{"id":100528,"date":"2021-06-16T16:22:43","date_gmt":"2021-06-16T14:22:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-06-16T16:22:43","modified_gmt":"2021-06-16T14:22:43","slug":"vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Die Ver\u00f6ffentlichung von DXVK 1.9, einer Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Version 1.9 der DXVK-Schicht ist nun verf\u00fcgbar, die eine Implementierung von DXGI (DirectX Graphics Infrastructure) sowie Direct3D 9, 10 und 11 bietet, die durch einen Aufruftranslater in die Vulkan-API arbeitet. F\u00fcr die Verwendung von DXVK sind Treiber erforderlich, die die Vulkan-API 1.1 unterst\u00fctzen, wie z. B. Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die auf OpenGL basieren.        <\/p>\n<p>Wesentliche \u00c4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> Es wurde eine grundlegende Unterst\u00fctzung f\u00fcr YUV-Texturformate mit Farbunterabtastung, wie NV12, hinzugef\u00fcgt, die zum Abspielen von Videos in einigen Spielen verwendet werden.\n<li class=\"l\"> Die API ID3D11VideoProcessor wurde implementiert, die f\u00fcr die Videoausgabe in den Spielen Nier Replicant und Contra: Rogue Corps verwendet wird.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr konservative Rasterisierung wurde f\u00fcr GPUs hinzugef\u00fcgt, die diese Funktion unterst\u00fctzen. Diese \u00c4nderung erm\u00f6glicht die Verwendung der NVIDIA ShadowLibs-Option in Final Fantasy XV und anderen Spielen.\n<li class=\"l\"> Die Anzeigeverz\u00f6gerungen wurden verringert, was Probleme in Spielen, die durch vertikale Synchronisation, FPS-Begrenzer oder DXGI-Einstellungen limitiert sind, l\u00f6sen kann.\n<li class=\"l\"> Ein Bestandteil zur Begrenzung der Bildrate (Frame Rate Limiter) wurde hinzugef\u00fcgt, der f\u00fcr das reibungslose Spielverhalten von Spielen verwendet werden kann, die nicht f\u00fcr hohe FPS ausgelegt sind.\n<li class=\"l\"> Die \u00dcbertragung von Informationen \u00fcber Softwareimplementierungen von Vulkan, wie Lavapipe, an Anwendungen wurde eingestellt, wenn ein GPU mit Vulkan-Unterst\u00fctzung im System vorhanden ist. Dies l\u00f6st Probleme, die auftreten, wenn Spiele Lavapipe anstelle des richtigen Treibers verwenden. Um Lavapipe zu aktivieren, wird empfohlen, die Umgebungsvariable VK_ICD_FILENAMES zu setzen.\n<li class=\"l\"> Die Ladung von Texturen und Buffern in D3D9 wurde verbessert.\n<li class=\"l\"> Probleme in den Spielen Atelier Mysterious Trilogy Deluxe Pack, Dal Segno, Nights of Azure, Days Gone, Demon Stone, Dragon Quest Builder 2, Final Fantasy XIII, Spec Ops: The Line, GTA IV, Halo 2, Kohan II, Nier Replicant, Second Sight und TrackMania Forever wurden behoben.    <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55341\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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DXVK kann verwendet werden, um 3D-Anwendungen und Spiele auszuf\u00fchren.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-9-realizaczii-direct3d-9-10-11-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 1.9, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D 9\/10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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