{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Byl zve\u0159ejn\u011bn<\/a><\/noindex> vyd\u00e1n\u00ed svobodn\u00e9ho bal\u00edku 3D modelov\u00e1n\u00ed <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, kter\u00fd zahrnuje v\u00edce ne\u017e tis\u00edc oprav a vylep\u0161en\u00ed, p\u0159ipraven\u00fdch b\u011bhem \u010dty\u0159 m\u011bs\u00edc\u016f od vytvo\u0159en\u00ed v\u00fdznamn\u00e9ho v\u00fdvojov\u00e9ho v\u011btven\u00ed  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Hlavn\u00ed <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">zm\u011bny<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Navr\u017een<\/a><\/noindex> nov\u00e9 rozhran\u00ed pro navigaci v souborov\u00e9m syst\u00e9mu, realizovan\u00e9 ve form\u011b vyskakovac\u00edho okna s typick\u00fdm obsahem pro spr\u00e1vce soubor\u016f. Podporov\u00e1ny jsou r\u016fzn\u00e9 re\u017eimy zobrazen\u00ed (seznam, miniatury), filtry, dynamicky generovan\u00fd panel s mo\u017enostmi, umis\u0165ov\u00e1n\u00ed odstran\u011bn\u00fdch soubor\u016f do ko\u0161e, zapamatov\u00e1n\u00ed si zm\u011bn\u011bn\u00fdch nastaven\u00ed;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byla implementov\u00e1na funkce p\u0159ejmenov\u00e1n\u00ed skupin prvk\u016f v d\u00e1vkov\u00e9m re\u017eimu. Pokud bylo d\u0159\u00edve mo\u017en\u00e9 p\u0159ejmenovat pouze aktu\u00e1ln\u00ed prvek (F2), nyn\u00ed lze tento \u00fakon prov\u00e9st i pro v\u0161echny vybran\u00e9 prvky (Ctrl F2). P\u0159i p\u0159ejmenov\u00e1n\u00ed jsou podporov\u00e1ny r\u016fzn\u00e9 mo\u017enosti, jako je hled\u00e1n\u00ed s n\u00e1hradou na z\u00e1klad\u011b regul\u00e1rn\u00edch v\u00fdraz\u016f, zad\u00e1n\u00ed masek prefixu a sufixu, \u010di\u0161t\u011bn\u00ed symbol\u016f a zm\u011bna velikosti p\u00edsmen;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byla provedena pr\u00e1ce na zv\u00fd\u0161en\u00ed u\u017eivatelsk\u00e9 p\u0159\u00edv\u011btivosti okna struktury projektu (Outliner). V\u00fdb\u011bry v Outlineru jsou nyn\u00ed synchronizov\u00e1ny se v\u0161emi 3D pohledy (viewport). P\u0159id\u00e1na navigace mezi prvky pomoc\u00ed kl\u00e1ves nahoru a dol\u016f, jako\u017e i rozbalov\u00e1n\u00ed a sbalov\u00e1n\u00ed blok\u016f kl\u00e1vesami vpravo a vlevo. Zaji\u0161t\u011bna podpora v\u00fdb\u011bru rozsah\u016f prost\u0159ednictv\u00edm kliknut\u00ed s dr\u017een\u00ed kl\u00e1vesy Shift a p\u0159id\u00e1v\u00e1n\u00ed nov\u00fdch prvk\u016f k ji\u017e vybran\u00fdm prost\u0159ednictv\u00edm kliknut\u00ed s podr\u017een\u00edm Ctrl. P\u0159id\u00e1na mo\u017enost v\u00fdb\u011bru podprvk\u016f zobrazen\u00fdch jako ikony. P\u0159id\u00e1na mo\u017enost zobrazen\u00ed skryt\u00fdch objekt\u016f. P\u0159edstavena vyobrazen\u00ed pro omezen\u00ed, skupiny vrchol\u016f a sekven\u010dn\u00edk;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Byly p\u0159id\u00e1ny<\/a><\/noindex> nov\u00e9 n\u00e1stroje pro socha\u0159sk\u00e9 modelov\u00e1n\u00ed, jako je \u0161t\u011btec pro imitaci deformace kostry modelu, \u0161t\u011btec elastick\u00e9 deformace s zachov\u00e1n\u00edm