{"id":35146,"date":"2019-10-31T22:02:35","date_gmt":"2019-10-31T19:02:35","guid":{"rendered":"https:\/\/prohoster.info\/blog\/ot-pyati-kopeek-do-igry-bozhestv\/"},"modified":"2019-10-31T22:02:35","modified_gmt":"2019-10-31T19:02:35","slug":"ot-pyati-kopeek-do-igry-bozhestv","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv","title":{"rendered":"Od p\u011bti hal\u00e9\u0159\u016f k bo\u017esk\u00fdm hr\u00e1m","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dobr\u00fd den. <\/p>\n<p>Ve sv\u00e9m p\u0159edchoz\u00edm \u010dl\u00e1nku jsem se dotkl t\u00e9matu stoln\u00edch a rolov\u00fdch sout\u011b\u017e\u00ed, kter\u00e9, podobn\u011b jako r\u016fzn\u00e9 indie jamy pro v\u00fdvoj\u00e1\u0159e softwaru, pom\u00e1haj\u00ed koncept\u016fm a n\u00e1\u010drt\u016fm p\u0159er\u016fst v n\u011bco v\u011bt\u0161\u00edho. Tentokr\u00e1t se pod\u011bl\u00edm o p\u0159\u00edb\u011bh jin\u00e9ho sv\u00e9ho sout\u011b\u017en\u00edho projektu.<img decoding=\"async\" alt=\"Od p\u011bti hal\u00e9\u0159\u016f k bo\u017esk\u00fdm hr\u00e1m\" src=\"\/wp-content\/uploads\/a305855c9a120fba9e9a77e161891fec.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nStoln\u00ed a rolov\u00e9 sout\u011b\u017ee mi p\u0159i\u0161ly jak na\u0161e dom\u00e1c\u00ed (naz\u00fdvan\u00e9 \u201eKa\u0161eva\u0159i\u201c), tak i mezin\u00e1rodn\u00ed (ka\u017edoro\u010dn\u00ed Game Chef). V mezin\u00e1rodn\u00edm se obvykle vy\u017eadovalo vymyslet n\u011bjak\u00fd nov\u00fd mini-syst\u00e9m pravidel, zat\u00edmco na Ka\u0161eva\u0159e se pod\u00e1valy nejen syst\u00e9my, ale i moduly- dobrodru\u017estv\u00ed pro st\u00e1vaj\u00edc\u00ed syst\u00e9my. Je\u0161t\u011b mezin\u00e1rodn\u00ed sout\u011b\u017e se sna\u017eila definovat ur\u010dit\u00e9 trendy a experimentovat \u2013 v ten rok byla t\u00e9matem Game Chef hled\u00e1n\u00ed nov\u00fdch stoln\u00edch rolov\u00fdch form\u00e1t\u016f: \u201eabsence pravidlov\u00e9 knihy\u201c.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nA takto vypadaly podm\u00ednky:<\/p>\n<blockquote><p>T\u00e9ma leto\u0161n\u00edho roku: KNIHA NEEXISTUJE<\/p>\n<p>Stoln\u00ed rolov\u00e9 hry byly dlouho omezeny jedn\u00edm form\u00e1tem \u2013 form\u00e1tem pravidlov\u00e9 knihy. Ale v posledn\u00edch letech tento standard za\u010dal m\u011bnit: objevilo se v\u00edce kr\u00e1tk\u00fdch her; her zalo\u017een\u00fdch na kartov\u00e9 mechanice nebo na z\u00e1klad\u011b mal\u00fdch bro\u017eur. Letos v r\u00e1mci Game Chef v\u00e1m nab\u00edz\u00edme, abyste tuto tendenci rozvinuli. Co kdy\u017e hra nem\u00e1 \u017e\u00e1dn\u00e1 jednotn\u00e1 pravidla, \u017e\u00e1dn\u00fd z\u00e1kladn\u00ed text? Jak se tedy hr\u00e1\u010d dozv\u00ed pravidla hry? M\u016f\u017ee existovat stoln\u00ed hra bez jednoho souboru pravidel? Mo\u017en\u00e1 hra z\u00edsk\u00e1 nov\u00e9 formy? Nebo se objev\u00ed nov\u00e1 \u0159e\u0161en\u00ed star\u00fdch probl\u00e9m\u016f?<\/p>\n<p>Nechejte se inspirovat t\u00edmto t\u00e9matem, a\u0165 to m\u011bn\u00ed va\u0161i hru b\u011bhem pr\u00e1ce. Interpretujte ho jak\u00fdmkoli zp\u016fsobem. Je dost pravd\u011bpodobn\u00e9, \u017ee va\u0161e p\u0159edstava se bude v\u00fdrazn\u011b li\u0161it od variant, kter\u00e9 nab\u00eddnou ostatn\u00ed \u00fa\u010dastn\u00edci. Tomu t\u00e9matu jsme dali ur\u010dit\u00e9 vysv\u011btlen\u00ed, ale vy m\u00e1te volnost si ho vylo\u017eit po sv\u00e9m.<\/p>\n<p>\u010cty\u0159i ingredience letos: pohlcovat, divok\u00fd, lesk, srp<\/p><\/blockquote>\n<p>Vysv\u011btl\u00edm, \u017ee slova-ingedience by se m\u011bla n\u011bjak\u00fdm zp\u016fsobem odr\u00e1\u017eet v sout\u011b\u017en\u00edm d\u00edle (alespo\u0148 dv\u011b slova ze \u010dty\u0159).<\/p>\n<p>T\u00e9ma mi p\u0159i\u0161la zaj\u00edmav\u00e1, proto\u017ee se specializuji na experiment\u00e1ln\u00ed syst\u00e9my. Nejprve jsem pl\u00e1noval vz\u00edt mechaniku ze sv\u00e9 ji\u017e hotov\u00e9 hry o vesm\u00edru, kterou jsem cht\u011bl 'p\u0159iv\u00e9st na zem', tedy vytv\u00e1\u0159et sv\u011bty nejen na vesm\u00edrn\u00fdch prostranstv\u00edch, ale zkusit se usadit na n\u011bjak\u00e9 omezen\u00e9 map\u011b a p\u0159izp\u016fsobit pravidla pro to. Ale \u010dasu na odevzd\u00e1n\u00ed pr\u00e1ce u\u017e nebylo moc, a nav\u00edc jsem cht\u011bl realizovat tu ideu ve form\u011b standardn\u00ed knihy pravidel. Tak jsem za\u010dal p\u0159em\u00fd\u0161let o n\u011b\u010dem jin\u00e9m, co by l\u00e9pe odpov\u00eddalo t\u00e9matu sout\u011b\u017ee.<\/p>\n<p>Sem p\u0159i\u0161ly r\u016fzn\u00e9 my\u0161lenky o tom, jak navrhnout jakousi nadstavbu nad n\u011bjak\u00fdmi ve\u0159ejn\u011b zn\u00e1m\u00fdmi pravidly. V\u00edte, nap\u0159\u00edklad ka\u017ed\u00fd v\u00ed, na jak\u00e9 sv\u011btlo na semaforu m\u016f\u017ee j\u00edt, a na jak\u00e9 mus\u00ed zastavit. Mo\u017en\u00e1 postavit pravidla kolem pou\u017e\u00edv\u00e1n\u00ed n\u011bjak\u00e9ho za\u0159\u00edzen\u00ed (jako jsem ud\u011blal v minul\u00e9m sout\u011b\u017ei, kdy\u017e jsem pou\u017eil kalkula\u010dku), knihy nebo je\u0161t\u011b n\u011bjak\u00e9 jin\u00e9 v\u011bci.<\/p>\n<p>Tak se objevily my\u0161lenky o pou\u017e\u00edv\u00e1n\u00ed drobn\u00fdch minc\u00ed a obr\u00e1zk\u016f. Je\u0161t\u011b jsem uva\u017eoval o zapojen\u00ed, \u0159ekn\u011bme, novin. Ale pova\u017eoval jsem je za zvl\u00e1\u0161\u0165 roz\u0161\u00ed\u0159en\u00e9. <\/p>\n<p>S formou jsem se rozhodl riskovat a podat pravidla nejasn\u011b, skrze jeden velk\u00fd p\u0159\u00edklad hry, jako 'vyslechnut\u00e9' \u00fatr\u017eky informac\u00ed skl\u00e1daj\u00edc\u00ed se do ur\u010dit\u00e9ho obrazu pro ka\u017ed\u00e9ho pozorovatele. Nejlep\u0161\u00edm ztv\u00e1rn\u011bn\u00edm m\u00e9ho z\u00e1m\u011bru by bylo nato\u010dit video nebo nahr\u00e1t podcast, ale tehdy nebyla takov\u00e1 mo\u017enost a dovednosti. K tomu by byla stejn\u011b pot\u0159ebn\u00e1 z\u00e1kladna, sc\u00e9n\u00e1\u0159. Tak p\u0159i\u0161lo ne\u010dekan\u00e9 \u0159e\u0161en\u00ed \u2014 mini-hra. Takto byl kone\u010dn\u00fd v\u00fdsledek jednoduch\u00fd text. Jako t\u00e9ma f\u00f3ra, koment\u00e1\u0159, p\u0159epis, z\u00e1znam.<\/p>\n<p>Takto to nakonec vypadalo:<\/p>\n<h3>Gatekeepers, neboli \u0160i\u0161kin nebude<\/h3>\n<p>\nHern\u00ed my\u0161lenka v p\u011bti aktech<\/p>\n<blockquote><p><b>Hraj\u00edc\u00ed postavy<\/b><\/p>\n<p><b>L\u00edza.