{"id":93339,"date":"2020-09-06T07:42:24","date_gmt":"2020-09-06T05:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90"},"modified":"2020-09-06T07:42:24","modified_gmt":"2020-09-06T05:42:24","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","status":"publish","type":"post","link":"https:\/\/prohoster.info\/cs\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","title":{"rendered":"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-90-release\/\">P\u0159edstaven\u00ed<\/a><\/noindex> vyd\u00e1n\u00ed svobodn\u00e9ho bal\u00edku 3D modelov\u00e1n\u00ed <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">Blender 2.90<\/a><\/noindex>. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-90\/\">Hlavn\u00ed<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">zm\u011bny<\/a><\/noindex> ve Blenderu 2.90:<\/p>\n<ul>\n<li class=\"l\"> Na platform\u011b Linux byla implementov\u00e1na po\u010d\u00e1te\u010dn\u00ed podpora protokolu Wayland, pro jej\u00ed\u017e aktivaci byla navr\u017eena mo\u017enost kompilace WITH_GHOST_WAYLAND. X11 se nad\u00e1le pou\u017e\u00edv\u00e1 jako v\u00fdchoz\u00ed, jeliko\u017e n\u011bkter\u00e9 funkce Blenderu zat\u00edm nejsou v prost\u0159ed\u00edch zalo\u017een\u00fdch na Waylandu dostupn\u00e9.\n<li class=\"l\"> V enginu Cycles byla navr\u017eena nov\u00e1 modelov\u00e1 oblaka<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.scratchapixel.com\/lessons\/procedural-generation-virtual-worlds\/simulating-sky\/simulating-colors-of-the-sky\">Nishita<\/a><\/noindex>, kter\u00e1 vyu\u017e\u00edv\u00e1 generaci textur na z\u00e1klad\u011b simulace fyzik\u00e1ln\u00edch proces\u016f.<br \/>\n<center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky.jpg\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky_andy_web.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Pro ray tracing CPU v Cycles je vyu\u017eita knihovna  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.embree.org\/\">Intel Embree<\/a><\/noindex>, kter\u00e1 v\u00fdrazn\u011b zlep\u0161ila v\u00fdkon p\u0159i zpracov\u00e1v\u00e1n\u00ed sc\u00e9n s<br \/>\nefektem rozmaz\u00e1n\u00ed pro zachycen\u00ed dynamiky pohybu objektu (<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Motion_blur\">motion blur<\/a><\/noindex>), a tak\u00e9 celkov\u011b zrychlila zpracov\u00e1n\u00ed sc\u00e9n se slo\u017eitou geometri\u00ed. Nap\u0159\u00edklad doba v\u00fdpo\u010dtu testovac\u00ed sc\u00e9ny Agent 327 s motion blur se zkr\u00e1tila z 54:15 na 5:00.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/blender_290_intel_embree_cycles.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/749b9e07692cd19d9ea091b85d040f58.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Pro v\u0161echny GPU NVIDIA, po\u010d\u00ednaje rodinou Maxwell (GeForce 700, 800, 900, 1000), byla poskytnuta mo\u017enost vyu\u017eit\u00ed mechanizmu potla\u010den\u00ed \u0161umu OptiX.\n<li class=\"l\"> Byly navr\u017eeny dva re\u017eimy vizualizace struktury vlas\u016f: rychl\u00fd re\u017eim Rounded Ribbon (zobrazuje vlasy jako ploch\u00fd pruh s zaoblen\u00fdmi norm\u00e1lami) a n\u00e1ro\u010dn\u00fd re\u017eim 3D Curve (vlasy jsou zobrazeny jako 3D k\u0159ivka).\n<li class=\"l\"> Byla p\u0159id\u00e1na mo\u017enost nastaven\u00ed posunut\u00ed term\u00edn\u00e1toru st\u00ednu (Shadow Terminator) v\u00e1zan\u00e9ho k objekt\u016fm pro odstran\u011bn\u00ed artefakt\u016f u hladk\u00fdch norm\u00e1l na meshech s n\u00edzk\u00fdm rozli\u0161en\u00edm.