{"id":41273,"date":"2020-02-07T09:28:02","date_gmt":"2020-02-07T06:28:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/reliz-igrovogo-dvizhka-godot-3-2"},"modified":"2020-02-07T09:28:02","modified_gmt":"2020-02-07T06:28:02","slug":"reliz-igrovogo-dvizhka-godot-3-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/reliz-igrovogo-dvizhka-godot-3-2","title":{"rendered":"Vyd\u00e1n\u00ed hern\u00edho enginu Godot 3.2","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><a rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/images\/18943\/original.gif\" itemprop=\"contentURL\"><br \/>\n      <img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed hern\u00edho enginu Godot 3.2\" src=\"\/wp-content\/uploads\/2020\/02\/0527792d4845dbd742905c64b6cd3ee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>    <\/a><\/p>\n<p><noindex>      <noindex><\/p>\n<p>NA Z\u00c1KLAD\u011a \u017d\u00c1DOST\u00cd PRACUJ\u00cdC\u00cdCH! Z\u00edsk\u00e1no z opennetu.<\/p>\n<p>Po 10 m\u011bs\u00edc\u00edch v\u00fdvoje byl vyd\u00e1n nov\u00fd svobodn\u00fd hern\u00ed engine <a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">Godot 3.2<\/a>, vhodn\u00fd pro vytv\u00e1\u0159en\u00ed 2D a 3D her. Engine podporuje snadno nau\u010diteln\u00fd jazyk pro zad\u00e1v\u00e1n\u00ed hern\u00ed logiky, grafick\u00e9 rozhran\u00ed pro n\u00e1vrh her, syst\u00e9m nasazen\u00ed her jedn\u00edm kliknut\u00edm, \u0161irok\u00e9 mo\u017enosti animace a simulace fyzik\u00e1ln\u00edch proces\u016f, integrovan\u00fd debugger a syst\u00e9m pro odhalov\u00e1n\u00ed \u00fazk\u00fdch m\u00edst ve v\u00fdkonu. K\u00f3d hern\u00edho engine, n\u00e1vrhov\u00e9ho prost\u0159ed\u00ed a souvisej\u00edc\u00edch v\u00fdvojov\u00fdch n\u00e1stroj\u016f (fyzik\u00e1ln\u00ed engine, zvukov\u00fd server, backendy pro 2D\/3D renderov\u00e1n\u00ed atd.) je distribuov\u00e1n pod licenc\u00ed MIT.<\/p>\n<p><\/noindex><\/p>\n<p>Zdrojov\u00e9 k\u00f3dy engine byly zve\u0159ejn\u011bny v roce 2014 studi\u00ed OKAM, po deseti letech v\u00fdvoje propriet\u00e1rn\u00edho produktu profesion\u00e1ln\u00ed \u00farovn\u011b, kter\u00fd byl pou\u017eit pro tvorbu a publikaci mnoha her pro PC, hern\u00ed konzole a mobiln\u00ed za\u0159\u00edzen\u00ed. Engine podporuje v\u0161echny popul\u00e1rn\u00ed desktopov\u00e9 a mobiln\u00ed platformy (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), a tak\u00e9 v\u00fdvoj her pro Web. Hotov\u00e9 bin\u00e1rn\u00ed sestavy jsou vytvo\u0159eny pro Linux, Windows a macOS.<\/p>\n<p>V samostatn\u00e9m v\u011btven\u00ed se vyv\u00edj\u00ed nov\u00fd renderovac\u00ed backend zalo\u017een\u00fd na grafick\u00e9m API Vulkan, kter\u00fd bude nab\u00edzen v p\u0159\u00ed\u0161t\u00ed verzi Godot 4.0, nam\u00edsto nyn\u00ed nab\u00edzen\u00fdch renderovac\u00edch backend\u016f pomoc\u00ed OpenGL ES 3.0 a OpenGL 3.3 (podpora OpenGL ES a OpenGL bude zachov\u00e1na prost\u0159ednictv\u00edm zaji\u0161t\u011bn\u00ed funkce star\u00e9ho backendu OpenGL ES 2.0\/OpenGL 2.1 na nov\u00e9 architektu\u0159e renderov\u00e1n\u00ed zalo\u017een\u00e9 na Vulkan). P\u0159echod z Godot 