<br \/>\nArchip Ivanovi\u010d.<br \/>\nAjvazovskij.<br \/>\nSalvador.<br \/>\n\u0160i\u0161kin.<\/b><\/p>\n<p>AKT 1<\/p>\n<p><i>D\u011bj se odehr\u00e1v\u00e1 v byt\u011b Ajvazovsk\u00e9ho. <\/p>\n<p>Prostorn\u00e1 m\u00edstnost, \u010dist\u00fd j\u00eddeln\u00ed st\u016fl, na kter\u00e9m le\u017e\u00ed dva reprodukce a hrst minc\u00ed. Vedle dva ko\u017een\u00e9 k\u0159esla a t\u0159i stoli\u010dky. <\/p>\n<p>V m\u00edstnosti jsou dva, jeden v k\u0159esle, druh\u00fd stoj\u00ed u stolu. M\u011bn\u00ed se z\u00e1b\u011bry na zapnut\u00e9 televizn\u00ed obrazovce. V oknech \u2014 z\u00e1pad slunce.<\/i><\/p>\n<p><i>Ajvazovskij, Salvador (diskutuj\u00ed).<\/i><\/p>\n<p>Salvador. Jak to v\u016fbec m\u016f\u017eete sledovat? Nerozum\u00edm tomu.<br \/>\nAjvazovskij (zamyslen\u011b). Norm\u00e1ln\u00ed film.<br \/>\nSalvador. Potom se pod\u00edv\u00e1\u0161, s\u00e1m. (Ud\u011blal p\u00e1r krok\u016f.) Kdy p\u0159ijdou ostatn\u00ed?<br \/>\nAjvazovskij. U\u017e by m\u011bli. Te\u010f zavol\u00e1m.<br \/>\nSalvador. Tak, po\u010dkej. Nejd\u0159\u00edv mi \u0159ekni pravidla.<br \/>\nAjvazovskij (neochotn\u011b vyp\u00edn\u00e1 televizi). Ale tam \u017e\u00e1dn\u00e1 pravidla nejsou. (Zkoumav\u011b se d\u00edv\u00e1 na Salvadora.) P\u0159edstav si, \u017e\u00e1dn\u00e1 pravidla nejsou! (M\u00e1vne rukou.) V\u016fbec! <br \/>\nSalvador. Te\u010f si ze m\u011b d\u011bl\u00e1\u0161 legraci, \u017ee? Jak se to hraje?<br \/>\nAjvazovskij. Uvid\u00ed\u0161.<\/p>\n<p><i>Zamyk\u00e1 se z\u00e1mek. Ve dve\u0159\u00edch se objevuj\u00ed Liza a Arhip Ivanovi\u010d.<\/i><\/p>\n<p>Salvador. No jo. Neub\u011bhl ani rok a Arhip Ivanovi\u010d u\u017e tu je!<br \/>\nArhip Ivanovi\u010d (mrzut\u011b). Jsem stejn\u011b Ivanovi\u010d jako ty \u2014 Salvadora. (Vzdych\u00e1. Zdrav\u00ed se se Salvadorem. D\u00e1v\u00e1 mu k\u00e1rav\u00fd pohled.) Zat\u00edmco jsme \u010dekali, mohli n\u00e1m u\u017e uva\u0159it \u010daj.<br \/>\nSalvador (klidn\u011b). Nic, s \u010dajem stihnete. (Ajvazovsk\u00e9mu.) Tak co, v\u0161ichni? A \u0160i\u0161kin?<br \/>\nArhip Ivanovi\u010d. \u0160i\u0161kina nebude.<br \/>\nLiza. Jak to, \u017ee \u0160i\u0161kina nebude? (K\u00fdvne na p\u0159\u00edtomn\u00e9.) Ahoj. <br \/>\nAjvazovskij (d\u00edv\u00e1 se na hodinky). Ano, bude. Pozd\u011bji. (Oto\u010d se na nov\u011b p\u0159\u00edchoz\u00ed.) P\u0159inesli jste obr\u00e1zky?<br \/>\nArhip Ivanovi\u010d. Ano. Tady. (Vytahuje reprodukci, pokl\u00e1d\u00e1 ji na st\u016fl.)<br \/>\nAjvazovskij (p\u0159en\u00e1\u0161\u00ed pohled na Lizu). Ty?<br \/>\nArhip Ivanovi\u010d. A ona tak. No to je p\u0159ece Liza! <br \/>\nLiza. Chvili\u010dku. Arhip Ivanovi\u010d \u0159ekl, \u017ee to nepot\u0159ebuju.<br \/>\nAjvazovskij. A, no jo, \u00fapln\u011b jsem zapomn\u011bl.<br \/>\nSalvador. N\u011b\u010demu nerozum\u00edm, tak\u017ee lze hr\u00e1t bez obr\u00e1zku?<br \/>\nArhip Ivanovi\u010d. Ne, jen\u017ee jsme Gatekeepers a Liza na n\u00e1s vypad\u00e1 jako host v na\u0161ich sv\u011btech.<br \/>\nLiza (zamyslen\u011b). To jsou Str\u00e1\u017eci Bran nebo P\u0159ivr\u00e1tnici?<br \/>\nSalvador. N\u011bco ti na Gatekeepers vad\u00ed? <br \/>\nLiza. Mus\u00edm v\u00e1s n\u011bjak naz\u00fdvat.<br \/>\nArhip Ivanovi\u010d. Lizo, netva\u0159 se hloup\u011b. J\u00e1 jsem Arhip Ivanovi\u010d. (Ukazuje na Ajvazovsk\u00e9ho.) To je Ajvazovskij. (D\u00edv\u00e1 se na Salvadora, n\u011bco si pamatuj\u00edc.) A, no jo, toho nezn\u00e1m. Do jeho sv\u011bta v\u016fbec necho\u010f. (Usm\u00edv\u00e1 se.) Jinak se hodiny roztav\u00ed nebo se stane n\u011bjak\u00e1 nep\u0159\u00edjemnost. Prost\u011b sam\u00e9 probl\u00e9my.<br \/>\nLiza (nespokojen\u011b). Te\u010f. Tak obr\u00e1zky mohly b\u00fdt bez autor\u016f.<br \/>\nArhip Ivanovi\u010d. Neexistuje obr\u00e1zek bez autora.<br \/>\nSalvador (k Arhipu Ivanovi\u010dovi). M\u00e1\u0161 n\u011bco proti sv\u011btu m\u011bkk\u00fdch hodin?<br \/>\nLiza (nad\u0161en\u011b). Oh, bo\u017ee, Sv\u011bt M\u011bkk\u00fdch Hodin?<br \/>\nAjvazovskij. Ano! Pod\u00edvej. (Vezme jednu z reprodukc\u00ed a ukazuje ji Lize.)<br \/>\nLiza (zkoum\u00e1 obr\u00e1zek). A, p\u0159esn\u011b. Pamatuji si.<br \/>\nArchip Ivanovich. V\u0161ichni to vid\u011bli, nic zaj\u00edmav\u00e9ho. Ale j\u00e1 m\u00e1m Sv\u011bt M\u011bs\u00ed\u010dn\u00ed Noci!<br \/>\nAjvazovskij. A j\u00e1 m\u00e1m jen. Dev\u00e1t\u00fd sv\u011bt.<br \/>\nSalvador. Dev\u00e1t\u00fd sv\u011bt? To u\u017e jsem n\u011bkde sly\u0161el.<br \/>\nArchip Ivanovich. A co m\u00e1 \u0160i\u0161kin? Sv\u011bt Medv\u011bd\u016f?<\/p>\n<p><i>Sm\u00edch. <\/i><\/p>\n<p>TAKT 2<\/p>\n<p><i>Uplynulo 20 minut. Ti sam\u00ed tam.<\/i><\/p>\n<p>Ajvazovskij. Tak jo, hrajeme. Jsem prvn\u00ed.<br \/>\nArchip Ivanovich. Hraj, hraj. U\u017e to p\u0159edve\u010f.<br \/>\nAjvazovskij. Tak tedy. (Soust\u0159ed\u00ed se.) Tyto Br\u00e1ny vedly do barevn\u00e9ho Dev\u00e1t\u00e9ho sv\u011bta, kde se vlny t\u0159\u00ed\u0161t\u00ed o sk\u00e1ly a vysoko na z\u00e1padn\u00edm nebi krou\u017e\u00ed rackov\u00e9, pla\u010d\u00edc\u00ed za ztracen\u00e9 lod\u011b. Nekone\u010dn\u00e9 mo\u0159e skr\u00fdv\u00e1 stejn\u00e9 mno\u017estv\u00ed tajemstv\u00ed a z\u00e1had\u2026 <br \/>\nLiza (p\u0159eru\u0161uje). A kolik lod\u00ed u\u017e potopilo?<br \/>\nAjvazovskij. Zat\u00edm jen jedna. Minule, kdy\u017e jsme hr\u00e1li. (Chv\u00edli p\u0159em\u00fd\u0161l\u00ed.) Takov\u00fd sv\u011bt.<br \/>\nSalvador. Tak\u017ee j\u00e1 te\u010f. Jen pov\u011bd\u011bt, \u017ee?<br \/>\nAjvazovskij. Po\u010dkej, vytvo\u0159\u00edm n\u011bjak\u00e9 podvodn\u00ed monstrum. <br \/>\nArchip Ivanovich. Cthulhu?<br \/>\nAjvazovskij. Ano, a\u0165 je to Cthulhu. (Vezme p\u011bt kopejek.)<br \/>\nLiza. Cthulhu? Kdo to je?<br \/>\nArchip Ivanovich. To nen\u00ed d\u016fle\u017eit\u00e9, on stejn\u011b bude sp\u00e1t. (Ajvazovsk\u00e9mu.) Douf\u00e1m, \u017ee bude sp\u00e1t?<br \/>\nSalvador (Lize). Chtonick\u00e9 monstrum, pohlcuje mozky. Co, Lovecrafta jsi ne\u010detla?<br \/>\nLiza. Ne... A asi ani nebudu. <br \/>\nAjvazovskij. Ano, bude sp\u00e1t. (Pozorn\u011b se d\u00edv\u00e1 na p\u0159\u00edtomn\u00e9.) N\u011bkdy.<br \/>\nArchip Ivanovich. No, d\u00edky bohu. Ale vezmi deset kopejek, je to moc velk\u00e9 pro oby\u010dejnou bytost.<br \/>\nAjvazovskij (se sm\u011bje). Tak\u017ee Cthulhu bude u n\u00e1s jako lokaci?