{"id":36659,"date":"2019-10-31T22:12:58","date_gmt":"2019-10-31T19:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\/"},"modified":"2019-10-31T22:12:58","modified_gmt":"2019-10-31T19:12:58","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","title":{"rendered":"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po t\u00e9m\u011b\u0159 dvou letech v\u00fdvoje <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/\">byla vyd\u00e1na<\/a><\/noindex> vyd\u00e1n\u00ed svobodn\u00e9ho bal\u00ed\u010dku 3D modelov\u00e1n\u00ed <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-80\/\">Blender 2.80<\/a><\/noindex>, kter\u00fd se stal jedn\u00edm z nejv\u00fdznamn\u011bj\u0161\u00edch vyd\u00e1n\u00ed v historii projektu.<\/p>\n<p>Hlavn\u00ed  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\">novinky<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> Radik\u00e1ln\u011b <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/UI\">p\u0159epracov\u00e1n<\/a><\/noindex> u\u017eivatelsk\u00e9 rozhran\u00ed, kter\u00e9 se stalo p\u0159\u00edv\u011btiv\u011bj\u0161\u00edm pro u\u017eivatele, kte\u0159\u00ed maj\u00ed zku\u0161enosti s jin\u00fdmi grafick\u00fdmi bal\u00ed\u010dky. Bylo navr\u017eeno nov\u00e9 tmav\u00e9 t\u00e9ma a zn\u00e1m\u00e9 panely s modern\u00edm sadou ikon m\u00edsto textov\u00fdch popis\u016f.\n<p><center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/eeb690a9f223df6ae4245bcb3fe88027.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/ffd1755d4afc6621893ea7216439c6b4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>Zm\u011bny se tak\u00e9 dotkly metod pr\u00e1ce s my\u0161\u00ed\/tabletem a kl\u00e1vesov\u00fdch zkratek. Nap\u0159\u00edklad, v\u00fdb\u011br se nyn\u00ed prov\u00e1d\u00ed lev\u00fdm kliknut\u00edm nebo t\u00e1hnut\u00edm s podr\u017een\u00edm lev\u00e9ho tla\u010d\u00edtka my\u0161i, zat\u00edmco prav\u00fdm kliknut\u00edm se otev\u0159e kontextov\u00e9 menu. P\u0159id\u00e1no rychl\u00e9 menu pro p\u0159\u00edstup k nej\u010dast\u011bji pou\u017e\u00edvan\u00fdm funkc\u00edm. Byla aktualizov\u00e1na rozlo\u017een\u00ed v editoru vlastnost\u00ed a sekc\u00edch nastaven\u00ed. Byly navr\u017eeny koncepty \u0161ablon a pracovn\u00edch prostor\u016f (karet), kter\u00e9 umo\u017e\u0148uj\u00ed rychle za\u010d\u00edt pracovat na pot\u0159ebn\u00e9m \u00fakolu nebo p\u0159ep\u00ednat mezi n\u011bkolika \u00fakoly (nap\u0159\u00edklad socha\u0159sk\u00e9 modelov\u00e1n\u00ed, malov\u00e1n\u00ed textur nebo sn\u00edm\u00e1n\u00ed pohybu) a poskytuj\u00edc\u00ed mo\u017enost p\u0159izp\u016fsobit rozhran\u00ed podle vlastn\u00edch preferenc\u00ed;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_studio_editmode_widget.jpg\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/6161cc3822de06bf19a8242f2eb69580.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Viewport\">Realizov\u00e1no<\/a><\/noindex> zcela p\u0159epracovan\u00fd re\u017eim Viewport, kter\u00fd umo\u017e\u0148uje zobrazit 3D sc\u00e9nu v podob\u011b optimalizovan\u00e9 pro r\u016fzn\u00e9 \u00fakoly a je integrov\u00e1n do pracovn\u00edho procesu. Tak\u00e9 byl navr\u017een <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/workbench\/index.html\">nov\u00fd engine<\/a><\/noindex> rychl\u00e9ho renderov\u00e1n\u00ed pracovn\u00edho prostoru (Workbench), optimalizovan\u00fd pro modern\u00ed grafick\u00e9 karty a umo\u017e\u0148uj\u00edc\u00ed pr\u00e1ci s aktivn\u00edm n\u00e1hledem p\u0159i manipulaci s rozlo\u017een\u00edm sc\u00e9ny, modelov\u00e1n\u00ed a socha\u0159sk\u00e9m modelov\u00e1n\u00ed.