Byl kompletn\u011b p\u0159epracov\u00e1n syst\u00e9m SSR (Screen Space Reflection), kter\u00fd zodpov\u00edd\u00e1 za vizualizaci materi\u00e1l\u016f s odr\u00e1\u017eej\u00edc\u00ed povrchovou \u00fapravou, jako je kov, voda a sklo. Nov\u00e1 implementace se vyzna\u010duje vy\u0161\u0161\u00ed realisti\u010dnost\u00ed, zv\u00fd\u0161en\u00edm v\u00fdkonu a p\u0159id\u00e1n\u00edm dvou re\u017eim\u016f - full-resolution (maxim\u00e1ln\u00ed kvalita) a half-resolution (ni\u017e\u0161\u00ed kvalita). <a href=\"https:\/\/prohoster.info\/cs\/server\/dts-geneva\/\"  data-wpil-monitor-id=\"3295\">vysok\u00fd v\u00fdkon<\/a>).        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/new_ssr.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Byly implementov\u00e1ny unik\u00e1tn\u00ed intern\u00ed identifik\u00e1tory uzl\u016f (Node ID), kter\u00e9 jsou ulo\u017eeny v souborech sc\u00e9ny a nezm\u011bn\u00ed se po reorganizaci sc\u00e9ny, zm\u011bn\u011b hierarchie prvk\u016f, p\u0159esunu nebo p\u0159ejmenov\u00e1n\u00ed uzl\u016f.\n<li class=\"l\"> Byla p\u0159id\u00e1na knihovna libgodot, kter\u00e1 umo\u017e\u0148uje integrovat Godot Engine do vlastn\u00edch aplikac\u00ed m\u00edsto spu\u0161t\u011bn\u00ed jako samostatn\u00e9ho procesu, co\u017e m\u016f\u017ee b\u00fdt u\u017eite\u010dn\u00e9 nap\u0159\u00edklad p\u0159i v\u00fdvoji vlastn\u00edch hern\u00edch editor\u016f. Podporov\u00e1na je pr\u00e1ce v Linuxu, Windows a macOS.\n<li class=\"l\"> 2D sc\u00e9ny um\u00edst\u011bn\u00e9 jako dla\u017edice v TileMap (nap\u0159. animovan\u00e9 truhly, lampy a lou\u010de) nyn\u00ed mohou b\u00fdt ot\u00e1\u010deny po 90 stupn\u00edch.    <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/turn_2d_tiles.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Pro p\u0159ibl\u00ed\u017een\u00ed pracovn\u00edho postupu k modern\u00edm 3D editor\u016fm bylo dosa\u017eeno odd\u011blen\u00ed re\u017eim\u016f v\u00fdb\u011bru a transformace. P\u0159edchoz\u00ed re\u017eim 'V\u00fdb\u011br' byl p\u0159ejmenov\u00e1n na 'Transformace', a byl p\u0159id\u00e1n nov\u00fd re\u017eim pouze pro v\u00fdb\u011br, ve kter\u00e9m lze vyb\u00edrat uzly bez zobrazen\u00ed transformace, co\u017e zabra\u0148uje n\u00e1hodn\u00fdm operac\u00edm pohybu, ot\u00e1\u010den\u00ed a m\u011b\u0159\u00edtka.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/select_mode.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Byl vylep\u0161en 3D n\u00e1stroj pro kreslen\u00ed a odstra\u0148ov\u00e1n\u00ed v GridMap, kter\u00fd byl p\u0159eveden na Bresenham\u016fv algoritmus pro interpolaci mezi body, co\u017e umo\u017e\u0148uje z\u00edskat hlad\u0161\u00ed \u010d\u00e1ry a urychlit vytv\u00e1\u0159en\u00ed nov\u00fdch \u00farovn\u00ed a voxelov\u00fdch map d\u00edky sn\u00ed\u017een\u00ed ru\u010dn\u00edch \u00faprav.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/grid_map_bresenham.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Do 3D gizma byla p\u0159id\u00e1na mo\u017enost ot\u00e1\u010den\u00ed objekt\u016f podle sm\u011bru kamery.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/rotation_gizmo.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> V grafick\u00e9m rozhran\u00ed byl zjednodu\u0161en proces centrov\u00e1n\u00ed bodu ot\u00e1\u010den\u00ed.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/control_pivot.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Bylo rozd\u011blena zpracov\u00e1n\u00ed fokusu pro my\u0161\/trackpad a kl\u00e1vesnici - kliknut\u00ed my\u0161\u00ed ji\u017e nem\u011bn\u00ed vstupn\u00ed fokus z kl\u00e1vesnice.\n<li class=\"l\"> P\u0159i v\u00fdb\u011bru uzlu MarginContainer v editoru je zaji\u0161t\u011bna vizualizace odsazen\u00ed v oblasti zobrazen\u00ed.      <center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 4.6\" src=\"\/wp-content\/uploads\/2026\/01\/3505ddd18a59bde264105d31687cadb1.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byla vylep\u0161ena navigace mezi kartami: p\u0159i p\u0159esouv\u00e1n\u00ed zdroje v re\u017eimu drag&amp;drop lze nyn\u00ed kurzorem najet na po\u017eadovanou kartu a automaticky na n\u00ed p\u0159epnout bez kliknut\u00ed.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/hover_tabbar.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> V panelu Output m\u016f\u017eete nyn\u00ed kliknout na n\u00e1zev souboru v hl\u00e1\u0161en\u00ed o chyb\u011b nebo varov\u00e1n\u00ed, abyste ho otev\u0159eli v editoru.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/error_click.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Do n\u00e1stroje pro sledov\u00e1n\u00ed objekt\u016f byla p\u0159id\u00e1na mo\u017enost vytv\u00e1\u0159en\u00ed sn\u00edmk\u016f ObjectDB a porovn\u00e1v\u00e1n\u00ed stavov\u00fdch \u0159ez\u016f s existuj\u00edc\u00edmi seznamy objekt\u016f v ur\u010dit\u00fdch okam\u017eic\u00edch.      <center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 4.6\" src=\"\/wp-content\/uploads\/2026\/01\/248dc457b41e74c6ad54317c87152356.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Do dialogu rychl\u00e9ho otev\u0159en\u00ed zdroj\u016f (Quick Open) byla p\u0159id\u00e1na podpora n\u00e1hledu vybran\u00e9ho zdroje v kontextu aktu\u00e1ln\u00ed sc\u00e9ny.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/resource_preview.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> V editoru animace byla p\u0159id\u00e1na mo\u017enost zm\u011bny d\u00e9lky animace ta\u017een\u00edm nebo z\u00fa\u017een\u00edm klip\u016f na \u010dasov\u00e9 ose. Do rozhran\u00ed pro nastavov\u00e1n\u00ed k\u0159ivek B\u00e9zier byly p\u0159id\u00e1ny tla\u010d\u00edtka pro zobrazen\u00ed, uzam\u010den\u00ed a odstran\u011bn\u00ed skupin uzl\u016f.          <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/animation_editor_goodies.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora delta k\u00f3dov\u00e1n\u00ed patch\u016f PCK, kter\u00e1 umo\u017e\u0148uje zahrnout do patch\u016f pouze zm\u011bn\u011bn\u00e9 \u010d\u00e1sti zdroj\u016f.\n<li class=\"l\"> Byla p\u0159id\u00e1na mo\u017enost nastaven\u00ed barvy LED indik\u00e1tor\u016f hern\u00edch ovlada\u010d\u016f. V budoucnu se o\u010dek\u00e1v\u00e1 podpora sn\u00edma\u010d\u016f pohybu, dotykov\u00fdch panel\u016f, haptick\u00e9 zp\u011btn\u00e9 vazby, adaptivn\u00edch spou\u0161t\u011b\u010d\u016f a z\u00edsk\u00e1v\u00e1n\u00ed informac\u00ed o ovlada\u010di.\n<li class=\"l\"> D\u00edky optimalizaci zpracov\u00e1n\u00ed RGB textur, kter\u00e9 se nyn\u00ed p\u0159ev\u00e1d\u011bj\u00ed na RGBA na GPU a pou\u017e\u00edvaj\u00ed se p\u0159\u00edmo, bylo mo\u017en\u00e9 a\u017e dvakr\u00e1t zrychlit operace importu komprimovan\u00fdch textur.\n<li class=\"l\"> P\u0159i renderov\u00e1n\u00ed byl ve v\u00fdchoz\u00edm nastaven\u00ed aktivov\u00e1n re\u017eim m\u00edch\u00e1n\u00ed 'Screen' a byl zaji\u0161t\u011bn efekt sv\u00edcen\u00ed (Glow) p\u0159ed tonov\u00e1n\u00edm (tonemapping). Byla p\u0159id\u00e1na mo\u017enost nastaven\u00ed parametr\u016f ton\u00e1ln\u00edho zpracov\u00e1n\u00ed AgX.\n<li class=\"l\"> Do editoru Godot XR byla p\u0159id\u00e1na podpora za\u0159\u00edzen\u00ed Android XR pro usnadn\u011bn\u00ed testov\u00e1n\u00ed a lad\u011bn\u00ed projekt\u016f pro roz\u0161\u00ed\u0159enou a virtu\u00e1ln\u00ed realitu. Byla p\u0159id\u00e1na podpora specifikace OpenXR 1.1.        <center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 4.6\" src=\"\/wp-content\/uploads\/2026\/01\/b6d884397a6eecd74fe6f3b38f3960e7.