
Alpha-version 0.70.0 of the open engine Medal of Honor — OpenMoHAA has been released. The aim of the project is to create a cross-platform engine with open source code, fully compatible with the original Medal of Honor.
The OpenMoHAA project is based on the source code ioquake3, as the original Medal of Honor used the Id Tech 3 engine (which is based on Quake 3).
Hvad er nyt:
- Native support for PowerPC has been added.
- Idle animation by default for TIKI files that lack animation has been added.
- The audio system SDL has been replaced with OpenAL.
Spilmodul:
- Door malfunctions have been fixed, such as doors opening in the wrong direction.
- Physics have been corrected, particularly grenade bouncing.
- AI has been fixed: it is now less unintelligent than in previous versions.
- The artillery system (ProjectileGenerator) has been fixed — corrections for t2l3, t2l4...
- Loading/saving of the game with incorrect data has been corrected.
- The scoreboard has been fixed for FFA and for spectators.
- The script engine has been fixed — now all scripts should work.
- The spawn point issue has been resolved, causing players to spawn in the correct location.
- The mine detector correctly identifies mines in single-player mode.
- The mission date is now displayed (e.g., 'JUNE 6, 1944').
- The vehicle system is now fully operational: they no longer get stuck.
- All maps for single-player can now be completed (although some rare bugs may still occur).
Server:
- Fixed configuration string overflow on large maps such as t1l2 on MOH: Spearhead.
Rendering:
- Support for DDS textures has been added.
- Morphs have been added: dynamic facial expressions for characters.
- A sky portal has been implemented.
UI:
- An in-game notepad has been added.
- Screenshots for saved games have been added.
In addition to everything listed above, numerous bugs have been fixed. In OpenMoHAA er implementeret almost all functions. It is still an alpha version, and many bugs remain in the project.
Kilde: linux.org.ru
