{"id":95037,"date":"2020-09-24T19:42:32","date_gmt":"2020-09-24T17:42:32","guid":{"rendered":"https:\/\/prohoster.info\/blog\/administrirovanie\/chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego"},"modified":"2020-09-24T19:42:32","modified_gmt":"2020-09-24T17:42:32","slug":"chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego","status":"publish","type":"post","link":"https:\/\/prohoster.info\/da\/blog\/administrirovanie\/chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego","title":{"rendered":"Hvad der kr\u00e6ves for at bygge cloud gaming: tendenserne i den n\u00e6rmeste fremtid","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Hvad der kr\u00e6ves for at bygge cloud gaming: tendenserne i den n\u00e6rmeste fremtid\" src=\"\/wp-content\/uploads\/2020\/09\/65d206fff634987208b68ec0db826667.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nComputers og videospil udvikler sig st\u00f8t. If\u00f8lge prognoser fra Newzoo vil antallet af gamere i 2023 <noindex><a rel=\"nofollow\" href=\"https:\/\/shazoo.ru\/2020\/06\/26\/96108\/newzoo-v-2023-godu-budet-tri-milliarda-igrokov\">udg\u00f8re<\/a><\/noindex> 3 milliarder.<\/p>\n<p>Markedsandelen for cloud-gaming vokser ogs\u00e5 - if\u00f8lge eksperter vil den samlede \u00e5rlige v\u00e6kst (CAGR) i denne sektor indtil 2025 v\u00e6re <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gminsights.com\/industry-analysis\/cloud-gaming-market\">over 30%<\/a><\/noindex>. N\u00e5r vi ser p\u00e5 de finansielle resultater, forventes markedet i 2025-2026 at n\u00e5 omkring $3-6 milliarder. Pandemien bremsede ikke, men fremskyndede udviklingen af hele branchen. Der er allerede opst\u00e5et flere vedholdende trends inden for cloud-gaming, som vil intensiveres i den n\u00e6rmeste fremtid. L\u00e6s mere om dem nedenfor. <br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex> <\/p>\n<h3>5G og cloud-gaming<\/h3>\n<p>\nB\u00e5ndbredden af tr\u00e5dl\u00f8se netv\u00e6rk og latenstid er de vigtigste faktorer, der p\u00e5virker spiloplevelsen, da data behandles i tjenesteudbyderens datacenter, hvorefter den bearbejdede videostr\u00f8m sendes til brugerens enhed. Jo bedre forbindelsen er, desto mere flydende bliver billedet, og jo h\u00f8jere er billedopl\u00f8sningen. Tidligere kunne man kun opn\u00e5 god kvalitet med en Ethernet-forbindelse, men i dag frig\u00f8r mobilbredb\u00e5nd gradvist spillere fra kabler. <\/p>\n<p>Med udbredelsen af 5G bliver cloud-gaming mere tilg\u00e6ngelig. Femte generations netv\u00e6rk g\u00f8r det muligt at k\u00f8re tjenester som Google Stadia og Playkey ikke kun p\u00e5 pc'er og b\u00e6rbare computere, men ogs\u00e5 p\u00e5 mobile enheder i alle regioner med 5G-d\u00e6kning. Gamere f\u00e5r mulighed for at spille AAA-titler p\u00e5 vej til lufthavnen, i caf\u00e9er eller simpelthen p\u00e5 en b\u00e6nk i parken, hvis de har lyst. Faktisk har brugerne af mobile enheder millioner af gaming gadgets i h\u00e5nden. Allerede nu overstiger antallet af mobile gamere 2 milliarder, og med tiden vil deres antal <noindex><a rel=\"nofollow\" href=\"https:\/\/newzoo.com\/insights\/articles\/newzoo-games-market-numbers-revenues-and-audience-2020-2023\/\">kun stige<\/a><\/noindex>.<\/p>\n<p><img decoding=\"async\" alt=\"Hvad der kr\u00e6ves for at bygge cloud gaming: tendenserne i den n\u00e6rmeste fremtid\" src=\"\/wp-content\/uploads\/2020\/09\/3a5460dc88ab26e0e507e49686f1e84b.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nKommerciel 5G-forbindelse fungerer allerede i Sydkorea, visse regioner i Kina og Japan. Andre lande udvikler aktivt infrastrukturen for femte generations mobile netv\u00e6rk. Alt dette fremmer aktiv udvikling af cloud gaming. <\/p>\n<h3>Ankomsten af store spillere<\/h3>\n<p>\nCloud-gaming <noindex><a rel=\"nofollow\" href=\"https:\/\/www.prunderground.com\/cloud-gaming-market-revolutionary-trends-2020-2026-by-industry-statistics-qyresearch-inc\/00186188\/\">interesserer<\/a><\/noindex> de st\u00f8rste virksomheder i verden, herunder Microsoft, Google, Amazon, Nvidia, Sony, Tencent, NetEase. Antallet af markedsdeltagere vokser. For eksempel forventer Amazon <noindex><a rel=\"nofollow\" href=\"https:\/\/www.prunderground.com\/cloud-gaming-market-revolutionary-trends-2020-2026-by-industry-statistics-qyresearch-inc\/00186188\/\">at tage hensyn til klager<\/a><\/noindex> at lancere sin egen gamingplatform \"Project Tempo\" i \u00e5r.