Koden til Cemu, emulatoren for Nintendo Wii U-spilkonsollen, er blevet åbnet

Cemu 2.0 emulator release is now available, allowing games and applications created for the Nintendo Wii U console to run on regular PCs. This release is notable for the opening of the project's source code and the transition to an open development model, as well as providing support for the Linux platform. The code is written in C++ and released under the MPL 2.0 free license.

The emulator has been in development since 2014, but until now, it was only available as a proprietary application for Windows. Recently, development has primarily been done by the project's founder, consuming all of his free time and leaving no room for other projects. The author of Cemu hopes that the switch to an open development model will attract new developers and turn Cemu into a collaborative project. Despite this, the author continues to work on Cemu and intends to further develop it without dedicating all of his time to it.

Pre-built binaries are available for Windows and Ubuntu 20.04. For other Linux distributions, the code must be built manually. The Linux port uses wxWidgets on top of GTK3. The SDL library is used for interaction with input devices. A graphics card supporting OpenGL 4.5 or Vulkan 1.1 is required. Support for Wayland is available, but builds for environments based on this protocol have not been tested. There are plans to create universal packages in AppImages and Flatpak formats.

In its current form, the emulator has been tested to run 708 games written for the Wii U. There are still 499 untested games. Perfect performance has been noted for 13% of the tested games. Acceptable support has been reported for 39% of the games, where minor issues related to graphics and sound do not affect gameplay. 19% of games boot up but do not offer a full gameplay experience due to more serious issues. 14% of games launch but crash during gameplay or at the intro screen. 16% of games experience crashes or hangs during startup.

Der er support for emulering af spilkontrollere som DRC (GamePad), Pro Controller, Classic Controller og Wiimotes, samt styring via tastatur og tilslutning af eksisterende spilkontrollere via USB-porten. Berøringsinput på GamePad kan simuleres ved at klikke med venstre musetast, mens gyroens funktionalitet kan styres med højre musetast.

Kilde: opennet.ru

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