\n<li class=\"l\"> Byla p\u0159id\u00e1na podpora knihovny <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">Intel OpenImageDenoise<\/a><\/noindex> pro interaktivn\u00ed odstra\u0148ov\u00e1n\u00ed \u0161umu v 3D viewportu a p\u0159i fin\u00e1ln\u00ed renderov\u00e1n\u00ed (funguje na CPU Intel a AMD s podporou SSE 4.1).<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/ui_Intel_Open_Image_Denoise.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/ad8b81dadbdd8cf3d558956cf621236a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byl vylep\u0161en u\u017eivatelsk\u00fd rozhran\u00ed. Vyhled\u00e1vac\u00ed oper\u00e1tor nyn\u00ed pokr\u00fdv\u00e1 i prvky menu. Do 3D viewportu byl p\u0159id\u00e1n nov layer se statistikami. V stavov\u00e9m \u0159\u00e1dku se nyn\u00ed jako v\u00fdchoz\u00ed zobrazuje pouze verze, zat\u00edmco dal\u0161\u00ed \u00fadaje, jako je statistika a vyu\u017eit\u00ed pam\u011bti, lze zapnout p\u0159es kontextov\u00e9 menu. Byla implementov\u00e1na mo\u017enost p\u0159etahovat a p\u0159eorganizov\u00e1vat modifik\u00e1tory v re\u017eimu drag&amp;drop. Pro usnadn\u011bn\u00ed zm\u011bny velikosti byla zv\u00fd\u0161ena \u0161\u00ed\u0159ka okraj\u016f oblast\u00ed. Bylo zm\u011bn\u011bno um\u00edst\u011bn\u00ed za\u0161krt\u00e1vac\u00edch pol\u00ed\u010dek, kter\u00e1 se nyn\u00ed zobrazuj\u00ed vlevo od textu.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/9c\/Release_notes_properties_checkbox_subpanel.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/94f7b87c7e7c83e260543f04b123edc3.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Ve renderovac\u00edm enginu Eevee, kter\u00fd podporuje fyzik\u00e1ln\u011b spr\u00e1vn\u00e9 realtime renderov\u00e1n\u00ed a pou\u017e\u00edv\u00e1 pouze GPU (OpenGL) pro vizualizaci, byla \u00fapln\u011b p\u0159epracov\u00e1na implementace efektu rozmaz\u00e1n\u00ed pohybu (Motion blur), p\u0159id\u00e1na podpora deformac\u00ed mesh\u016f a zv\u00fd\u0161ena p\u0159esnost.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/56\/Mb_32step_fx.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/06ce219a5d53f804a38f9d1e60bcdf7a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byla realizov\u00e1na pln\u00e1 podpora socha\u0159sk\u00e9ho modelov\u00e1n\u00ed s v\u00edce rozli\u0161en\u00edmi (modifik\u00e1tor Multires) \u2014 u\u017eivatel nyn\u00ed m\u016f\u017ee vybrat n\u011bkolik \u00farovn\u00ed d\u011blen\u00ed povrchu (Subdivision, segmentov\u00e9 stav\u011bn\u00ed hladk\u00fdch ploch pomoc\u00ed polygon\u00e1ln\u00ed s\u00edt\u011b) a p\u0159ep\u00ednat mezi \u00farovn\u011bmi.<br \/>\nTak\u00e9 se objevila mo\u017enost rekonstrukce n\u00edzk\u00fdch \u00farovn\u00ed subdivize povrchu a extrakce posun\u016f, co\u017e m\u016f\u017ee b\u00fdt aplikov\u00e1no pro import model\u016f z jak\u00fdchkoliv aplikac\u00ed pro socha\u0159sk\u00e9 modelov\u00e1n\u00ed po s\u00edti a rekonstrukci v\u0161ech \u00farovn\u00ed subdivize pro editaci uvnit\u0159 modifik\u00e1toru. Byla zavedena mo\u017enost vytv\u00e1\u0159en\u00ed hladk\u00fdch, line\u00e1rn\u00edch a jednoduch\u00fdch subdiviz\u00ed povrchu bez zm\u011bny typu modifik\u00e1toru.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/16\/Subdivs.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/c7de639326fa43a2dca39df270cd82af.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Byl p\u0159id\u00e1n filtr pro simulaci tkanin na polygon\u00e1ln\u00ed s\u00edti, vyu\u017e\u00edvaj\u00edc\u00ed \u010dty\u0159i re\u017eimy modelov\u00e1n\u00ed.