{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Udgivelsen af det frie 3D-modelleringssystem Blender 5.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Blender Foundation har offentliggjort en ny version af det gratis 3D-modelleringspakkede Blender 5.3, der er velegnet til forskellige opgaver relateret til 3D-modellering, 3D-grafik, computer game udvikling, simulering, rendering, compositing, motion tracking, skulpturel modellering, animation og videoredigering. Koden distribueres under GPL-licensen. Klargjorte builds er tilg\u00e6ngelige for Linux, Windows og macOS. Supporten for LTS-versionerne Blender 5.2 og 4.5 forts\u00e6tter, med opdateringer der vil blive udgivet indtil juli 2027 og 2028 henholdsvis. <\/p>\n<p>Blandt de tilf\u00f8jede forbedringer:<\/p>\n<ul>\n<li class=\"l\"> I Linux og Windows anvendes som standard en backend, der bruger den grafiske API Vulkan.\n<li class=\"l\"> Indbygget support til 3D Gaussian Splats-teknikken er tilf\u00f8jet, som muligg\u00f8r rekonstruering af 3D-scener baseret p\u00e5 fotos og videoer og pr\u00e6senterer dem som et punkt cloud i stedet for et polygonnet, hvilket giver mulighed for fotorealistisk kvalitet ved rendering. Hvert punkt i punktcloudet repr\u00e6senterer en miniature forl\u00e6nget 3D-kugle med information om st\u00f8rrelse, rotation og farve. Import af punktcloud fra filer i PLY, SPZ og glTF-format underst\u00f8ttes, behandling via geometriske noder, forh\u00e5ndsvisning gennem 3D-viewport og rendering i EEVEE og Cycles motorerne.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Rendering-motoren Cycles har implementeret underst\u00f8ttelse af dispersion i shaderen &#171;Principled BSDF&#187; (Bidirectional Scattering Distribution Function), hvilket muligg\u00f8r realistisk rendering af glas med farveskift eller refleksioner som ved \u00e6delstene. Ved rendering af glas er der ogs\u00e5 implementeret underst\u00f8ttelse af anisotropisk ruhed, hvor sl\u00f8ring af refleksioner str\u00e6kkes i \u00e9n retning, som p\u00e5 poleret metal.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> I Cycles er der tilf\u00f8jet support til NVIDIA's teknologi udviklet til st\u00f8jreduktion DLSS 4.5 Ray Reconstruction, som bruger AI-modeller til at tegne de manglende detaljer, n\u00e5r billeder op-skaleres fra lav opl\u00f8sning. Ved forh\u00e5ndsvisning giver brugen af DLSS mulighed for kvalitet t\u00e6t p\u00e5 den endelige rendering og fjerner mellemramme st\u00f8j ved animation. Denne tilstand underst\u00f8ttes kun med NVIDIA GPU og de propriet\u00e6re drivere i serie 620.x. Desuden er der p\u00e5 Windows-platformen implementeret st\u00f8tte til NVIDIA RTX Spark-chips.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> I EEVEE-renderingsmotoren er der implementeret noder til at justere materialers reaktion p\u00e5 individuelle lyskilder, hvilket kan anvendes til at tage h\u00f8jde for farve, styrke, retning og afstand til lyskilden for at opn\u00e5 komplekse effekter som regnbueglans.\n<li class=\"l\"> I EEVEE er der tilf\u00f8jet underst\u00f8ttelse af panoramakameraer og rendering i 360\u00b0 til brug med rektangul\u00e6re linser (equirectangular for virtual reality-headset), kubisk projektion (cubemap), samt effekterne &#171;fisheye&#187; og &#171;diskokugle&#187;.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> I compisitionssystemet (Compositor) er der implementeret effekter-modificatorer, som anvendes over scenen og g\u00f8r det muligt at undg\u00e5 kedel\u00f8bning af noder for at implementere effekter som gl\u00f8d, skygge i hj\u00f8rnerne og farvet halo. Derudover er 17 noder tilpasset til brug i Compositor, herunder bindende noder som Combine Bundle, samt noder til matematiske og logiske operationer. Afspillingshastigheden er fordoblet ved brug af GPU til beregninger. Effekten af stilisering til olie-malerier (Anisotropic Kuwahara) er forbedret op til 10 gange p\u00e5 Apple GPU, dobbelte p\u00e5 NVIDIA GPU og 25-30% p\u00e5 CPU. Implementeret afspilningscache.