Udgivelse af DXVK 1.6, implementering af Direct3D 9/10/11 oven på Vulkan API.

Oprettet udgivelse af lag DXVK 1.6, der leverer implementering af DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 og 11, der fungerer ved at oversætte kald til Vulkan API. For at bruge DXVK kræves kræves drivere, der understøtter Vulkan API 1.1, såsom AMD RADV 18.3, NVIDIA 415.22, Intel ANV 19.0 og AMDVLK.
DXVK kan bruges til at køre 3D-applikationer og spil på Linux ved hjælp af Wine, som en mere højtydende alternativ til den indbyggede Wine-implementering af Direct3D 11, der kører oven på OpenGL.

Vigtige ændringer:

  • Installation of the default auxiliary Direct3D 10 libraries — d3d10.dll and d3d10_1.dll — has been discontinued, as DXVK requires d3d10core.dll and d3d11.dll for D3D10 support (dxgi.dll is also required on Windows). This change allows for the use of the D3D10 framework developed in Wine for effects, which is employed in some games;
  • Minor performance optimizations have been made to the Direct3D 9 implementation;
  • Fixed an issue that caused crashes when trying to capture snapshots with apitrace;
  • Resolved crashes in some Source 2 games that use a custom D3D9 renderer;
  • Redundant screen mode switches have been removed;
  • Corrected an error that caused a green border to appear when displaying video in certain games;
  • Issues occurring in the games A Hat in Time, Dead Space, DoDonPachi Resurrection, Dragon’s Dogma, Star Wars: Republic Commando, and Yomawari: Midnight Shadows have been resolved.

Kilde: opennet.ru

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