{"id":119516,"date":"2024-08-16T15:43:01","date_gmt":"2024-08-16T13:43:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3"},"modified":"2026-02-15T22:30:50","modified_gmt":"2026-02-15T20:30:50","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","title":{"rendered":"Udgivelsen af den \u00e5bne game engine Godot 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Efter otte m\u00e5neders udvikling er frigivelsen af den frie spilmotor Godot 4.3 offentliggjort, som er egnet til at skabe 2D- og 3D-spil. Motoren underst\u00f8tter et letforst\u00e5eligt sprog til opgavegivning af spilogik, en grafisk interface til spildesign, et enkelt klik til udrulning af spil, omfattende animationsmuligheder og simulering af fysiske processer, en indbygget debugger og et system til at identificere flaskehalse i ydeevnen. Koden til spilmotoren, spildesignet og de tilknyttede udviklingsv\u00e6rkt\u00f8jer (fysikmotor, lydserver, 2D\/3D renderingsbackends osv.) distribueres under MIT-licensen.     <\/p>\n<p>Kildekoderne til motoren blev \u00e5bnet i 2014 af OKAM-studiet efter ti \u00e5r med udvikling af et professionelt niveau af propriet\u00e6rt produkt, som blev brugt til at skabe og offentligg\u00f8re mange spil til PC, spillekonsoller og mobile enheder. Motoren underst\u00f8tter alle popul\u00e6re station\u00e6re og mobile platforme (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), samt udvikling af spil til Web. Klare bin\u00e6re versioner er dannet for Linux, Android, Windows og macOS.     <\/p>\n<p>Vigtige \u00e6ndringer:  <\/p>\n<ul>\n<li class=\"l\"> Der er tilf\u00f8jet eksperimentel indbygget support for Wayland-protokollen p\u00e5 Linux- og BSD-systemer.\n<li class=\"l\"> Nye ressourcer som AudioStreamInteractive, AudioStreamPlaylist og AudioStreamSynchronized er tilf\u00f8jet, hvilket muligg\u00f8r oprettelse af dynamisk musikunderlag, der \u00e6ndrer sig afh\u00e6ngigt af konteksten i spillet.\n<li class=\"l\"> Der er tilf\u00f8jet mulighed for interpolation ved simulering af fysiske processer i to-dimensionelt rum, som skaber ekstra rammer til at tegne de mellemliggende tilstande mellem det nuv\u00e6rende og n\u00e6ste objektposition, hvilket giver en mere glat output p\u00e5 sk\u00e6rme med h\u00f8j opdateringshastighed og p\u00e5 svagere enheder.\n<li class=\"l\"> Den visuelle shader-editor er blevet helt omarbejdet og er nu bedre tilpasset til arbejde med store og komplekse shader-grafer. For at forbedre informationsvisualiseringen farves noder nu afh\u00e6ngigt af deres kategori, og forbindelser mellem noder bruger mere i\u00f8jnefaldende farver. To nye nodetyper er blevet tilf\u00f8jet\u2014\"reroute\" og \"frame\"\u2014for at forenkle flytning og visuel fremh\u00e6velse af noder.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/visual-shader-overhaul.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Fleksibiliteten i arbejdet med lag er \u00f8get. En ny node, TileMapLayer, er tilf\u00f8jet for at forenkle tilf\u00f8jelsen af lag. Tidligere oprettede TileMap-noder kan konverteres til TileMapLayer-noder med \u00e9t klik i editoren.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/tilemaplayer.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> St\u00f8tten til eksport af \u00e9n-tr\u00e5ds applikationer til Web er blevet genindf\u00f8rt. \u00c9n-tr\u00e5ds applikationer er bedre <a href=\"https:\/\/prohoster.info\/da\/ssl-sertifikat\/rapidssl-wildcard\/\"  data-wpil-monitor-id=\"3322\">kompatible med browsere<\/a> og kr\u00e6ver ikke kompliceret serverunderst\u00f8ttelse.\n<li class=\"l\"> Ydeevnen i multitr\u00e5det tilstand er blevet optimeret. Der er foretaget \u00e6ndringer, der reducerer sandsynligheden for deadlocks. P\u00e5lideligheden af multitr\u00e5det indl\u00e6sning af ressourcer er \u00f8get.\n<li class=\"l\"> I v\u00e6rkt\u00f8jet til oprettelse af skeletanimationer er der tilf\u00f8jet en ny node, SkeletonModifier3D, der forenkler organiseringen af ledernes bev\u00e6gelse ved hj\u00e6lp af scripts. Der er tilf\u00f8jet nye muligheder for at importere skeletanimation i fbx-format. I animationsstyringsgr\u00e6nsefladen er der tilf\u00f8jet support til at markere, kopiere, inds\u00e6tte og duplikere n\u00f8glebilleder.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/keyframes.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Muligheden for automatisk at opdele navigationsnet i separate dele er tilf\u00f8jet, hvilket forenkler arbejdet med projekter, der indeholder store spilverdenainter, og samtidig reducerer hukommelsesforbruget og forbedrer ydeevnen. Opdelingen kan tilpasses via gr\u00e6nse- og st\u00f8rrelsesdefinitioner ved hj\u00e6lp af nye egenskaber i ressourcerne NavigationPolygon (2D) og NavigationMesh (3D).        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/navigation-chunks.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Redigeringsv\u00e6rkt\u00f8jet har f\u00e5et indbygget support til at importere filer i fbx-format uden behov for en ekstern konverter. Muligheden for at flytte panelet til filsystemadgang til bunden af sk\u00e6rmen er givet, hvilket g\u00f8r det muligt at frig\u00f8re mere plads til filvisning.              <center>  <video controls=\"\" style=\"width: 700px; height: 600px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/filesystem-editor-bottom.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Udseendet af projektmanageren er blevet redesignede, hvor direkte adgang til redigeringsindstillinger som sprog, tema, zoomniveau og netv\u00e6rksindstilling er gjort muligt. En komponent til at kontrollere opdateringer er ogs\u00e5 tilf\u00f8jet.    <center><img decoding=\"async\" alt=\"Udgivelsen af den \u00e5bne game engine Godot 4.3\" src=\"\/wp-content\/uploads\/2024\/08\/d14a0b9e9c4810be655af758d1e6201e.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> En ny node, Parallax2D, er tilf\u00f8jet, hvilket forenkler skabelsen af dybdeillusioner i 2D-spil gennem bev\u00e6gelse af baggrundselementer med forskellige hastigheder.\n<li class=\"l\"> Rendering-systemet har f\u00e5et en tidlig underst\u00f8ttelse af blanding af alfa-kanaler i 3D-shaders, hvilket muligg\u00f8r skabelsen af mere realistiske flamme- og fyrv\u00e6rkerieffekter. Et API til effektstyring under komposittering er blevet tilf\u00f8jet, hvilket g\u00f8r det muligt at tilslutte sin egen kode for at \u00e6ndre renderlogikken (f.eks. kan det bruges til at skabe en bev\u00e6gelsesuskarphedseffekt). Mulighederne for t\u00e5gegenerering er blevet udvidet, s\u00e5 det kan bestemmes, hvor t\u00e5gen begynder, og hvorn\u00e5r den bliver helt uigennemsigtig. Backend-rendering \"Compatibility\" er blevet betydeligt forbedret.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/godotengine.org\/storage\/releases\/4.3\/video\/premultiplied-alpha.webm\" type=\"video\/webm\"><\/video>  <\/center>\n<li class=\"l\"> Arkitekturen i objektet RenderingDevice er blevet moderniseret, og supporten til en rettet acyklisk rendering-graf er tilf\u00f8jet, hvilket muligg\u00f8r optimering af kommandooverf\u00f8rslen til grafik-API'en, hvilket viser en stigning i billedhastigheden p\u00e5 5-15% uden \u00e6ndringer i 3D-scenen.\n<li class=\"l\"> En ny rendering driver, der bruger Direct3D 12, er blevet tilf\u00f8jet.\n<li class=\"l\"> I GDScript er der tilf\u00f8jet mulighed for at forkorte kodeved eksport ved at rense, pakke og obfuskere den. En ny operator \"is not\" er blevet tilf\u00f8jet (f.eks. \"if my_node is not Node3D:\"). Editorens autocompletion-funktioner er blevet udvidet.\n<li class=\"l\"> Mulighederne for at lave spil til virtual reality-headset er blevet udvidet ved hj\u00e6lp af OpenXR og WebXR. Underst\u00f8ttelse af Meta XR Simulator er tilf\u00f8jet.    <center><img decoding=\"async\" alt=\"Udgivelsen af den \u00e5bne game engine Godot 4.3\" src=\"\/wp-content\/uploads\/2024\/08\/7138226e20adb3f2f55d0ef06b33a456.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Lydkvaliteten i webspil er blevet forbedret, og muligheden for at vise en l\u00e5sesk\u00e6rm er blevet tilf\u00f8jet.            <\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61716\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":119517,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119516","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"da_DK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2024-08-16T13:43:02+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-02-15T20:30:50+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47 Udgivelsen af den \u00e5bne spilmotor Godot 4.3 | ProHoster","description":"Efter otte m\u00e5neders udvikling er udgivelsen af den gratis spilmotor Godot 4.3 blevet offentliggjort, som er velegnet til at lave 2D- og 3D-spil.","canonical_url":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"da_DK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3 | ProHoster","og:description":"\u041f\u043e\u0441\u043b\u0435 \u0432\u043e\u0441\u044c\u043c\u0438 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440.","og:url":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-4-3","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2024-08-16T13:43:02+00:00","article:modified_time":"2026-02-15T20:30:50+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"119516","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-02-15 20:31:56","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2026-01-23 05:59:19","updated":"2026-02-15 20:31:56","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts\/119516","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/comments?post=119516"}],"version-history":[{"count":1,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts\/119516\/revisions"}],"predecessor-version":[{"id":161186,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts\/119516\/revisions\/161186"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/media\/119517"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/media?parent=119516"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/categories?post=119516"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/tags?post=119516"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}