{"id":52782,"date":"2019-11-16T00:00:00","date_gmt":"2019-11-15T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/novye-versii-wine-4-20-i-wine-staging-4-20"},"modified":"2020-02-18T14:00:35","modified_gmt":"2020-02-18T11:00:35","slug":"novye-versii-wine-4-20-i-wine-staging-4-20","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/novye-versii-wine-4-20-i-wine-staging-4-20","title":{"rendered":"Nye versioner af Wine 4.20 og Wine Staging 4.20","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/announce\/4.20\">Tilg\u00e6ngelig<\/a><\/noindex> eksperimentelt udgave af den \u00e5bne implementering af Win32 API \u2014 <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/\">Wine 4.20<\/a><\/noindex>. Siden udgivelsen af versionen <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51707\">4.19<\/a><\/noindex> 37 fejlrapporter blev lukket, og 341 \u00e6ndringer blev foretaget. <\/p>\n<p>De vigtigste \u00e6ndringer:\n<\/p>\n<ul>\n<li class=\"l\"> En ny version af Mono 4.9.4 er implementeret med opdateret support <noindex><a rel=\"nofollow\" href=\"https:\/\/fna-xna.github.io\/\">FNA<\/a><\/noindex> (et projekt for at skabe en alternativ implementering af Microsoft XNA Game Studio 4.0 for at lette porteringen af Windows-spil);\n<li class=\"l\"> Det er sikret, at kode tilstand gemmes i VBScript og JScript (script persistence).\n<li class=\"l\"> Implementeringen af grafik-API'en Vulkan er bragt i overensstemmelse med den nye specifikation Vulkan 1.1.126;\n<li class=\"l\"> Forbedret st\u00f8tte til LLVM MinGW;\n<li class=\"l\"> Lukket fejlrapporter relateret til spil og applikationer som LEGO Island, The Odyssey: Winds Of Athena, SimGolf v1.03, Password Safe, TSDoctor 1.0.58, Resident Evil 3, wPrime 2.x, Age of Wonders III, Lethe \u2014 Episode One, A Story About My Uncle, HotS, IVMU Social Network Client, TopoEdit, Notepad, Epic Games Launcher.\n<\/ul>\n<p>Derudover <noindex><a rel=\"nofollow\" href=\"https:\/\/www.winehq.org\/pipermail\/wine-devel\/2019-November\/154791.html\">tog sted<\/a><\/noindex> udgivelsen af projektet <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/\">Wine Staging 4.20<\/a><\/noindex>, der udvikler avancerede Wine-versioner, som omfatter ikke fuldt klar eller risikable patches, som endnu ikke er klar til at blive accepteret i hovedgrenen af Wine. Sammenlignet med Wine i Wine Staging er der tilf\u00f8jet 832 ekstra patches. <\/p>\n<p>I den nye version af Wine Staging er der sket en synkronisering med Wine's kodebase 4.20. 8 patches er flyttet til hovedversionen af Wine, som ber\u00f8rer dsdmo, winebus.inf, winebus.sys, wineboo, ntoskrnl.exe, wine.inf og ole32. En patch med implementeringen af funktionen Direct3DShaderValidatorCreate9() er tilf\u00f8jet, hvilket er n\u00f8dvendigt for at k\u00f8re demoen af The Sims 2. Patches er opdateret  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/winebuild-Fake_Dlls\">winebuild-Fake_Dlls<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-NtContinue\">ntdll-NtContinue<\/a><\/noindex> og <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/wine-staging\/wine-staging\/tree\/master\/patches\/ntdll-MemoryWorkingSetExInformation\">ntdll-MemoryWorkingSetExInformation<\/a><\/noindex>.<\/p>\n<p>Yderligere kan det n\u00e6vnes <noindex><a rel=\"nofollow\" href=\"https:\/\/twitter.com\/npc_josh\/status\/1195208400570859520\">udf\u00f8relse af arbejde<\/a><\/noindex> efter <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gamingonlinux.com\/articles\/d9vk-developer-is-working-on-allowing-dxvk-to-help-linux-ports-for-direct3d-to-vulkan.15419\">tilf\u00f8jelse<\/a><\/noindex> i DXVK <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/dxvk\/commit\/c3279db3131111b202f101a6cf160e0303df45ff\">muligheder<\/a><\/noindex> direkte brug af Direct3D 11 i Linux, uden afh\u00e6ngighed af Wine. Hidtil har DXVK-laget med implementeringen af DXGI (DirectX Graphics Infrastructure), Direct3D 10 og Direct3D 11 gennem Vulkan API'en, v\u00e6ret pakket som en DLL-bibliotek og kunne kun bruges med Wine til at k\u00f8re Windows-spil. De foresl\u00e5ede \u00e6ndringer giver mulighed for at kompilere DXVK i form af et delt bibliotek til Linux, som kan interagere med almindelige Linux-applikationer for at bruge Direct3D 11 API'en. Denne mulighed kan v\u00e6re nyttig til at lette porteringen af Windows-spil til Linux.<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Kilde: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51871\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 4.20. \u0421 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 \u0432\u0435\u0440\u0441\u0438\u0438 4.19 \u0431\u044b\u043b\u043e \u0437\u0430\u043a\u0440\u044b\u0442\u043e 37 \u043e\u0442\u0447\u0451\u0442\u043e\u0432 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0430\u0445 \u0438 \u0432\u043d\u0435\u0441\u0435\u043d\u043e 341 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435. \u041d\u0430\u0438\u0431\u043e\u043b\u0435\u0435 \u0432\u0430\u0436\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0417\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d \u043d\u043e\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0434\u0432\u0438\u0436\u043a\u0430 Mono 4.9.4 c \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 FNA (\u043f\u0440\u043e\u0435\u043a\u0442 \u043f\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0430\u043b\u044c\u0442\u0435\u0440\u043d\u0430\u0442\u0438\u0432\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Microsoft XNA Game Studio 4.0 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Windows-\u0438\u0433\u0440); \u041e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-52782","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - 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