<br \/>\nSalvador. Co tam vym\u00fd\u0161l\u00edte?<br \/>\nAjvazovskij (m\u011bn\u00ed minci). Tak p\u011bt kopejek \u2014 to je hrdina, a deset \u2014 to je m\u00edsto. (Vzdych\u00e1.) Te\u010f se bude stav\u011bt deset tah\u016f.<br \/>\nLiza. A jedna kopejka?<br \/>\nArchip Ivanovich. Za jednu \u2014 p\u0159edm\u011bt.<br \/>\nLiza. Aha. (Salvadorovi). A jak\u00fd je Sv\u011bt M\u011bkk\u00fdch Hodin?<br \/>\nSalvador. Te\u010f, vid\u00ed\u0161, Ajvazovskij vyv\u00e1d\u00ed monstra.<br \/>\nAjvazovskij. Tak jsem v\u0161echno.<br \/>\nSalvador. No, poslouchejte\u2026<\/p>\n<p>TAKT 3<\/p>\n<p><i>Uplynula hodina. Ti sam\u00ed a \u0160i\u0161kin.<\/i><\/p>\n<p>Archip Ivanovich (\u0160i\u0161kinovi). Myslel jsem, \u017ee dnes nep\u0159ijde\u0161.<br \/>\n\u0160i\u0161kin. No, mus\u00edm v\u00e1s, up\u00edry, nav\u0161t\u00edvit. Zkontrolovat.<br \/>\nLiza. Tak jo, chci plavbu!<br \/>\nAjvazovskij. Je to p\u0159edm\u011bt nebo m\u00edsto?<br \/>\nArchip Ivanovich (sarkasticky). A mo\u017en\u00e1 je rozumn\u00fd? Pak bytost.<br \/>\nLiza. D\u011bs\u00edte m\u011b. Norm\u00e1ln\u00ed plavba. (Zam\u00fd\u0161l\u00ed se.) A\u010dkoli ne, zde by norm\u00e1ln\u00ed utonulo. Antigravita\u010dn\u00ed!<br \/>\nSalvador (pokl\u00e1d\u00e1 minci na obr\u00e1zek Aivazovsk\u00e9ho). Zapi\u0161, zapi\u0161. Tr\u00e1m.<br \/>\nAivazovsk\u00fd. Hej, co to tu vytv\u00e1\u0159\u00edte?<br \/>\nSalvador (Lize). Pod\u00edvej, nel\u00edb\u00ed se mu to. Rad\u011bji postav ve sv\u00e9m sv\u011bt\u011b.<br \/>\n\u0160i\u0161kin (Aivazovsk\u00e9mu). \u010c\u00edm t\u011b tr\u00e1m nenapl\u0148uje?<br \/>\nAivazovsk\u00fd (\u0160i\u0161kinovi). Antigravita\u010dn\u00ed!<br \/>\nLiza. A co, nen\u00ed to podle pravidel?<br \/>\nArchip Ivanovi\u010d. O to jde, \u017ee tady \u017e\u00e1dn\u00e1 pravidla nejsou.<br \/>\n\u0160i\u0161kin. No, technicky n\u011bjak\u00e1 pravidla existuj\u00ed. Jen jsou ve svobodn\u00e9m form\u00e1tu. Jsou tu sama pravidla: n\u00e1kresy, mince, \u010das stavby. A nav\u00edc je\u0161t\u011b divok\u00e1 pravidla.<br \/>\nArchip Ivanovi\u010d (skepticky). Och, dejte pokoj. Pravidla vlastn\u011b nejsou.<br \/>\n\u0160i\u0161kin. A divok\u00e1?<br \/>\nArchip Ivanovi\u010d. To nejsou pravidla.<br \/>\nSalvador (netrp\u011bliv\u011b). No, budete se u\u017e pohybovat? Liza objednala tr\u00e1m.<br \/>\nArchip Ivanovi\u010d. Sakra. \u010caj jsme tak vlastn\u011b ani neud\u011blali.<br \/>\n\u0160i\u0161kin (s \u00fasm\u011bvem). Jak\u00fd \u010daj, t\u0159i hodiny r\u00e1no! <br \/>\nAivazovsk\u00fd. Vlastn\u011b je p\u016fl jeden\u00e1ct\u00e9. (Prohl\u00ed\u017e\u00ed si shrom\u00e1\u017ed\u011bn\u00e9.) P\u0159eru\u0161\u00edme to na \u010daj?<br \/>\n\u0160i\u0161kin. Tak poj\u010fme.<\/p>\n<p><i>Zvednou se. Jdou do kuchyn\u011b.<\/i><\/p>\n<p>Salvador (\u0160i\u0161kinovi). Jak se ta tvoje obr\u00e1zek vlastn\u011b jmenuje?<br \/>\n\u0160i\u0161kin. Sv\u011bt? \u00c9\u00e9\u2026 Lesopark!<br \/>\nArchip Ivanovi\u010d (\u0161kodolib\u011b). A nen\u00ed to Sv\u011bt r\u00e1na? Nen\u00ed to Sv\u011bt Borovic? <br \/>\nLiza (nasko\u010d\u00ed). Sv\u011bt Medv\u011bd\u016f?<br \/>\nAivazovsk\u00fd. J\u00e1 v\u00edm, Sv\u011bt \u0160i\u0161ek!<\/p>\n<p><i>Sm\u00edch.<\/i><\/p>\n<p>\u0160i\u0161kin (s o\u010dima v sloup). Sakra, jak jste m\u011b u\u017e unavili.<br \/>\nArchip Ivanovi\u010d. A to jsme je\u0161t\u011b ani neza\u010dali.<\/p>\n<p>Takt 4<\/p>\n<p><i>Za deset minut. Po \u010dajov\u00e9m d\u00fdch\u00e1nku. Ti sam\u00ed tam stejn\u011b.<\/i><\/p>\n<p>\u0160i\u0161kin (dokon\u010duje popis). Vlastn\u011b takov\u00e1 poh\u00e1dkov\u00e1 louka v lese. <br \/>\nSalvador. S medv\u011bdy!<br \/>\nLiza. A s \u0161i\u0161kami!<br \/>\n\u0160i\u0161kin (s ironi\u00ed). No, \u00fapln\u011b! \u00dapln\u00e1 \u0161\u00edlenost.<br \/>\nArchip Ivanovi\u010d (pracovn\u011b). Co stav\u00ed\u0161?<br \/>\n\u0160i\u0161kin. K\u0159\u00eddla. Medv\u011bd\u016fm.<br \/>\nLiza. Pro\u010d maj\u00ed m\u00edt medv\u011bdi k\u0159\u00eddla?<br \/>\n\u0160i\u0161kin (unaven\u011b). Pro\u010d, pro\u010d. Aby od v\u00e1s utekli d\u00e1l! (P\u0159em\u00fd\u0161l\u00ed.) A\u010dkoli ne, rad\u011bji ud\u011bl\u00e1me hrdinu, necromanta. <br \/>\nArchip Ivanovi\u010d. Zase necromant? Pro\u010d v lese?<br \/>\n\u0160i\u0161kin (Archipovi Ivanovi\u010dovi). Ne zase, ale znovu. Dej minci. (D\u00edv\u00e1 se na ostatn\u00ed.) Kdo je dal\u0161\u00ed?<br \/>\nAivazovsk\u00fd. J\u00e1. Potom bude Salvador, potom Archip Ivanovi\u010d.<br \/>\nLiza. Pak j\u00e1.<br \/>\n\u0160i\u0161kin (Lize). Ve kter\u00e9m sv\u011bt\u011b stav\u00ed\u0161?<br \/>\nLiza. U Aivazovsk\u00e9ho prozat\u00edm. Tr\u00e1m, pir\u00e1tku a vzdu\u0161n\u00fd z\u00e1mek.<br \/>\n\u0160i\u0161kin. Super! <br \/>\nLiza. Ale tam je neklidn\u00e9 mo\u0159e a pir\u00e1tka chce n\u011bkam ut\u00e9ct. <br \/>\nArchip Ivanovi\u010d. Vytvo\u0159 mi z\u00e1mek, na b\u0159ehu \u0159eky. Nebo pir\u00e1tskou lo\u010f. Fregata!<br \/>\nLiza. Ne, m\u00e1\u0161 tam temno. A j\u00e1 cht\u011bla konkr\u00e9tn\u011b tuto pir\u00e1tku p\u0159ehodit. <br \/>\n\u0160i\u0161kin. Je\u0161t\u011b jsme to ned\u011blali, ale ty m\u016f\u017ee\u0161 vytvo\u0159it Divok\u00e9 pravidlo sama.<br \/>\nL\u00edza. Tak j\u00e1 v\u016fbec nepochopila, jak je d\u011blat.<br \/>\nArchip Ivanovi\u010d. Ano, on to s\u00e1m nepochopil, m\u00e1me zat\u00edm jen Ockhamovu sekeru a hosta.<br \/>\nSalvador. Tak, podrobn\u011bji k tomuto bodu.<br \/>\n\u0160i\u0161kin (vzdychne). No, sekeru jsem p\u0159idal. <br \/>\nArchip Ivanovi\u010d. Ano, dnes jsme mu vy\u0159ezali Cthulhu, mimochodem. Pro ka\u017ed\u00fd p\u0159\u00edpad.<br \/>\nAjvazovsk\u00fd. Tak ti vadil?<br \/>\nSalvador. Aha, tohle se stalo. Jasn\u011b.<br \/>\nArchip Ivanovi\u010d. Ano. (\u0160i\u0161kinovi.) Jak p\u0159esn\u011b zn\u00ed to pravidlo?<br \/>\n\u0160i\u0161kin (p\u0159e\u010dte). Ockhamova sekera. Objevuje se ve vesm\u00edru ka\u017ed\u00fdch deset tah\u016f, nez\u00e1le\u017e\u00ed na tom, \u010d\u00ed, a p\u0159ech\u00e1z\u00ed k tomu\u2026 (P\u0159eru\u0161\u00ed \u010dten\u00ed.) Zkr\u00e1tka, komu se jako prvn\u00ed dokon\u010dila budova, z\u00edsk\u00e1 sekeru a m\u016f\u017ee zni\u010dit cokoli zbyte\u010dn\u00e9ho u kohokoli.<br \/>\nAjvazovsk\u00fd (k Archipovi Ivanovi\u010dovi). Ten se toti\u017e p\u0159es tah znovu objev\u00ed, a j\u00e1 rozsek\u00e1m tvou v\u011b\u017e \u010dern\u00fdch m\u00e1g\u016f.