{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Publiceret<\/a><\/noindex> udgivelsen af den gratis 3D-modelleringspakke <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, der inkluderer mere end tusinde rettelser og forbedringer, der er forberedt over fire m\u00e5neder siden oprettelsen af en betydelig gren  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Vigtige <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Optimeringer<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">En anden<\/a><\/noindex> et nyt interface til navigation gennem filsystemet, implementeret i form af et popup-vindue med typiske elementer fra filh\u00e5ndterere. Forskellige visningsmuligheder underst\u00f8ttes (liste, miniature), filtre, en dynamisk panel med muligheder, placering af slettede filer i papirkurven, huskning af \u00e6ndrede indstillinger;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Funktionen til at omd\u00f8be gruppeelementer i batchtilstand er blevet implementeret. Tidligere kunne kun det aktive element omd\u00f8bes (F2), men nu kan denne operation udf\u00f8res for alle markerede elementer (Ctrl F2). Ved omd\u00f8bning underst\u00f8ttes funktioner som s\u00f8g med erstatning baseret p\u00e5 regul\u00e6re udtryk, indstilling af pr\u00e6fiks- og suffiksmasker, rensning af tegn og \u00e6ndring af tegns store og sm\u00e5 bogstaver;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Der er blevet arbejdet p\u00e5 at forbedre brugervenligheden med projektstrukturvinduet (Outliner). Markeringer i Outliner er nu synkroniseret med alle 3D-visninger (viewport). Navigation gennem elementer er tilf\u00f8jet med op- og ned-tasterne, samt udvidelse og sammentr\u00e6kning af blokke med h\u00f8jre og venstre taster. Underst\u00f8ttelse af markering af omr\u00e5der via klik, mens man holder Shift-tasten nede, og tilf\u00f8jelse af nye elementer til allerede markerede ved at klikke med Ctrl nede, er blevet tilf\u00f8jet. Muligheden for at markere under-elementer vist som ikoner er blevet tilf\u00f8jet. En mulighed for at vise skjulte objekter er tilf\u00f8jet. Ikoner for begr\u00e6nsninger, vertex-grupper og sequenceren er blevet pr\u00e6senteret;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Tilf\u00f8jet<\/a><\/noindex> nye v\u00e6rkt\u00f8jer til skulpturel modellering, s\u00e5som en b\u00f8rste til at simulere deformationen af modelens ramme, en b\u00f8rste til elastisk deformation med bevarelse af volumen, en b\u00f8rste til tegning med deformation af polygonnettet, v\u00e6rkt\u00f8j til rotation og skalering omkring et st\u00f8ttepunkt med bevarelse af symmetri, v\u00e6rkt\u00f8j til filtrering af polygonnettet, der deformerer alle hj\u00f8rner samtidigt;\n<li class=\"l\"> Der er tilf\u00f8jet nye v\u00e6rkt\u00f8jer til \u00e6ndring af topologi: Voxel Remesh til at skabe polygonnet med et lige antal flader og l\u00f8se problemer med sammenfald ved at omdanne dem til en volumetrisk repr\u00e6sentation og tilbage. QuadriFlow Remesh til at skabe polygonnet med firkantede celler, flere poler og kantl\u00f8kker, der gentager overfladens krumning. I Poly Build-v\u00e6rkt\u00f8jet er der implementeret funktioner til \u00e6ndring af topologien; for eksempel kan man nu bruge et klik med Shift for at fjerne elementer fra polygonnettet, et klik med Ctrl for at tilf\u00f8je nye elementer, og et klik med tr\u00e6k for at \u00e6ndre positionen;\n<li class=\"l\"> I renderingsmotoren Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">er der kommet<\/a><\/noindex> muligheden for hardwareaccelereret str\u00e5lesporing ved hj\u00e6lp af platformen <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. Der er tilf\u00f8jet en ny st\u00f8jreduceringsmetode efter rendering, baseret p\u00e5 brugen af <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">udviklet<\/a><\/noindex> af Intel-biblioteket <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. I v\u00e6rkt\u00f8jet til adaptiv underinddeling af glatte overflader (Adaptive Subdivision) er der tilf\u00f8jet en metode til at eliminere s\u00f8mme mellem ansigtstr\u00e6k for\u00e5rsaget af forskydning eller materialeheterogenitet. Nye shaders til teksturer (White Noise, Noise, Musgrave, Voronoi) er blevet implementeret;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I transformationsv\u00e6rkt\u00f8jerne <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">tilf\u00f8jet<\/a><\/noindex> st\u00f8tte til at flytte de oprindelige positioner (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) af objekter uden at skulle v\u00e6lge dem eksplicit, samt muligheden for at transformere for\u00e6ldreelementer uden at p\u00e5virke b\u00f8rnene. Der er tilf\u00f8jet en transformationsmetode med spejling langs Y- og Z-akserne;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Der er blevet implementeret nye indstillinger for kantfastg\u00f8relse (Edge Snapping): Edge Center til at fastg\u00f8re midtpunktet p\u00e5 kanten og Edge Perpendicular til at fastg\u00f8re n\u00e6rmeste punkt p\u00e5 kanten. Der er tilf\u00f8jet en ny tilstand for sammensmeltning af hj\u00f8rner \"Split Edges &amp; Faces\", som automatisk opdeler tilst\u00f8dende kanter og flader for at undg\u00e5 overlapning