objemu, \u0161t\u011btec pro malov\u00e1n\u00ed s deformac\u00ed polygonov\u00e9 s\u00edt\u011b, n\u00e1stroj pro ot\u00e1\u010den\u00ed a m\u011b\u0159\u00edtko kolem referen\u010dn\u00edho bodu s zachov\u00e1n\u00edm symetrie, n\u00e1stroj pro filtraci polygonov\u00e9 s\u00edt\u011b deformuj\u00edc\u00ed sou\u010dasn\u011b v\u0161echny vrcholy s\u00edt\u011b;\n<li class=\"l\"> Byly p\u0159id\u00e1ny nov\u00e9 n\u00e1stroje pro zm\u011bnu topologie: Voxel Remesh pro vytv\u00e1\u0159en\u00ed polygon\u00e1ln\u00ed s\u00edt\u011b s sud\u00fdm po\u010dtem hran a odstran\u011bn\u00ed probl\u00e9m\u016f s p\u0159ekr\u00fdv\u00e1n\u00edm t\u00edm, \u017ee je p\u0159evede na objemov\u00e9 zobrazen\u00ed a zp\u011bt. QuadriFlow Remesh pro vytv\u00e1\u0159en\u00ed polygon\u00e1ln\u00ed s\u00edt\u011b s \u010dty\u0159hrann\u00fdmi bu\u0148kami, n\u011bkolika p\u00f3ly a okrajov\u00fdmi smy\u010dkami, kter\u00e9 kop\u00edruj\u00ed zak\u0159iven\u00ed povrchu. V n\u00e1stroji Poly Build byly implementov\u00e1ny mo\u017enosti zm\u011bny topologie, nap\u0159\u00edklad pro odstran\u011bn\u00ed prvk\u016f polygon\u00e1ln\u00ed s\u00edt\u011b lze nyn\u00ed pou\u017e\u00edt kliknut\u00ed s podr\u017een\u00fdm kl\u00e1vesou Shift, pro p\u0159id\u00e1n\u00ed nov\u00fdch prvk\u016f \u2014 kliknut\u00ed s podr\u017een\u00fdm kl\u00e1vesou Ctrl, a pro zm\u011bnu polohy kliknut\u00ed s ta\u017een\u00edm;\n<li class=\"l\"> ve renderovac\u00edm enginu Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">se objevila<\/a><\/noindex> mo\u017enost hardwarov\u00e9ho urychlen\u00ed sledov\u00e1n\u00ed paprsk\u016f pomoc\u00ed platformy <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. P\u0159id\u00e1n nov\u00fd re\u017eim potla\u010den\u00ed \u0161umu po renderov\u00e1n\u00ed, zalo\u017een\u00fd na pou\u017eit\u00ed <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">vyv\u00edjen\u00e9<\/a><\/noindex> firmou Intel knihovny <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. Do n\u00e1stroj\u016f pro adaptivn\u00ed kusov\u00e9 vytv\u00e1\u0159en\u00ed hladk\u00fdch povrch\u016f (Adaptive Subdivision) byl p\u0159id\u00e1n re\u017eim odstran\u011bn\u00ed \u0161v\u016f mezi hranami, zp\u016fsoben\u00fdch posunut\u00edm nebo heterogenitou materi\u00e1l\u016f. Byly implementov\u00e1ny nov\u00e9 shadery pro textury (White Noise, Noise, Musgrave, Voronoi);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V n\u00e1stroj\u00edch transformace <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">byla p\u0159id\u00e1na<\/a><\/noindex> podpora p\u0159esouv\u00e1n\u00ed v\u00fdchoz\u00edch pozic (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) objekt\u016f bez jejich explicitn\u00edho v\u00fdb\u011bru, stejn\u011b jako mo\u017enost transformace rodi\u010dovsk\u00fdch prvk\u016f, ani\u017e by se dot\u00fdkaly potomk\u016f. P\u0159id\u00e1n re\u017eim transformace se zrcadlen\u00edm podle osy Y a Z;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byly implementov\u00e1ny nov\u00e9 mo\u017enosti p\u0159i\u0159azen\u00ed hran (Edge Snapping): Edge Center pro p\u0159i\u0159azen\u00ed