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/Cloth_filter_demo.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> V \u0161t\u011btci Pose byly realizov\u00e1ny dva nov\u00e9 re\u017eimy deformace: m\u011b\u0159\u00edtko\/transformace a stla\u010den\u00ed\/roztahov\u00e1n\u00ed.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/sculpt_scale_01.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Do n\u00e1stroj\u016f pro modelov\u00e1n\u00ed byl p\u0159id\u00e1n nov\u00fd n\u00e1stroj pro automatick\u00e9 odd\u011blen\u00ed a odstran\u011bn\u00ed sousedn\u00edch hran p\u0159i prov\u00e1d\u011bn\u00ed operac\u00ed vyta\u017een\u00ed. V n\u00e1stroji a modifik\u00e1toru zkosen\u00ed (Bevel) byl zaveden re\u017eim \u201eAbsolute\u201c pro pou\u017eit\u00ed absolutn\u00edch hodnot, nikoli procent, a byl pou\u017eit nov\u00fd zp\u016fsob ur\u010dov\u00e1n\u00ed materi\u00e1lu a UV mapov\u00e1n\u00ed pro centr\u00e1ln\u00ed polys na nep\u00e1rov\u00fdch segmentech. V u\u017eivatelsk\u00e9m profilu modifik\u00e1toru a n\u00e1stroje zkosen\u00ed byla p\u0159id\u00e1na podpora pro \u00fapravy na z\u00e1klad\u011b B\u00e9zierov\u00fdch k\u0159ivek.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/b\/b7\/Curve_Profile_Handles_2.90.png\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/30257139c5c0daaf831402b0481e2061.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V modifik\u00e1toru oce\u00e1nu byla p\u0159id\u00e1na generace map pro sm\u011br st\u0159\u00edk\u00e1n\u00ed.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a1\/Wave-modifier.jpg\"><img decoding=\"async\" alt=\"Vyd\u00e1n\u00ed svobodn\u00e9ho syst\u00e9mu 3D modelov\u00e1n\u00ed Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/f38a749e8a139fb9a20317f969c7d19c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> V editoru rozvinut\u00ed (UV) p\u0159i p\u0159esunu prvk\u016f polygon\u00e1ln\u00ed s\u00edt\u011b byla zaji\u0161t\u011bna automatick\u00e1 korekce barev vrchol\u016f a rozvinut\u00ed.\n<li class=\"l\"> Bylo realizov\u00e1no ukl\u00e1d\u00e1n\u00ed dat kou\u0159e a tekutin do jednoho souboru .vdb pro ka\u017ed\u00fd sn\u00edmek.\n<li class=\"l\"> P\u0159i fyzik\u00e1ln\u00ed simulaci tkanin byla p\u0159id\u00e1na mo\u017enost aplikace gradientn\u00edho tlaku, kter\u00fd simuluje v\u00e1hu tekutiny, kter\u00e1 vypl\u0148uje objekt nebo obklopuje jej.\n<li class=\"l\"> Pokra\u010duje podpora virtu\u00e1ln\u00ed reality na z\u00e1klad\u011b standardu OpenXR.\n<li class=\"l\"> Byla vylep\u0161ena podpora importu a exportu ve form\u00e1tu glTF 2.0.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"ZbvTS1pmN0s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ZbvTS1pmN0s\/hqdefault.jpg\" alt=\"P\u0159ehr\u00e1t video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Zdroj: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53654\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. X11 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 Blender \u043f\u043e\u043a\u0430 \u043e\u0441\u0442\u0430\u044e\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u043c\u0438 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445 \u043d\u0430 \u0431\u0430\u0437\u0435 Wayland. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u043c\u043e\u0434\u0435\u043b\u044c \u043e\u0431\u043b\u0430\u043a\u043e\u0432 Nishita, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0430\u044f 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