3.2 na Godot 4.0 bude vy\u017eadovat p\u0159epracov\u00e1n\u00ed aplikac\u00ed kv\u016fli poru\u0161en\u00ed kompatibility na \u00farovni API, ale pro v\u011btev Godot 3.2 bude zaji\u0161t\u011bn dlouh\u00fd cyklus podpory, jeho\u017e d\u00e9lka bude z\u00e1viset na popt\u00e1vce t\u00e9to v\u011btve ze strany u\u017eivatel\u016f. Do mezivyd\u00e1n\u00ed 3.2.x tak\u00e9 nebude vylou\u010dena portace novinek, kter\u00e9 neovliv\u0148uj\u00ed stabilitu, z v\u011btve 4.x, jako je podpora AOT kompilace, ARCore, DTLS a platformy iOS pro projekty v C#.<\/p>\n<p>Hlavn\u00ed novinky Godot 3.2:<\/p>\n<ul>\n<li> Byla p\u0159id\u00e1na podpora pro virtu\u00e1ln\u00ed br\u00fdle Oculus Quest implementovan\u00e1 na z\u00e1klad\u011b pluginu pro platformu Android. Pro v\u00fdvoj syst\u00e9m\u016f roz\u0161\u00ed\u0159en\u00e9 reality pro iOS byla p\u0159id\u00e1na podpora frameworku ARKit. Pro Android se vyv\u00edj\u00ed podpora frameworku ARCore, kter\u00e1 v\u0161ak zat\u00edm nen\u00ed hotov\u00e1 a bude zahrnuta v jedn\u00e9 z meziproduktov\u00fdch verz\u00ed 3.3.x;<\/noindex>\n<\/li>\n<li> Byl p\u0159epracov\u00e1n u\u017eivatelsk\u00fd rozhran\u00ed vizu\u00e1ln\u00edho editoru shader\u016f. Byly p\u0159id\u00e1ny nov\u00e9 uzly pro vytv\u00e1\u0159en\u00ed pokro\u010dilej\u0161\u00edch shader\u016f. Pro shadery implementovan\u00e9 klasick\u00fdmi skripty byla p\u0159id\u00e1na podpora konstant, pol\u00ed a modifik\u00e1tor\u016f \u201evarying\u201c. Mnoho shader\u016f specifick\u00fdch pro backend OpenGL ES 3.0 bylo portov\u00e1no pro OpenGL ES 2;\n<\/li>\n<li> Podpora fyzik\u00e1ln\u011b spr\u00e1vn\u00e9ho renderov\u00e1n\u00ed materi\u00e1l\u016f (PBR) byla synchronizov\u00e1na s mo\u017enostmi nov\u00fdch motor\u016f PBR renderov\u00e1n\u00ed, jako jsou Blender Eevee a Substance Designer, aby se zajistilo podobn\u00e9 zobrazen\u00ed sc\u00e9ny v Godot a pou\u017e\u00edvan\u00fdch bal\u00ed\u010dc\u00edch 3D modelov\u00e1n\u00ed;\n<\/li>\n<li> Byla provedena optimalizace r\u016fzn\u00fdch nastaven\u00ed renderov\u00e1n\u00ed pro zv\u00fd\u0161en\u00ed v\u00fdkonu a zv\u00fd\u0161en\u00ed kvality obrazu. Do backendu GLES3 byly p\u0159eneseny mnoh\u00e9 mo\u017enosti z GLES3, v\u010detn\u011b podpory metody vyhlazov\u00e1n\u00ed MSAA (Multisample anti-aliasing) a r\u016fzn\u00fdch efekt\u016f post-processing (z\u00e1\u0159en\u00ed, DOF rozost\u0159en\u00ed a BCS);\n<\/li>\n<li> Byla p\u0159id\u00e1na pln\u00e1 podpora importu 3D sc\u00e9n a model\u016f ve form\u00e1tu glTF 2.0 (GL Transmission Format) a byla p\u0159id\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora form\u00e1tu FBX, kter\u00e1 umo\u017e\u0148uje importovat sc\u00e9ny s animacemi z Blenderu, ale zat\u00edm nen\u00ed kompatibiln\u00ed s Maya a 3ds Max. Byla p\u0159id\u00e1na podpora skin\u016f kostry p\u0159i importu sc\u00e9n p\u0159es glTF 2.0 a FBX, co\u017e umo\u017e\u0148uje pou\u017e\u00edvat jednu kostru ve v\u00edce meshech. Pr\u00e1ce na zlep\u0161en\u00ed a stabilizaci podpory glTF 2.0 byla provedena ve spolupr\u00e1ci s komunitou v\u00fdvoj\u00e1\u0159\u016f bal\u00ed\u010dku