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_wire_random.jpg\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/5bc695267557d174d01d7a7d0c480aab.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Engine Workbench podporuje <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/editors\/3dview\/controls\/overlays.html\">overlays<\/a><\/noindex>, kter\u00e9 umo\u017e\u0148uj\u00ed m\u011bnit viditelnost prvk\u016f a \u0159\u00eddit jejich p\u0159ekr\u00fdv\u00e1n\u00ed. Overlays tak\u00e9 nyn\u00ed podporuj\u00ed n\u00e1hled v\u00fdsledk\u016f renderov\u00e1n\u00ed s enginy Eevee a Cycles, co\u017e umo\u017e\u0148uje editaci sc\u00e9ny s pln\u00fdm st\u00edn\u011bn\u00edm.<br \/>\nP\u0159epracov\u00e1n n\u00e1hled simulace kou\u0159e a ohn\u011b, kter\u00fd se p\u0159ibl\u00ed\u017eil v\u00fdsledk\u016fm renderov\u00e1n\u00ed s pou\u017eit\u00edm fyzik\u00e1ln\u011b spr\u00e1vn\u00e9ho renderu.<\/p>\n<li class=\"l\"> Na z\u00e1klad\u011b enginu Eevee byl p\u0159ipraven nov\u00fd re\u017eim renderov\u00e1n\u00ed LookDev, kter\u00fd umo\u017e\u0148uje testovat roz\u0161\u00ed\u0159en\u00e9 rozsahy jasu (HDRI) bez zm\u011bny nastaven\u00ed zdroj\u016f osv\u011btlen\u00ed. Re\u017eim LookDev tak\u00e9 m\u016f\u017ee b\u00fdt pou\u017eit pro n\u00e1hled pr\u00e1ce enginu renderov\u00e1n\u00ed Cycles.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_lookdev_texturing.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/b362e8b899ff49ceb7176539b7f0e6ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Ve 3D Viewportu a editoru UV <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Tools\">byly p\u0159id\u00e1ny<\/a><\/noindex> nov\u00e9 interaktivn\u00ed n\u00e1stroje a gizmo, stejn\u011b jako nov\u00fd kontextov\u00fd panel n\u00e1stroj\u016f, kter\u00fd zahrnuje tak\u00e9 n\u00e1stroje d\u0159\u00edve vyvol\u00e1van\u00e9 pouze pomoc\u00ed kl\u00e1vesov\u00fdch zkratek. R\u016fzn\u00fdm prvk\u016fm, v\u010detn\u011b sv\u011bteln\u00fdch zdroj\u016f, kamery a pozad\u00ed kompozice, byly p\u0159id\u00e1ny gizmo pro \u00fapravu tvaru a atribut\u016f;\n<p><center><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/71a7a728abf4988b0bd6389167213368.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> P\u0159id\u00e1n nov\u00fd render <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/EEVEE\">Eevee<\/a><\/noindex>, kter\u00fd podporuje fyzik\u00e1ln\u011b spr\u00e1vn\u00e9 rendering v re\u00e1ln\u00e9m \u010dase a pou\u017e\u00edv\u00e1 pouze GPU (OpenGL) pro rendering. Eevee m\u016f\u017ee b\u00fdt pou\u017eit jak pro kone\u010dn\u00fd rendering, tak ve Viewportu pro vytv\u00e1\u0159en\u00ed zdroj\u016f v re\u00e1ln\u00e9m \u010dase. Eevee podporuje materi\u00e1ly vytvo\u0159en\u00e9 pomoc\u00ed jednotn\u00fdch shaderov\u00fdch uzl\u016f s enginem Cycles, co\u017e umo\u017e\u0148uje uskute\u010dnit v Eevee vykreslen\u00ed existuj\u00edc\u00edch sc\u00e9n bez dodate\u010dn\u00e9ho nastaven\u00ed, v\u010detn\u011b v re\u00e1ln\u00e9m \u010dase. Pro tv\u016frce hern\u00edch zdroj\u016f je k dispozici shader Principled BSDF, kompatibiln\u00ed se shaderov\u00fdmi modely mnoha hern\u00edch engin\u016f;\n<p><center><div class=\"youtube-placeholder\" data-id=\"XHyM9T4vYgo\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/XHyM9T4vYgo\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> Byla p\u0159id\u00e1na dvourozm\u011brn\u00e1 kresl\u00edc\u00ed a anima\u010dn\u00ed syst\u00e9m Grease Pencil, umo\u017e\u0148uj\u00edc\u00ed