{"id":32292,"date":"2019-10-31T21:46:11","date_gmt":"2019-10-31T18:46:11","guid":{"rendered":"https:\/\/prohoster.info\/blog\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej\/"},"modified":"2019-10-31T21:46:11","modified_gmt":"2019-10-31T18:46:11","slug":"kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/administrirovanie\/kak-ustroena-oblachnaya-igrovaya-platforma-dlya-b2b-i-b2c-klientov-resheniya-dlya-otlichnoj-kartinki-i-borby-s-poslednej-milej","title":{"rendered":"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Cloud gaming <noindex><a rel=\"nofollow\" href=\"https:\/\/gizmodo.com\/new-technology-changes-were-excited-about-for-2019-1831152733\">je<\/a><\/noindex> je jednou z hlavn\u00edch technologi\u00ed, na kter\u00e9 je nyn\u00ed t\u0159eba d\u00e1vat pozor. B\u011bhem \u0161esti let by m\u011bl tento trh vzr\u016fst desetkr\u00e1t \u2014 z 45 milion\u016f dolar\u016f v roce 2018 na 450 milion\u016f dolar\u016f v roce 2024. Technologi\u010dt\u00ed giganti se u\u017e pustili do dob\u00fdv\u00e1n\u00ed tohoto segmentu: Google a Nvidia spustili beta verze sv\u00fdch cloudov\u00fdch hern\u00edch slu\u017eeb, na sc\u00e9nu se chystaj\u00ed Microsoft, EA, Ubisoft, Amazon a Verizon. <\/p>\n<p>Pro hr\u00e1\u010de to znamen\u00e1, \u017ee brzy budou moci p\u0159estat investovat pen\u00edze do upgradu hardwaru a spou\u0161t\u011bt n\u00e1ro\u010dn\u00e9 hry na slab\u00fdch po\u010d\u00edta\u010d\u00edch. Je to v\u00fdhodn\u00e9 i pro ostatn\u00ed \u00fa\u010dastn\u00edky ekosyst\u00e9mu? Vysv\u011btlujeme, pro\u010d cloud gaming zv\u00fd\u0161\u00ed jejich p\u0159\u00edjmy a jak jsme vytvo\u0159ili technologii, kter\u00e1 usnad\u0148uje vstup na perspektivn\u00ed trh.<\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/18f3bd69b36108a718a69f23b6bb856e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h1>Vydavatel\u00e9, v\u00fdvoj\u00e1\u0159i, v\u00fdrobci televiz\u00ed a mobiln\u00ed oper\u00e1to\u0159i: pro\u010d pot\u0159ebuj\u00ed cloud gaming<\/h1>\n<p>\nHern\u00ed vydavatel\u00e9 a v\u00fdvoj\u00e1\u0159i se zaj\u00edmaj\u00ed o to, aby co nejrychleji dodali sv\u016fj produkt co nejv\u011bt\u0161\u00edmu po\u010dtu hr\u00e1\u010d\u016f. Podle na\u0161ich dat nyn\u00ed 70 % potenci\u00e1ln\u00edch z\u00e1kazn\u00edk\u016f nedojde ke h\u0159e \u2014 ne\u010dekaj\u00ed na na\u010d\u00edt\u00e1n\u00ed klienta a instala\u010dn\u00edho souboru o velikosti des\u00edtek gigabajt\u016f. P\u0159i\u010dem\u017e 60 % u\u017eivatel\u016f, <noindex><a rel=\"nofollow\" href=\"https:\/\/store.steampowered.com\/hwsurvey\/videocard\/\">soud\u011b podle jejich grafick\u00fdch karet<\/a><\/noindex>, v podstat\u011b nem\u016f\u017ee spou\u0161t\u011bt n\u00e1ro\u010dn\u00e9 hry (na \u00farovni AAA) na sv\u00fdch po\u010d\u00edta\u010d\u00edch v p\u0159ijateln\u00e9m kvalit\u011b. Cloud gaming by mohl tento probl\u00e9m vy\u0159e\u0161it \u2014 nejen\u017ee nesn\u00ed\u017e\u00ed p\u0159\u00edjmy vydavatel\u016f a v\u00fdvoj\u00e1\u0159\u016f, ale pom\u016f\u017ee jim zv\u00fd\u0161it placenou u\u017eivatelskou z\u00e1kladnu.<\/p>\n<p>Na cloud gaming se nyn\u00ed d\u00edvaj\u00ed i v\u00fdrobci televiz\u00ed a televizn\u00edch set-top box\u016f. V \u00e9\u0159e chytr\u00fdch dom\u00e1cnost\u00ed a hlasov\u00fdch asistent\u016f mus\u00ed st\u00e1le v\u00edce sout\u011b\u017eit o pozornost u\u017eivatele, a hern\u00ed funk\u010dnost je hlavn\u00edm zp\u016fsobem, jak upoutat tuto pozornost. Se zabudovan\u00fdm cloud gamingem si jejich klienti budou moci spou\u0161t\u011bt modern\u00ed hry p\u0159\u00edmo na televizoru a platit za slu\u017ebu v\u00fdrobc\u016fm.<\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/476a542c34d8d97ff24cf4752e2143ca.