{"id":49216,"date":"2020-02-17T20:42:40","date_gmt":"2020-02-17T17:42:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82"},"modified":"2020-02-17T20:42:40","modified_gmt":"2020-02-17T17:42:40","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","title":{"rendered":"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-82-released\/\">Publiceret<\/a><\/noindex> udgivelsen af den gratis 3D-modelleringspakke <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">Blender 2.82<\/a><\/noindex>, som inkluderer over tusind rettelser og forbedringer, forberedt over tre m\u00e5neder siden udgivelsen  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">Blender 2.81<\/a><\/noindex>.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-82\/\">Vigtige<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">Optimeringer<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Physics\">Tilf\u00f8jet<\/a><\/noindex> en ny backend til simulering af gas, r\u00f8g, ild og v\u00e6ske, implementeret p\u00e5 baggrund af et framework til simulering af fysiske processer <noindex><a rel=\"nofollow\" href=\"http:\/\/mantaflow.com\/\">Mantaflow<\/a><\/noindex>. En ny tre-komponent simulering anvendes til v\u00e6skesimulering <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.ethz.ch\/toml\/flip-solver\">FLIP Solver<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/3\/31\/Blender2.82_mantaflow_fire_crossmind.png\/1600px-Blender2.82_mantaflow_fire_crossmind.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/fe743c95e8d536d246369801842cf00e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Simuleringen af opspr\u00f8jtning af bl\u00e6sere (balloner, oppustelige madrasser osv.) samt tilbagespring af bl\u00f8de objekter, der let deformeres ved fald eller tryk, er forbedret;\n<p><center><video src=\"https:\/\/wiki.blender.org\/w\/images\/3\/3c\/Cloth-high-res.mp4\" style=\"max-width: 100%; max-height: 100%; width: 480px; height: 270px;\" controls=\"\" width=\"480\" height=\"270\"><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4\">https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4<\/a><\/noindex><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Textures\">Implementeret<\/a><\/noindex> support for en mosaiksystem <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/UV-%D0%BF%D1%80%D0%B5%D0%BE%D0%B1%D1%80%D0%B0%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5\">UV-udvikling<\/a><\/noindex> UDIM-teksturer, som g\u00f8r det muligt at opdele en tekstur i flere filer, hvor hver indeholder sit eget UV-omr\u00e5de. UDIM-tekster kan oprettes, \u00e5bnes og gemmes som almindelige billeder. For hver tekstur kan sammensatte blokke (Tiles) tilf\u00e6ldigt tilf\u00f8jes eller fjernes, men under visning eller redigering samles alle blokke og vises som en helhed. Support for UDIM-tekster er implementeret i renderingsmotorerne Eevee og Cycles, samt i billedredigeringsprogrammet og 3D-visninger;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/udim-04.jpg\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/6413af4f86581a0492ad481c2decc340.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Import_%26_Export\">Tilf\u00f8jet<\/a><\/noindex> en ny eksportmodul i formatet <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Source\/Architecture\/USD\">USD<\/a><\/noindex> (Universal Scene Description), udviklet af Pixar. USD-filer kan beskrive komplekse scener med forskellige 3D-visninger, underst\u00f8tter destruktiv redigering (overriding i stedet for erstatning), kan referere til andre filer og er optimeret til samarbejde mellem mange deltagere. I den nye udgivelse er der ogs\u00e5 forbedret support for import og eksport af glTF og sikret kompatibilitet med <noindex><a rel=\"nofollow\" href=\"https:\/\/vfxplatform.com\/\">VFX Reference Platform 2020<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/51\/Blender-2.82-USD-usdview-spring.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/b1963c76a1c4d95f8205cc14122b5cbb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I renderingsmotoren Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Cycles\">implementeret<\/a><\/noindex> st\u00f8jundertrykkelsesmekanismen <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.nvidia.com\/optix-denoiser\">OptiX<\/a><\/noindex>, leveret af NVIDIA og bruger maskinl\u00e6ringsmetoder. Mekanismen underst\u00f8tter hardwareacceleration p\u00e5 NVIDIA RTX-kort, inklusiv mulighed for at bruge flere GPU'er. OptiX er hurtigere end tidligere tilg\u00e6ngelige metoder til st\u00f8jundertrykkelse og kan anvendes ved forh\u00e5ndsvisning eller slutrendering af billeder (for animation er den stadig ikke tilstr\u00e6kkeligt stabil);\n<p><center><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/1ea6e0fbf46af4482ff093fa3f0670df.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> I Cycles er shadernoderne ogs\u00e5 forbedret. Der er tilf\u00f8jet mulighed for at definere egne visualiseringspassager ved hj\u00e6lp af den nye AOV Output-node, som kan placeres hvor som helst i shadertr\u00e6et.<br \/>\n Der er tilf\u00f8jet en indstilling \"Random Per Island\" for geometriske noder, som g\u00f8r det muligt at randomisere teksturer eller farver for forskellige mesh-komponenter. I Math-noden er der blevet tilf\u00f8jet nye operationer: trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin og inversesqrt. I Map Range-noden er der blevet tilf\u00f8jet nye interpolationsmetoder: Linear, Stepped Linear, Smoothstep og Smootherstep. I Noise- og Wave-noderne er der forbedret indf\u00f8rsel af forvr\u00e6ngninger, som nu anvendes ensartet i alle retninger, ikke kun diagonalt. Rendering er blevet betydeligt accelereret p\u00e5 Windows-platformen, hvis ydeevne nu er t\u00e6t p\u00e5 Linux og macOS.