Blender, kde bude vylep\u0161en\u00e1 podpora glTF 2.0 nab\u00eddnuta v verzi 2.83;\n<\/li>\n<li> S\u00ed\u0165ov\u00e9 mo\u017enosti enginu byly roz\u0161\u00ed\u0159eny podporou protokol\u016f WebRTC a WebSocket, stejn\u011b jako mo\u017enost\u00ed pou\u017e\u00edt UDP v re\u017eimu multicast. Byl p\u0159id\u00e1n API pro pou\u017eit\u00ed kryptografick\u00fdch hash\u016f a pr\u00e1ci se certifik\u00e1ty. Byl p\u0159id\u00e1n grafick\u00fd rozhran\u00ed pro profilov\u00e1n\u00ed s\u00ed\u0165ov\u00e9 aktivity. Byla zah\u00e1jena pr\u00e1ce na vytvo\u0159en\u00ed portu Godot pro WebAssembly\/HTML5, kter\u00fd umo\u017en\u00ed spou\u0161t\u011bt editor v prohl\u00ed\u017ee\u010di p\u0159es web;\n<\/li>\n<li> Byl p\u0159epracov\u00e1n plugin pro platformu Android a exportn\u00ed syst\u00e9m. Nyn\u00ed jsou k dispozici dva samostatn\u00e9 exportn\u00ed syst\u00e9my pro p\u0159\u00edpravu bal\u00ed\u010dk\u016f pro Android: jeden s p\u0159edcompiled engine a druh\u00fd, kter\u00fd umo\u017e\u0148uje vytv\u00e1\u0159et vlastn\u00ed buildy na z\u00e1klad\u011b p\u0159izp\u016fsoben\u00fdch variant engine. Nastaven\u00ed vlastn\u00edch build\u016f lze prov\u00e1d\u011bt na \u00farovni pluginu pro Android, bez ru\u010dn\u00edho upravov\u00e1n\u00ed z\u00e1kladn\u00ed \u0161ablony;\n<\/li>\n<li> Do editoru byla p\u0159id\u00e1na podpora selektivn\u00edho vypnut\u00ed jednotliv\u00fdch funkc\u00ed, nap\u0159\u00edklad je mo\u017en\u00e9 odstranit tla\u010d\u00edtka pro otev\u0159en\u00ed 3D editoru, editoru skript\u016f, knihovny zdroj\u016f, uzl\u016f, panel\u016f, vlastnost\u00ed a dal\u0161\u00edch prvk\u016f, kter\u00e9 nejsou pro v\u00fdvoj\u00e1\u0159e pot\u0159ebn\u00e9 (skryt\u00ed nadbyte\u010dn\u00fdch prvk\u016f v\u00fdrazn\u011b usnad\u0148uje rozhran\u00ed);\n<\/li>\n<li> Byla p\u0159id\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora integrace s syst\u00e9my spr\u00e1vy verz\u00ed a realizov\u00e1n plugin pro podporu Git v editoru;\n<\/li>\n<li> Byla poskytnuta mo\u017enost p\u0159edefinov\u00e1n\u00ed kamery pro spu\u0161t\u011bnou hru prost\u0159ednictv\u00edm okna v editoru, co\u017e umo\u017e\u0148uje hodnocen\u00ed r\u016fzn\u00fdch re\u017eim\u016f ve h\u0159e (svobodn\u00fd pohled, inspekce uzl\u016f atd.);\n<\/li>\n<li> Bylo navr\u017eeno proveden\u00ed serveru LSP (Language Server Protocol) pro jazyk GDScript, umo\u017e\u0148uj\u00edc\u00ed p\u0159ed\u00e1vat informace o s\u00e9mantice GDScript a pravidlech automatick\u00e9ho dopl\u0148ov\u00e1n\u00ed k\u00f3du do extern\u00edch editor\u016f, jako je plugin pro VS Code a Atom;\n<\/li>\n<li> Bylo p\u0159id\u00e1no mnoho vylep\u0161en\u00ed do vestav\u011bn\u00e9ho editoru skript\u016f GDScript: byla p\u0159id\u00e1na mo\u017enost nastaven\u00ed z\u00e1lo\u017eek na m\u00edstech v k\u00f3du, realizov\u00e1na panel minimapy (pro rychl\u00fd p\u0159ehled cel\u00e9ho k\u00f3du), vylep\u0161eno automatick\u00e9 dopl\u0148ov\u00e1n\u00ed vstupu, roz\u0161\u00ed\u0159eny mo\u017enosti re\u017eimu vizu\u00e1ln\u00edho n\u00e1vrhu skript\u016f;\n<\/li>\n<li> Byl p\u0159id\u00e1n