{"id":113359,"date":"2024-02-02T13:41:07","date_gmt":"2024-02-02T11:41:07","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0"},"modified":"2024-02-02T13:41:07","modified_gmt":"2024-02-02T11:41:07","slug":"vypusk-multimedijnoj-biblioteki-sdl-2-30-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-multimedijnoj-biblioteki-sdl-2-30-0","title":{"rendered":"Udgivelse af den multimediabibliotek SDL 2.30.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Efter syv m\u00e5neders udvikling er udgivelsen af biblioteket SDL 2.30.0 (Simple DirectMedia Layer) offentliggjort, som har til form\u00e5l at forenkle udviklingen af spil og multimedieapplikationer. SDL-biblioteket tilbyder v\u00e6rkt\u00f8jer som hardwareacceleration til 2D- og 3D-grafik, inputbehandling, lydafspilning, 3D-udgang via OpenGL\/OpenGL ES\/Vulkan, samt mange andre relaterede operationer. Biblioteket er skrevet i C og distribueres under Zlib-licensen. For at udnytte SDL's funktioner i projekter p\u00e5 forskellige programmeringssprog tilbydes de n\u00f8dvendige bindings.         <\/p>\n<p>I udgivelsen af SDL 2.30.0 tilbydes prim\u00e6rt fejlrettelser, da SDL 2.x-grenen sidste \u00e5r blev overf\u00f8rt til vedligeholdelsesstadiet, og al aktiv udvikling i den seneste tid har v\u00e6ret fokuseret p\u00e5 forberedelsen af SDL 3-grenen og kompatibilitetslaget sdl2-compat, der implementerer API'en fra SDL 2.x oven p\u00e5 SDL 3, hvilket muligg\u00f8r k\u00f8rsel af programmer skrevet til SDL 2 ved hj\u00e6lp af funktionerne fra SDL 3-grenen.       <\/p>\n<p>I SDL 3-grenen er der blevet omarbejdet nogle undersystemer, foretaget inkompatible \u00e6ndringer i API'en og udf\u00f8rt en omfattende oprydning af for\u00e6ldede funktioner, som har mistet relevans i moderne sammenh\u00e6nge. For eksempel forventes der i SDL 3 en fuldst\u00e6ndig omarbejdning af lydkode, standardbrug af Wayland og PipeWire, oph\u00f8r af underst\u00f8ttelse af OpenGL ES 1.0 og DirectFB, samt fjernelse af kode til at arbejde p\u00e5 for\u00e6ldede platforme som QNX, Pandora, WinRT og OS\/2.      <\/p>\n<p>Blandt \u00e6ndringerne i udgivelsen af SDL 2.30.0:  <\/p>\n<ul>\n<li class=\"l\"> Underst\u00f8ttelse af overfladeformater med indekserede paletter og 2 bits farvepr\u00e6sentation pr. pixel er blevet tilf\u00f8jet.\n<li class=\"l\"> Funktionen SDL_GameControllerGetSteamHandle() er blevet tilf\u00f8jet for at identificere h\u00e5ndtaget til spilcontrolleren i Steam API.\n<li class=\"l\"> H\u00e6ndelsen SDL_CONTROLLERSTEAMHANDLEUPDATED er blevet tilf\u00f8jet, og genereres, n\u00e5r h\u00e5ndtaget til spilcontrolleren \u00e6ndres i Steam API.\n<li class=\"l\"> Milj\u00f8variablen SDL_LOGGING er blevet tilf\u00f8jet for at styre logoutput.\n<li class=\"l\"> For macOS-platformen er der implementeret indikatorer SDL_HINT_JOYSTICK_IOKIT, SDL_HINT_JOYSTICK_MFI og SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE.\n<li class=\"l\"> For Xbox-platformen er funktionen SDL_GDKGetDefaultUser() blevet tilf\u00f8jet.  <\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60539\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0438 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 SDL \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0442\u0430\u043a\u0438\u0435 \u0441\u0440\u0435\u0434\u0441\u0442\u0432\u0430 \u043a\u0430\u043a \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u043e-\u0443\u0441\u043a\u043e\u0440\u0435\u043d\u043d\u044b\u0439 \u0432\u044b\u0432\u043e\u0434 2D- \u0438 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u0438, \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0432\u0432\u043e\u0434\u0430, \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0437\u0432\u0443\u043a\u0430, \u0432\u044b\u0432\u043e\u0434 3D \u0447\u0435\u0440\u0435\u0437 OpenGL\/OpenGL ES\/Vulkan \u0438 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e \u0438\u043d\u044b\u0445 \u0441\u043e\u043f\u0443\u0442\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u0445 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0439. \u0411\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0430 \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Zlib. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113359","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0441\u0435\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 SDL 2.30.0 (Simple DirectMedia Layer), \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u043e\u0439 \u043d\u0430 \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u0435 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