<\/p>\n<li class=\"l\"> til renderingsmotoren Eevee, der underst\u00f8tter fysik korrekt realtidsrendering og kun bruger GPU (OpenGL) til visualisering, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/EEVEE\">tilf\u00f8jet<\/a><\/noindex> muligheden for at forh\u00e5ndsvise rendering-passes af 3D-visualiseringer i Viewport, hvilket g\u00f8r det muligt at v\u00e6lge, hvilken pass der skal vises i scenes rendermode. For \u00f8jeblikket er forh\u00e5ndsvisning tilg\u00e6ngelig for rendering-passes som Combined, Ambient Occlusion, Normal, Mist, Subsurface Direct og Subsurface Color;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/viewport-1-combined-1.jpg\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/331775efce982de0d5b34115ad002801.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I Eevee er der ogs\u00e5 blevet arbejdet p\u00e5 at forbedre kvaliteten og \u00f8ge ydeevnen for rendering-passes. Der er sikret korrekt kombination af gennemsigtige materialer med volumetriske effekter;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/c1\/Capture_d%E2%80%99%C3%A9cran_du_2020-02-04_16-13-17.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/42ca3c9c851b1b43f47c12f63c8de791.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/3e\/EEVEE_282_volume_fix_after.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/601b24c8c1e3d290892e10ececa9edcf.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Sculpt\">Tilf\u00f8jet<\/a><\/noindex> nye v\u00e6rkt\u00f8jer og operatorer til skulpturmodellering og tegning, penslerne er blevet opdateret. Der er implementeret et Slide\/relax-v\u00e6rkt\u00f8j, der tillader \u00e6ndring af mesh-topologien uden at forvr\u00e6nge volumen, samt et Multiplane scrape-v\u00e6rkt\u00f8j til at danne en skarp kant mellem to mesh-planer. En ny operator Mask Slice er blevet foresl\u00e5et for at undtage markerede vertex fra mesh'en og fylde de dannede huller samt oprette nye objekter fra de slettede vertex;\n<li class=\"l\"> I Grease Pencil <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Grease_Pencil\">er der forbedret<\/a><\/noindex> brugergr\u00e6nsefladen, nye egenskaber for fyld og lag er blevet implementeret, og der er blevet implementeret et v\u00e6rkt\u00f8j til at oprette materialer. En ny modifier til at lave tilst\u00f8dende str\u00e6k er blevet tilf\u00f8jet ved siden af det originale;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/f1\/Multiple_Stroke_Modifier.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/f6afbd9bec3e8e9641a0f6be834f2566.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/UI\">brugergr\u00e6nseflade<\/a><\/noindex> I mange v\u00e6rkt\u00f8jer, herunder UV Editor, er der implementeret underst\u00f8ttelse af gizmo (koordinatsystemindikator til indstilling af synsvinklen p\u00e5 scenen eller \u00e6ndring af objektets placering i scenen). Konceptet for fallback-tools er blevet tilf\u00f8jet, hvilket giver mulighed for at v\u00e6lge en alternativ handling, mens den aktive v\u00e6rkt\u00f8j anvendes. Grupp\u00e9ringen af penselindstillinger er \u00e6ndret. I animationsredigeringsprogrammet (Graph Editor) er brugergr\u00e6nsefladen til valg og transformation af n\u00f8glebilleder og handlingspunkter revideret;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d9\/Fallback_Tools.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/85f08195847ba35c39c6222be1193297.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> N\u00e5r udviklertilstand (Developer Extras) aktiveres i indstillingerne, vises der nu en ny fane, der muligg\u00f8r aktivering og test af eksperimentelle funktioner, der endnu ikke er klar til bred anvendelse;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/6e\/Preferences_Virtual_Reality_Examples.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/ac90b27234b95f11746a641fa3fbad31.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I modeleringsv\u00e6rkt\u00f8jerne i v\u00e6rkt\u00f8jet og modificereren Bevel <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Modeling\">er der kommet<\/a><\/noindex> muligheden for at bruge modificerede profiler. Cutoff Vertex Mesh er tilf\u00f8jet, en forenklet metode til at skabe meshes til erstatning af vertices. Nye modifikatorer Weld er foresl\u00e5et til at forene grupper af vertices, hvis afstand ikke overstiger det angivne t\u00e6rskel, samt Solidify til at skabe tykke kanter, n\u00e5r der er mere end to tilst\u00f8dende flader;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/98\/Custom_Bevel_Profile_Release_Notes.png\"><img decoding=\"async\" alt=\"Udgivelsen af det gratis 3D-modelleringssystem Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/d348954c0ffa34085d7de85ec1245bc5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Add-ons\">Tilf\u00f8jet<\/a><\/noindex> nye tilf\u00f8jelser s\u00e5som Import Palettes, PDT, Add Node Presets, Collection manager, Sun position og Amaranth toolkit. Tilf\u00f8jelserne Rigify, Add Mesh Extra objects og BlenderKit er blevet opdateret.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"EfF2wDXalgU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/EfF2wDXalgU\/hqdefault.jpg\" alt=\"Afspil video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Kilde: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.81. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0431\u044d\u043a\u0435\u043d\u0434 \u0434\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0433\u0430\u0437\u0430, \u0434\u044b\u043c\u0430, \u043e\u0433\u043d\u044f \u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Mantaflow. \u0414\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0451\u043d \u043d\u043e\u0432\u044b\u0439 \u0442\u0440\u0451\u0445\u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043d\u044b\u0439 FLIP Solver; \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u044f \u0440\u0430\u0437\u0434\u0443\u0442\u0438\u044f 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