{"id":100868,"date":"2021-07-29T16:23:17","date_gmt":"2021-07-29T14:23:17","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/microsoft-otkryl-kod-proslojki-dlya-translyaczii-komand-direct3d-9-v-direct3d-12"},"modified":"2021-07-29T16:23:17","modified_gmt":"2021-07-29T14:23:17","slug":"microsoft-otkryl-kod-proslojki-dlya-translyaczii-komand-direct3d-9-v-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/microsoft-otkryl-kod-proslojki-dlya-translyaczii-komand-direct3d-9-v-direct3d-12","title":{"rendered":"Microsoft hat den Code der Schicht zur \u00dcbersetzung von Direct3D 9-Kommandos in Direct3D 12 ge\u00f6ffnet.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Das Unternehmen Microsoft hat die Ver\u00f6ffentlichung des Quellcodes von D3D9On12 bekannt gegeben, einer Schicht mit der Implementierung der DDI (Device Driver Interface), die die Umwandlung von Direct3D 9 (D3D9)-Befehlen in Direct3D 12 (D3D12)-Befehle erm\u00f6glicht. Diese Schicht erm\u00f6glicht es, \u00e4ltere Anwendungen in Umgebungen auszuf\u00fchren, die nur D3D12 unterst\u00fctzen, und k\u00f6nnte beispielsweise n\u00fctzlich sein, um D3D9 auf Basis der Projekte vkd3d und VKD3D-Proton zu implementieren, die eine Direct3D 12-Implementierung f\u00fcr Linux anbieten, die durch die Umwandlung von D3D12-Aufrufen in die Grafik-API Vulkan funktioniert. Der Code von D3D9On12 ist in C++ geschrieben und unter einer MIT-Lizenz ver\u00f6ffentlicht.     <\/p>\n<p>Das Projekt basiert auf dem Code einer \u00e4hnlichen Untereinheit, die Bestandteil von Windows 10 ist. Es wird darauf hingewiesen, dass die Ver\u00f6ffentlichung des Codes von D3D9On12 den Mitgliedern der Community die M\u00f6glichkeit gibt, bei der Fehlerbehebung und der Hinzuf\u00fcgung von Optimierungen zu helfen, und auch als Beispiel f\u00fcr das Studium der Implementierung von DDI-Treibern f\u00fcr D3D9 dienen sowie als Rahmen f\u00fcr die Erstellung \u00e4hnlicher Schichten zur Umwandlung verschiedener Grafik-APIs in D3D12.      <\/p>\n<p>Gleichzeitig wurde das Paket DXBC Signer ver\u00f6ffentlicht, mit dem beliebige DXBC-Dateien signiert werden k\u00f6nnen, die von externen Tools generiert wurden. D3D9On12 verwendet dieses Paket, um die beim Umwandeln von Shadern in das neue Modell generierten DXBC zu signieren.<br \/>\n<br \/>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55559\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0442\u043a\u0440\u044b\u0442\u0438\u0438 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u043e\u0432 \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 D3D9On12 c \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432\u0430 DDI (Device Driver Interface), \u043e\u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u043a\u043e\u043c\u0430\u043d\u0434 Direct3D 9 (D3D9) \u0432 \u043a\u043e\u043c\u0430\u043d\u0434\u044b Direct3D 12 (D3D12). \u041f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0438\u0442\u044c \u0440\u0430\u0431\u043e\u0442\u0443 \u0441\u0442\u0430\u0440\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445, \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0449\u0438\u0445 \u0442\u043e\u043b\u044c\u043a\u043e D3D12, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u043c\u043e\u0436\u0435\u0442 \u043e\u043a\u0430\u0437\u0430\u0442\u044c\u0441\u044f \u043f\u043e\u043b\u0435\u0437\u043d\u043e\u0439 \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 D3D9 \u043d\u0430 \u0431\u0430\u0437\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432 vkd3d \u0438 VKD3D-Proton, \u043f\u0440\u0435\u0434\u043b\u0430\u0433\u0430\u044e\u0449\u0438\u0445 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e Direct3D 12 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-100868","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u043e\u0431\u044a\u044f\u0432\u0438\u043b\u0430 \u043e\u0431 \u043e\u0442\u043a\u0440\u044b\u0442\u0438\u0438 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u043e\u0432 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