vytv\u00e1\u0159et skici v 2D a pot\u00e9 je pou\u017e\u00edvat v 3D prost\u0159ed\u00ed jako trojrozm\u011brn\u00e9 objekty (na z\u00e1klad\u011b n\u011bkolika ploch\u00fdch skic pod r\u016fzn\u00fdmi \u00fahly se vytv\u00e1\u0159\u00ed 3D model). Objekty Grease Pencil jsou sou\u010d\u00e1st\u00ed Blenderu a integruj\u00ed se s existuj\u00edc\u00edmi n\u00e1stroji pro v\u00fdb\u011br objekt\u016f, editaci, \u0159\u00edzen\u00ed a propojov\u00e1n\u00ed. N\u00e1\u010drty lze p\u0159ev\u00e1d\u011bt na vrstvy a vykreslovat pomoc\u00ed materi\u00e1l\u016f a textur, a tak\u00e9 upravovat a pou\u017e\u00edvat p\u0159i socha\u0159sk\u00e9m modelov\u00e1n\u00ed analogicky s mesh. Pro deformaci a barven\u00ed mohou b\u00fdt pou\u017eity standardn\u00ed modifik\u00e1tory mesh. P\u0159i renderingu je mo\u017en\u00e9 aplikovat efekty, jako je rozost\u0159en\u00ed, vytv\u00e1\u0159en\u00ed st\u00edn\u016f nebo osv\u011btlen\u00ed hran;\n<p><center><div class=\"youtube-placeholder\" data-id=\"JF3KM-Ye5_A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JF3KM-Ye5_A\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> V syst\u00e9mu renderov\u00e1n\u00ed Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Cycles\">je zaji\u0161t\u011bno<\/a><\/noindex> podpora takov\u00fdch funkc\u00ed, jako je vytv\u00e1\u0159en\u00ed podklad\u016f pro kompozici pomoc\u00ed technologie <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Psyop\/Cryptomatte\">Cryptomatte<\/a><\/noindex>, shading vlas\u016f a objemu na b\u00e1zi <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex> a aplikace n\u00e1hodn\u00e9ho podpowrchov\u00e9ho rozptylu (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/shader_nodes\/shader\/sss.html\">SSS<\/a><\/noindex>). Realizov\u00e1n re\u017eim kombinovan\u00e9ho renderov\u00e1n\u00ed, ve kter\u00e9m sou\u010dasn\u011b pracuj\u00ed GPU a CPU. Rendering pomoc\u00ed OpenCL byl v\u00fdznamn\u011b zrychlen. Pro sc\u00e9ny, kter\u00e9 se nevejdou do pam\u011bti GPU, byla p\u0159id\u00e1na podpora CUDA;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/cycles_hair.jpg\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/f8a0fd2da0002d4a2d3570be776a7721.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V edita\u010dn\u00edm re\u017eimu se objevila mo\u017enost sou\u010dasn\u00e9ho editov\u00e1n\u00ed n\u011bkolika mesh\u016f, v\u010detn\u011b texturov\u00e1n\u00ed (UV mapping) a tak\u00e9 editace a umis\u0165ov\u00e1n\u00ed kostry n\u011bkolika objekt\u016f. Pro kontrolu detailnosti modelu s sou\u010dasn\u00fdm prov\u00e1d\u011bn\u00edm vyhlazen\u00ed byla vyu\u017eita technologie <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=34512\">OpenSubdiv<\/a><\/noindex>;\n<li class=\"l\"> Referen\u010dn\u00ed pozad\u00ed pro kreslen\u00ed jsou nyn\u00ed um\u00edst\u011bna jako objekty a mohou b\u00fdt kompozov\u00e1ny a transformov\u00e1ny spolu se sc\u00e9nou;\n<li class=\"l\"> Vrstvy a skupiny byly nahrazeny kolekcemi, kter\u00e9 umo\u017e\u0148uj\u00ed organizovat um\u00edst\u011bn\u00ed objekt\u016f na sc\u00e9n\u011b a manipulovat se skupinami objekt\u016f a jejich vazbou pomoc\u00ed jednoduch\u00e9ho rozhran\u00ed ve stylu drag &amp; drop. Do 3D Viewport byly p\u0159id\u00e1ny rychl\u00e9 operace pro p\u0159esouv\u00e1n\u00ed objekt\u016f mezi kolekcemi a n\u00e1stroje pro p\u0159esn\u011bj\u0161\u00ed \u0159\u00edzen\u00ed jejich viditelnosti s podporou do\u010dasn\u00e9ho i trval\u00e9ho skryt\u00ed, v\u010detn\u011b podle typu objektu;\n<li class=\"l\"> Byly vylep\u0161eny