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nDal\u0161\u00edm potenci\u00e1ln\u011b aktivn\u00edm \u00fa\u010dastn\u00edkem ekosyst\u00e9mu jsou poskytovatel\u00e9 telekomunika\u010dn\u00edch slu\u017eeb. Jejich zp\u016fsob, jak zv\u00fd\u0161it p\u0159\u00edjmy, je nab\u00edzet dopl\u0148kov\u00e9 slu\u017eby. Hern\u00ed slu\u017eby jsou jednou z t\u011bchto slu\u017eeb, kter\u00e9 poskytovatel\u00e9 ji\u017e aktivn\u011b zav\u00e1d\u011bj\u00ed. Rostelecom spustil tarif \u201eHern\u00ed\u201c, Akado prod\u00e1v\u00e1 p\u0159\u00edstup k na\u0161emu servisu Playkey. Nejde pouze o poskytovatele \u0161irokop\u00e1smov\u00e9ho internetu. Mobiln\u00ed oper\u00e1to\u0159i, v souvislosti s aktivn\u00edm roz\u0161i\u0159ov\u00e1n\u00edm 5G, tak\u00e9 mohou ud\u011blat cloudov\u00e9 hran\u00ed sv\u00fdm dal\u0161\u00edm zdrojem p\u0159\u00edjm\u016f. <\/p>\n<p>Navzdory jasn\u00fdm vyhl\u00eddk\u00e1m nen\u00ed jednoduch\u00e9 vstoupit na trh. V\u0161em existuj\u00edc\u00edm slu\u017eb\u00e1m, v\u010detn\u011b produkt\u016f technologick\u00fdch gigant\u016f, se zat\u00edm nepoda\u0159ilo pln\u011b p\u0159ekonat probl\u00e9m \u201eposledn\u00ed m\u00edle\u201c. To znamen\u00e1, \u017ee kv\u016fli nedokonalosti s\u00edt\u011b p\u0159\u00edmo v dom\u011b nebo byt\u011b nem\u00e1 u\u017eivatel dostate\u010dnou rychlost internetu pro spr\u00e1vnou funkci cloudov\u00e9ho hran\u00ed.<\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/e124ae7778cc9b3754a51cb1f23c1525.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Pod\u00edvejte se, jak sign\u00e1l WiFi sl\u00e1bne, kdy\u017e se \u0161\u00ed\u0159\u00ed od routeru po byt\u011b.<\/i><\/p>\n<p>Hr\u00e1\u010di, kte\u0159\u00ed ji\u017e dlouho p\u016fsob\u00ed na trhu a maj\u00ed siln\u00e9 zdroje, postupn\u011b pracuj\u00ed na \u0159e\u0161en\u00ed tohoto probl\u00e9mu. Ale spu\u0161t\u011bn\u00ed vlastn\u00edch cloudov\u00fdch her od nuly v roce 2019 znamen\u00e1 utratit spoustu pen\u011bz, \u010dasu a mo\u017en\u00e1 nikdy nevytvo\u0159it efektivn\u00ed \u0159e\u0161en\u00ed. Abychom pomohli v\u0161em \u00fa\u010dastn\u00edk\u016fm ekosyst\u00e9mu rozv\u00edjet se na rychle rostouc\u00edm trhu, vyvinuli jsme technologii, kter\u00e1 umo\u017e\u0148uje rychle a s n\u00edzk\u00fdmi n\u00e1klady spustit vlastn\u00ed cloudovou hern\u00ed slu\u017ebu.<\/p>\n<h2>Jak jsme vytvo\u0159ili technologii, kter\u00e1 usnadn\u00ed spu\u0161t\u011bn\u00ed vlastn\u00ed cloudov\u00e9 hern\u00ed slu\u017eby.<\/h2>\n<p>\nNa\u0161i technologii cloudov\u00e9ho hran\u00ed Playkey jsme za\u010dali vyv\u00edjet ji\u017e v roce 2012. V roce 2014 do\u0161lo k jej\u00edmu komer\u010dn\u00edmu spu\u0161t\u011bn\u00ed a do roku 2016 slu\u017ebu alespo\u0148 jednou vyu\u017eilo 2,5 milionu hr\u00e1\u010d\u016f. B\u011bhem cel\u00e9 doby v\u00fdvoje jsme zaznamenali z\u00e1jem nejen ze strany hr\u00e1\u010d\u016f, ale tak\u00e9 ze strany v\u00fdrobc\u016f televizn\u00edch box\u016f a poskytovatel\u016f telekomunika\u010dn\u00edch slu\u017eeb. S NetByNet a \u201eEr-Telekom\u201c jsme dokonce spustili n\u011bkolik pilotn\u00edch projekt\u016f. V roce 2018 jsme se rozhodli, \u017ee n\u00e1\u0161 produkt m\u00e1 mo\u017en\u00e9 B2B budoucnost. <\/p>\n<p>Vytv\u00e1\u0159en\u00ed specifick\u00fdch variant integrace cloudov\u00e9ho gamingu pro ka\u017edou firmu, jak jsme to d\u011blali v pilotn\u00edch projektech, je problematick\u00e9. Ka\u017ed\u00e9 takov\u00e9 nasazen\u00ed trvalo od t\u0159\u00ed m\u011bs\u00edc\u016f do p\u016fl roku. Pro\u010d? Ka\u017ed\u00fd m\u00e1 r\u016fzn\u00e9 vybaven\u00ed a opera\u010dn\u00ed syst\u00e9my: n\u011bkdo pot\u0159ebuje cloudov\u00fd gaming na konzoli s Androidem, jin\u00fd jako iFrame ve webov\u00e9m rozhran\u00ed osobn\u00edho \u00fa\u010dtu pro streamov\u00e1n\u00ed na po\u010d\u00edta\u010de. Nav\u00edc m\u00e1 ka\u017ed\u00fd jin\u00fd design, billing (to je zcela jin\u00fd sv\u011bt!) a dal\u0161\u00ed specifika. Bylo jasn\u00e9, \u017ee je t\u0159eba bu\u010f desetkr\u00e1t zv\u00fd\u0161it v\u00fdvojov\u00fd t\u00fdm, nebo vytvo\u0159it co nejv\u00edce univerz\u00e1ln\u00ed boxov\u00e9 B2B \u0159e\u0161en\u00ed. <\/p>\n<p>V b\u0159eznu 2019 jsme spustili <noindex><a rel=\"nofollow\" href=\"http:\/\/remoteclick.net\/ru\">Remote Click<\/a><\/noindex>. Je to software, kter\u00fd firmy mohou nainstalovat na sv\u00e9 servery a z\u00edskat funk\u010dn\u00ed cloudovou hern\u00ed slu\u017ebu. Jak to bude vypadat pro u\u017eivatele? Na zn\u00e1m\u00e9 str\u00e1nce uvid\u00ed tla\u010d\u00edtko, kter\u00e9 mu umo\u017en\u00ed spustit hru v cloudu. Po kliknut\u00ed se hra spust\u00ed na serveru firmy a u\u017eivatel uvid\u00ed stream a bude moci hr\u00e1t na d\u00e1lku. Takto by to mohlo vypadat v obl\u00edben\u00fdch slu\u017eb\u00e1ch digit\u00e1ln\u00ed distribuce her.