af geometri;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I renderingsmotoren Eevee, der underst\u00f8tter fysisk korrekt realtids-rendering og kun bruger GPU (OpenGL) til rendering, er der tilf\u00f8jet en bl\u00f8d skyggemetode og mulighed for at bruge gennemsigtighed i shading baseret p\u00e5 <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nImplementeringerne af Additive og Multiply blend modes er blevet erstattet med skabelonbaserede \u00e6kvivalenter, der er kompatible med Cycles-motoren. Systemet for relief-texturering er blevet redesignet, hvilket g\u00f8r det lettere at konfigurere og h\u00f8jere kvalitet;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> I Viewport <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">er tilf\u00f8jet<\/a><\/noindex> nye muligheder for visning af 3D-scener ved hj\u00e6lp af Look Development (Material Preview) renderingstilstande i Cycles og Eevee-motorer, der g\u00f8r det muligt hurtigt at teste udvidede lysstyrkebegreber (HDRI) og teksturoverlejring. Hvert 3D-sceneview kan nu indeholde sit eget s\u00e6t af synlige samlinger. Polygonanalysev\u00e6rkt\u00f8jet har f\u00e5et support til mesh med modifikatorer, ikke kun de oprindelige mesh. Billedeobjekter kan konfigureres til kun at blive vist i sidelayout;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Tilf\u00f8jet eksperimentelt system <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Biblioteksovertr\u00e6delser<\/a><\/noindex>, som kan anvendes som et alternativ til proxy-mekanismen til lokal overstyring af relaterede figurer og andre datatyper. I mods\u00e6tning til proxyen giver det nye system mulighed for at oprette flere uafh\u00e6ngige overstyringer for de samme relaterede data (f.eks. karakterdefinerende), tillader rekursiv overstyring og tilf\u00f8jelse af nye modifikatorer eller begr\u00e6nsninger;\n<li class=\"l\"> I animationsskabelsesv\u00e6rkt\u00f8jerne <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">er der sikret<\/a><\/noindex>  n\u00f8jagtig kontrol af rotation og skalering i <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">ledd<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">begr\u00e6nsninger<\/a><\/noindex> og <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">drivere<\/a><\/noindex>;\n<li class=\"l\"> I Grease Pencil <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">udvidet<\/a><\/noindex> brugergr\u00e6nsefladefunktioner, menuer er reorganiseret, nye v\u00e6rkt\u00f8jer, operationer, pensler, forudindstillinger, materialer og modifikatorer er tilf\u00f8jet;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Udgivelsen af det frie 3D-modelleringssystem Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Support til Opus lydkodek og WebM containerformat er tilf\u00f8jet. Implementeret support til WebM\/VP9-video med gennemsigtighed;\n<li class=\"l\"> Sekvensen fik en operation til at tilf\u00f8je\/fjerne fade for alle spor og underst\u00f8ttelse af forudindl\u00e6sningsrammer for at fylde cachen;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Udvidet<\/a><\/noindex> Python API, nye behandlere er blevet tilf\u00f8jet, og dynamisk output af pop-up hints for operat\u00f8rer er sikret.<br \/>\nPython-versionen er opdateret til 3.7.4;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Opdateret<\/a><\/noindex> tilf\u00f8jelser. Indstillingen \"Enabled Add-ons Only\" er tilf\u00f8jet for kun at vise aktiverede tilf\u00f8jelser i listen. Underst\u00f8ttelsen er forbedret<br \/>\naf glTF 2.0 (GL Transmission Format) og FBX (Filmbox) formater.<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Kilde: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-53043","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"da_DK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-11-21T21:00:00+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2020-02-18T11:00:54+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Udgivelsen af det gratis 3D-modelleringssystem Blender 2.81 | ProHoster","description":"Udgivelsen af det frie 3D-modelleringspakke er offentliggjort","canonical_url":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"da_DK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81 | ProHoster","og:description":"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f","og:url":"https:\/\/prohoster.info\/da\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2019-11-21T21:00:00+00:00","article:modified_time":"2020-02-18T11:00:54+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"53043","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-01-24 05:52:20","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-02-28 20:32:31","updated":"2026-01-24 05:52:20","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts\/53043","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/comments?post=53043"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/posts\/53043\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/media?parent=53043"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/categories?post=53043"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/da\/wp-json\/wp\/v2\/tags?post=53043"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}