{"id":107579,"date":"2023-03-30T12:48:21","date_gmt":"2023-03-30T10:48:29","guid":{"rendered":"https:\/\/prohoster.info\/?p=107579"},"modified":"2023-03-30T16:27:34","modified_gmt":"2023-03-30T14:27:34","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-5","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-5","title":{"rendered":"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Blender Foundation har udgivet en version af det gratis 3D-modelleringssoftware Blender 3.5, som er velegnet til forskellige opgaver inden for 3D-modellering, 3D-grafik, computer-spiludvikling, simulering, rendering, komposition, bev\u00e6gelsessporing, skulptural modellering, animation og videoredigering. Koden distribueres under GPL-licensen. F\u00e6rdige versioner er tilg\u00e6ngelige for Linux, Windows og macOS. Samtidig er der udgivet en korrigerende version af Blender 3.3.5 i den langtidssupporterede (LTS) gren, som vil f\u00e5 opdateringer frem til september 2024.       <\/p>\n<p>Nogle af forbedringerne tilf\u00f8jet i Blender 3.5:  <\/p>\n<ul>\n<li class=\"l\"> Funktionerne i systemet til at skabe h\u00e5r og frisurer er betydeligt udvidet, baseret p\u00e5 brugen af geometriske noder, hvilket g\u00f8r det muligt at generere alle slags h\u00e5r, pels og gr\u00e6s.      <center>  <div class=\"youtube-placeholder\" data-id=\"_-d0HaT5f1g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/_-d0HaT5f1g\/hqdefault.jpg\" alt=\"Afspil video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Der er inkluderet det f\u00f8rste s\u00e6t indbyggede aktiver (tilsluttede elementer\/nodgrupper). Biblioteket med aktiver indeholder 26 operationer med h\u00e5r, opdelt i kategorier: deformering, generation, guider, v\u00e6rkt\u00f8jer, l\u00e6sning og skrivning.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/f0dc931e2316eff749673ddf84dbfc2b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Genereringsaktiverne g\u00f8r det muligt at oprette h\u00e5rde kurver p\u00e5 bestemte steder p\u00e5 mesh-overfladen, samt at duplikere standardh\u00e5rstr\u00e5 for at udfylde et bestemt omr\u00e5de og bruge interpolation til at \u00e6ndre bundter af h\u00e5r.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/2e0bbf55ebfcb34c17b2936f279fe960.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> I gruppen &#171;v\u00e6rkt\u00f8jer&#187; tilbydes v\u00e6rkt\u00f8jer til at fastg\u00f8re kurver, der definerer h\u00e5rstr\u00e5, til overfladen. Der gives mulighed for at binde, justere og blande langs kurven.  <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/0cb54a0f393e88ffca224daecf079d28.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> I gruppen &#171;vejledninger&#187; tilbydes v\u00e6rkt\u00f8jer til at sammenkoble h\u00e5rkurver ved hj\u00e6lp af vejledninger og danne lokker eller fletninger ved at deformere eksisterende h\u00e5rkurver.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/2d9d178ec750f9e84f18f66d2757f33e.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> I gruppen &#171;deformation&#187; findes v\u00e6rkt\u00f8jer til at b\u00f8je, kr\u00f8lle, sammenfiltre, forme og glatte h\u00e5r.      <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/9f831a6bd54f4bb6f96789068fa74ac5.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Aktiverne i grupperne l\u00e6sning og skrivning g\u00f8r det muligt at styre formen af h\u00e5ret og fremh\u00e6ve spidserne, r\u00f8dderne og segmenterne af h\u00e5ret.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/189044a515d4de161da4fe7f80eecccf.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Der er blevet tilf\u00f8jet nye noder til at udtr\u00e6kke information fra billeder, give adgang til billedfiler, glatte attributv\u00e6rdiers v\u00e6rdier og interpolere kurver. Brugergr\u00e6nsefladen for modifikatorer er blevet forbedret, og menuen i nodeditoren er blevet reorganiseret. Operationer til opdeling af kanter i geometriske noder er blevet fordoblet i hastighed, og ydeevnen for kl\u00e6desimulation er forbedret med 25 %.