{"id":184207,"date":"2026-11-10T23:41:01","date_gmt":"2026-11-10T21:41:01","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/reliz-mesa-26-3-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2026-11-10T23:41:07","modified_gmt":"2026-11-10T21:41:07","slug":"mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/mesa-26-3-released-an-open-source-implementation-of-opengl-and-vulkan","title":{"rendered":"Udgivelsen af Mesa 26.3, en fri implementering af OpenGL og Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Efter tre m\u00e5neders udvikling er der udgivet en gratis implementation af API Vulkan, OpenGL, OpenGL ES og OpenCL \u2014 Mesa 26.3.0. Den f\u00f8rste udgave af Mesa 26.3.0 har eksperimentel status \u2014 efter den endelige stabilisering af koden vil der blive udgivet en stabil version 26.3.1. <\/p>\n<p>I Mesa 26.3 er der tilf\u00f8jet support til grafik-API Vulkan 1.4 i ANV-drivere til Intel GPU'er, RADV til AMD GPU'er, NVK til NVIDIA GPU'er, HoneyKrisp (hk) til Apple GPU'er, Turnip til Qualcomm GPU'er, PanVK til ARM Mali GPU'er, i software rasterizer lavapipe (lvp) og i emulator-mode (vn). I driverne v3dv (Broadcom VideoCore GPU til Raspberry Pi 4+) og dzn (implementering af Vulkan over Direct3D 12) underst\u00f8ttes Vulkan 1.0, i driveren kk (KosmicKrisp, Vulkan over Metal) \u2014 Vulkan 1.1, og i driveren pvr (Imagination PowerVR GPU) \u2014 Vulkan 1.2.<\/p>\n<p>Mesa giver ogs\u00e5 fuld st\u00f8tte til OpenGL 4.6 for iris-drivere (Intel Gen 8+ GPU'er), radeonsi (AMD), Crocus (\u00e6ldre Intel Gen4-Gen7.5 GPU'er), AMD (r600), zink, llvmpipe, virgl (virtuelt GPU Virgil3D til QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (lag til at k\u00f8re OpenGL over DirectX 12) og asahi (GPU AGX, der anvendes i Apple M1- og M2-chips). St\u00f8tte til OpenGL 4.5 er tilg\u00e6ngelig for NVIDIA GPU'er (nvc0). St\u00f8tte til OpenGL 3.3 er til stede i softpipe-drivere (software rasterizer) og nv50 (NVIDIA NV50). Driverne panfrost (ARM Mali GPU) og v3d (Broadcom VideoCore GPU) underst\u00f8tter OpenGL 3.1.<\/p>\n<p>Hovednyhederne:<\/p>\n<ul>\n<li class=\"l\"> Der er tilf\u00f8jet regler for AI-assistenter, der angiver, at Mesa udvikler et f\u00e6llesskab af mennesker, derfor b\u00f8r AI-agenter ikke \u00e5bne pull-anmodninger eller offentligg\u00f8re kommentarer. For commits sendt af mennesker, men oprettet med brug af AI, kr\u00e6ves det at angive tagget \u00abGenerated-by: LLM\u00bb eller \u00abAssisted-by: LLM\u00bb. For driverne asahi, nouveau, panfrost, imagination, jay og poly er der indf\u00f8rt separate begr\u00e6nsninger for brug af AI af udviklerne.\n<li class=\"l\"> I panvk-driveren for ARM Mali v6-7 GPU'er er der implementeret st\u00f8tte til<br \/>\nVulkan 1.3.<\/p>\n<li class=\"l\">  I Etnaviv-driveren for Vivante GPU'er af HALTI5-serien er der implementeret st\u00f8tte til OpenGL ES 3.0 og shadersprog GLSL 1.30.\n<li class=\"l\"> OpenGL-driveren Panfrost har tilf\u00f8jet st\u00f8tte til GPU'erne Mali G68, G715 og G615.