{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"Udgivelsen af det frie 3D-modelleringssystem Blender 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Blender Foundation pr\u00e6senterede udgivelsen af det frie 3D-modelleringspakke Blender 3.4, der er velegnet til forskellige opgaver relateret til 3D-modellering, 3D-grafik, computerspiludvikling, simulering, rendering, kompositing, bev\u00e6gelsessporing, skulpturel modellering, animation og videoredigering. Koden distribueres under GPL-licensen. F\u00e6rdige builds er tilg\u00e6ngelige for Linux, Windows og macOS. Samtidig blev der udgivet en korrigerende version af Blender 3.3.2 i den langsigtede supportgren (LTS), som vil blive opdateret indtil september 2024.       <\/p>\n<p>Nogle af forbedringerne i Blender 3.4 inkluderer:  <\/p>\n<ul>\n<li class=\"l\"> Underst\u00f8ttelse af Wayland-protokollen er blevet implementeret, hvilket g\u00f8r det muligt at starte Blender direkte i milj\u00f8er baseret p\u00e5 Wayland uden at bruge XWayland-laget, hvilket forbedrer arbejdskvaliteten i Linux-distributioner, der bruger Wayland som standard. For at arbejde i Wayland-baserede milj\u00f8er kr\u00e6ves biblioteket libdecor til dekoration af vinduer p\u00e5 klientsiden.\n<li class=\"l\"> Muligheden for at sammens\u00e6tte Blender som et modul til Python-sproget er blevet tilf\u00f8jet. Dette muligg\u00f8r oprettelse af wrappere og tjenester til visualisering af data, animation, billedbehandling, videoredigering, konvertering af 3D-formater og automatisering af forskellige opgaver i Blender. For adgang til Blender-funktionaliteten fra Python-kode tilbydes pakken &#171;bpy&#187;.\n<li class=\"l\"> Rendering-systemet Cycles har f\u00e5et tilf\u00f8jet support til metoden &#171;Path Guiding&#187;, hvilket forbedrer kvaliteten af scenebehandling under sporgning, samtidig med at der anvendes de samme CPU-resurser. Denne metode reducerer st\u00f8jniveauet i scener, hvor det er problematisk at spore lyskilder med sporgningsteknik, f.eks. n\u00e5r et rum oplyses gennem en lille spalte. Metoden er implementeret gennem integration af OpenPG-biblioteket (Open Path Guiding), udviklet af Intel.        <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> I skulpturmodelleringsmode er adgangen til indstillinger for automatisk maskering blevet forenklet, da de nu er tilg\u00e6ngelige i hovedmenuen af 3D-vueporten. Der er tilf\u00f8jet funktioner til automatisk maskering baseret p\u00e5 uregelm\u00e6ssigheder, synsvinkler og valgte omr\u00e5der. For at konvertere den automatiske maske til en almindelig maskerattribut, der kan redigeres og visualiseres, foresl\u00e5s det at bruge knappen &#171;Create Mask&#187;.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> I UV-editoren er der introduceret en ny geometrisk afslapningspensel (Relax), som \u00f8ger kvaliteten af UV-udfoldningen ved at opn\u00e5 en mere pr\u00e6cis match med 3D-geometrien, n\u00e5r teksturparametre p\u00e5f\u00f8res 3D-objektet. UV-editoren underst\u00f8tter ogs\u00e5 uregelm\u00e6ssige net, pixelafstande, \u00f8verste fastg\u00f8relse af nettet, rotation af UV-udfoldningen justeret efter valgt kant og hurtig indstilling af tilf\u00e6ldige parametre for skala, rotation eller forskydning for valgte UV-\u00f8er.  <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Viewport Overlay er tilg\u00e6ngelig til at vise geometriske noder, som kan bruges til forh\u00e5ndsvisning, fejlfinding eller test af \u00e6ndringer i attributter i nodetr\u00e6et.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Der er tilf\u00f8jet 8 nye noder til udtr\u00e6kning af data fra meshes og kurver (f.eks. bestemmelse af kantforbindelser, hj\u00f8rner, indstilling af kurvens normal og kontrol af kontrolpunkter). Der er tilf\u00f8jet en node til sampling af UV-overflader, som muligg\u00f8r bestemmelse af attributv\u00e6rdi baseret p\u00e5 UV-udviklingskoordinater. Menuen &#171;Add&#187; har f\u00e5et opdateret visning af ressourcer fra nodgruppen.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Mulighederne for det todimensionale tegne- og animationssystem Grease Pencil er udvidet, hvilket g\u00f8r det muligt at skabe skitser i 2D og derefter bruge dem i et 3D-milj\u00f8 som tredimensionelle objekter (en 3D-model dannes ud fra flere flade skitser i forskellige vinkler). Der er tilf\u00f8jet en konturmikser til at generere omrids p\u00e5 grundlag af kameraets synspunkt. Muligheden for at importere flere SVG-filer p\u00e5 \u00e9n gang er blevet tilf\u00f8jet. Fyldev\u00e6rkt\u00f8jet er betydeligt forbedret. En ny fyldemetode, der bruger radius af en cirkel til at bestemme n\u00e6rheden af linjeender ved udfyldning, er blevet foresl\u00e5et.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> I &#171;.mtl&#187;-filer er der tilf\u00f8jet support for udvidelser til fysisk korrekt rendering (PBR).\n<li class=\"l\"> Arbejdet med skrifttyper er blevet forbedret.\n<li class=\"l\"> Muligheden for at udtr\u00e6kke rammer fra videoer i WebM-format er blevet tilf\u00f8jet, og der er implementeret st\u00f8tte til kodning af video i AV1-format ved hj\u00e6lp af FFmpeg.\n<li class=\"l\"> I Eevee-motoren og viewporten p\u00e5 Linux-platformen er der nu mulighed for rendering i headless-tilstand.\n<li class=\"l\"> Ydeevnen for Subdivision Surface Modifier, batch objekts oprettelse, beregning af deaktiverede modifikatorer og oprettelse af miniature billeder i WebP-format er blevet forbedret. Ydeevnen ved skulpturering er ogs\u00e5 forbedret i situationer, hvor der ikke anvendes masker og udvalgte ansigtter.                    <\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 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