re\u017eim pro vytv\u00e1\u0159en\u00ed pseudo-3D her, kter\u00fd umo\u017e\u0148uje pou\u017eit\u00ed hloubkov\u00e9ho efektu ve 2D hr\u00e1ch prost\u0159ednictv\u00edm definov\u00e1n\u00ed n\u011bkolika vrstev, kter\u00e9 vytv\u00e1\u0159ej\u00ed fiktivn\u00ed perspektivu;\n<\/li>\n<li> Do 2D editoru byla vr\u00e1cena podpora atlas\u016f textur;\n<\/li>\n<li> V GUI byl modernizov\u00e1n proces um\u00eds\u0165ov\u00e1n\u00ed kotev a hranic oblast\u00ed;\n<\/li>\n<li> Pro textov\u00e1 data byla p\u0159id\u00e1na mo\u017enost sledovat v re\u00e1ln\u00e9m \u010dase zm\u011bny parametr\u016f efekt\u016f, byla zaji\u0161t\u011bna podpora BBCode tag\u016f a mo\u017enost definovat vlastn\u00ed efekty;\n<\/li>\n<li> Byl p\u0159id\u00e1n gener\u00e1tor zvukov\u00fdch stream\u016f, kter\u00fd umo\u017e\u0148uje vytv\u00e1\u0159et zvukov\u00e9 vlny na z\u00e1klad\u011b jednotliv\u00fdch sn\u00edmk\u016f a spektr\u00e1ln\u00edho analyz\u00e1toru;\n<\/li>\n<li> Pomoc\u00ed knihovny V-HACD byla implementov\u00e1na mo\u017enost rozd\u011blen\u00ed konk\u00e1vn\u00edch model\u016f na p\u0159esn\u00e9 a zjednodu\u0161en\u00e9 konvexn\u00ed \u010d\u00e1sti. Tato funkce v\u00fdrazn\u011b usnad\u0148uje generaci kolizn\u00edch tvar\u016f pro existuj\u00edc\u00ed 3D modely;\n<\/li>\n<li> Byla zavedena mo\u017enost v\u00fdvoje hern\u00ed logiky v jazyce C# s pou\u017eit\u00edm Mono pro platformy Android a WebAssembly (d\u0159\u00edve byl C# podporov\u00e1n pro Linux, Windows a macOS). Na z\u00e1klad\u011b Mono 6.6 byla zavedena podpora C# 8.0. Pro C# byla tak\u00e9 uvedena z\u00e1kladn\u00ed podpora p\u0159edb\u011b\u017en\u00e9 kompilace (AOT, ahead-of-time), kter\u00e1 byla p\u0159id\u00e1na do k\u00f3du, ale zat\u00edm nen\u00ed aktivov\u00e1na (pro WebAssembly se zat\u00edm pou\u017e\u00edv\u00e1 interpret). Pro \u00fapravu k\u00f3du C# byla zaji\u0161t\u011bna mo\u017enost p\u0159ipojen\u00ed extern\u00edch editor\u016f, jako jsou MonoDevelop, Visual Studio for Mac a Jetbrains Rider;\n<\/li>\n<li> Byla v\u00fdrazn\u011b roz\u0161\u00ed\u0159ena a vylep\u0161ena dokumentace. Byl zve\u0159ejn\u011bn \u010d\u00e1ste\u010dn\u00fd p\u0159eklad dokumentace do \u010de\u0161tiny (byl p\u0159elo\u017een \u00favodn\u00ed pr\u016fvodce pro za\u010d\u00e1tek pr\u00e1ce).\n<\/li>\n<\/ul>\n<p><noindex><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/article\/here-comes-godot-3-2\">Novinka na str\u00e1nk\u00e1ch Godot<\/a><\/p>\n<p><\/noindex><noindex><\/p>\n<p><a rel=\"nofollow\" href=\"https:\/\/godotengine.org\/download\/linux\">St\u00e1hnout posledn\u00ed verzi<\/a><\/p>\n<p><\/noindex><\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.linux.org.ru\/news\/opensource\/15512825\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u041e \u041f\u0420\u041e\u0421\u042c\u0411\u0410\u041c \u0422\u0420\u0423\u0414\u042f\u0429\u0418\u0425\u0421\u042f! \u0412\u0437\u044f\u0442\u043e \u0441 \u043e\u043f\u0435\u043d\u043d\u0435\u0442\u0430. \u041f\u043e\u0441\u043b\u0435 10 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f 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