<\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/acbb9a9119e7f06d26f1144ad3438f14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n<img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/95f7d170cac809c8583c27fc9bb04f6f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h1>Aktivn\u00ed boj za kvalitu. A pasivn\u00ed tak\u00e9.<\/h1>\n<p>\nJak si Remote Click porad\u00ed s mnoha technick\u00fdmi p\u0159ek\u00e1\u017ekami, te\u010f pov\u00edme. Cloudov\u00fd gaming prvn\u00ed vlny (nap\u0159. OnLive) zni\u010dil n\u00edzk\u00fd internetov\u00fd rychlost u u\u017eivatel\u016f. V roce 2010 byla pr\u016fm\u011brn\u00e1 rychlost internetov\u00e9ho p\u0159ipojen\u00ed ve Spojen\u00fdch st\u00e1tech <noindex><a rel=\"nofollow\" href=\"https:\/\/resources.newzoo.com\/hubfs\/Newzoo_Cloud_Gaming_Report.pdf\">pouze<\/a><\/noindex> 4,7 Mbit\/s. Do roku 2017 vzrostla na 18,7 Mbit\/s, a brzy se v\u0161ude objev\u00ed 5G a nastane nov\u00e1 \u00e9ra. Nicm\u00e9n\u011b, a\u010dkoliv je infrastruktura vzhledem k cloudov\u00e9mu gamingu obecn\u011b p\u0159ipravena, z\u016fst\u00e1v\u00e1 ji\u017e zm\u00edn\u011bn\u00fd probl\u00e9m \"posledn\u00ed m\u00edle\". <\/p>\n<p>Jedna jej\u00ed strana, kterou naz\u00fdv\u00e1me objektivn\u00ed: u\u017eivatel skute\u010dn\u011b m\u00e1 probl\u00e9my se s\u00edt\u00ed. Nap\u0159\u00edklad poskytovatel nenab\u00edz\u00ed deklarovanou maxim\u00e1ln\u00ed rychlost. Nebo je pou\u017e\u00edv\u00e1n WiFi 2,4 GHz, ru\u0161en\u00fd mikrovlnnou troubou a bezdr\u00e1tovou my\u0161\u00ed.<\/p>\n<p>Druh\u00e1 strana, kterou naz\u00fdv\u00e1me subjektivn\u00ed: u\u017eivatel si ani neuv\u011bdomuje, \u017ee m\u00e1 probl\u00e9my se s\u00edt\u00ed (nev\u00ed, co nev\u00ed)! V tom lep\u0161\u00edm p\u0159\u00edpad\u011b je si jist\u00fd, \u017ee pokud mu poskytovatel prod\u00e1v\u00e1 tarif 100 Mbit\/s, m\u00e1 internet 100 Mbit\/s. V tom hor\u0161\u00edm p\u0159\u00edpad\u011b nem\u00e1 pon\u011bt\u00ed, co je to router, a internet d\u011bl\u00ed na modr\u00fd a barevn\u00fd. Skute\u010dn\u00fd p\u0159\u00edpad z kazuistiky. <\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/da743f658d29fcc20f36825218eb9c71.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Modr\u00fd a barevn\u00fd internet.<\/i><\/p>\n<p>Ale ob\u011b \u010d\u00e1sti probl\u00e9mu \u201eposledn\u00ed m\u00edle\u201c jsou \u0159e\u0161iteln\u00e9. V Remote Click pou\u017e\u00edv\u00e1me k tomu aktivn\u00ed a pasivn\u00ed mechanismy. N\u00ed\u017ee je podrobn\u00fd popis toho, jak se s p\u0159ek\u00e1\u017ekami vyrovn\u00e1vaj\u00ed.<\/p>\n<h3>Aktivn\u00ed mechanismy<\/h3>\n<p>\n<b>1. Efektivn\u00ed k\u00f3dov\u00e1n\u00ed odoln\u00e9 v\u016f\u010di ru\u0161en\u00ed p\u0159en\u00e1\u0161en\u00fdch dat, zn\u00e1m\u00e9 tak\u00e9 jako nadbyte\u010dnost (FEC \u2014 Forward Error Correction) <br \/>\n<\/b><br \/>\nP\u0159i p\u0159enosu video dat ze serveru k klientovi se pou\u017e\u00edv\u00e1 k\u00f3dov\u00e1n\u00ed odoln\u00e9 v\u016f\u010di ru\u0161en\u00ed. Pomoc\u00ed n\u011bj obnovujeme p\u016fvodn\u00ed data p\u0159i jejich \u010d\u00e1ste\u010dn\u00e9 ztr\u00e1t\u011b v d\u016fsledku probl\u00e9m\u016f v s\u00edti. Co \u010din\u00ed na\u0161e \u0159e\u0161en\u00ed efektivn\u00edm? <\/p>\n<ol>\n<li><b>Rychlost. <\/b>K\u00f3dov\u00e1n\u00ed a dek\u00f3dov\u00e1n\u00ed se prov\u00e1d\u00ed velmi rychle. I na \u201eslab\u00fdch\u201c po\u010d\u00edta\u010d\u00edch operace nezabere v\u00edc ne\u017e 1 ms pro 0,5 MB dat. T\u00edm p\u00e1dem k\u00f3dov\u00e1n\u00ed a dek\u00f3dov\u00e1n\u00ed t\u00e9m\u011b\u0159 nep\u0159id\u00e1v\u00e1 zpo\u017ed\u011bn\u00ed p\u0159i hran\u00ed prost\u0159ednictv\u00edm cloudu. Jeho v\u00fdznam je t\u011b\u017ek\u00e9 p\u0159ece\u0148ovat. \n<\/li>\n<\/ol>\n<p><\/p>\n<ol>\n<li><b>Maxim\u00e1ln\u00ed potenci\u00e1l obnovy dat.