{"id":122617,"date":"2025-03-20T01:48:38","date_gmt":"2025-03-19T23:48:38","guid":{"rendered":"https:\/\/prohoster.info\/?p=122617"},"modified":"2025-03-20T01:48:38","modified_gmt":"2025-03-19T23:48:38","slug":"vulkan-stal-oficzialnym-graficheskim-api-platformy-android-tretij-beta-vypusk-android-16","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vulkan-stal-oficzialnym-graficheskim-api-platformy-android-tretij-beta-vypusk-android-16","title":{"rendered":"Vulkan er blevet den officielle grafiske API for Android-platformen. Den tredje betaudgave af Android 16","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Google annoncerede f\u00f8r konferencen GDC (Game Developers Conference), at grafiske API Vulkan ville f\u00e5 officiel status p\u00e5 Android-platformen. Google arbejder p\u00e5 at bruge Vulkan som det prim\u00e6re abstraheringsniveau for GPU (HAL, Hardware Abstraction Layer), anbefalet til brug i b\u00e5de spil og applikationer, der arbejder med GPU. Oven p\u00e5 Vulkan vil interne API'er og komponenter som HWUI, Skia og WebGPU ogs\u00e5 fungere.    <\/p>\n<p>Der arbejdes i \u00f8jeblikket p\u00e5 at overf\u00f8re Android til et nyt, ensartet renderingsstak baseret p\u00e5 Vulkan. I forbindelse med spildesign mener Google, at overgangen til Vulkan vil muligg\u00f8re en mere effektiv udnyttelse af GPU'ens funktioner og ydeevne; for eksempel vil der i spil kunne skabes avancerede visuelle effekter og implementeres funktionalitet som str\u00e5lesporing.    <\/p>\n<p>Vulkan har v\u00e6ret underst\u00f8ttet i Android siden 2016 (Android 7.0), men aktiv promovering af dette grafiske API er f\u00f8rst for nylig begyndt, da kun en lille procentdel af enhederne tidligere var egnet til at arbejde med Vulkan. Situationen har nu \u00e6ndret sig, og if\u00f8lge Google har antallet af brugte enheder, der underst\u00f8tter Vulkan, n\u00e5et 85%.      <\/p>\n<p>Underst\u00f8ttelse af OpenGL ES i kommende versioner vil blive sikret gennem ANGLE-laget, der arbejder oven p\u00e5 Vulkan. I \u00e5r vil implementeringen af OpenGL ES baseret p\u00e5 ANGLE blive aktiveret som standard, og n\u00e6ste \u00e5r vil det v\u00e6re den eneste underst\u00f8ttede. I Android 16, planlagt til anden kvartal af 2025, vil nogle nye enheder blive overf\u00f8rt til brugen af ANGLE for spil og applikationer, der er blevet testet og hvidlistet.     <\/p>\n<p>I Android 17 vil alle nye enheder og de fleste applikationer blive overf\u00f8rt til ANGLE (i stedet for hvidlisten vil der blive anvendt en sort liste for applikationer, der har haft problemer). Kravene for overgangen til ANGLE vil kun g\u00e6lde for nye enheder, der oprindeligt udgives p\u00e5 basis af Android 16 eller Android 17 (kravene g\u00e6lder ikke for enheder, der opdaterer firmware til de nye versioner).    <\/p>\n<p>For achieving comprehensive Vulkan support on devices, Google has introduced the Vulkan Profile system (VPA \u2014 Vulkan Profiles for Android), defining the minimum required capabilities of Vulkan that a device must support to pass certification with Google and utilize new Android releases. For example, the VPA for Android 16 mandates support for the basic features of Vulkan 1.3, while the VPA for Android 17 will require support for Vulkan 1.4. If a device does not meet the profile requirements, it will be unable to use the new branches of Android.       <center>  <div class=\"youtube-placeholder\" data-id=\"9MN0-qwYAFU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/9MN0-qwYAFU\/hqdefault.jpg\" alt=\"Afspil video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>    <\/p>\n<p>Additionally, it is worth noting the release of the third beta version of the open mobile platform Android 16. A preliminary testing program has been proposed to evaluate the platform's new capabilities. Firmware builds have been prepared for Pixel 6\/6a\/6 Pro, Pixel 7\/7a\/7 Pro, Pixel 8\/8a\/8 Pro, Pixel 9\/9 Pro\/9 Pro XL\/9 Pro Fold, Pixel Fold, and Pixel Tablet.     <\/p>\n<p>Among the changes in Android 16 Beta 3:   <\/p>\n<ul>\n<li class=\"l\"> Support for broadcasting audio via Bluetooth (Auracast) has been added for Pixel 9 devices, allowing sound transmission from one source to multiple receivers or for one receiver to collect sound from multiple sources (for example, useful for listening to external audio streams like airport announcements on headphones and hearing aids without interrupting other broadcasts).\n<li class=\"l\"> Der er tilf\u00f8jet en tilstand til at forbedre kontrasten af teksten, hvor gennemsigtigheden under teksten fjernes (lys tekst vises p\u00e5 sort baggrund, og m\u00f8rk tekst p\u00e5 hvid). Denne tilstand kan v\u00e6re nyttig for personer med nedsat syn.     <center><img decoding=\"async\" alt=\"Vulkan er blevet den officielle grafiske API for Android-platformen. Den tredje betaudgave af Android 16\" src=\"\/wp-content\/uploads\/2025\/03\/5ec774489621ff0d104fab4ed99e5caf.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Testing has begun for the LNP (Local Network Protection) mode, which allows limiting application access to internal intranet subnets (192.168.x.x, 10.x.x.x, etc.) to block attacks on resources within the local network. In the new mode, in addition to having the 'INTERNET' permissions, the application will need to obtain separate access approval from the user.          <\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62900\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Google \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043f\u0435\u0440\u0435\u0434 \u043a\u043e\u043d\u0444\u0435\u0440\u0435\u043d\u0446\u0438\u0435\u0439 GDC (Game Developers Conference) \u043e \u043f\u0440\u0438\u0434\u0430\u043d\u0438\u0438 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u043c\u0443 API Vulkan \u0441\u0442\u0430\u0442\u0443\u0441\u0430 \u043e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0432 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Android. Google \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u043d\u0430\u0434 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c Vulkan \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u0430\u0431\u0441\u0442\u0440\u0430\u043a\u0446\u0438\u0438 \u0434\u043b\u044f GPU (HAL, Hardware Abstraction Layer), \u0440\u0435\u043a\u043e\u043c\u0435\u043d\u0434\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0438 \u0438\u0433\u0440\u0430\u0445 \u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0438\u0445 \u0441 GPU. \u041f\u043e\u0432\u0435\u0440\u0445 Vulkan \u0442\u0430\u043a\u0436\u0435 \u0431\u0443\u0434\u0443\u0442 \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u043d\u0443\u0442\u0440\u0435\u043d\u043d\u0438\u0435 API \u0438 \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u044b, \u0442\u0430\u043a\u0438\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":122618,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - 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