n\u00e1stroje pro animaci a <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A0%D0%B8%D0%B3\">rigging<\/a><\/noindex>. Pro rigging byly navr\u017eeny nov\u00e9 omezova\u010de, modifik\u00e1tory a tvary ohybu prvk\u016f kostry. V editoru animace se objevila vizualizace kl\u00ed\u010dov\u00fdch sn\u00edmk\u016f a n\u00e1stroje pro editaci;\n<li class=\"l\"> Byla kompletn\u011b p\u0159epracov\u00e1na realiace grafu z\u00e1vislost\u00ed, kl\u00ed\u010dov\u00fdch modifik\u00e1tor\u016f a syst\u00e9mu hodnocen\u00ed animace. Na modern\u00edch v\u00edcej\u00e1drov\u00fdch CPU jsou sc\u00e9ny s velk\u00fdm po\u010dtem objekt\u016f a slo\u017eit\u00fdmi rigy nyn\u00ed zpracov\u00e1v\u00e1ny rychleji;\n<li class=\"l\"> Byla implementov\u00e1na realistick\u00e1 fyzika chov\u00e1n\u00ed tkanin a model jejich deformace;\n<li class=\"l\"> Byl modernizov\u00e1n Python API, do kter\u00e9ho byly provedeny zm\u011bny naru\u0161uj\u00edc\u00ed kompatibilitu a v ur\u010dit\u00fdch p\u0159\u00edpadech vy\u017eaduj\u00edc\u00ed p\u0159epracov\u00e1n\u00ed skript\u016f a dopl\u0148k\u016f. Nicm\u00e9n\u011b v\u011bt\u0161ina dopl\u0148k\u016f dostupn\u00fdch pro vyd\u00e1n\u00ed 2.79 ji\u017e byla p\u0159izp\u016fsobena pro verzi 2.80;\n<li class=\"l\"> Byl odstran\u011bn engine pro realtime renderov\u00e1n\u00ed Blender Internal, kter\u00fd nahradil engine EEVEE;\n<li class=\"l\"> Byl odstran\u011bn hern\u00ed engine (Blender Game Engine), jeho\u017e m\u00edsto se doporu\u010duje pou\u017e\u00edt existuj\u00edc\u00ed otev\u0159en\u00e9 alternativy, jako je engine <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50329\">Godot<\/a><\/noindex>. K\u00f3d d\u0159\u00edve integrovan\u00e9ho hern\u00edho engine se nyn\u00ed vyv\u00edj\u00ed jako samostatn\u00fd projekt <noindex><a rel=\"nofollow\" href=\"https:\/\/upbge.org\/\">UPBGE<\/a><\/noindex>;\n<li class=\"l\"> Byla integrov\u00e1na podpora pro import a export soubor\u016f ve form\u00e1tu glTF 2.0, kter\u00fd se \u010dasto pou\u017e\u00edv\u00e1 pro na\u010d\u00edt\u00e1n\u00ed 3D zdroj\u016f ve hr\u00e1ch a Webu.\n<li class=\"l\"> N\u00e1stroje pro import a export videa byly aktualizov\u00e1ny o podporu metadat a form\u00e1tu WebM.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u043e\u0434\u043d\u0438\u043c \u0438\u0437 \u0441\u0430\u043c\u044b\u0445 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u0432 \u0432 \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u041a\u0430\u0440\u0434\u0438\u043d\u0430\u043b\u044c\u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u043c \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439, \u0438\u043c\u0435\u044e\u0449\u0438\u0445 \u043e\u043f\u044b\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0432 \u0434\u0440\u0443\u0433\u0438\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0430\u043a\u0435\u0442\u0430\u0445. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0442\u0451\u043c\u043d\u0430\u044f \u0442\u0435\u043c\u0430 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f \u0438 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u043f\u0430\u043d\u0435\u043b\u0438 \u0441 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0439 \u043d\u0430\u0431\u043e\u0440\u043e\u043c \u043f\u0438\u043a\u0442\u043e\u0433\u0440\u0430\u043c\u043c \u0432\u043c\u0435\u0441\u0442\u043e \u0442\u0435\u043a\u0441\u0442\u043e\u0432\u044b\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":27453,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 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