\n<li class=\"l\"> I sculpting-modus er der kommet underst\u00f8ttelse af VDM (Vector Displacement Maps) pensler, som g\u00f8r det muligt at skabe komplekse former med fremspring med \u00e9t penselstr\u00f8g. VDM-pensler kan importeres i OpenEXR-format.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/a2b96495a4e02959af45a9b1ce8eddaf.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Der er tilf\u00f8jet en ny compositing-backend, der udvikles under Realtime Compositor-projektet, som fokuserer p\u00e5 mulighederne for interaktivt arbejde i realtid og bruger GPU til acceleration. Den nye backend anvendes i \u00f8jeblikket kun i viewporten og underst\u00f8tter grundl\u00e6ggende behandlings-, transformations-, input- og outputoperationer samt standardnoder til filtrering og sl\u00f8ring. Anvendelsen i viewporten g\u00f8r det muligt at forts\u00e6tte med modelleringen under compositing, f.eks. at arbejde med mesh og andre objekter, der vises ovenfor compositing-resultatet.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/ffdd2cc6d9870df017578f424950d57b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> P\u00e5 macOS-platformen anvendes Metal grafik-API til rendering af 3D-viewporten, hvilket har \u00f8get ydeevnen for animation og rendering betydeligt i forhold til brugen af OpenGL ved hj\u00e6lp af EEVEE-motoren.\n<li class=\"l\"> I Cycles rendering-systemet er der implementeret en light tree mekanisme for at \u00f8ge effektiviteten af behandling af scener med mange lys kilder, hvilket g\u00f8r det muligt at reducere st\u00f8j m\u00e6rkbart uden at \u00f8ge renderingstiden. Der er tilf\u00f8jet support til OSL (Open Shading Language), n\u00e5r der anvendes OptiX-backend. Uregelm\u00e6ssig skalering af objekter er blevet tilf\u00f8jet til punktlys kilder.        <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/8ed09d4e62bd6dc5cfcfc28b4a9674bc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> I animationsv\u00e6rkt\u00f8jerne er der tilf\u00f8jet nye muligheder og genvejstaster for at fremskynde arbejdet med posebiblioteket og g\u00e5 ud over nominelle v\u00e6rdier.    <center><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/6b2a502478aaf3bb4e7536583bf514f4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Funktionerne i Grease Pencil-systemet til 2D-tegning og animation er udvidet, hvilket g\u00f8r det muligt at skabe skitser i 2D og derefter bruge dem i 3D-milj\u00f8er som tredimensionelle objekter (en 3D-model dannes ud fra flere flade skitser set fra forskellige vinkler). I Build-modifikatoren er der tilf\u00f8jet en tegningstilstand med naturlig hastighed (Natural Drawing Speed), som gengiver streger i takt med stylusens bev\u00e6gelseshastighed, hvilket g\u00f8r dem mere naturlige.\n<li class=\"l\"> I UV-editoren (UV Editor) er der tilf\u00f8jet st\u00f8tte til at flytte UV-udviklinger mellem meshes via udklipsholderen.\n<li class=\"l\"> St\u00f8tte til import og eksport i USDZ-formatet (zip-arkiv med billeder, lyd og USD-filer) er blevet tilf\u00f8jet.\n<li class=\"l\"> Der er sikret kompatibilitet med CY2023-specifikationen, der definerer v\u00e6rkt\u00f8jer og biblioteker til reference-platformen for VFX.\n<li class=\"l\"> Kravene til Linux-milj\u00f8et er blevet h\u00e6vet: Der kr\u00e6ves nu Glibc i det mindste version 2.28 for at fungere (de nye krav opfyldes af Ubuntu 18.10+, Fedora 29+, Debian 10+, RHEL 8+).  <\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58889\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.5 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":107580,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-107579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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