<\/p>\n<p>Cloud gaming is actively expanding in Asia. In March 2020, Sanqi Interactive Entertainment and Huawei Cloud agreed to jointly develop a cloud gaming platform.<\/p>\n<p>Russia is not lagging behind. Currently available in the country are:<\/p>\n<ul>\n<li>GeForceNow.<\/li>\n<li>Playkey.<\/li>\n<li>Loudplay.<\/li>\n<li>Megadrom.<\/li>\n<li>Power Cloud Game.<\/li>\n<li>Drova.<\/li>\n<\/ul>\n<p>\nThese services partner with both Russian and foreign operators, including 'Beeline', MegaFon, MTS, Tele2, and others. They invest significantly in the development of cloud gaming. Joint projects are being implemented that gradually improve the quality of services while expanding their capabilities. There is still work to be done, but progress is evident.<\/p>\n<p>I previously wrote about the capabilities, advantages, and disadvantages of Russian cloud gaming services. <noindex><a rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/494180\/\">Clouds, consoles, and expensive hardware<\/a><\/noindex>. <\/p>\n<h3>The cost of the latest generation gaming PCs and consoles<\/h3>\n<p>\nis quite high. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.gminsights.com\/industry-analysis\/cloud-gaming-market\">For example, the price of low-end gaming systems is $300-400. The cost of top models that can handle even the most 'demanding' games is an order of magnitude higher.<\/a><\/noindex>Of course, not every gamer can afford a system costing $4000-$5000. On average, players spend $800-1000 to purchase or upgrade a gaming system. But even this is a lot. High prices for gaming equipment deter millions of gamers. Experts estimate that about 70% of potential buyers of gaming PCs or laptops lack the desire or means to acquire what they would like. As a result, the specifications of 60% of personal computers do not meet the resource requirements of AAA-class games. If the prices of powerful gaming systems were to decrease, the market would immediately gain millions of new players.<\/p>\n<p>And here, cloud gaming services come to the rescue, allowing users to avoid unnecessary expenses on computer hardware or consoles. To play those AAA-class games, you only need the right service, an affordable PC, laptop, tablet, or smartphone, a good internet connection, and a controller or keyboard. <\/p>\n<p><img decoding=\"async\" alt=\"Hvad der kr\u00e6ves for at bygge cloud gaming: tendenserne i den n\u00e6rmeste fremtid\" src=\"\/wp-content\/uploads\/2020\/09\/672f69eecc967e7f40a4c36d9125c021.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nGames as a service <\/p>\n<h3>Thanks to the abandonment of 'hardware', cloud gaming virtually has no entry barrier. A new model of consuming gaming content is emerging. Additionally, a new class of games, cloud-native, is being developed, which are initially created for cloud platforms and have no hardware requirements. A bright representative of this niche is Fortnite.<\/h3>\n<p>\nTakket v\u00e6re frav\u00e6ret af \"hardware\" har cloud-gaming n\u00e6sten ingen indgangsbarrierer. En ny model for forbrug af spilindhold formes. Derudover udvikles en ny klasse af spil, cloud-native, som oprindeligt skabes til cloud-platforme og ikke har hardwarekrav. En fremtr\u00e6dende repr\u00e6sentant for denne niche er Fortnite. <\/p>\n<p>Cloud gaming services strive to simplify access to content for players. For example, Google integrates YouTube and Google Stadia. This allows YouTube to showcase game broadcasts. To join in, you simply need to click the button. There's no need to download or purchase anything \u2014 just click the 'join' button and start playing. This model has been aptly named 'click to keep play.' <\/p>\n<p><img decoding=\"async\" alt=\"Hvad der kr\u00e6ves for at bygge cloud gaming: tendenserne i den n\u00e6rmeste fremtid\" src=\"\/wp-content\/uploads\/2020\/09\/abfd95130d473d5f86fb759d5f280a97.jpg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Example of integration in the Google Stadia demo with NBA 2K live stream<\/i><\/p>\n<p>Once in the game, users immediately immerse themselves in a friendly environment where they can not only play but also communicate with their 'colleagues.' Interestingly, games are gradually becoming more social, transforming into a kind of social network. <\/p>\n<h3>Expanding the audience of cloud gaming<\/h3>\n<p>\nJust a few years ago, a user who wanted to play cloud games needed to have a good level of technical knowledge. Downloading a client, configuring it, and selecting a server were complex tasks for some users. Now, starting a cloud game can literally be done in just a couple of clicks.