{"id":29960,"date":"2019-10-31T21:32:53","date_gmt":"2019-10-31T18:32:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading\/"},"modified":"2019-10-31T21:32:53","modified_gmt":"2019-10-31T18:32:53","slug":"v-directx-12-dobavlena-podderzhka-variable-rate-shading","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/v-directx-12-dobavlena-podderzhka-variable-rate-shading","title":{"rendered":"V DirectX 12 byla p\u0159id\u00e1na podpora Variable Rate Shading","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Jedn\u00edm z hlavn\u00edch c\u00edl\u016f hern\u00edho v\u00fdvoje a programov\u00e1n\u00ed jako takov\u00e9ho je optimalizace bez podstatn\u00e9 ztr\u00e1ty kvality. Proto se v minulosti objevila \u0159ada kodek\u016f pro audio a video, kter\u00e9 zaji\u0161\u0165ovaly kompresi p\u0159i zachov\u00e1n\u00ed p\u0159ijateln\u00fdch ukazatel\u016f. A nyn\u00ed spole\u010dnost Microsoft p\u0159edstavila sv\u00e9 \u0159e\u0161en\u00ed podobn\u00e9ho charakteru pro hry.<\/p>\n<p><img decoding=\"async\" alt=\"V DirectX 12 byla p\u0159id\u00e1na podpora Variable Rate Shading\" src=\"\/wp-content\/uploads\/2019\/03\/918555a358f58256dd2c6c532bb33834.png\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Na akci Game Developers Conference 2019 ozn\u00e1mila korporace z Redmondu realizaci technologie Variable Rate Shading, kter\u00e1 je sou\u010d\u00e1st\u00ed API DirectX 12. Tato technologie je funk\u010dn\u00edm analogem NVIDIA Adaptive Shading a je ur\u010dena k \u0161et\u0159en\u00ed zdroji grafick\u00e9 karty. To umo\u017e\u0148uje sn\u00ed\u017eit z\u00e1t\u011b\u017e p\u0159i v\u00fdpo\u010dtu perifern\u00edch objekt\u016f a z\u00f3n. P\u0159itom technologie umo\u017e\u0148uje zvy\u0161ovat detailnost tam, kde je to pot\u0159eba.<\/p>\n<p>D\u00edky t\u00e9to technologii se zvy\u0161uje v\u00fdkon ve h\u0159e bez patrn\u00e9 ztr\u00e1ty kvality obrazu. B\u011bhem prezentace uk\u00e1zala spole\u010dnost fungov\u00e1n\u00ed technologie ve h\u0159e Civilization VI. Jak bylo poznamen\u00e1no, sn\u00edmkov\u00e1 frekvence na lev\u00e9 \u010d\u00e1sti obrazu byla o 14 % vy\u0161\u0161\u00ed ne\u017e vpravo p\u0159i stejn\u00e9 kvalit\u011b.<\/p>\n<p>\u0158ada spole\u010dnost\u00ed, v\u010detn\u011b Turn 10 Studios, Ubisoft, Massive Entertainment, 343 Industries, Stardock, IO Interactive, Activision a Epic Games, ji\u017e ozn\u00e1mila, \u017ee implementuj\u00ed Variable Rate Shading do sv\u00fdch projekt\u016f. P\u0159i tom v Redmondu prohl\u00e1sili, \u017ee technologie je podporov\u00e1na kartami NVIDIA na architektu\u0159e Turing a budouc\u00edm rodinou Intel Gen11. Tak\u00e9 nen\u00ed vylou\u010deno, \u017ee VRS budou podporovat i budouc\u00ed diskr\u00e9tn\u00ed karty Intel, a\u010dkoli to zat\u00edm nijak jasn\u011b nekomunikovali. D\u0159\u00edve se objevily spekulace o podpo\u0159e technologie v GPU generace Navi a hern\u00edch next-gen konzol\u00edch.<\/p>\n<p><center><\/center><\/p>\n<p>D\u00edky t\u00e9to technologii bude mo\u017en\u00e9 vytv\u00e1\u0159et graficky kvalitn\u011bj\u0161\u00ed hry s relativn\u011b n\u00edzk\u00fdmi po\u017eadavky na grafickou kartu.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984440\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u043f\u043e\u0442\u0435\u0440\u0438 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430. \u041f\u043e\u0442\u043e\u043c\u0443 \u0432 \u0441\u0432\u043e\u0451 \u0432\u0440\u0435\u043c\u044f \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043a\u0443\u0447\u0430 \u043a\u043e\u0434\u0435\u043a\u043e\u0432 \u0434\u043b\u044f \u0430\u0443\u0434\u0438\u043e \u0438 \u0432\u0438\u0434\u0435\u043e, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0432\u0430\u043b\u0438 \u0441\u0436\u0430\u0442\u0438\u0435, \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u044f \u043f\u0440\u0438\u0435\u043c\u043b\u0435\u043c\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438. \u0410 \u0442\u0435\u043f\u0435\u0440\u044c \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0441\u0432\u043e\u0451 \u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u0430\u043d\u0430\u043b\u043e\u0433\u0438\u0447\u043d\u043e\u0433\u043e \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0430 \u0434\u043b\u044f \u0438\u0433\u0440. \u041d\u0430 \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u0438 Game Developers Conference 2019 \u043a\u043e\u0440\u043f\u043e\u0440\u0430\u0446\u0438\u044f \u0438\u0437 \u0420\u0435\u0434\u043c\u043e\u043d\u0434\u0430 \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-29960","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447 \u0438\u0433\u0440\u043e\u0441\u0442\u0440\u043e\u044f \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0432 \u0446\u0435\u043b\u043e\u043c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u044f \u0431\u0435\u0437 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