\n<li class=\"l\"> I Vulkan-driveren PanVK er der tilf\u00f8jet st\u00f8tte til GPU'erne Mali G715 og G615.\n<li class=\"l\"> I Vulkan-driveren pvr er der tilf\u00f8jet st\u00f8tte til GPU'en Imagination PowerVR BXM-4-64.\n<li class=\"l\"> For Intel Xe2 og Xe3 GPU'er anvendes som standard Intel Jay shaders compiler.\n<li class=\"l\"> Den grafiske subsystem for Intel Nova Lake chips er stabiliseret og aktiveret som standard.\n<li class=\"l\"> I NVK-driveren (NVIDIA) er der tilf\u00f8jet st\u00f8tte til Vulkan-udvidelser til acceleration af videobehandling.\n<li class=\"l\"> For Intel GPU'er er der tilf\u00f8jet bufferkomprimering, hvilket har forbedret ydelsen i spil ved deres start ved hj\u00e6lp af DXVK.\n<li class=\"l\"> Underst\u00f8ttelse af GPU AMD GFX1171 baseret p\u00e5 mikroarkitekturen RDNA 4m er tilf\u00f8jet.\n<li class=\"l\"> Underst\u00f8ttelse af Vulkan-udvidelser er tilf\u00f8jet:\n<ul>\n<li class=\"l\"> VK_AMD_anti_lag til RADV;\n<li class=\"l\"> VK_IMG_filter_linear_2d til pvr;\n<li class=\"l\"> VK_KHR_maintenance7 til pvr;\n<li class=\"l\"> VK_KHR_maintenance4 til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance5 til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance7 til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_maintenance8 til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_float_controls2 til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_shader_subgroup_extended_types til panvk\/v6-7;\n<li class=\"l\"> VK_EXT_subgroup_size_control til panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_builtins til panvk\/v6-7;\n<li class=\"l\"> VK_ARM_shader_core_properties til panvk\/v6-7;\n<li class=\"l\"> VK_ARM_scheduling_controls til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_synchronization2 til pvr;\n<li class=\"l\"> VK_KHR_copy_memory_indirect til panvk;\n<li class=\"l\"> VK_KHR_maintenance6 til panvk\/v6-7;\n<li class=\"l\"> VK_KHR_spirv_1_4 til panvk\/v6-7;\n<li class=\"l\"> VK_EXT_device_memory_report til v3dv;\n<li class=\"l\"> VK_KHR_video_encode_feedback2 til RADV;\n<li class=\"l\"> VK_EXT_global_priority til pvr;\n<li class=\"l\"> VK_EXT_global_priority_query til pvr;\n<li class=\"l\"> VK_KHR_global_priority til pvr;\n<li class=\"l\"> VK_KHR_cooperative_matrix til panvk;\n<li class=\"l\"> VK_EXT_inline_uniform_block til pvr;\n<li class=\"l\"> VK_KHR_shader_fma til pvr;\n<li class=\"l\"> VK_EXT_cooperative_matrix_maintenance1 til radv, lavapipe;\n<li class=\"l\"> VK_KHR_device_address_commands til nvk;\n<li class=\"l\"> VK_KHR_shader_constant_data til panvk;\n<li class=\"l\"> VK_KHR_shader_float_controls2 til pvr;\n<li class=\"l\"> VK_KHR_performance_query til GFX12;\n<li class=\"l\"> VK_EXT_primitive_topology_list_restart til pvr;\n<li class=\"l\"> VK_KHR_incremental_present til panvk;\n<li class=\"l\"> VK_EXT_swapchain_colorspace til panvk;\n<li class=\"l\"> VK_KHR_push_descriptor til pvr;\n<li class=\"l\"> VK_EXT_image_sliced_view_of_3d til pvr;\n<li class=\"l\"> VK_EXT_image_compression_control til