<\/b> A to konkr\u00e9tn\u011b pom\u011br nadbyte\u010dn\u00fdch dat a potenci\u00e1ln\u011b obnoviteln\u00e9ho objemu. V na\u0161em p\u0159\u00edpad\u011b je pom\u011br = 1. \u0158ekn\u011bme, \u017ee je pot\u0159eba p\u0159en\u00e9st 1 MB videa. Pokud p\u0159i k\u00f3dov\u00e1n\u00ed p\u0159id\u00e1me 300 kB dal\u0161\u00edch dat (to se naz\u00fdv\u00e1 nadbyte\u010dnost), pak p\u0159i dek\u00f3dov\u00e1n\u00ed k obnov\u011b 1 p\u016fvodn\u00edho megabajtu pot\u0159ebujeme pouze jak\u00fdkoli 1 MB z celkov\u00fdch 1,3 MB, kter\u00e9 server poslal. Jin\u00fdmi slovy, m\u016f\u017eeme ztratit 300 kB a st\u00e1le obnovit p\u016fvodn\u00ed data. Jak je vid\u011bt, 300 \/ 300 = 1. To je maxim\u00e1ln\u00ed mo\u017en\u00e1 efektivita.\n<\/li>\n<li><b>Flexibilita v nastaven\u00ed dodate\u010dn\u00e9ho objemu dat p\u0159i k\u00f3dov\u00e1n\u00ed. <\/b>M\u016f\u017eeme nastavit jednotlivou \u00farove\u0148 nadbyte\u010dnosti pro ka\u017ed\u00fd video sn\u00edmek, kter\u00fd je pot\u0159eba p\u0159en\u00e9st po s\u00edti. Nap\u0159\u00edklad, kdy\u017e zaznamen\u00e1me probl\u00e9my v s\u00edti, m\u016f\u017eeme zv\u00fd\u0161it nebo sn\u00ed\u017eit \u00farove\u0148 nadbyte\u010dnosti. \u00a0\n<\/li>\n<\/ol>\n<p><center><div class=\"youtube-placeholder\" data-id=\"GX6xkXybj6Y\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/GX6xkXybj6Y\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center> <br \/>\n<i>Hrajeme p\u0159es Playkey v Doom na Core i3, 4 GB RAM, MSI GeForce GTX 750.<\/i><\/p>\n<p><b>2. Dopos\u00edl\u00e1n\u00ed dat<br \/>\n<\/b><br \/>\nAlternativn\u00ed zp\u016fsob, jak bojovat se ztr\u00e1tami, je opakovan\u011b \u017e\u00e1dat o data. Nap\u0159\u00edklad, pokud je server a u\u017eivatel v Moskv\u011b, zpo\u017ed\u011bn\u00ed p\u0159i p\u0159enosu nep\u0159es\u00e1hne 5 ms. P\u0159i takov\u00e9 hodnot\u011b m\u00e1 klientsk\u00e1 aplikace \u010das po\u017e\u00e1dat a dostat od serveru ztracenou \u010d\u00e1st dat, ani\u017e by si toho u\u017eivatel v\u0161iml. N\u00e1\u0161 syst\u00e9m s\u00e1m rozhoduje, kdy aplikovat redundanci a kdy doru\u010dov\u00e1n\u00ed. <\/p>\n<p><b>3. Individu\u00e1ln\u00ed nastaven\u00ed p\u0159enosu dat <br \/>\n<\/b><br \/>\nAby na\u0161i algoritmus vybral optim\u00e1ln\u00ed zp\u016fsob, jak bojovat se ztr\u00e1tami, analyzuje s\u00ed\u0165ov\u00e9 p\u0159ipojen\u00ed u\u017eivatele a nastavuje syst\u00e9m p\u0159enosu dat individu\u00e1ln\u011b na ka\u017ed\u00fd p\u0159\u00edpad. <\/p>\n<p>Zohled\u0148uje:<\/p>\n<ul>\n<li>typ p\u0159ipojen\u00ed (Ethernet, WiFi, 3G atd.);<\/li>\n<li>pou\u017e\u00edvan\u00e9 frekven\u010dn\u00ed p\u00e1smo WiFi \u2014 2,4 GHz nebo 5 GHz;\n<\/li>\n<li>s\u00edlu sign\u00e1lu WiFi.\n<\/li>\n<\/ul>\n<p>\nPokud bychom se\u0159adili p\u0159ipojen\u00ed podle ztr\u00e1t a zpo\u017ed\u011bn\u00ed, nejspolehliv\u011bj\u0161\u00ed je samoz\u0159ejm\u011b kabel. P\u0159es Ethernet jsou ztr\u00e1ty vz\u00e1cn\u00e9 a zpo\u017ed\u011bn\u00ed na \u201eposledn\u00edm m\u00edli\u201c jsou velmi nepravd\u011bpodobn\u00e1. N\u00e1sleduje WiFi 5 GHz a a\u017e pot\u00e9 WiFi 2,4 GHz. Mobiln\u00ed p\u0159ipojen\u00ed jsou naprosto katastrof\u00e1ln\u00ed, \u010dek\u00e1me na 5G.<\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/4c1eb39a8222c30d635009d0b10f69e5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nP\u0159i pou\u017e\u00edv\u00e1n\u00ed WiFi syst\u00e9m automaticky nastavuje adapt\u00e9r u\u017eivatele, p\u0159ev\u00e1d\u00ed jej do nejvhodn\u011bj\u0161\u00edho re\u017eimu pro pou\u017eit\u00ed v cloudu (nap\u0159\u00edklad vypnut\u00ed \u00faspory energie).<\/p>\n<p><b>4. Individu\u00e1ln\u00ed nastaven\u00ed k\u00f3dov\u00e1n\u00ed<br \/>\n<\/b><br \/>\nStreaming videa existuje d\u00edky kodek\u016fm \u2014 program\u016fm pro kompresi a obnovu videodat. V nescompressed form\u011b jedna sekunda videa snadno p\u0159es\u00e1hne sto megabajt\u016f, a kodek tuto hodnotu sni\u017euje o \u0159\u00e1d. Disponujeme kodeky H264 a H265. <\/p>\n<p>H264 je nejpopul\u00e1rn\u011bj\u0161\u00ed. Hardwarovou podporu pro n\u011bj maj\u00ed v\u0161ichni hlavn\u00ed v\u00fdrobci grafick\u00fdch karet ji\u017e v\u00edce ne\u017e deset let. H265 je drz\u00fd mlad\u00fd n\u00e1stupce. Hardwarovou podporu za\u010dal m\u00edt p\u0159ed p\u011bti lety. K\u00f3dov\u00e1n\u00ed a dek\u00f3dov\u00e1n\u00ed v H265 vy\u017eaduje v\u00edce zdroj\u016f, ale kvalita komprimovan\u00e9ho sn\u00edmku je znateln\u011b vy\u0161\u0161\u00ed ne\u017e u H264. A to bez zv\u00fd\u0161en\u00ed objemu! <\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/be559cad6af54c05b345625b49edb692.