<br \/>\nArchip Ivanovi\u010d (protestn\u011b). Ale ta je mi pot\u0159eba, nen\u00ed to zbyte\u010dn\u00e9!<br \/>\nL\u00edza. Vlastn\u011b se dostanu k sekere j\u00e1, zrovna dokon\u010d\u00edm sv\u016fj hrad.<br \/>\nAjvazovsk\u00fd (mrknouc\u00ed na Salvadora). Ojj, to nen\u00ed jist\u00e9.<br \/>\nL\u00edza. Tak ned\u011blej \u0161kodlivosti. J\u00e1 jsem byla proti!<br \/>\nArchip Ivanovi\u010d (\u0160i\u0161kinovi). A, ano, Ajvazovsk\u00fd je\u0161t\u011b p\u0159idal Divok\u00e9 pravidlo. M\u016f\u017ee\u0161 \u0161kodit, kdy\u017e se ti n\u011bco v\u00fdznamn\u00e9ho postavilo.<br \/>\nAjvazovsk\u00fd. Jo, pak zpomal\u00ed\u0161 jakoukoli konstrukci o jeden tah. Zkr\u00e1tka \u0161kod\u00ed\u0161 takhle drobn\u011b.<br \/>\nL\u00edza. A co je host?<br \/>\nArchip Ivanovi\u010d. To jsi ty. P\u0159idal jsem to, abys mohl hr\u00e1t, i kdy\u017e nem\u00e1\u0161 sv\u00e9 Br\u00e1ny a stav\u011bl kde chce\u0161. <br \/>\nL\u00edza. No super! J\u00e1 p\u0159itom pl\u00e1novala vz\u00edt sv\u016fj obr\u00e1zek.<br \/>\nArchip Ivanovi\u010d. Jo. V\u00ed\u0161, co cht\u011bla? Portr\u00e9t! (L\u00edze.) Jak si to p\u0159edstavuje\u0161, vypr\u00e1v\u011bt o sv\u011bt\u011b skrze portr\u00e9t?<br \/>\nL\u00edza. Norm\u00e1ln\u011b si to p\u0159edstav\u00edm, vezme\u0161 a pop\u00ed\u0161e\u0161. (Unaven\u011b.) Dob\u0159e. P\u0159ejd\u011bme d\u00e1l.<br \/>\n\u0160i\u0161kin. Poj\u010fme p\u0159idat pravidlo, \u017ee m\u016f\u017eeme stav\u011bt port\u00e1ly mezi Br\u00e1nami. Pokud oba Str\u00e1\u017eci souhlas\u00ed.<br \/>\nArchip Ivanovi\u010d. Stop, zat\u00edm nem\u016f\u017ee\u0161 p\u0159id\u00e1vat. U\u017e m\u00e1\u0161 sekeru.<br \/>\n\u0160i\u0161kin. J\u00e1 mluv\u00edm s L\u00edzou. A, mimochodem, m\u016f\u017eu to sv\u00e9 zru\u0161it. <br \/>\nArchip Ivanovi\u010d. P\u0159es hlasov\u00e1n\u00ed?<br \/>\n\u0160i\u0161kin. P\u0159es hlasov\u00e1n\u00ed pouze nov\u00e9, a star\u00e9 prost\u011b podle osobn\u00edho p\u0159\u00e1n\u00ed.<br \/>\nL\u00edza (t\u011b\u017ece se d\u00edvaj\u00edc na Ajvazovsk\u00e9ho). Rad\u011bji bys zru\u0161il ty \u0161kodlivosti.<br \/>\nSalvador. Tak\u017ee my s L\u00edzou p\u0159id\u00e1me k pravidlu a hotovo? <br \/>\nArchip Ivanovi\u010d. Ne, pak ka\u017ed\u00fd bude m\u00edt jedno a bude mo\u017en\u00e9 p\u0159id\u00e1vat nov\u00e9.<br \/>\nAjvazovskij. Tak\u017ee, vrac\u00edme se do Dev\u00e1t\u00e9ho sv\u011bta. (Lize.) Zat\u00edmco tvoje pir\u00e1tka let\u011bla na 'Fan\u00e9\u0159e', po\u010das\u00ed se zm\u011bnilo. Na horizontu se objevuj\u00ed bou\u0159kov\u00e9 mraky, bl\u00ed\u017e\u00ed se bou\u0159e. (S patosem.) Kr\u00e1l elf\u016f se mra\u010d\u00ed a vyd\u00e1v\u00e1 p\u0159\u00edkaz k potopen\u00ed, zam\u00e1vaje rukou. O minutu pozd\u011bji se elfsk\u00e1 ponorka uzav\u00edr\u00e1 t\u0159pytiv\u00fdmi silov\u00fdmi \u0161t\u00edty a ukr\u00fdv\u00e1 se pod vodou.<br \/>\nLiza. No vid\u00ed\u0161, te\u010f se bl\u00ed\u017e\u00ed i bou\u0159e.<br \/>\n\u0160i\u0161kin. Nic, v vzdu\u0161n\u00e9m z\u00e1mku se ukryje\u0161.<br \/>\nAjvazovskij (pracovn\u011b). Tak, tak. Ostrov bude za t\u0159i tahy, podvodn\u00ed jeskyn\u011b za sedm. Te\u010f budu dopl\u0148ovat pos\u00e1dku. Objedn\u00e1m elfku v \u010derven\u00e9m.<br \/>\nSalvador. Blond\u00fdnku?<br \/>\nAjvazovskij. Samoz\u0159ejm\u011b! <br \/>\nSalvador. Mezit\u00edm v M\u011bkk\u00fdch \u010casech dostav\u011bli z\u00e1vodn\u00edho dinosaura, a... (v\u00fdznamn\u011b se d\u00edvaj\u00edc\u00ed na Ajvazovsk\u00e9ho.) Dost\u00e1v\u00e1m Srp!<br \/>\nArchip Ivanovi\u010d (v\u00fd\u010ditn\u011b). Paprsky nen\u00e1visti dost\u00e1v\u00e1\u0161. <br \/>\nAjvazovskij. Ne, Srp se na chodu Lizy objevuje.<br \/>\nSalvador. A, nu, ano. (Lize.) Tak tedy jen tv\u016fj z\u00e1mek brzd\u00edm\u2026<br \/>\nLiza (rozhn\u011bvan\u011b). \u0158edkvi\u010dko!<\/p>\n<p>TAKT 5<\/p>\n<p><i>O den pozd\u011bji. Telefonn\u00ed rozhovor. <br \/>\n\u0160i\u0161kin a Archip Ivanovi\u010d (diskutuj\u00ed o posledn\u00edch ud\u00e1lostech).<\/i><\/p>\n<p>Archip Ivanovi\u010d. V\u00ed\u0161, v\u0161echno bych p\u0159ed\u011blal. Napsal bych norm\u00e1ln\u00ed pravidla, abychom nemuseli poka\u017ed\u00e9 vym\u00fd\u0161let. (Pauza.) Tak se pod\u00edvej, m\u00e1\u0161 Srp Ockham\u016fv - ud\u011blat n\u011bco o ka\u017ed\u00e9m filozofovi na n\u011bjak\u00e9m podobn\u00e9m principu. <br \/>\n\u0160i\u0161kin. To znamen\u00e1, \u017ee v\u0161echno bylo zbyte\u010dn\u00e9?<br \/>\nArchip Ivanovi\u010d. Ne, \u017ee by to bylo zbyte\u010dn\u00e9. My\u0161lenka je dobr\u00e1, jen to chce hru po\u0159\u00e1dn\u011b zpracovat. <br \/>\n\u0160i\u0161kin. Myslel jsem na to, \u017ee bych to ud\u011blal podle standardu. Ale. (Pauza.) Ale tam by p\u0159ece nebyl \u0160i\u0161kin. Rozum\u00ed\u0161? A jak\u00fd m\u00e1 smysl, \u017ee si ka\u017ed\u00fd s\u00e1m dojde k mechanismu.<br \/>\nArchip Ivanovi\u010d. Ano, ano. Koncept hry, kter\u00fd neexistuje ve form\u011b souboru pravidel... Je to trochu zkroucen\u00e9, slo\u017eit\u00e9. (Pauza.) No, to je v z\u00e1sad\u011b v po\u0159\u00e1dku. Liza ti v\u00ed\u0161, co navrhla...<\/p>\n<p>Konec?\n<\/p><\/blockquote>\n<h3>Hodnocen\u00ed<\/h3>\n<p>\nKrom\u011b odevzd\u00e1n\u00ed vlastn\u00edch her bylo v\u0161em sout\u011b\u017e\u00edc\u00edm navr\u017eeno napsat mal\u00e9 recenze na 4 hry od dal\u0161\u00edch \u00fa\u010dastn\u00edk\u016f a tak\u00e9 vybrat jednu z nich, nejv\u00edce zaslou\u017eilou. Takto i moji Gatekeepers dostali n\u011bkolik hodnocen\u00ed od ostatn\u00edch autor\u016f, tady jsou:<\/p>\n<blockquote><p><b>Recenze \u010d. 1<\/b><\/p>\n<p>Velmi zaj\u00edmav\u00fd p\u0159\u00edb\u011bh se fascinuj\u00edc\u00edmi postavami, ale je zcela nejasn\u00e9, jak a do \u010deho se sna\u017e\u00ed hr\u00e1t. Suroviny jsou zmi\u0148ov\u00e1ny, i kdy\u017e je Serp p\u0159ita\u017een k Occamov\u011b britv\u011b. Celkov\u011b zaj\u00edmav\u00fd esej, ale to nen\u00ed hra. R\u00e1d bych si p\u0159e\u010detl dal\u0161\u00ed d\u00edlo tohoto autora, ale nemohu za tuto pr\u00e1ci p\u0159id\u011blit sv\u016fj hlas.