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Tilf\u00f8jet st\u00f8tte til projekter, som kan knyttes til foruddefinerede indstillinger, assetbiblioteker, variabler og splash-screens (binding af plugins til projekter forventes tilf\u00f8jet i n\u00e6ste version).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Asset-biblioteker behandles nu som udvidelser og er tilg\u00e6ngelige via fanen &#171;Hent udvidelser&#187; sammen med plugins og temaer.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Mulighederne i Grease Pencil-systemet til 2D-tegning og animation er udvidet, hvilket g\u00f8r det muligt at skabe skitser i 2D og derefter bruge dem i 3D-milj\u00f8er som 3D-objekter (baseret p\u00e5 flere flade skitser i forskellige vinkler dannes der en 3D-model). Tilf\u00f8jet support til markering af omr\u00e5der i tegningstilstand uden at skulle skifte til redigeringsmode.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Der er tilf\u00f8jet v\u00e6rkt\u00f8jet &#171;Sk\u00e6rer&#187; (Carver), der g\u00f8r det muligt at sk\u00e6re markerede omr\u00e5der med muligheden for at efterlade en kant rundt om, i mods\u00e6tning til at slette.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Muligheden for at fylde flere omr\u00e5der p\u00e5 \u00e9n gang ved at tr\u00e6kke fyldevinklen rundt om lukkede omr\u00e5der er blevet tilf\u00f8jet. Derudover er der implementeret en fuld gradientfyldning med ubegr\u00e6nsede farver og overgangspunkter.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Der er tilf\u00f8jet en spejlrefleksion-tilstand (Flip View) til kameraet, som giver mulighed for at vurdere scenen i forh\u00e5ndsvisning som gennem et spejl, s\u00e5 man kan bem\u00e6rke sk\u00e6vheder og asymmetri.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Indstillingerne huskes nu, n\u00e5r USD-filer importeres til samlinger, hvilket muligg\u00f8r en hurtigere genimport af opdaterede filer med \u00e9t klik.\n<li class=\"l\"> I den ikke-line\u00e6re videoeditor (Video Sequencer) er der implementeret en redigeringsfunktion med skift (Ripple), hvor fjernelse og trimning af elementer automatisk flytter alle efterf\u00f8lgende elementer til venstre p\u00e5 tidslinjen uden at efterlade &#171;huller&#187;, mens inds\u00e6ttelse af elementer resulterer i en forskydning til h\u00f8jre for at give plads. Derudover er der tilg\u00e6ngelige tilstande for omarrangering af elementer med forskydning af det \u00f8vrige indhold og overskrivning oven p\u00e5 andre elementer.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Der er foresl\u00e5et en ny version af v\u00e6rkt\u00f8jet til at klippe video &#8212; Blade 2.0, som visuelt viser, hvor klippet pr\u00e6cist vil finde sted, viser nummeret p\u00e5 billedet i klippunktet og viser et skitsebillede under mark\u00f8ren.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> I Outliner-gr\u00e6nsefladen (navigation i scenens struktur og hierarki) er der nu mulighed for at arrangere objekter i vilk\u00e5rlig r\u00e6kkef\u00f8lge, ikke kun alfabetisk.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> I sidepanelerne i alle redakt\u00f8rer er der tilf\u00f8jet support til at s\u00f8ge efter egenskaber eller operatorer ved at trykke Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Gr\u00e6nsefladen underst\u00f8tter nu brugen af Markdown-notation til tekstformatering, inklusive kommentarer i node-editorer.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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