{"id":170233,"date":"2026-05-02T18:24:46","date_gmt":"2026-05-02T16:24:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem"},"modified":"2026-05-02T18:24:46","modified_gmt":"2026-05-02T16:24:47","slug":"reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","title":{"rendered":"Udgivelsen af multimediabiblioteket LDL 0.1, optimeret til mindre kraftfulde systemer","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Den f\u00f8rste offentlige udgivelse af det multimediebibliotek LDL (Little DirectMedia Layer) har fundet sted og g\u00f8r det muligt at skabe grafiske applikationer, der kan fungere b\u00e5de p\u00e5 moderne og \u00e6ldre systemer (Windows 95+, distributioner med Linux 2.0+ kerne, FreeBSD 3.0+). Et enkelt tv\u00e6rplatforms-API til at h\u00e5ndtere vinduer og behandlingen af input-enhedsh\u00e6ndelser tilbydes. OpenGL 1.0-4.6 kan anvendes til rendering. Koden leveres under LGPL 3.0 licensen.      <\/p>\n<p>Udgivelsen er bem\u00e6rkelsesv\u00e6rdig for overgangen fra at bruge C++98 til ANSI C (C89) for at sikre maksimal portabilitet og kompatibilitet med \u00e6ldre compilere og platforme, herunder DOS, Windows 95 og PlayStation 1. Projektet planl\u00e6gges at blive udviklet gradvist: i den f\u00f8rste version tilbydes funktioner til h\u00e5ndtering af vinduer, inputh\u00e6ndelser og grafik, hvorefter udviklingen af 2D-rendereren samt v\u00e6rkt\u00f8jer til lyd og skrifttyper vil begynde, samt backend til at arbejde ovenp\u00e5 bibliotekerne SDL 1.2, SDL 2.x, SDL 3.x, SFML og GLFW. Brug af backends fra SDL, SFML og GLFW vil muligg\u00f8re, at applikationer kan kompilere til platforme, der ikke underst\u00f8ttes direkte i LDL, uden \u00e6ndring af koden. Fremtidige planer inkluderer oprettelsen af et universelt API til arbejde med sprites og 2D-grafik, som kan bruges uafh\u00e6ngigt af den valgte backend (OpenGL, Vulkan, software-rendering, biblioteker som SDL).                   <center><img decoding=\"async\" alt=\"Udgivelsen af multimediabiblioteket LDL 0.1, optimeret til mindre kraftfulde systemer\" src=\"\/wp-content\/uploads\/2026\/05\/af161d9657ca2ca4230d5e190fc019de.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65347\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043a\u0430\u043a \u043d\u0430 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0445, \u0442\u0430\u043a \u0438 \u043d\u0430 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0438\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 (Windows 95+, \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b \u0441 \u044f\u0434\u0440\u043e\u043c Linux 2.0+, FreeBSD 3.0+). \u041f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u043a\u043d\u0430\u043c\u0438 \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043e\u0431\u044b\u0442\u0438\u0439 \u0441 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 \u0432\u0432\u043e\u0434\u0430. \u0414\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f OpenGL 1.0-4.6. \u041a\u043e\u0434 \u043f\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":170234,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-170233","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u0439 \u043f\u0443\u0431\u043b\u0438\u0447\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043c\u0443\u043b\u044c\u0442\u0438\u043c\u0435\u0434\u0438\u0439\u043d\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 LDL (Little DirectMedia Layer), \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0435\u0439 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optimeret til lavenergisystemer | ProHoster","description":"Den f\u00f8rste offentlige udgivelse af det multimediebibliotek LDL (Little DirectMedia Layer) har fundet sted og g\u00f8r det muligt at skabe grafiske applikationer, der kan fungere b\u00e5de p\u00e5 moderne og \u00e6ldre systemer (Windows.","canonical_url":"https:\/\/prohoster.info\/da\/blog\/news\/reliz-multimedijnoj-biblioteki-ldl-0-1-optimizirovannoj-dlya-malomoshhnyh-sistem","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"da_DK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0420\u0435\u043b\u0438\u0437 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