panvk;\n<li class=\"l\"> VK_KHR_shader_untyped_pointers til HK;\n<li class=\"l\"> VK_KHR_maintenance10 til HK;\n<li class=\"l\"> VK_KHR_shader_fma til HK;\n<li class=\"l\"> VK_EXT_primitive_restart_index til HK;\n<li class=\"l\"> VK_QCOM_rotated_copy_commands til Turnip;\n<li class=\"l\"> VK_KHR_maintenance10 til panvk;\n<li class=\"l\"> VK_KHR_map_memory2 til v3dv;\n<li class=\"l\"> VK_KHR_unified_image_layouts til v3dv;\n<li class=\"l\"> VK_INTEL_shader_integer_functions2 til panvk;\n<li class=\"l\"> VK_KHR_internally_synchronized_queues til NVK;\n<li class=\"l\"> VK_KHR_maintenance11 til NVK;\n<li class=\"l\"> VK_EXT_primitive_restart_index til NVK;\n<li class=\"l\"> VK_KHR_maintenance11 til NVK;\n<li class=\"l\"> VK_EXT_transform_feedback til pvr.\n<\/ul>\n<li class=\"l\"> I OpenGL-driveren radeonsi er der tilf\u00f8jet underst\u00f8ttelse af EGL-udvidelsen EGL_NV_context_priority_realtime.\n<li class=\"l\"> I driveren panfrost for GPU Vivante-serien HALTI5 er der tilf\u00f8jet underst\u00f8ttelse af OpenGL-udvidelser:\n<ul>\n<li class=\"l\"> GL_ARB_texture_multisample;\n<li class=\"l\"> GL_EXT_color_buffer_float;\n<li class=\"l\"> GL_EXT_conservative_depth;\n<li class=\"l\"> GL_EXT_draw_buffers_indexed;\n<li class=\"l\"> GL_EXT_EGL_image_storage;\n<li class=\"l\"> GL_EXT_EGL_image_storage_compression;\n<li class=\"l\"> GL_EXT_shader_integer_mix;\n<li class=\"l\"> GL_EXT_sRGB_write_control;\n<li class=\"l\"> GL_EXT_texture_compression_rgtc;\n<li class=\"l\"> GL_EXT_texture_sRGB_decode;\n<li class=\"l\"> GL_EXT_texture_sRGB_R8;\n<li class=\"l\"> GL_EXT_texture_sRGB_RG8;\n<li class=\"l\"> GL_EXT_texture_storage_compression;\n<li class=\"l\"> GL_MESA_framebuffer_flip_y;\n<li class=\"l\"> GL_MESA_shader_integer_functions;\n<li class=\"l\"> GL_OES_draw_buffers_indexed;\n<li class=\"l\"> GL_OES_EGL_image_external_essl3;\n<li class=\"l\"> GL_EXT_texture_integer;\n<li class=\"l\"> GL_ARB_shader_bit_encoding;\n<li class=\"l\"> GL_ARB_texture_rgb10_a2ui.\n<\/ul>\n<li class=\"l\"> Underst\u00f8ttelse af OpenCL-udvidelser er tilf\u00f8jet:\n<ul>\n<li class=\"l\"> cl_ext_float_atomics til iris, llvmpipe og zink;\n<li class=\"l\"> cl_khr_semaphore til iris;\n<li class=\"l\"> cl_khr_external_semaphore til iris;\n<li class=\"l\"> cl_khr_external_semaphore_sync_fd til iris.\n<\/ul>\n<\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66658\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL &#8212; Mesa 26.3.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 26.3.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 26.3.1. \u0412 Mesa 26.3 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.4 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 ANV \u0434\u043b\u044f GPU Intel, RADV \u0434\u043b\u044f GPU [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184207","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API Vulkan, OpenGL, OpenGL ES \u0438 OpenCL - Mesa 26.3.0.\" \/>\n\t<meta name=\"robots\" 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