{"id":106485,"date":"2023-01-25T18:48:11","date_gmt":"2023-01-25T16:48:11","guid":{"rendered":"https:\/\/prohoster.info\/?p=106485"},"modified":"2023-01-26T10:23:09","modified_gmt":"2023-01-26T08:23:09","slug":"vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Udgivelse af DXVK 2.1, implementering af Direct3D 9\/10\/11 over Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Version 2.1 af DXVK-laget er tilg\u00e6ngelig, der tilbyder en implementering af DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 og 11, der fungerer via transliterering af kald til Vulkan API. For at bruge DXVK kr\u00e6ves der drivere, der underst\u00f8tter Vulkan API 1.3, s\u00e5som Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 og AMDVLK. DXVK kan anvendes til at k\u00f8re 3D-applikationer og spil i Linux ved hj\u00e6lp af Wine og fungerer som et mere h\u00f8jtydende alternativ til de indbyggede Wine-implementeringer af Direct3D 9\/10\/11, der k\u00f8rer over OpenGL.        <\/p>\n<p>Vigtige \u00e6ndringer:  <\/p>\n<ul>\n<li class=\"l\"> I systemer, der underst\u00f8tter farverummet HDR10, er det muligt at aktivere HDR ved at s\u00e6tte milj\u00f8variablen DXVK_HDR=1 eller angive parametret dxgi.enableHDR = True i konfigurationsfilen. N\u00e5r HDR er aktiveret, kan spil registrere og bruge farverummet HDR10, hvis pakken vkd3d-proton 2.8 eller nyere version er installeret. De vigtigste brugergr\u00e6nseflader i Linux underst\u00f8tter endnu ikke HDR, men HDR-underst\u00f8ttelse er tilg\u00e6ngelig i compositing. <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/da\/server\/dts-newyork\/\"   title=\"serveren\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"2741\">serveren<\/a> Gamescope, som aktiveres ved at bruge indstillingen &#171;&#8212;hdr-enabled&#187; (virker i \u00f8jeblikket kun p\u00e5 systemer med AMD GPU, n\u00e5r der anvendes et Linux-kern med patches josh-hdr-colorimetry).\n<li class=\"l\"> Shader-kompileringen er forbedret. For at reducere hakken er brugen af pipeline-biblioteker blevet udvidet til pipelines med tessellation og geometriske shaderes, og med MSAA anvendes de ekstra funktioner fra Vulkan-udvidelsen VK_EXT_extended_dynamic_state3.\n<li class=\"l\"> Til gamle spil med underst\u00f8ttelse af Multi-Sample Anti-Aliasing (MSAA) er der tilf\u00f8jet indstillingerne d3d9.forceSampleRateShading og d3d11.forceSampleRateShading, der aktiverer Sample Rate Shading-tilstand for alle shaders, hvilket forbedrer billedkvaliteten i spillene.\n<li class=\"l\"> Der er tilf\u00f8jet en GLFW backend til Linux-udgivelser, som kan anvendes som et alternativ til SDL2-backend.\n<li class=\"l\"> Logikken til D3D11-kommandoer er forbedret for at n\u00e6rme sig adf\u00e6rden hos de native D3D11-drivere og opn\u00e5 mere forudsigelig ydeevne.\n<li class=\"l\"> Problemer er l\u00f8st, hvilket manifesterer sig i spil:\n<ul>\n<li class=\"l\"> Ashes of the Singularity.\n<li class=\"l\"> Battlefield: Bad Company 2.\n<li class=\"l\"> Gujian 3.\n<li class=\"l\"> Resident Evil 4 HD.\n<li class=\"l\"> Saints Row: The Third.\n<li class=\"l\"> Sekiro.\n<li class=\"l\"> Sonic Frontiers.\n<li class=\"l\"> Supreme Commander: Forged Alliance.     <\/ul>\n<\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58545\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106485","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, 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