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nJak\u00fd kodek vybrat a jak\u00e9 parametry k\u00f3dov\u00e1n\u00ed nastavit pro konkr\u00e9tn\u00edho u\u017eivatele, vych\u00e1zeje z jeho \u201ehardware\u201d? Nel\u00edtostn\u00fd \u00fakol, kter\u00fd \u0159e\u0161\u00edme automaticky. Inteligentn\u00ed syst\u00e9m analyzuje mo\u017enosti za\u0159\u00edzen\u00ed, nastavuje optim\u00e1ln\u00ed parametry k\u00f3dova\u010de a vyb\u00edr\u00e1 dekod\u00e9r na stran\u011b klienta.<\/p>\n<p><b>5. Kompenzace ztr\u00e1t<br \/>\n<\/b><br \/>\nNecht\u011bli jsme to p\u0159iznat, ale ani my nejsme dokonal\u00ed. N\u011bkter\u00e1 data, ztracen\u00e1 v hlubin\u00e1ch s\u00edt\u011b, nelze obnovit a nem\u016f\u017eeme je poslat zp\u011bt. Ale i v tomto p\u0159\u00edpad\u011b existuje \u0159e\u0161en\u00ed. <\/p>\n<p>Nap\u0159\u00edklad \u00faprava bitrate. N\u00e1\u0161 algoritmus neust\u00e1le sleduje objem p\u0159en\u00e1\u0161en\u00fdch dat ze serveru k klientovi. Zaznamen\u00e1v\u00e1 ka\u017edou ztr\u00e1tu a dokonce p\u0159edpov\u00edd\u00e1 mo\u017en\u00e9 budouc\u00ed ztr\u00e1ty. Jeho \u00fakolem je v\u010das si toho v\u0161imnout, a ide\u00e1ln\u011b tak\u00e9 p\u0159edpov\u011bd\u011bt, kdy ztr\u00e1ty dos\u00e1hnou kritick\u00e9 hodnoty a za\u010dnou vytv\u00e1\u0159et u\u017eivatelsk\u00e9 poruchy na obrazovce. A v tu chv\u00edli upravit objem p\u0159en\u00e1\u0161en\u00fdch dat (bitrate). <\/p>\n<p><img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/81ab78f8bd962a52596e87db8de990c3.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nD\u00e1le pou\u017e\u00edv\u00e1me invalidaci nezpracovan\u00fdch sn\u00edmk\u016f a mechanismus referen\u010dn\u00edch sn\u00edmk\u016f ve video streamu. Oba n\u00e1stroje sni\u017euj\u00ed po\u010det patrn\u00fdch artefakt\u016f. To znamen\u00e1, \u017ee i p\u0159i v\u00e1\u017en\u00fdch poruch\u00e1ch v p\u0159enosu dat z\u016fst\u00e1v\u00e1 obraz na obrazovce p\u0159ijateln\u00fd a hra hrateln\u00e1. <\/p>\n<p><b>6. Rozlo\u017een\u00e9 zas\u00edl\u00e1n\u00ed<br \/>\n<\/b><br \/>\nRozlo\u017een\u00ed \u010dasu p\u0159enosu dat tak\u00e9 zvy\u0161uje kvalitu streamov\u00e1n\u00ed. Jak konkr\u00e9tn\u011b rozlo\u017eit, z\u00e1vis\u00ed na specifick\u00fdch ukazatel\u00edch v s\u00edti, nap\u0159\u00edklad na v\u00fdskytu ztr\u00e1t, ping a dal\u0161\u00edch faktorech. N\u00e1\u0161 algoritmus je analyzuje a vybere optim\u00e1ln\u00ed variantu. N\u011bkdy rozlo\u017een\u00ed v n\u011bkolika milisekund\u00e1ch v\u00fdrazn\u011b sni\u017euje ztr\u00e1ty.<\/p>\n<p><b>7. Sn\u00ed\u017een\u00ed latence<br \/>\n<\/b><br \/>\nJednou z kl\u00ed\u010dov\u00fdch charakteristik p\u0159i hran\u00ed p\u0159es cloud je latence. \u010c\u00edm je men\u0161\u00ed, t\u00edm pohodln\u011bj\u0161\u00ed je hra. Latenci lze zhruba rozd\u011blit na dv\u011b \u010d\u00e1sti:<\/p>\n<ul>\n<li>s\u00ed\u0165ovou latenci nebo latenci p\u0159enosu dat;\n<\/li>\n<\/ul>\n<p><\/p>\n<ul>\n<li>latenci syst\u00e9mu (odevzd\u00e1n\u00ed ovl\u00e1d\u00e1n\u00ed na stran\u011b klienta, zachycen\u00ed obrazu na serveru, k\u00f3dov\u00e1n\u00ed obr\u00e1zku, v\u00fd\u0161e uveden\u00e9 mechanismy adaptace dat k odesl\u00e1n\u00ed, sb\u011br dat na klientovi, dek\u00f3dov\u00e1n\u00ed obrazu a jeho vykreslen\u00ed).\n<\/li>\n<\/ul>\n<p>\nS\u00ed\u0165ov\u00e1 z\u00e1vis\u00ed na infrastruktu\u0159e a je obt\u00ed\u017en\u00e9 s n\u00ed bojovat. Pokud kabel na\u017erali my\u0161i, \u017e\u00e1dn\u00e9 kouzelnick\u00e9 triky nepomohou. Latenci syst\u00e9mu v\u0161ak m\u016f\u017eeme v\u00fdrazn\u011b sn\u00ed\u017eit a kvalita cloudov\u00e9ho hran\u00ed se pro hr\u00e1\u010de radik\u00e1ln\u011b zm\u011bn\u00ed. Krom\u011b ji\u017e zm\u00edn\u011bn\u00e9ho odoln\u00e9ho k\u00f3dov\u00e1n\u00ed a personalizovan\u00fdch nastaven\u00ed pou\u017e\u00edv\u00e1me je\u0161t\u011b dva mechanismy. <\/p>\n<ol>\n<li>Rychl\u00e9 z\u00edsk\u00e1v\u00e1n\u00ed dat z \u0159\u00eddic\u00edch za\u0159\u00edzen\u00ed (kl\u00e1vesnice, my\u0161) na stran\u011b klienta. I na slab\u00fdch po\u010d\u00edta\u010d\u00edch na to sta\u010d\u00ed 1-2 ms.