<\/p><\/blockquote>\n<blockquote><p><b>Recenze \u010d. 2<\/b><\/p>\n<p>Recenze hry Gatekeepers<\/p>\n<p>Hned \u0159eknu, \u017ee forma prezentace materi\u00e1lu v t\u00e9to pr\u00e1ci je prost\u011b vynikaj\u00edc\u00ed. Nicm\u00e9n\u011b to nen\u00ed p\u0159ekvapiv\u00e9, pokud vezmeme v \u00favahu, \u017ee jej\u00ed autor je tak\u00e9 tv\u016frcem fenomen\u00e1ln\u00edho syst\u00e9mu a p\u0159edev\u0161\u00edm sb\u00edrky neuv\u011b\u0159iteln\u00fdch sc\u00e9n\u00e1\u0159\u016f \u2013 twisted terra. Ostatn\u011b, nejde ani tak o neobvyklost prezentace materi\u00e1lu, ale sama my\u0161lenka sezn\u00e1mit \u010dten\u00e1\u0159e s pot\u0159ebn\u00fdmi faktick\u00fdmi informacemi, \u0159ekn\u011bme, \u017ee nen\u00ed nov\u00e1, ale styl d\u00edla nut\u00ed vzpomenout na sci-fi t\u00e9 doby, kdy je\u0161t\u011b byla tepl\u00e1 a lampov\u00e1.<\/p>\n<p>Bohu\u017eel, forma prezentace se pravd\u011bpodobn\u011b stala i p\u0159\u00ed\u010dinou slab\u00e9ho m\u00edsta t\u00e9to pr\u00e1ce. P\u0159esto\u017ee postavy v d\u00edle vysv\u011btluj\u00ed nov\u00e1\u010dkovi pravidla hry, pro kterou se v\u0161ichni se\u0161li, hlavn\u00ed fr\u00e1ze jsou patrn\u011b bu\u010f \u0159e\u010deny v pozad\u00ed, nebo jsou v\u016fbec pouze nazna\u010deny.<\/p>\n<p>I kdy\u017e popsan\u00e1 hra sp\u00ed\u0161e p\u0159ipom\u00edn\u00e1 deskovou strategii ne\u017e klasickou RPG, text neukazuje pom\u011brn\u011b d\u016fle\u017eit\u00e9 detaily pro tuto kategorii. Jakoby se n\u00e1hodou zmi\u0148uje c\u00edl hry \u2013 vypr\u00e1v\u011bt o sv\u011bt\u011b. Na z\u00e1klad\u011b toho, co se d\u011bje v h\u0159e, lze p\u0159edpokl\u00e1dat, \u017ee vypr\u00e1v\u011bn\u00ed by m\u011blo spo\u010d\u00edvat v vytv\u00e1\u0159en\u00ed a v\u00fdstavb\u011b nov\u00fdch prvk\u016f ve sv\u011bt\u011b. Ale nen\u00ed uvedeno ani kdy se hra pova\u017euje za skon\u010denou, ani jak\u00fdm zp\u016fsobem se ur\u010duj\u00ed v\u00edt\u011bzov\u00e9, ba ani co d\u011blat s vytvo\u0159en\u00fdmi entitami. Na tvorbu a v\u00fdstavbu se pou\u017e\u00edvaj\u00ed mince, kter\u00e9 slou\u017e\u00ed jako ukazatele zdroj\u016f a m\u011b\u0159\u00edtko pot\u0159ebn\u00e9ho \u010dasu na tvorbu. Rozhodnut\u00ed je natolik logick\u00e9 a kr\u00e1sn\u00e9, \u017ee po p\u0159e\u010dten\u00ed se \u010dlov\u011bk div\u00ed, \u017ee to je\u0161t\u011b nikdo jin\u00fd ned\u011bl\u00e1. Bohu\u017eel, tato mechanika je tak\u00e9 nedokonal\u00e1 \u2013 nen\u00ed jasn\u00e9, odkud, za co a v jak\u00e9m mno\u017estv\u00ed hr\u00e1\u010di z\u00edsk\u00e1vaj\u00ed mince, zda je mo\u017en\u00e9 je sm\u011b\u0148ovat a naopak, s\u010d\u00edtat.<\/p>\n<p>Pokud se rozhodnete, \u017ee hra je p\u0159ece jen rolov\u00e1 a nen\u00ed t\u0159eba vyhr\u00e1vat, v\u00fdsledek se i tak zd\u00e1 pom\u011brn\u011b zvl\u00e1\u0161tn\u00ed. V textu jeden z hr\u00e1\u010d\u016f navrhuje zav\u00e9st dal\u0161\u00ed pravidlo, kter\u00e9 p\u0159in\u00e1\u0161\u00ed port\u00e1ly spojuj\u00edc\u00ed rozpt\u00fdlen\u00e9 sv\u011bty. Mo\u017en\u00e1 by to opravdu nebylo na \u0161kodu, proto\u017ee se zd\u00e1, \u017ee v dob\u011b popsan\u00e9 v h\u0159e se hra skl\u00e1d\u00e1 z n\u011bkolika monolog\u016f, kde ka\u017ed\u00fd vypr\u00e1v\u00ed o sv\u00e9m v\u00fdtvoru, ob\u010das drobn\u011b \u0161kod\u00ed ostatn\u00edm. Mimochodem, o dal\u0161\u00edch pravidlech. J\u00e1dro pravidel p\u0159edpokl\u00e1d\u00e1 zaveden\u00ed dodate\u010dn\u00fdch pravidel b\u011bhem hry. Op\u011bt skv\u011bl\u00e9 \u0159e\u0161en\u00ed a velmi vtipn\u00fd p\u0159\u00edstup k t\u00e9matu sout\u011b\u017ee \u2013 kniha pravidel opravdu neexistuje, v\u017edy\u0165 se hra ka\u017ed\u00fdm kolem vytv\u00e1\u0159\u00ed znovu. Ale pak to znamen\u00e1, \u017ee v\u011bt\u0161ina uk\u00e1zan\u00e9ho hern\u00edho procesu je soukromou situac\u00ed, charakteristickou pro jedinou partii, a nem\u00e1 nic spole\u010dn\u00e9ho se samotnou p\u0159edstavenou hrou.<\/p>\n<p>Z v\u0161eho v\u00fd\u0161e uveden\u00e9ho bych u\u010dinil n\u00e1sleduj\u00edc\u00ed z\u00e1v\u011br: v Gatekeepers nen\u00ed mo\u017en\u00e9 hr\u00e1t tak, jak je p\u0159edstavena. V podstat\u011b, v h\u0159e nen\u00ed pops\u00e1na hra, ale soubor mechanik. Mimochodem, sami popsan\u00ed hr\u00e1\u010di si to tak\u00e9 uv\u011bdomuj\u00ed, o tom lze usoudit z r\u00e9toriky Archipa Ivanovi\u010de. Nicm\u00e9n\u011b, na tom stejn\u00e9m m\u00edst\u011b jsou uvedeny pou\u017e\u00edvan\u00e9 mechaniky:<\/p>\n<p>\u201e\u0160i\u0161kin. No, technicky vzato existuj\u00ed. Jen v voln\u00e9 podob\u011b. Jsou tu sami podm\u00ednky: obr\u00e1zky, mince, \u010das stavby. K tomu je\u0161t\u011b Divok\u00e1 pravidla.\u201c<\/p>\n<p>Mimochodem, z uveden\u00fdch konstant m\u011b pouze obrazy p\u0159ivedly do rozpak\u016f. P\u0159i\u0161lo mi dost zvl\u00e1\u0161tn\u00ed vytv\u00e1\u0159et sv\u011bt podle ji\u017e vytvo\u0159en\u00e9ho obr\u00e1zku n\u011bk\u00fdm jin\u00fdm. Nezpochybniteln\u011b, obr\u00e1zky mohou velmi pomoci, spustit fantazii, poskytnout asociace, kone\u010dn\u011b vybudovat jednotn\u00fd obrazov\u00fd \u0159et\u011bzec. Ale pro\u010d se omezovat pouze na jedno d\u00edlo, a je\u0161t\u011b ho p\u0159edem p\u0159in\u00e1\u0161et na hru. Mo\u017en\u00e1 by m\u011blo smysl ud\u011blat tento detail n\u00e1hodnou sou\u010d\u00e1st\u00ed Gatekeeper\u016f.<\/p>\n<p>A nakonec k form\u00e1ln\u00ed str\u00e1nce v\u011bci. Jak jsem ji\u017e zm\u00ednil, s hlavn\u00edm t\u00e9matem si autor poradil skv\u011ble. Tak\u00e9 bych to cht\u011bl um\u011bt. Ale ingredience nedostaly zvl\u00e1\u0161tn\u00ed v\u00fdvoj. Vid\u011bl jsem jen Srp jako jedno z nepovinn\u00fdch pravidel a Z\u00e1\u0159\u00edc\u00ed v atmosf\u00e9\u0159e jednoho z poskytnut\u00fdch sv\u011bt\u016f. Na druhou stranu, jak ji\u017e bylo zm\u00edn\u011bno, text hry je naps\u00e1n kr\u00e1sn\u00fdm jazykem, obsahuje ur\u010dit\u00e9 mno\u017estv\u00ed aluz\u00ed a velikono\u010dn\u00edch vaj\u00ed\u010dek, a v\u016fbec se dob\u0159e \u010dte. Popis Cthulhu jako lokace je naprosto \u00fa\u017easn\u00fd. Opravdu douf\u00e1m, \u017ee jednou uvid\u00edm nov\u00e9 gatekeepry vedle murshamboly a twisted terry.