ve st\u0159edu hrany a Edge Perpendicular pro p\u0159i\u0159azen\u00ed k nejbli\u017e\u0161\u00edmu bodu na hran\u011b. P\u0159id\u00e1n nov\u00fd re\u017eim slu\u010dov\u00e1n\u00ed vrchol\u016f \u201eSplit Edges &amp; Faces\u201c, kter\u00fd automaticky rozd\u011bluje sousedn\u00ed hrany a plochy, aby se vylou\u010dilo p\u0159ekr\u00fdv\u00e1n\u00ed geometrie;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Do renderovac\u00edho enginu Eevee, kter\u00fd podporuje fyzik\u00e1ln\u011b korektn\u00ed renderov\u00e1n\u00ed v re\u00e1ln\u00e9m \u010dase a pou\u017e\u00edv\u00e1 pouze GPU (OpenGL) pro renderov\u00e1n\u00ed, byl p\u0159id\u00e1n re\u017eim m\u011bkk\u00fdch st\u00edn\u016f a mo\u017enost pou\u017eit\u00ed transparency p\u0159i shadingu na z\u00e1klad\u011b <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nImplementace re\u017eim\u016f m\u00edch\u00e1n\u00ed Additive a Multiply byly nahrazeny ekvivalentami na z\u00e1klad\u011b shader\u016f, kompatibiln\u00edmi s enginem Cycles. Byla p\u0159epracov\u00e1na syst\u00e9m reli\u00e9fn\u00edho texturov\u00e1n\u00ed, kter\u00fd se stal jednodu\u0161\u0161\u00edm na nastaven\u00ed a kvalitn\u011bj\u0161\u00edm;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Ve Viewport <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">byly p\u0159id\u00e1ny<\/a><\/noindex> nov\u00e9 mo\u017enosti zobrazen\u00ed 3D sc\u00e9ny pomoc\u00ed re\u017eimu vykreslov\u00e1n\u00ed Look Development (Material Preview) v enginech Cycles a Eevee, kter\u00e9 umo\u017e\u0148uj\u00ed rychle otestovat roz\u0161\u00ed\u0159en\u00e9 rozsahy jasu (HDRI) a p\u0159ekr\u00fdv\u00e1n\u00ed textur. Ka\u017ed\u00e9 okno pro zobrazen\u00ed 3D sc\u00e9ny nyn\u00ed m\u016f\u017ee obsahovat vlastn\u00ed sadu viditeln\u00fdch kolekc\u00ed. Do analyz\u00e1toru polygonov\u00fdch s\u00edt\u00ed byla p\u0159id\u00e1na podpora pro meshe s modifik\u00e1tory, a ne jen pro p\u016fvodn\u00ed meshe. Objekty s obr\u00e1zky mohou b\u00fdt nastaveny tak, aby se zobrazovaly pouze v bo\u010dn\u00ed projekci;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byl p\u0159id\u00e1n experiment\u00e1ln\u00ed syst\u00e9m <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Library Overrides<\/a><\/noindex>, kter\u00fd lze pou\u017e\u00edt m\u00edsto mechanismu proxy pro m\u00edstn\u00ed p\u0159et\u00ed\u017een\u00ed souvisej\u00edc\u00edch postav a jin\u00fdch typ\u016f dat. Na rozd\u00edl od proxy nov\u00e9ho syst\u00e9mu umo\u017e\u0148uje vytv\u00e1\u0159et n\u011bkolik nez\u00e1visl\u00fdch p\u0159et\u00ed\u017een\u00ed stejn\u00fdch souvisej\u00edc\u00edch dat (nap\u0159. definuj\u00edc\u00ed postavu), povoluje rekurzivn\u00ed p\u0159et\u00ed\u017een\u00ed a p\u0159id\u00e1v\u00e1n\u00ed nov\u00fdch modifik\u00e1tor\u016f nebo omezen\u00ed;\n<li class=\"l\"> V n\u00e1stroj\u00edch pro tvorbu animace <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">bylo zabezpe\u010deno<\/a><\/noindex>  p\u0159esn\u00e9 ovl\u00e1d\u00e1n\u00ed ot\u00e1\u010den\u00ed a m\u011b\u0159\u00edtka v <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">kloubech<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">omezen\u00edch<\/a><\/noindex> a <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">driverech<\/a><\/noindex>;\n<li class=\"l\"> V Grease Pencil <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">roz\u0161\u00ed\u0159eny<\/a><\/noindex> byly reorganizov\u00e1ny u\u017eivatelsk\u00e9 rozhran\u00ed, menu, p\u0159id\u00e1ny nov\u00e9 n\u00e1stroje, operace, \u0161t\u011btce, p\u0159edvolby, materi\u00e1ly a modifik\u00e1tory;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora pro zvukov\u00fd kodek Opus a form\u00e1t kontejneru WebM. Byla implementov\u00e1na podpora pro video WebM\/VP9 s pr\u016fhlednost\u00ed;\n<li class=\"l\"> Do sekvenceru byl p\u0159id\u00e1n oper\u00e1tor pro p\u0159id\u00e1n\u00ed\/odebr\u00e1n\u00ed ztlumen\u00ed pro v\u0161echny stopy a podpora p\u0159edb\u011b\u017en\u00e9ho na\u010d\u00edt\u00e1n\u00ed sn\u00edmk\u016f pro napln\u011bn\u00ed cache;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Byl roz\u0161\u00ed\u0159en<\/a><\/noindex> Python API, p\u0159id\u00e1ny nov\u00e9 obslu\u017en\u00e9 routiny a zaji\u0161t\u011bn dynamick\u00fd v\u00fdstup kontextov\u00fdch n\u00e1pov\u011bd pro oper\u00e1tory.<br \/>\nVerze Pythonu byla aktualizov\u00e1na na 3.7.4;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Byly aktualizov\u00e1ny<\/a><\/noindex> dopl\u0148ky. P\u0159id\u00e1no nastaven\u00ed \u201eEnabled Add-ons Only\u201c pro zobrazen\u00ed v seznamu pouze povolen\u00fdch dopl\u0148k\u016f. Vylep\u0161ena podpora<br \/>\nform\u00e1t\u016f glTF 2.0 (GL Transmission Format) a FBX (Filmbox).<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-53043","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"cs_CZ\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-11-21T21:00:00+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2020-02-18T11:00:54+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.81 | ProHoster","description":"Byla vyd\u00e1na svobodn\u00e1 verze 3D modelov\u00e1n\u00ed","canonical_url":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"cs_CZ","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81 | ProHoster","og:description":"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f","og:url":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2019-11-21T21:00:00+00:00","article:modified_time":"2020-02-18T11:00:54+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"53043","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-01-24 05:52:20","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-02-28 20:32:31","updated":"2026-01-24 05:52:20","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/53043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/comments?post=53043"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/posts\/53043\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/media?parent=53043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/categories?post=53043"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/cs\/wp-json\/wp\/v2\/tags?post=53043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}