\n<\/li>\n<li>Rendrov\u00e1n\u00ed syst\u00e9mov\u00e9ho kurzoru na klientovi. Ukazatel my\u0161i je zpracov\u00e1v\u00e1n nikoli na vzd\u00e1len\u00e9m serveru, ale v klientu Playkey na po\u010d\u00edta\u010di u\u017eivatele, tedy bez sebemen\u0161\u00edch zpo\u017ed\u011bn\u00ed. Ano, na skute\u010dn\u00e9 ovl\u00e1d\u00e1n\u00ed ve h\u0159e to nem\u00e1 vliv, ale hlavn\u00ed je zde lidsk\u00e9 vn\u00edm\u00e1n\u00ed. \u00a0\n<\/li>\n<\/ol>\n<p><center><div class=\"youtube-placeholder\" data-id=\"RtAIree7Uao\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/RtAIree7Uao\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<i>Rendrov\u00e1n\u00ed kurzoru bez zpo\u017ed\u011bn\u00ed v Playkey na p\u0159\u00edkladu Apex Legends <\/i><\/p>\n<p>S vyu\u017eit\u00edm na\u0161\u00ed technologie p\u0159i s\u00ed\u0165ov\u00e9m zpo\u017ed\u011bn\u00ed 0 ms a pr\u00e1ci s videostreamem p\u0159i 60 FPS nep\u0159esahuje zpo\u017ed\u011bn\u00ed cel\u00e9ho syst\u00e9mu 35 ms.<\/p>\n<h3>Pasivn\u00ed mechanismy<\/h3>\n<p>\nNa z\u00e1klad\u011b na\u0161ich zku\u0161enost\u00ed si mnoz\u00ed u\u017eivatel\u00e9 \u0161patn\u011b uv\u011bdomuj\u00ed, jak se jejich za\u0159\u00edzen\u00ed p\u0159ipojuj\u00ed k internetu. V rozhovorech s hr\u00e1\u010di se uk\u00e1zalo, \u017ee n\u011bkte\u0159\u00ed nev\u011bd\u00ed, co je to router. A to je v po\u0159\u00e1dku! Nemus\u00edte zn\u00e1t konstrukci motoru se spalov\u00e1n\u00edm, abyste mohli \u0159\u00eddit auto. Nen\u00ed nutn\u00e9 po\u017eadovat od u\u017eivatele znalosti administr\u00e1tora, aby mohl hr\u00e1t. <\/p>\n<p>Nicm\u00e9n\u011b n\u011bkter\u00e9 technick\u00e9 aspekty je p\u0159esto d\u016fle\u017eit\u00e9 sd\u011blit, aby hr\u00e1\u010d mohl s\u00e1m odstranit p\u0159ek\u00e1\u017eky na sv\u00e9 stran\u011b. A my mu v tom pom\u00e1h\u00e1me. <\/p>\n<p><b>1. Indikace podpory WiFi 5 GHz<br \/>\n<\/b><br \/>\nV\u00fd\u0161e jsme psali, \u017ee vid\u00edme standard Wi-Fi \u2014 5 GHz nebo 2,4 GHz. A tak\u00e9 v\u00edme, zda s\u00ed\u0165ov\u00fd adapt\u00e9r u\u017eivatelsk\u00e9ho za\u0159\u00edzen\u00ed podporuje mo\u017enost pr\u00e1ce na 5 GHz. A pokud ano, doporu\u010dujeme pou\u017e\u00edt toto p\u00e1smo. Zat\u00edm nem\u016f\u017eeme sami zm\u011bnit frekvenci, proto\u017ee nevid\u00edme specifikace routeru. <\/p>\n<p><b>2. Indikace s\u00edly sign\u00e1lu WiFi<br \/>\n<\/b><br \/>\nU n\u011bkter\u00fdch u\u017eivatel\u016f m\u016f\u017ee b\u00fdt sign\u00e1l WiFi slab\u00fd, i kdy\u017e internet funguje dob\u0159e a zd\u00e1 se, \u017ee m\u00e1 p\u0159ijatelnou rychlost. Probl\u00e9m se projev\u00ed pr\u00e1v\u011b p\u0159i cloudov\u00e9m hran\u00ed, kter\u00e9 vystavuje s\u00ed\u0165 skute\u010dn\u00fdm zkou\u0161k\u00e1m. <\/p>\n<p>Na intenzitu sign\u00e1lu maj\u00ed vliv p\u0159ek\u00e1\u017eky \u2014 nap\u0159\u00edklad zdi \u2014 a ru\u0161en\u00ed od jin\u00fdch za\u0159\u00edzen\u00ed. Tyto mikrovlnn\u00e9 trouby vyza\u0159uj\u00ed nemal\u00e9 mno\u017estv\u00ed. V d\u016fsledku toho doch\u00e1z\u00ed k ztr\u00e1t\u00e1m, kter\u00e9 nejsou patrn\u00e9 p\u0159i b\u011b\u017en\u00e9m pou\u017e\u00edv\u00e1n\u00ed internetu, ale jsou kritick\u00e9 pro hran\u00ed p\u0159es cloud. V takov\u00fdch p\u0159\u00edpadech u\u017eivatele varujeme p\u0159ed ru\u0161en\u00edm, navrhujeme mu, aby se p\u0159est\u011bhoval bl\u00ed\u017ee k routeru a vypnul \"hlukov\u00e9\" za\u0159\u00edzen\u00ed. <\/p>\n<p><b>3. Indikace spot\u0159ebitel\u016f datov\u00e9ho provozu<br \/>\n<\/b><br \/>\nI kdy\u017e je s\u00ed\u0165 v po\u0159\u00e1dku, mohou jin\u00e1 aplikace spot\u0159ebov\u00e1vat p\u0159\u00edli\u0161 mnoho dat. Nap\u0159\u00edklad pokud b\u011b\u017e\u00ed video na YouTube nebo se stahuj\u00ed torrenty p\u0159i hran\u00ed ve cloudu. Na\u0161e aplikace identifikuje zlod\u011bje a upozor\u0148uje na n\u011b hr\u00e1\u010de.