{"id":73788,"date":"2020-03-12T08:42:47","date_gmt":"2020-03-12T05:42:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/sdl-2-0-12"},"modified":"2020-03-12T08:42:47","modified_gmt":"2020-03-12T05:42:47","slug":"sdl-2-0-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/news\/sdl-2-0-12","title":{"rendered":"SDL 2.0.12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>11. marts blev den n\u00e6ste version SDL 2.0.12 frigivet.<\/p>\n<p>SDL \u2014 en tv\u00e6rplatforms udviklingsbibliotek, der muligg\u00f8r lavniveau adgang til inputenheder, lydudstyr og grafikhardware via OpenGL og Direct3D. Forskellige videoafspillere, emulatorer og computerspil, herunder dem der tilbydes som freeware, er blevet udviklet ved hj\u00e6lp af SDL.<\/p>\n<p>SDL er skrevet i C, fungerer med C++ og tilbyder bindinger til ti andre programmeringssprog, herunder Pascal.<\/p>\n<p>F\u00f8lgende forbedringer er angivet:<\/p>\n<ul>\n<li> Tilf\u00f8jet funktioner til teksturskala niveau SDL_GetTextureScaleMode() og SDL_SetTextureScaleMode()\n<\/li>\n<li> Tilf\u00f8jet en funktion til at l\u00e5se teksturen SDL_LockTextureToSurface(), som, i mods\u00e6tning til SDL_LockTexture(), repr\u00e6senterer den l\u00e5ste del som en SDL-overflade.\n<\/li>\n<li> Tilf\u00f8jet en ny blandingstilstand SDL_BLENDMODE_MUL, der kombinerer modulaering og blanding.\n<\/li>\n<li> Tilf\u00f8jet angivelse SDL_HINT_DISPLAY_USABLE_BOUNDS for at ignorere resultaterne fra SDL_GetDisplayUsableBounds() for display index 0.\n<\/li>\n<li> Tilf\u00f8jet en fingerhullet til SDL_TouchFingerEvent.\n<\/li>\n<li> Tilf\u00f8jet funktionerne SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() for at f\u00e5 typen af spillecontroller.\n<\/li>\n<li> Tilf\u00f8jet angivelsen SDL_HINT_GAMECONTROLLERTYPE for at ignorere automatisk detektions af controller typen.\n<\/li>\n<li> Tilf\u00f8jet funktionerne SDL_JoystickFromPlayerIndex(), SDL_GameControllerFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerSetPlayerIndex() for at bestemme og indstille relationen mellem spillerindeks og enhed.\n<\/li>\n<li> Tilf\u00f8jet eller forbedret support for to dusin forskellige spillecontrollere.\n<\/li>\n<li> L\u00e5seproblemet ang\u00e5ende vibraoperationer for spillecontrollere er blevet rettet ved brug af HIDAPI-driveren.\n<\/li>\n<li> Tilf\u00f8jet makro til nulstilling af array-elementer SDL_zeroa().\n<\/li>\n<li> Tilf\u00f8jet funktionen SDL_HasARMSIMD(), der returnerer sandt, hvis processoren underst\u00f8tter ARM SIMD (ARMv6+).<\/li>\n<\/ul>\n<p>Forbedringer til Linux:\n<\/p>\n<ul>\n<li> Tilf\u00f8jet angivelse SDL_HINT_VIDEO_X11_WINDOW_VISUALID for at identificere den visuel type valgt for nye X11-vinduer.\n<\/li>\n<li> Tilf\u00f8jet angivelse SDL_HINT_VIDEO_X11_FORCE_EGL for at definere brugen af GLX eller EGL som standard til X11.\n<\/li>\n<\/ul>\n<p>Forbedringer til Android:\n<\/p>\n<ul>\n<li> Tilf\u00f8jet funktionen SDL_GetAndroidSDKVersion(), der returnerer API-niveauet for denne enhed.\n<\/li>\n<li> Tilf\u00f8jet support til lydoptagelse ved hj\u00e6lp af OpenSL-ES.\n<\/li>\n<li> Tilf\u00f8jet support for Bluetooth Steam Controller som spillecontrollere.\n<\/li>\n<li> Retter sj\u00e6ldne nedbrud af programmet, n\u00e5r det g\u00e5r i baggrund eller lukkes.\n<\/li>\n<\/ul>\n<p>Kilde: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.linux.org.ru\/news\/games\/15577181\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>11 \u043c\u0430\u0440\u0442\u0430 \u0432\u044b\u0448\u043b\u0430 \u043e\u0447\u0435\u0440\u0435\u0434\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f SDL 2.0.12. SDL &#8212; \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u0430\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0434\u043b\u044f \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u044f \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u043e\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u043c \u0432\u0432\u043e\u0434\u0430, \u0437\u0432\u0443\u043a\u043e\u0432\u043e\u043c\u0443 \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u043c\u0443 \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e \u0447\u0435\u0440\u0435\u0437 OpenGL \u0438 Direct3D. \u0421 \u043f\u0440\u0438\u043c\u0435\u043d\u0435\u043d\u0438\u0435\u043c SDL \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u044b \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0432\u0438\u0434\u0435\u043e\u043f\u0440\u043e\u0438\u0433\u0440\u044b\u0432\u0430\u0442\u0435\u043b\u0438, \u044d\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u044b \u0438 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0435 \u0438\u0433\u0440\u044b, \u0432 \u0442\u043e\u043c \u0447\u0438\u0441\u043b\u0435 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u043c\u044b\u0435 \u0432 \u0432\u0438\u0434\u0435 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u041f\u041e. SDL \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 C, \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0441 C++ \u0438 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-73788","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"11 \u043c\u0430\u0440\u0442\u0430 \u0432\u044b\u0448\u043b\u0430 \u043e\u0447\u0435\u0440\u0435\u0434\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f SDL 2.0.12.SDL - \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u0430\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0434\u043b\u044f \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u044f \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u043e\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u043c \u0432\u0432\u043e\u0434\u0430, \u0437\u0432\u0443\u043a\u043e\u0432\u043e\u043c\u0443 \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u043c\u0443 \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e \u0447\u0435\u0440\u0435\u0437.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/da\/blog\/news\/sdl-2-0-12\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"da_DK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47SDL 2.0.12 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"11 \u043c\u0430\u0440\u0442\u0430 \u0432\u044b\u0448\u043b\u0430 \u043e\u0447\u0435\u0440\u0435\u0434\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f SDL 2.0.12.SDL - \u043a\u0440\u043e\u0441\u0441\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u0430\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0434\u043b\u044f \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u044f \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u043e\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430\u043c \u0432\u0432\u043e\u0434\u0430, \u0437\u0432\u0443\u043a\u043e\u0432\u043e\u043c\u0443 \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u043c\u0443 \u043e\u0431\u043e\u0440\u0443\u0434\u043e\u0432\u0430\u043d\u0438\u044e \u0447\u0435\u0440\u0435\u0437.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/da\/blog\/news\/sdl-2-0-12\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2020-03-12T05:42:47+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2020-03-12T05:42:47+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47SDL 2.0.12 | ProHoster","description":"Den 11. marts blev den seneste version SDL 2.0.12 udgivet. 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