{"id":100858,"date":"2021-07-26T22:22:45","date_gmt":"2021-07-26T20:22:45","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-9-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2021-07-26T22:22:45","modified_gmt":"2021-07-26T20:22:45","slug":"vypusk-dxvk-1-9-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-9-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.9.1, Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung von DXVK 1.9.1 ist verf\u00fcgbar. Diese Version bietet eine Implementierung von DXGI (DirectX Graphics Infrastructure) sowie Direct3D 9, 10 und 11, die \u00fcber einen API-\u00dcbersetzer in Vulkan arbeitet. Um DXVK zu nutzen, sind Treiber erforderlich, die die API Vulkan 1.1 unterst\u00fctzen, wie etwa Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die auf OpenGL basieren.        <\/p>\n<p>Wesentliche \u00c4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> Mehrere Probleme mit der Leistung und Stabilit\u00e4t, die nach der \u00dcberarbeitung des D3D9-Sperrmechanismus auftraten, wurden behoben.\n<li class=\"l\"> Die Verarbeitung von Staging-Texturen in D3D11 wurde \u00fcberarbeitet, was zu einem geringeren Speicherverbrauch und einer Reduzierung der erforderlichen Bildkopien f\u00fchrt, um Daten zwischen CPU und GPU zu verschieben.\n<li class=\"l\"> Der Code zum Umgehen von Problemen in \u00e4lteren Versionen von Mesa (&lt;=19.0) wurde entfernt.\n<li class=\"l\"> Die Sperr-Primitiven wurden auf Windows SRW-Sperren umgestellt, die effizienter sind als die winpthreads-Implementierung in MinGW-Bauten.\n<li class=\"l\"> Probleme in den Spielen Earth Defense Force 5, Far Cry 1, Far Cry 5, GTA IV, Risen 3 und World of Final Fantasy wurden behoben.             <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55550\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-100858","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. 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