<br \/>\n<img decoding=\"async\" alt=\"Jak funguje cloudov\u00e1 hern\u00ed platforma pro b2b a b2c klienty. \u0158e\u0161en\u00ed pro skv\u011bl\u00fd obraz a boj s posledn\u00ed m\u00edl\u00ed\" src=\"\/wp-content\/uploads\/2019\/04\/f4e2cdae6377b169ce026e81fb6ea89e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h1>Obavy z minulosti \u2014 vyvrac\u00edme m\u00fdty o cloudov\u00e9m hran\u00ed <\/h1>\n<p>\nCloudov\u00e9 hry jako z\u00e1sadn\u011b nov\u00fd zp\u016fsob konzumace hern\u00edho obsahu se sna\u017e\u00ed proniknout na trh u\u017e skoro deset let. A jako v p\u0159\u00edpad\u011b jak\u00e9koli inovace, jejich p\u0159\u00edb\u011bh je s\u00e9ri\u00ed mal\u00fdch v\u00edt\u011bzstv\u00ed a hlasit\u00fdch por\u00e1\u017eek. Nen\u00ed divu, \u017ee za mnoho let cloudov\u00e9 hran\u00ed nabralo m\u00fdty a p\u0159edsudky. Na za\u010d\u00e1tku v\u00fdvoje technologie byly opodstatn\u011bn\u00e9, dnes jsou v\u0161ak \u00fapln\u011b neopodstatn\u011bn\u00e9. <\/p>\n<h2>M\u00fdtus 1. Obr\u00e1zek ve cloudu je hor\u0161\u00ed ne\u017e origin\u00e1l \u2014 jako byste hr\u00e1li p\u0159es YouTube<\/h2>\n<p>\nDnes je u technicky vysp\u011bl\u00e9ho cloudov\u00e9ho \u0159e\u0161en\u00ed obraz origin\u00e1lu a cloudu prakticky identick\u00fd \u2014 okem rozd\u00edly nepozn\u00e1te. Individu\u00e1ln\u00ed nastaven\u00ed enkod\u00e9ru podle za\u0159\u00edzen\u00ed hr\u00e1\u010de a komplex mechanism\u016f pro boj se ztr\u00e1tami tuto ot\u00e1zku vy\u0159e\u0161\u00ed. Na kvalitn\u00ed s\u00edti nen\u00ed rozmaz\u00e1n\u00ed sn\u00edmk\u016f ani grafick\u00e9 artefakty. Dokonce zohled\u0148ujeme rozli\u0161en\u00ed. Nen\u00ed smysl streamovat obraz v 1080p, pokud hr\u00e1\u010d pou\u017e\u00edv\u00e1 720p.<\/p>\n<p>N\u00ed\u017ee jsou dv\u011b videa Apex Legends z na\u0161eho kan\u00e1lu. V jednom p\u0159\u00edpad\u011b \u2014 je to z\u00e1znam hran\u00ed na PC, v druh\u00e9m \u2014 p\u0159es Playkey. <\/p>\n<p><i>Apex Legends na PC<br \/>\n<center><div class=\"youtube-placeholder\" data-id=\"um4U4dva_10\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/um4U4dva_10\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nApex Legends na Playkey<br \/>\n<center><div class=\"youtube-placeholder\" data-id=\"oi-PkA58hKk\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/oi-PkA58hKk\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<\/i><\/p>\n<h2>M\u00fdtus 2. Nestabiln\u00ed kvalita<\/h2>\n<p>\nStav s\u00edt\u011b je skute\u010dn\u011b prom\u011bnliv\u00fd, ale tento probl\u00e9m byl vy\u0159e\u0161en. Dynamicky m\u011bn\u00edme nastaven\u00ed enkod\u00e9ru podle kvality s\u00edt\u011b u\u017eivatele. A trvale p\u0159ijatelnou \u00farove\u0148 FPS udr\u017eujeme speci\u00e1ln\u00edmi triky zachycen\u00ed obrazu. <\/p>\n<p>Jak to funguje? Hra m\u00e1 3D engine, pomoc\u00ed kter\u00e9ho se vytv\u00e1\u0159\u00ed 3D sv\u011bt. Ale u\u017eivateli se zobrazuje ploch\u00fd obraz. Aby jej vid\u011bl, pro ka\u017ed\u00fd sn\u00edmek se vytv\u00e1\u0159\u00ed obraz pam\u011bti \u2014 jak\u00e1si fotografie, jak tento 3D sv\u011bt vid\u00ed z ur\u010dit\u00e9ho \u00fahlu. Tento obraz v zak\u00f3dovan\u00e9 podob\u011b se ukl\u00e1d\u00e1 do vyrovn\u00e1vac\u00ed pam\u011bti videopam\u011bti. My jej zachycujeme z videopam\u011bti a p\u0159ed\u00e1v\u00e1me do enkod\u00e9ru, kter\u00fd jej ji\u017e de\u0161ifruje. A to takto ka\u017ed\u00fd sn\u00edmek, jeden po druh\u00e9m.<\/p>\n<p>Na\u0161e technologie umo\u017e\u0148uje zachyt\u00e1vat a dek\u00f3dovat obraz v jednom toku, co\u017e zvy\u0161uje FPS. A pokud se tyto procesy prov\u00e1d\u011bj\u00ed paraleln\u011b (co\u017e je na trhu cloudov\u00e9ho hran\u00ed pom\u011brn\u011b popul\u00e1rn\u00ed \u0159e\u0161en\u00ed), encoder se neust\u00e1le bude do zachyt\u00e1v\u00e1n\u00ed vracet, z\u00edsk\u00e1vat nov\u00e9 sn\u00edmky se zpo\u017ed\u011bn\u00edm a podle toho je p\u0159en\u00e1\u0161et se zpo\u017ed\u011bn\u00edm. <\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"zYiDeJsoxi8\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/zYiDeJsoxi8\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\nVideo v horn\u00ed \u010d\u00e1sti obrazovky bylo z\u00edsk\u00e1no pomoc\u00ed technologie zachyt\u00e1v\u00e1n\u00ed a dek\u00f3dov\u00e1n\u00ed v jednom toku. <\/p>\n<h2>M\u00fdtus 3. Kv\u016fli zpo\u017ed\u011bn\u00ed v ovl\u00e1d\u00e1n\u00ed budu v multiplayeru \"tragen\".