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora spu\u0161t\u011bn\u00ed exportovan\u00fdch aplikac\u00ed na za\u0159\u00edzen\u00edch Android prost\u0159ednictv\u00edm scrcpy pro zrcadlen\u00ed obsahu obrazovky smartphonu na obrazovku PC.          <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.6\/images\/scrcpy_support.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> P\u0159i sestavov\u00e1n\u00ed projekt\u016f pro Windows byl ve v\u00fdchoz\u00edm nastaven\u00ed vyu\u017eit Direct3D 12.    <\/ul>\n<p>D\u00e1le lze zm\u00ednit pokra\u010dov\u00e1n\u00ed v\u00fdvoje projektu Redot, kter\u00fd se vyv\u00edj\u00ed jako fork Godot, vytvo\u0159en\u00fd v reakci na p\u0159\u00edsnou politiku moderace v ofici\u00e1ln\u00edch komunika\u010dn\u00edch kan\u00e1lech a odm\u00edt\u00e1n\u00ed n\u00e1zor\u016f, kter\u00e9 se rozch\u00e1zej\u00ed s n\u00e1zory v\u00fdvoj\u00e1\u0159\u016f Godot. Zakladatel\u00e9 Redot m\u011bli za c\u00edl vybudovat inkluzivn\u00ed komunitu, ve kter\u00e9 jsou p\u0159ij\u00edm\u00e1ny jak\u00e9koli osobn\u00ed p\u0159esv\u011bd\u010den\u00ed v\u00fdvoj\u00e1\u0159\u016f, a politizace v\u00fdvojov\u00e9ho procesu nen\u00ed p\u0159ij\u00edm\u00e1na, p\u0159i\u010dem\u017e hlavn\u00ed d\u016fraz je kladen pouze na tvorbu her. P\u0159ed n\u011bkolika dny byl zve\u0159ejn\u011bn kandid\u00e1t na verzi Redot 26.1, do kter\u00e9ho byly p\u0159eneseny mnoh\u00e9 vylep\u0161en\u00ed z Godot 4.6.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64682\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.6, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430, \u0441\u0440\u0435\u0434\u044b \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":155488,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-155487","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.6, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Erik Peterson\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"cs_CZ\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.6 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.6, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-01-27T15:11:57+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-02-14T20:41:30+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Vyd\u00e1n\u00ed otev\u0159en\u00e9ho hern\u00edho enginu Godot 4.6 | ProHoster","description":"Bylo vyd\u00e1no nov\u00e9 vyd\u00e1n\u00ed svobodn\u00e9ho hern\u00edho enginu Godot 4.6, kter\u00e9 je vhodn\u00e9 pro vytv\u00e1\u0159en\u00ed 2D a 3D her.","canonical_url":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"cs_CZ","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.6 | ProHoster","og:description":"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.6, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440.","og:url":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-6","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2026-01-27T15:11:57+00:00","article:modified_time":"2026-02-14T20:41:30+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"155487","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-02-14 20:42:30","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2026-01-27 15:11:57","updated":"2026-02-14 20:42:30","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/155487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/comments?post=155487"}],"version-history":[{"count":1,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/155487\/revisions"}],"predecessor-version":[{"id":161113,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/155487\/revisions\/161113"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/media\/155488"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/media?parent=155487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/categories?post=155487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/tags?post=155487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}