{"id":119962,"date":"2024-09-27T21:43:01","date_gmt":"2024-09-27T19:43:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan"},"modified":"2024-09-27T21:43:01","modified_gmt":"2024-09-27T19:43:01","slug":"vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-dxvk-2-4-1-realizaczii-direct3d-poverh-api-vulkan","title":{"rendered":"Udgivelse af DXVK 2.4.1, implementering af Direct3D p\u00e5 Vulkan API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>DXVK 2.4.1 er nu tilg\u00e6ngelig og tilbyder en implementering af DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 og 11, som fungerer gennem overs\u00e6ttelse af opkald til Vulkan API. For at bruge DXVK kr\u00e6ves drivere, der underst\u00f8tter Vulkan API 1.3, som Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 og AMDVLK. DXVK kan bruges til at k\u00f8re 3D-applikationer og spil p\u00e5 Linux ved hj\u00e6lp af Wine, og fungerer som et mere h\u00f8jtydende alternativ til de indbyggede Wine-implementeringer af Direct3D 9\/10\/11, der k\u00f8rer over OpenGL.      <\/p>\n<p>Vigtige \u00e6ndringer:  <\/p>\n<ul>\n<li class=\"l\"> Dynamisk tildeling af hukommelsesomr\u00e5der er blevet forbedret med hensyn til st\u00f8rrelsen p\u00e5 allerede tildelt applikationshukommelse. Denne \u00e6ndring har elimineret behovet for at konfigurere dxvk.maxChunkSize og forbedret adf\u00e6rden hos mange spils launchere.\n<li class=\"l\"> Den samlede stabilitet af D3D8-implementeringen er blevet forbedret ved at fjerne forskellige hukommelsesl\u00e6kager og h\u00e5ndtere fejl.\n<li class=\"l\"> Processen til indl\u00e6sning af vertex buffers er blevet optimeret. Dette har betydeligt forbedret ydeevnen i nogle spil, der bruger softwarebehandling af vertex.\n<li class=\"l\"> Ved brug af AMDVLK-driveren er strenge tilstand for emulering af flydende punktoperationer (D3D9FloatEmulation::Strict) aktiveret som standard.\n<li class=\"l\"> En fase til undtagelse af ubenyttet kode er implementeret, der l\u00f8ser problemer med generering af ugyldige SPIR-V-shadere.\n<li class=\"l\"> For at tiln\u00e6rme adf\u00e6rden til Windows er der tilf\u00f8jet en udgang fra fuldsk\u00e6rmstilstand efter at have skiftet fokus fra vinduer med spil, der bruger D3D11.\n<li class=\"l\"> Problemer er l\u00f8st, hvilket manifesterer sig i spil:\n<ul>\n<li> Batman Arkham Knight\n<li> Chrome: Gold Edition\n<li> GTA: San Andreas\n<li> Hunt Showdown\n<li> Kena: Bridge of Spirits\n<li> Microsoft Flight Simulator\n<li> Operation Racoon City\n<li> Prince of Persia (2008)\n<li> Rayman 3\n<li> Senran Kagura Peach Ball\n<li> Serious Sam 2\n<li> Splinter Cell: Pandora Tomorrow\n<li> The First Templar\n<li> The Sims 2\n<li> The Sims 4\n<li> Trails through Daybreak  <\/ul>\n<\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61945\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-119962","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.4.1, 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