<\/h2>\n<p>\nZpo\u017ed\u011bn\u00ed v ovl\u00e1d\u00e1n\u00ed je obvykle n\u011bkolik milisekund. A obvykle je to pro koncov\u00e9ho u\u017eivatele nepost\u0159ehnuteln\u00e9. N\u011bkdy v\u0161ak m\u016f\u017ee b\u00fdt vid\u011bt mal\u00fd nesoulad mezi pohybem my\u0161i a posouv\u00e1n\u00edm kurzoru. To nem\u00e1 \u017e\u00e1dn\u00fd vliv, ale vytv\u00e1\u0159\u00ed negativn\u00ed dojem. Popsan\u00e9 vykreslov\u00e1n\u00ed kurzoru p\u0159\u00edmo na za\u0159\u00edzen\u00ed u\u017eivatele tento nedostatek odstra\u0148uje. Jinak celkov\u00e9 zpo\u017ed\u011bn\u00ed syst\u00e9mu 30-35 ms je tak mal\u00e9, \u017ee to ani hr\u00e1\u010d, ani jeho soupe\u0159i b\u011bhem z\u00e1pasu nezpozoruj\u00ed. O v\u00fdsledku boje rozhoduj\u00ed pouze dovednosti. D\u016fkaz n\u00ed\u017ee. <\/p>\n<p><center><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/vk.com\/video_ext.php\" frameborder=\"0\" allowfullscreen><\/iframe><\/center><br \/>\n<i>Streamer dominuj\u00edc\u00ed p\u0159es Playkey<\/i><\/p>\n<h1>Co d\u00e1l<\/h1>\n<p>\nCloudov\u00e9 hran\u00ed je u\u017e realitou. Playkey, PlayStation Now, Shadow \u2013 to jsou funguj\u00edc\u00ed slu\u017eby s vlastn\u00edmi u\u017eivateli a m\u00edstem na trhu. A jako u mnoha mlad\u00fdch trh\u016f, cloudov\u00e9 hran\u00ed bude v n\u00e1sleduj\u00edc\u00edch letech rychle r\u016fst. <\/p>\n<p>Jedn\u00edm ze sc\u00e9n\u00e1\u0159\u016f, kter\u00fd se n\u00e1m jev\u00ed jako nejpravd\u011bpodobn\u011bj\u0161\u00ed, je vznik vlastn\u00edch slu\u017eeb od vydavatel\u016f her a oper\u00e1tor\u016f. N\u011bkdo vyvine vlastn\u00ed, n\u011bkdo vyu\u017eije hotov\u00e1 \u0159e\u0161en\u00ed, jako je RemoteClick.net. \u010c\u00edm v\u00edce hr\u00e1\u010d\u016f na trhu, t\u00edm rychleji se cloudov\u00fd zp\u016fsob konzumace hern\u00edho obsahu stane mainstreamem.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/449280\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0439 \u0433\u0435\u0439\u043c\u0438\u043d\u0433 \u043d\u0430\u0437\u044b\u0432\u0430\u044e\u0442 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439, \u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u043c\u0438 \u0441\u0442\u043e\u0438\u0442 \u0441\u043b\u0435\u0434\u0438\u0442\u044c \u043f\u0440\u044f\u043c\u043e \u0441\u0435\u0439\u0447\u0430\u0441. \u0417\u0430 6 \u043b\u0435\u0442 \u044d\u0442\u043e\u0442 \u0440\u044b\u043d\u043e\u043a \u0434\u043e\u043b\u0436\u0435\u043d \u0432\u044b\u0440\u0430\u0441\u0442\u0438 \u0432 10 \u0440\u0430\u0437 \u2014 \u0441 $45 \u043c\u043b\u043d \u0432 2018 \u0433\u043e\u0434\u0443 \u0434\u043e $450 \u043c\u043b\u043d \u0432 2024 \u0433\u043e\u0434\u0443. \u0422\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0433\u0438\u0433\u0430\u043d\u0442\u044b \u0443\u0436\u0435 \u0440\u0438\u043d\u0443\u043b\u0438\u0441\u044c \u043e\u0441\u0432\u0430\u0438\u0432\u0430\u0442\u044c \u043d\u0438\u0448\u0443: Google \u0438 Nvidia \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0431\u0435\u0442\u0430-\u0432\u0435\u0440\u0441\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u0441\u0435\u0440\u0432\u0438\u0441\u043e\u0432 \u043e\u0431\u043b\u0430\u0447\u043d\u043e\u0433\u043e \u0433\u0435\u0439\u043c\u0438\u043d\u0433\u0430, \u043d\u0430 \u0441\u0446\u0435\u043d\u0443 \u0433\u043e\u0442\u043e\u0432\u044f\u0442\u0441\u044f \u0432\u044b\u0439\u0442\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":24110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-32292","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0431\u043b\u0430\u0447\u043d\u044b\u0439 \u0433\u0435\u0439\u043c\u0438\u043d\u0433 \u043d\u0430\u0437\u044b\u0432\u0430\u044e\u0442 \u043e\u0434\u043d\u043e\u0439 \u0438\u0437 \u0433\u043b\u0430\u0432\u043d\u044b\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0439, \u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u043c\u0438 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