<\/p>\n<p>The audience of cloud gaming is gradually expanding, with an increasing share of younger users. In January 2020, the share of players under 20 was <noindex><a rel=\"nofollow\" href=\"https:\/\/www.pwc.ru\/ru\/publications\/cloud-gaming-pwc.pdf\">close to 25%<\/a><\/noindex>. By late May to early June, this figure doubled. This surge may have been influenced by students and schoolchildren transitioning to distance learning. With more free time, students started spending it on gaming. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.prunderground.com\/cloud-gaming-market-revolutionary-trends-2020-2026-by-industry-statistics-qyresearch-inc\/00186188\/\">According to Telecom Italia<\/a><\/noindex>, after the introduction of the lockdown, gaming traffic increased by 70% compared to the same period last year. In Russia, the number of players during the quarantine <noindex><a rel=\"nofollow\" href=\"https:\/\/www.google.com\/url?q=https:\/\/www.kommersant.ru\/doc\/4301543&amp;sa=D&amp;ust=1600773747184000&amp;usg=AFQjCNEojyiV72Zo02YiE60HKruLYDCPiQ\">rose by 1.5 times<\/a><\/noindex>, while cloud service providers saw their revenue soar by 300%. <\/p>\n<p>Overall, the 'Netflix for gaming,' as the cloud gaming industry is called, continues to develop more actively day by day. The progress is evident, and the industry's growth won't be halted by pandemics or potential economic challenges. The key for services is to advance the technical aspects while not forgetting about the variety of available gaming titles and the low entry barrier for users of all ages, regardless of their technical knowledge.<br \/>\n<br \/>Kilde: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/520364\/\">habr.com<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0435 \u0438 \u0432\u0438\u0434\u0435\u043e\u0438\u0433\u0440\u044b \u043d\u0435\u0443\u043a\u043b\u043e\u043d\u043d\u043e \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0442\u0441\u044f. \u0421\u043e\u0433\u043b\u0430\u0441\u043d\u043e \u043f\u0440\u043e\u0433\u043d\u043e\u0437\u0430\u043c Newzoo, \u043a 2023 \u0433\u043e\u0434\u0443 \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0433\u0435\u0439\u043c\u0435\u0440\u043e\u0432 \u0441\u043e\u0441\u0442\u0430\u0432\u0438\u0442 3 \u043c\u043b\u0440\u0434. \u0420\u0430\u0441\u0442\u0435\u0442 \u0438 \u0434\u043e\u043b\u044f \u0440\u044b\u043d\u043a\u0430 \u043e\u0431\u043b\u0430\u0447\u043d\u044b\u0445 \u0438\u0433\u0440 \u2014 \u043f\u043e \u043e\u0446\u0435\u043d\u043a\u0430\u043c \u044d\u043a\u0441\u043f\u0435\u0440\u0442\u043e\u0432 \u0441\u043e\u0432\u043e\u043a\u0443\u043f\u043d\u044b\u0439 \u0441\u0440\u0435\u0434\u043d\u0435\u0433\u043e\u0434\u043e\u0432\u043e\u0439 \u0442\u0435\u043c\u043f \u0440\u043e\u0441\u0442\u0430 (GAGR) \u044d\u0442\u043e\u0439 \u0441\u0444\u0435\u0440\u044b \u0432\u043f\u043b\u043e\u0442\u044c \u0434\u043e 2025 \u0433\u043e\u0434\u0430 \u0441\u043e\u0441\u0442\u0430\u0432\u0438\u0442 \u0431\u043e\u043b\u0435\u0435 30%. \u0415\u0441\u043b\u0438 \u0433\u043e\u0432\u043e\u0440\u0438\u0442\u044c \u043f\u0440\u043e \u0444\u0438\u043d\u0430\u043d\u0441\u043e\u0432\u044b\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u0438, \u0442\u043e \u043e\u0431\u044a\u0435\u043c \u0440\u044b\u043d\u043a\u0430 \u043a 2025-2026 \u0433\u043e\u0434\u0443 \u0434\u043e\u0441\u0442\u0438\u0433\u043d\u0435\u0442 \u043e\u043a\u043e\u043b\u043e $3-6 \u043c\u043b\u0440\u0434. [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":95038,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[688],"tags":[],"class_list":["post-95037","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-administrirovanie"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0435 \u0438 \u0432\u0438\u0434\u0435\u043e\u0438\u0433\u0440\u044b.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/da\/blog\/administrirovanie\/chto-stoit-oblachnyj-gejming-postroit-trendy-blizhajshego-budushhego\" \/>\n\t\t<meta name=\"generator\" 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