<\/p><\/blockquote>\n<p><\/p>\n<blockquote><p><b>Recenze \u010d. 3<\/b><\/p>\n<p>Jednou se se\u0161li \u0160i\u0161kin, Dali, Aivazovsky, Mona Lisa a Kuinji, a za\u010dali hovo\u0159it. Hovor se prot\u00e1hl na n\u011bkolik str\u00e1nek, v\u0161echno to bylo oko\u0159en\u011bno ne\u00fasp\u011b\u0161n\u00fdmi pokusy o vt\u00edpky a podivn\u00fdmi pohyby. \u201eUm\u011bleck\u00e9 obrazy, jako by byly \u017eiv\u00e9, se objevovaly p\u0159ed o\u010dima, odhaluj\u00edc\u00ed se, jako nebe nad Berl\u00ednem nebo zbytek dr\u00e1\u017e\u010fansk\u00fdch katedr\u00e1l po bombardov\u00e1n\u00ed\u201c. Cht\u011bl bych napsat takovou v\u011btu o t\u00e9to h\u0159e, ale ne. Shrom\u00e1\u017edili se um\u011blci, pov\u00eddali si o n\u011b\u010dem, o Cthulhu, o srpu (v\u016fbec nen\u00ed jasn\u00e9 odkud se vzal) a tak d\u00e1le. Vybubnov\u00e1n\u00ed mi p\u0159ipom\u00ednalo film \u201eZelen\u00fd slon\u201c, a m\u011bl jsem chu\u0165 vp\u00e1lit na toto shrom\u00e1\u017ed\u011bn\u00ed a zak\u0159i\u010det: \u201eO \u010dem v\u016fbec mluv\u00edte? Jak\u00fd Cthulhu, jak\u00e9 obrazy?! Jste snad bl\u00e1zni?!\u201c. Up\u0159\u00edmn\u011b \u0159e\u010deno, v\u016fbec jsme hru nepochopili. V\u0161echno to p\u0159ipom\u00edn\u00e1 art-house film: p\u0159\u00edli\u0161 mnoho zbyte\u010dn\u00fdch pomp\u00e9zn\u00edch slov, kter\u00e1 se dob\u0159e vn\u00edmaj\u00ed jednotliv\u011b, ale v jedno v\u011bt\u011b se nespoj\u00ed. Verdikt: naprost\u00e9 nula, ani jsme nepochopili, jak se v to hr\u00e1t. Kl\u00ed\u010dov\u00e1 slova nebyla po\u0159\u00e1dn\u011b pou\u017eita, ale t\u00e9ma bylo \u00fapln\u011b rozvinuto: kniha nen\u00ed. Opravdu nic nen\u00ed.<\/p><\/blockquote>\n<blockquote><p><b>Recenze \u010d. 4<\/b><\/p>\n<p>V\u011bkov\u00e9 ozna\u010den\u00ed vl\u00e1dne<\/p>\n<p>Nejv\u00edc cool na t\u00e9to pr\u00e1ci je prezentace. Vylo\u017een\u00ed pravidel ve form\u011b popisu hern\u00ed session mi p\u0159ipad\u00e1 fantastick\u00fd tah. Modul jako zp\u016fsob, jak uspo\u0159\u00e1dat hru - to je opravdu skv\u011bl\u00e9. M\u016f\u017eete uk\u00e1zat autorovu vizi relevance pou\u017eit\u00ed a v\u00fdkladu pravidel, p\u0159edat zp\u016fsob hry. V znovuvytvo\u0159en\u00ed dialog\u016f a ot\u00e1zek se uk\u00e1\u017ee to, co se vzn\u00e1\u0161\u00ed ve va\u0161\u00ed spole\u010dnosti, kdy\u017e to vyv\u00edj\u00edte.<\/p>\n<p>To jsou v\u0161echno dobr\u00e9 zpr\u00e1vy. Pro dosp\u011bl\u00e9ho \u010dlov\u011bka navr\u017een\u00e1 konstrukce hrou nen\u00ed. V tomto lze s pot\u011b\u0161en\u00edm hr\u00e1t od 4 do 5 let. Dosp\u011bl\u00fd si m\u016f\u017ee tuto hru zahr\u00e1t s d\u00edt\u011btem. V d\u011btstv\u00ed je p\u0159edstavivost n\u011b\u010deho neexistuj\u00edc\u00edho skute\u010dnou v\u00fdzvou. St\u0159et n\u011bkolika fantazi\u00ed vytv\u00e1\u0159\u00ed \u00fa\u017easn\u00e9 dobrodru\u017estv\u00ed. Ale dosp\u011bl\u00e9mu \u010dlov\u011bku to nep\u0159ijde zaj\u00edmav\u00e9. Mo\u017en\u00e1 jsme poka\u017een\u00ed hern\u00ed v\u00fdvoj\u00e1\u0159i, ale vym\u00fd\u0161len\u00ed pravidel v dan\u00e9m poli n\u00e1m nep\u0159ipad\u00e1 jako z\u00e1bava a vym\u00fd\u0161len\u00ed bytost\u00ed bez c\u00edle a \u00fa\u010delu jako zaj\u00edmav\u00e9 tr\u00e1ven\u00ed voln\u00e9ho \u010dasu. Kv\u016fli nedostatku vhodn\u00fdch d\u011bt\u00ed pro testov\u00e1n\u00ed jsme bohu\u017eel nemohli prov\u00e9st playtest, ale dob\u0159e si pamatuji, jak jsem vym\u00fd\u0161lela velmi podobnou hru n\u011bkde ve star\u0161\u00ed skupin\u011b \u0161kolky nebo mo\u017en\u00e1 v prvn\u00edm ro\u010dn\u00edku. Mohlo by to b\u00fdt z\u00e1bavn\u00e9.<\/p>\n<p>Pravda, v\u017edy jsem se sna\u017eila p\u0159edem vymyslet, kdo tedy vlastn\u011b vyhraje. Krit\u00e9rium v\u00edt\u011bzstv\u00ed je, bohu\u017eel, stejn\u011b ned\u00edlnou sou\u010d\u00e1st\u00ed hry jako pravidla. U mal\u00fdch d\u011bt\u00ed doch\u00e1z\u00ed ke konkuren\u010dn\u00edm z\u00e1vod\u016fm v s\u00edle p\u0159edstavivosti a v\u00edt\u011bz\u00ed ten, jeho\u017e fantazie je zjevn\u011b pru\u017en\u011bj\u0161\u00ed, schopn\u00e1 vytv\u00e1\u0159et u\u017eite\u010dn\u00e1 pravidla, a bohat\u0161\u00ed, aby reagovala nov\u00fdmi bytostmi na nov\u00e9 podm\u00ednky. Prohr\u00e1v\u00e1 ten, kdo ve sv\u00e9m tahu nedok\u00e1\u017ee vymyslet nic nov\u00e9ho a za\u010d\u00edn\u00e1 se opakovat. Bohu\u017eel t\u0159i dosp\u011bl\u00ed mist\u0159i se mohou \u00fa\u010dastnit t\u00e9to sout\u011b\u017ee do zhn\u011bdnut\u00ed m\u011bdi na minc\u00edch a nikdo neprohraje. A jin\u00e1 krit\u00e9ria neexistuj\u00ed.<\/p><\/blockquote>\n<p><\/p>\n<h3>V\u0161emohouc\u00ed, nebo je t\u0159eba b\u00fdt bohem<\/h3>\n<p>\n\u010cas plynul, koncept hry o bo\u017esk\u00fdch bytostech se pomalu va\u0159il v m\u00e9 hlav\u011b, a\u017e k jednomu dni do pantheonu bo\u017esk\u00fdch simul\u00e1tor\u016f, kter\u00e9 na m\u011b m\u011bly vliv (Populous, Black &amp; White), p\u0159ibylo zku\u0161enost s hran\u00edm deskov\u00e9 hry \u201eSmallworld\u201c. A pak se mi kone\u010dn\u011b poskl\u00e1dal puzzle, \u017ee moje hra s bohy bude stav\u011bna kolem rozvinut\u00e9 mechaniky Gatekeepers, odkud vezmu ekonomiku posv\u00e1tn\u00e9ho zdroje (manipulace s v\u00edrou ve form\u011b minc\u00ed). Tak\u017ee hrdinov\u00e9 t\u00e9to hry hraj\u00ed v jak\u00e9msi prototypu budouc\u00edch \u201eV\u0161emohouc\u00edch\u201c, sd\u00edlej\u00edce dojmy podobn\u00e9 t\u011bm, kter\u00e9 nakonec vznikly. <\/p>\n<p>A vzniklo n\u011bco jako \u201eroln\u00ed Monopoly\u201c, kde hr\u00e1\u010di vystupuj\u00ed v rol\u00edch bo\u017estev, kontroluj\u00edc\u00edch ur\u010dit\u00e9 \u00fazem\u00ed na map\u011b, a ka\u017ed\u00e9 kolo h\u00e1z\u00ed kostkou, posouvaj\u00ed svou figurku po dr\u00e1ze osudu. Na r\u016fzn\u00fdch sektorech se d\u011bj\u00ed r\u016fzn\u00e9 efekty. Z sektor\u016f je mo\u017en\u00e9 sb\u00edrat mince v\u00edry nebo platit t\u011bmito mincemi za vytvo\u0159en\u00ed n\u011b\u010deho, \u010d\u00edm\u017e se vrac\u00ed na dr\u00e1hu. Hra je zam\u011b\u0159ena p\u0159edev\u0161\u00edm na kreativitu, i kdy\u017e jsem p\u0159idal tak\u00e9 ur\u010dit\u00e9 kone\u010dn\u00e9 c\u00edle. A jedno z bo\u017estev m\u016f\u017ee b\u011bhem hry p\u0159ej\u00edt k v\u011bd\u011b, pokud nastanou povolen\u00e9 podm\u00ednky \u2014 tehdy se hern\u00ed mechanismus pro n\u011bj zm\u011bn\u00ed.<\/p>\n<p>Jak jsem si v\u0161iml b\u011bhem testovac\u00edch her, hlavn\u00ed je nesp\u011bchat se sv\u00fdm tahem a br\u00e1t to, co se d\u011bje, jako deskovou rolni\u010dkovou hru, nikoli jako b\u011b\u017enou deskovou hru. Tedy je pot\u0159eba se naladit na imagin\u00e1rn\u00ed sv\u011bt a situace v n\u011bm, vym\u00fd\u0161let a popisovat prob\u00edhaj\u00edc\u00ed ud\u00e1losti, a ne jen h\u00e1zet kostkami a sb\u00edrat mince.