{"id":103478,"date":"2022-03-05T09:37:05","date_gmt":"2022-03-05T07:37:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-10-i-vkd3d-proton-2-6-realizaczij-direct3d-dlya-linux"},"modified":"2022-03-05T09:37:05","modified_gmt":"2022-03-05T07:37:05","slug":"vypusk-dxvk-1-10-i-vkd3d-proton-2-6-realizaczij-direct3d-dlya-linux","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-dxvk-1-10-i-vkd3d-proton-2-6-realizaczij-direct3d-dlya-linux","title":{"rendered":"Udgivelse af DXVK 1.10 og VKD3D-Proton 2.6, implementeringer af Direct3D til Linux","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Version 1.10 of the DXVK layer is now available, providing implementation of DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10, and 11, working through call translation to the Vulkan API. To use DXVK, drivers supporting Vulkan API 1.1 are required, such as Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0, and AMDVLK. DXVK can be used to run 3D applications and games on Linux using Wine, serving as a higher-performance alternative to the built-in Wine implementations of Direct3D 9\/10\/11 that run on top of OpenGL.        <\/p>\n<p>Vigtige \u00e6ndringer:  <\/p>\n<ul>\n<li class=\"l\"> De un\u00f8dvendige synkroniseringsh\u00e5ndterere, der blev brugt ved indl\u00e6sning af ressourcer i D3D11- og D3D9-implementeringer, er blevet fjernet. \u00c6ndringen har betydeligt forbedret ydeevnen i Assassin's Creed: Origins og andre spil baseret p\u00e5 AnvilNext-motoren, og den har ogs\u00e5 haft en positiv indvirkning p\u00e5 ydeevnen i spil som Elex II, God of War og GTA IV.\n<li class=\"l\"> Optimization of the use of D3D11_MAP_WRITE for resources loaded to the GPU has been carried out, resulting in improved performance for the game Quantum and potentially other applications.\n<li class=\"l\"> Execution of the UpdateSubresource operation for updating small fixed buffers has been optimized. This change has positively affected the performance of God of War and possibly other games.\n<li class=\"l\"> Resource and intermediate buffer loading in D3D11 has been accelerated. This change has reduced CPU load in some games.\n<li class=\"l\"> The debug screen interface (HUD) has been enhanced with information useful for diagnosing performance issues, such as synchronization details.\n<li class=\"l\"> The GPU synchronization code has been freed from using busy-waiting loops, which has reduced power consumption on mobile devices in some games.\n<li class=\"l\"> A stub has been added for the 3D11On12CreateDevice call, which previously caused applications to crash.\n<li class=\"l\"> Performance improvements have been made for the games Total War: Warhammer III, Resident Evil 0\/5\/6, and Resident Evil: Revelations 2.\n<li class=\"l\"> Issues in games ArmA 2, Black Mesa, Age of Empires 2: Definitive Edition, Anno 1800, Final Fantasy XIV, Nier Replicant, and The Evil Within have been resolved.      <\/ul>\n<p>Desuden har Valve udgivet VKD3D-Proton 2.6, en gren af kodebasen vkd3d, der er skabt for at forbedre underst\u00f8ttelsen af Direct3D 12 i Proton-spilk\u00f8rselspakken. VKD3D-Proton underst\u00f8tter specifikke \u00e6ndringer, optimeringer og forbedringer til Proton for bedre ydeevne af Windows-spil baseret p\u00e5 Direct3D 12, som endnu ikke er inkluderet i den prim\u00e6re vkd3d-sammens\u00e6tning. Blandt forskellene bem\u00e6rkes ogs\u00e5 fokus p\u00e5 brugen af moderne Vulkan-udvidelser og funktioner i de nyeste grafikkdrivere for at opn\u00e5 fuld kompatibilitet med Direct3D 12.      <\/p>\n<p>I den nye version:  <\/p>\n<ul>\n<li class=\"l\"> Problemer i spillene Horizon Zero Dawn, Final Fantasy VII: Remake and Warframe, Guardians of the Galaxy, Elden Ring og Age of Empires: IV er blevet l\u00f8st.\n<li class=\"l\"> DXIL har f\u00e5et forbedret den genererede shaderkode til vektorisering af indl\u00e6snings- og gemmeoperationer.\n<li class=\"l\"> Belastningen p\u00e5 CPU'en ved kopiering af deskriptorer er blevet reduceret.\n<li class=\"l\"> D3D12-pipelinebiblioteket er blevet gen skrevet, hvor caching af SPIR-V-repr\u00e6sentationen, der er genereret fra DXBC\/DXIL, er implementeret. \u00c6ndringen har gjort det muligt at accelerere indl\u00e6sningen af spil som Monster Hunter: Rise, Guardians of the Galaxy og Elden Ring.\n<li class=\"l\"> Shader-modellen version 6.6 er blevet fuldt implementeret, inklusive underst\u00f8ttelse af direkte adgang til ResourceDescriptorHeap[], 64-bit atomare operationer, metoden IsHelperLane(), derivative compute shaders, attributten WaveSize og pakkede matematiske indbyggede funktioner (Intrinsics).        <\/ul>\n<p>Det kan desuden n\u00e6vnes, at Valve har offentliggjort koden til SteamOS Devkit Service og SteamOS Devkit Client med implementeringen <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/da\/server\/dts-los-angeles\/\"   title=\"server\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"3796\">server<\/a> af klienten, der muligg\u00f8r at uploade builds af egne spil direkte fra computeren til Steam Deck-konsollen samt udf\u00f8re debugging og andre tilh\u00f8rende opgaver, der opst\u00e5r under udviklingsprocessen.<br \/>\n<br \/>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56805\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103478","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10, 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