{"id":108510,"date":"2023-05-12T18:48:21","date_gmt":"2023-05-12T16:48:21","guid":{"rendered":"https:\/\/prohoster.info\/?p=108510"},"modified":"2023-05-13T09:39:15","modified_gmt":"2023-05-13T07:39:15","slug":"vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-dxvk-2-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Udgivelse af DXVK 2.2, implementering af Direct3D 9\/10\/11 oven p\u00e5 Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Udgivelsen af lag DXVK 2.2 er tilg\u00e6ngelig, og den tilbyder implementering af DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 og 11, der fungerer gennem overs\u00e6ttelse af opkald til Vulkan API. For at bruge DXVK kr\u00e6ves der drivere med support for Vulkan API 1.3, s\u00e5som Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 og AMDVLK. DXVK kan bruges til at k\u00f8re 3D-applikationer og spil i Linux ved hj\u00e6lp af Wine, som en mere h\u00f8jtydende alternativ til de indbyggede Wine-implementeringer af Direct3D 9\/10\/11, der k\u00f8rer oven p\u00e5 OpenGL.        <\/p>\n<p>Vigtige \u00e6ndringer:  <\/p>\n<ul>\n<li class=\"l\"> Underst\u00f8ttelse af D3D11On12-laget, der muligg\u00f8r brug af Direct3D 11 oven p\u00e5 Direct3D 12, er blevet tilf\u00f8jet. For at st\u00f8tte D3D12 i nye spil baseret p\u00e5 Unity-motoren, som Lego Builder's Journey, er muligheden for at oprette D3D11-enheder fra D3D12-enheder implementeret i DXVK ved hj\u00e6lp af funktionen D3D11On12CreateDevice og API'en ID3D11On12Device.\n<li class=\"l\"> I implementeringen af Direct3D 9 er der tilf\u00f8jet support til Partial Presentation, der g\u00f8r det muligt at vise dele af vinduet ved at kopiere indholdet fra backbufferen til systemhukommelsen og derefter tegne det i vinduet ved hj\u00e6lp af CPU'en. Denne mulighed forbedrer kompatibiliteten med spil-lanceringsv\u00e6rkt\u00f8jer bygget med Microsoft WPF, men til prisen for reduceret ydeevne. For Direct3D 9 er den generelle adf\u00e6rd af virtuelle framebufferenheder (SwapChain) ogs\u00e5 forbedret, og supporten for d3d9.noExplicitFrontBuffer er blevet fjernet.\n<li class=\"l\"> N\u00e5r den bruges sammen med Proton eller Wine, er det som standard ikke l\u00e6ngere tilladt at oprette logfiler, og diagnosticeringsmeddelelser vises i konsollen ved hj\u00e6lp af Wine-specifikke funktioner, hvilket svarer til adf\u00e6rden hos vkd3d-proton. For at genoptage oprettelsen af separate logfiler kan milj\u00f8variablen DXVK_LOG_PATH indstilles.\n<li class=\"l\"> Hukommelsesforbruget er betydeligt reduceret i situationer, hvor der oprettes ubrugte D3D11-enheder i spil.\n<li class=\"l\"> P\u00e5 systemer med flere GPU'er er det forbedret at identificere outputenheder tilg\u00e6ngelige gennem DXGI, hvilket l\u00f8ser ydeevneproblemer i nye spil baseret p\u00e5 RE (Reach for the Moon), der bruger D3D12.\n<li class=\"l\"> Problemer er l\u00f8st, hvilket manifesterer sig i spil:\n<ul>\n<li class=\"l\"> Battle Fantasia Revised Edition\n<li class=\"l\"> Cold Fear\n<li class=\"l\"> Dawn of Magic 2\n<li class=\"l\"> DC Universe Online\n<li class=\"l\"> Far Cry 2\n<li class=\"l\"> Halo: The Master Chief Collection\n<li class=\"l\"> Warhammer 40k: Space Marine\n<li class=\"l\"> Jade Empire\n<li class=\"l\"> Sid Meier's Pirates\n<li class=\"l\"> Total War: Shogun 2     <\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59127\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-108510","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.2, 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