<\/p>\n<p>Kn\u00ed\u017eku pravidel si m\u016f\u017eete prohl\u00e9dnout zde:<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/Almighty.pdf\">V\u0160EMOHOUC\u00cd<\/a><\/noindex><\/p>\n<p><img decoding=\"async\" alt=\"Od p\u011bti hal\u00e9\u0159\u016f k bo\u017esk\u00fdm hr\u00e1m\" src=\"\/wp-content\/uploads\/76453ab4d2a5d5279c6878cb482fd9e7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNicm\u00e9n\u011b, pravidla jsou pravidly, ale jak se \u0159\u00edk\u00e1, lep\u0161\u00ed jednou vid\u011bt. Tak\u017ee n\u00ed\u017ee pop\u00ed\u0161u, jak prob\u011bhl jeden z playtest\u016f hry, kter\u00fd jsem uskute\u010dnil v jednom z klub\u016f ve sv\u00e9m m\u011bst\u011b.<\/p>\n<h3>Zpr\u00e1va o rolov\u00e9 h\u0159e o spole\u010dn\u00e9m stvo\u0159en\u00ed nov\u00e9ho sv\u011bta<\/h3>\n<p><\/p>\n<blockquote><p>Tak\u017ee, mlad\u00e1 bo\u017estva z\u00edsk\u00e1vaj\u00ed s\u00edly na prostorn\u011b primord\u00e1ln\u00edm kontinentu. Shroma\u017e\u010fuj\u00ed v\u00edru a vedou sv\u00e9 n\u00e1rody do budoucnosti. Vybojovali si \u0161estist\u011bnnou kostku a mince v\u00edry.<\/p><\/blockquote>\n<p> V na\u0161\u00ed testovac\u00ed h\u0159e bylo p\u011bt \u00fa\u010dastn\u00edk\u016f (je to hra bez vedouc\u00edho, tak\u017ee jsem tak\u00e9 hr\u00e1l jako hr\u00e1\u010d) a byly zastoupeny n\u00e1sleduj\u00edc\u00ed bo\u017estva a rasy:<\/p>\n<p><b>Hiddenwise<\/b>, patron vysokohorsk\u00fdch vrchol\u016f Rinna \u2014 b\u016fh duhov\u00fdch drak\u016f<\/p>\n<p><b>Mordekaiser<\/b>, patron temn\u00e9ho ba\u017einat\u00e9ho Lanfa \u2014 b\u016fh, vl\u00e1dnouc\u00ed arm\u00e1d\u00e1m nemrtv\u00fdch<\/p>\n<p><b>Prontos<\/b> (tak\u00e9 zn\u00e1m\u00fd jako B\u00edl\u00fd poutn\u00edk), patron pou\u0161t\u00ed Kavarra \u2014 b\u016fh, dohl\u00ed\u017eej\u00edc\u00ed na golem\u016f z b\u00edl\u00e9 hl\u00edny<\/p>\n<p><b>Mirtain<\/b>, patron tajemn\u00e9ho Kapona \u2014 b\u016fh, dohl\u00ed\u017eej\u00edc\u00ed na lidi-trlky<\/p>\n<p>Hr\u00e1l jsem za <b>Reformaxa<\/b>, patronuj\u00edc\u00ed pokryt\u00fd lesy Ventron, na jeho\u017e \u00fazem\u00ed \u017eila rasa transport\u016f \u2014 bytost\u00ed z kamene a \u010derven\u00e9 energie, kter\u00e9 nemohou chodit, ale um\u00ed se pohybovat teleportov\u00e1n\u00edm na kr\u00e1tk\u00e9 vzd\u00e1lenosti. Nad lesem se ty\u010dila rezidence m\u00e9ho bo\u017estva \u2014 velk\u00fd port\u00e1l, v n\u011bm\u017e cirkulovala \u010derven\u00e1 energie. Z dal\u0161\u00edch rezidenc\u00ed se mi zapamatovala dlouh\u00e1 v\u011b\u017e pln\u00e1 knih, vis\u00edc\u00ed uprost\u0159ed pou\u0161t\u011b boha Prontosa, a tak\u00e9 citadela z kamene a obrovsk\u00fdch kost\u00ed u Mordekazera.<\/p>\n<p>V hern\u00edm syst\u00e9mu jsou \u010dty\u0159i typy bo\u017estev: Vys\u00edla\u010d, Akumul\u00e1tor, Transform\u00e1tor a Pohlcova\u010d. Ka\u017ed\u00fd z typ\u016f m\u00e1 sv\u00e9 specifick\u00e9 chov\u00e1n\u00ed a nuance hern\u00ed mechaniky. P\u0159ed hrou jsem si vytiskl pozn\u00e1mky o ka\u017ed\u00e9m typu bo\u017estva, aby byla informace v\u0161em na dosah.<\/p>\n<p><img decoding=\"async\" alt=\"Od p\u011bti hal\u00e9\u0159\u016f k bo\u017esk\u00fdm hr\u00e1m\" src=\"\/wp-content\/uploads\/d94ff2b2e000d2f65157105df94a47b7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nTypy bo\u017estev se rozd\u011blily n\u00e1sledovn\u011b: Mordekizer si vybral cestu no\u010dn\u00edho bo\u017estva-Pohlcova\u010de, Hiddenwise dal p\u0159ednost b\u00fdt Transform\u00e1torem-osv\u00edcen\u00edm, Prontos se stal Akumul\u00e1torem a Mir\u0165ain se stal denn\u00edm bo\u017estvem-Vys\u00edla\u010dem. Pro sv\u00e9ho Reformaxe jsem zvolil typ n\u00e1hodn\u011b, co\u017e byl dal\u0161\u00ed Akumul\u00e1tor \u2014 bo\u017estvo soust\u0159e\u010fuj\u00edc\u00ed se na materi\u00e1ln\u00ed hodnoty.<\/p>\n<p>Celkov\u011b vznikla docela z\u00e1bavn\u00e1 hra, pln\u00e1 ne\u010dekan\u00fdch ud\u00e1lost\u00ed. Vid\u011bli jsme, jak jednoho z golema spolkl p\u00edse\u010dn\u00fd \u010derv a ten se dok\u00e1zal dostat ven z monstra. Vid\u011bli jsme, jak kostlivci prosili sv\u00e9ho p\u00e1na, aby je u\u010dinil je\u0161t\u011b mrtv\u011bj\u0161\u00edmi. Vid\u011bli jsme souboj dvou drak\u016f a tak\u00e9 modlitbu dra\u010dice k bohu prom\u011bn, aby j\u00ed dal mo\u017enost rodit. Golemy vykopali v pou\u0161ti obrovsk\u00e9ho kyborga. Jeden z prom\u011bnitel\u016f uv\u00edzl mezi formami b\u011bhem p\u0159em\u011bny. Trans-transporty postavily symbolick\u00fd d\u0159ev\u011bn\u00fd most do pou\u0161t\u011b na znamen\u00ed p\u0159\u00e1telstv\u00ed s jej\u00edmi obyvateli. Golem, modl\u00edc\u00ed se k bohu prom\u011bn, se dok\u00e1zal prom\u011bnit v \u010dlov\u011bka. Dva trans-transporty se n\u00e1hodou zasekly na jednom m\u00edst\u011b a byly spojeny v jeden nov\u00fd bytost. Eskadra drak\u016f lovila na obludn\u00e9 ryby v sv\u011btov\u00e9m oce\u00e1nu.<\/p>\n<p>B\u011bhem hry Hiddenwise, jednou podle p\u0159edpis\u016f boha Transform\u00e1tora, p\u0159ed\u010d\u00edtal \u00fa\u017easn\u00e9 rady ze sv\u00e9 not\u00fdsku, odpov\u00eddaj\u00edc\u00ed na prosby v\u011b\u0159\u00edc\u00edch (m\u00edsto aby konal samotn\u00e9 z\u00e1zraky, jak se od boha Transform\u00e1tora o\u010dek\u00e1valo, kter\u00fd byl zvykl\u00fd v\u00edce pom\u00e1hat slovy ne\u017e skutky) \u2014 bylo to velmi skv\u011bl\u00e9 a z\u00e1bavn\u00e9 (p\u0159itom \u010dlov\u011bk tuto hru vid\u011bl poprv\u00e9 v \u017eivot\u011b, ale skv\u011ble improvizoval, vym\u00fd\u0161lej\u00edc\u00ed hern\u00ed rady vych\u00e1zej\u00edc\u00ed z jeho extern\u00edch pozn\u00e1mek). Pravda, p\u00e1rkr\u00e1t se p\u0159ece jen sn\u00ed\u017eil k bo\u017esk\u00e9mu z\u00e1sahu, jako nap\u0159\u00edklad kdy\u017e uk\u00e1zal cestu zp\u011bt zbloudil\u00e9mu drakovi v oce\u00e1nu. Mordekaiser vymyslel drako-necromanta-opossuma, kter\u00fd pak prosil s\u00e1m sebe, aby ho rozebrali a znovu poskl\u00e1dali jako oby\u010dejn\u00e9ho draka-necromanta. Krom\u011b toho b\u016fh noci spustil mrtvou citadelu do vzduchu a testoval jej\u00ed zbran\u011b \u2014 vypustil raketu do pou\u0161t\u011b a roz\u010d\u00edsnul lesn\u00ed zem\u011b paprskem destruktivn\u00ed energie. Prontos vytvo\u0159il jedine\u010dn\u00fd p\u0159\u00edpravek-cihlu, kter\u00e1 se pozd\u011bji stala nezni\u010diteln\u00fdm artefaktem. Tak\u00e9 vynalezl oko, kter\u00e9 bylo mo\u017en\u00e9 vlo\u017eit do p\u0159edm\u011bt\u016f a t\u00edm je o\u017eivit. Mirtain tak\u00e9 pomalu vytv\u00e1\u0159el p\u0159edm\u011bty, jedn\u00edm z nich\u017e byla kostka, kter\u00e1 vytv\u00e1\u0159ela n\u00e1hodn\u00e9 efekty.