{"id":114478,"date":"2024-03-21T12:25:47","date_gmt":"2024-03-21T10:25:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan"},"modified":"2024-03-21T12:25:47","modified_gmt":"2024-03-21T10:25:47","slug":"novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","title":{"rendered":"Nye versioner af DXVK 2.3.1 og vkd3d-proton 2.12 med implementering af Direct3D over Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Udgaven er DXVK 2.3.1, som leverer en implementering af DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 og 11, der arbejder via opkaldstranslation til Vulkan API. For at bruge DXVK kr\u00e6ves drivere, der underst\u00f8tter Vulkan API 1.3, s\u00e5som Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 og AMDVLK. DXVK kan bruges til at k\u00f8re 3D-applikationer og spil i Linux ved hj\u00e6lp af Wine, som fungerer som et mere h\u00f8jtydende alternativ til de indbyggede Wine-implementeringer af Direct3D 9\/10\/11, der k\u00f8rer over OpenGL.      <\/p>\n<p>Vigtige \u00e6ndringer:  <\/p>\n<ul>\n<li class=\"l\"> Hvis systemet underst\u00f8tter Vulkan-udvidelsen VK_NV_raw_access_chains, er det blevet anvendt til at forbedre effektiviteten af shader-kodegenerering p\u00e5 NVIDIA GPU'er, hvilket bringer ydeevnen for nogle D3D11-baserede spil t\u00e6ttere p\u00e5 den, der opn\u00e5s med Windows-drivere. Det kr\u00e6ver mindst NVIDIA-drivere version 550.40.55 og installation af versionsopdateringer til Proton Experimental.\n<li class=\"l\"> For spil baseret p\u00e5 D3D9 er metoden til at kopiere systembuffers til GPU'en blevet forbedret, hvilket har resulteret i en ydeevneforbedring i spil som Shank 2, Flammable Freddy og Blood Rayne.\n<li class=\"l\"> Problemer er l\u00f8st, hvilket manifesterer sig i spil:\n<ul>\n<li> Ace Combat Assault Horizon\n<li> Assassin&#8217;s Creed 2\n<li> Battlefield 2\n<li> Battlefield 2142\n<li> Battlestations Midway\n<li> Blood Rayne\n<li> Codename Panzers Phase One\/Two\n<li> Dead Space (2008)\n<li> Flammable Freddy\n<li> Flatout 3\n<li> Granblue Fantasy Relink\n<li> Gujian 2\n<li> Kenshi\n<li> MySims\n<li> Operation Flashpoint: Red River\n<li> Shank 2\n<li> SkyDrift\n<li> Sonic CD\n<li> Supreme Ruler Ultimate\n<li> Tales from the Borderlands\n<li> The Settlers\n<li> Total War: Medieval 2\n<li> UK Train Simulator 1\n<li> War Thunder  <\/ul>\n<\/ul>\n<p>Derudover har Valve offentliggjort VKD3D-Proton 2.12, som er baseret p\u00e5 koden fra vkd3d, udviklet til at forbedre underst\u00f8ttelsen af Direct3D 12 i pakken til at k\u00f8re spil via Proton. VKD3D-Proton underst\u00f8tter Proton-specifikke \u00e6ndringer, optimeringer og forbedringer for at optimere Windows-spil baseret p\u00e5 Direct3D 12, der endnu ikke er blevet integreret i den prim\u00e6re vkd3d-kodebase. Blandt forskellene bem\u00e6rkes ogs\u00e5 fokusering p\u00e5 at bruge moderne Vulkan-udvidelser og funktioner fra de nyeste grafiske drivere for at opn\u00e5 fuld kompatibilitet med Direct3D 12.      <\/p>\n<p>Blandt \u00e6ndringerne i den nye version:  <\/p>\n<ul>\n<li class=\"l\"> St\u00f8tte til NVIDIA Reflex-mekanismen er blevet tilf\u00f8jet, ved hj\u00e6lp af Vulkan-udvidelsen VK_NV_low_latency2.\n<li class=\"l\"> API'en D3D12 Render Pass er blevet implementeret.\n<li class=\"l\"> En dummy for gr\u00e6nsefladen ID3D12DeviceRemovedExtendedDataSettings er blevet tilf\u00f8jet for at l\u00f8se problemer med visse spil.\n<li class=\"l\"> St\u00f8tte til Vulkan-udvidelsen VK_EXT_device_fault er blevet tilf\u00f8jet for at indhente oplysninger om fejl.\n<li class=\"l\"> I systemer med Mesa og NVIDIA-drivere er underst\u00f8ttelsen af Vulkan-udvidelsen VK_EXT_swapchain_maintenance1 blevet implementeret for s\u00f8ml\u00f8st at skifte mellem V-Sync og Tearing.\n<li class=\"l\"> Som standard, n\u00e5r VK_KHR_shader_maximal_reconvergence og VK_KHR_shader_quad_control udvidelserne er tilg\u00e6ngelige, er der erkl\u00e6ret st\u00f8tte for Shader Model 6.7.\n<li class=\"l\"> For GPU Intel Arc, der underst\u00f8tter udvidelsen VK_EXT_descriptor_buffer, er der tilf\u00f8jet en optimeret h\u00e5ndtering af kopi-deskreptorer.\n<li class=\"l\"> Muligheden for at falde tilbage til brug af beregningsshaderne p\u00e5 systemer med NVIDIA Pascal og \u00e6ldre GPU'er er blevet sikret, hvilket g\u00f8r det muligt at bruge Shader Model 6.7 p\u00e5 systemer med NVIDIA Pascal GPU'er.\n<li class=\"l\"> St\u00f8tte til profileringsmode VKD3D_QUEUE_PROFILE er blevet tilf\u00f8jet.\n<li class=\"l\"> St\u00f8tte til Vulkan-udvidelsen VK_NV_raw_access_chains er blevet tilf\u00f8jet, hvilket betydeligt kan \u00f8ge ydeevnen i nogle spil p\u00e5 systemer med NVIDIA GPU.\n<li class=\"l\"> Problemer med f\u00f8lgende spil er blevet l\u00f8st:\n<ul>\n<li> Spil p\u00e5 Unreal Engine 5\n<li> Atlas Fallen\n<li> Persona 3 Reload\n<li> Resident Evil 4\n<li> UE5 Lyra\n<li> Warhammer: Darktide\n<li> World of Warcraft  <\/ul>\n<\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60817\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114478","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, 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