<\/p>\n<p>B\u011bhem hry se objevily ust\u00e1len\u00e9 v\u00fdrazy, jako \"P\u0159\u00edchoz\u00ed modlitba\" a \"Modli se ke mn\u011b\", kter\u00e9 doprov\u00e1zely okam\u017eiky, kdy se hr\u00e1\u010di zastavili na \u017elut\u00fdch sektorech osudu. Tento okam\u017eik znamenal, \u017ee si maj\u00ed vybrat jin\u00e9ho hr\u00e1\u010de, kter\u00fd pop\u00ed\u0161e \u017e\u00e1dost bytosti k bo\u017estvu, a pot\u00e9 popsat svou odpov\u011b\u010f na tuto modlitbu.<\/p>\n<p>Pokud jde o m\u00e9 bo\u017estvo, jeho\u017e historie se vyv\u00edjela p\u0159ibli\u017en\u011b n\u00e1sledovn\u011b: na za\u010d\u00e1tku do\u0161lo k n\u011bkolika drobn\u00fdm probl\u00e9m\u016fm \u2013 nap\u0159\u00edklad na ovl\u00e1dan\u00e9m \u00fazem\u00ed se objevila anom\u00e1lie, ve kter\u00e9 transporty nemohly teleportovat. Pot\u00e9 se objevil prvn\u00ed jedine\u010dn\u00fd p\u0159edm\u011bt nazvan\u00fd Trans-plod \u2013 bylo to jablko na jednom z strom\u016f, kter\u00e9 se n\u00e1hle prom\u011bnilo z oby\u010dejn\u00e9ho na sklen\u011bn\u00e9, napln\u011bn\u00e9 \u010dervenou port\u00e1lovou energi\u00ed. Tento p\u0159edm\u011bt umo\u017enil majiteli teleportovat. Pozd\u011bji se tento p\u0159edm\u011bt stal proklet\u00fdm (vzal si sklen\u011bn\u00e9ho \u010derva) a byl odvezen bohem drak\u016f. N\u00e1sleduj\u00edc\u00ed p\u0159edm\u011bt se stal zbran\u00ed \u2013 Psychok\u0159\u00ed\u017e. Byla to v\u011bc ve tvaru X, vyst\u0159eluj\u00edc\u00ed psychickou energii. Pom\u011brn\u011b brzy z\u00edskal tento p\u0159edm\u011bt status artefaktu a stal se nezni\u010diteln\u00fdm.<\/p>\n<p><img decoding=\"async\" alt=\"Od p\u011bti hal\u00e9\u0159\u016f k bo\u017esk\u00fdm hr\u00e1m\" src=\"\/wp-content\/uploads\/e87e614d23fc218caa3de8f72d9943b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Pohled na hern\u00ed pole na konci hern\u00ed sch\u016fzky (knofl\u00edky ozna\u010duj\u00ed Vyvolen\u00e9)<\/i><\/p>\n<p>D\u00e1le byl m\u00fdm Reformaxem vytvo\u0159en: <b>Sf\u00e9ra neviditelnosti<\/b> (d\u00e1vaj\u00edc\u00ed majiteli neviditelnost a nalezen\u00e1 v oblasti, roz\u0159ezan\u00e9 paprskem citadely mrtv\u00fdch), <b>Kosmick\u00e1 h\u016fl<\/b> (zachycena jedn\u00edm z transport\u016f v jin\u00e9m rozm\u011bru a pozd\u011bji odstranila \u00fatok hmyz\u016f z podzemn\u00edch jeskyn\u00ed), <b>Mlhav\u00fd poh\u00e1r<\/b> (d\u00e1vaj\u00edc\u00ed tomu, kdo z n\u011bj pije, znalosti a nalezen\u00fd v podzemn\u00edch jeskyn\u00edch, o\u010dist\u011bn\u00fdch od hmyzu), <b>Prsten letu<\/b> (pozd\u011bji zmizel spole\u010dn\u011b s jedn\u00edm z transport\u016f v nekone\u010dn\u00e9m mo\u0159i) a <b>Pytel tajemstv\u00ed<\/b> (ze kter\u00e9ho bylo mo\u017en\u00e9 vyt\u00e1hnout n\u011bco zaj\u00edmav\u00e9ho).<\/p>\n<p>Upozorn\u00edm na p\u00e1r modliteb, kter\u00e9 se ud\u00e1ly b\u011bhem zm\u011bny m\u00e9ho bo\u017estva. Jednou si transporty p\u0159\u00e1ly vid\u011bt n\u011bjak\u00e9 zm\u011bny, zkr\u00e1tka reformy. Tehdy se Reformax rozhodl odpov\u011bd\u011bt a bo\u017eskou silou pozvedl jednotliv\u00e9 \u010d\u00e1sti Ventrona do vzduchu, tvo\u0159\u00edc tak hromadu pokryt\u00fdch lesem ostrov\u016f, mezi kter\u00fdmi mohly cestovat pouze transporty (nebo l\u00e9taj\u00edc\u00ed bytosti). Dal\u0161\u00ed moment souvis\u00ed s transportem, kter\u00fd cht\u011bl, aby ho b\u016fh drak\u016f nau\u010dil, jak b\u00fdt drakem \u2013 pros\u00edc\u00ed z\u00edskal mo\u017enost d\u00fdchat oblak \u010derven\u00e9 energie.<\/p>\n<p>Po nasb\u00edr\u00e1n\u00ed p\u011bti p\u0159edm\u011bt\u016f u boha Akumul\u00e1tora o\u017e\u00edv\u00e1 Vyvolen\u00fd (jin\u00fdm boh\u016fm je k tomu pot\u0159eba vychovat t\u0159i hrdiny) \u2014 moj\u00ed Vyvolenou se stala jak\u00e1si Remix, transport zcela slo\u017een\u00fd z \u010derven\u00e9 energie, kter\u00fd do t\u00e9to doby byl uchov\u00e1v\u00e1n v kamenn\u00e9 hrobce. Jakmile se objevila, Vyvolen\u00e1 se vydala shroma\u017e\u010fovat v\u00edru z je\u0161t\u011b neotev\u0159en\u00fdch oblast\u00ed kontinentu.<\/p>\n<p>B\u011bhem p\u011bti hodin hry jsme nakonec m\u011bli t\u0159i Vyvolen\u00e9: k hrdince slo\u017een\u00e9 z \u010derven\u00e9 energie se p\u0159idal golem vytvo\u0159en\u00fd Prontosom z r\u016fzn\u00fdch \u010d\u00e1st\u00ed a artefakt\u016f, a tak\u00e9 drak Hiddenwise, kter\u00fd poznal nadzemskou moudrost.<\/p>\n<p><img decoding=\"async\" alt=\"Od p\u011bti hal\u00e9\u0159\u016f k bo\u017esk\u00fdm hr\u00e1m\" src=\"\/wp-content\/uploads\/595a5663b93ef086d3487410d22efa7c.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>A tady jsou \u00fa\u010dastn\u00edci hry<\/i><\/p>\n<p>Na tomto asi skon\u010d\u00edm tento p\u0159\u00edb\u011bh. D\u011bkuji za pozornost a douf\u00e1m, \u017ee byl \u010dl\u00e1nek pro v\u00e1s u\u017eite\u010dn\u00fd.<br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/455403\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435. \u0412 \u044d\u0442\u043e\u0442 \u0440\u0430\u0437 \u0440\u0430\u0441\u0441\u043a\u0430\u0436\u0443 \u043e \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u0434\u0440\u0443\u0433\u043e\u0433\u043e \u0441\u0432\u043e\u0435\u0433\u043e \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0435 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u044b \u043c\u043d\u0435 \u043f\u043e\u043f\u0430\u0434\u0430\u043b\u0438\u0441\u044c \u043a\u0430\u043a \u043d\u0430\u0448\u0438 \u043e\u0442\u0435\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 (\u0438\u043c\u0435\u043d\u0443\u0435\u043c\u044b\u0435 \u00ab\u041a\u0430\u0448\u0435\u0432\u0430\u0440\u0430\u043c\u0438\u00bb), \u0442\u0430\u043a \u0438 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u044b\u0435 (\u0435\u0436\u0435\u0433\u043e\u0434\u043d\u044b\u0439 Game Chef). \u041d\u0430 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u043e\u043c, \u043a\u0430\u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35146","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - 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