{"id":102944,"date":"2022-01-12T03:36:48","date_gmt":"2022-01-12T01:36:48","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/%d0%b2%d1%8b%d0%bf%d1%83%d1%81%d0%ba-dxvk-1-9-3-%d1%80%d0%b5%d0%b0%d0%bb%d0%b8%d0%b7%d0%b0%d1%86%d0%b8%d0%b8-direct3d-9-10-11-%d0%bf%d0%be%d0%b2%d0%b5%d1%80%d1%85-api-vulkan"},"modified":"2022-01-12T03:36:48","modified_gmt":"2022-01-12T01:36:48","slug":"%d0%b2%d1%8b%d0%bf%d1%83%d1%81%d0%ba-dxvk-1-9-3-%d1%80%d0%b5%d0%b0%d0%bb%d0%b8%d0%b7%d0%b0%d1%86%d0%b8%d0%b8-direct3d-9-10-11-%d0%bf%d0%be%d0%b2%d0%b5%d1%80%d1%85-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/%d0%b2%d1%8b%d0%bf%d1%83%d1%81%d0%ba-dxvk-1-9-3-%d1%80%d0%b5%d0%b0%d0%bb%d0%b8%d0%b7%d0%b0%d1%86%d0%b8%d0%b8-direct3d-9-10-11-%d0%bf%d0%be%d0%b2%d0%b5%d1%80%d1%85-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.9.3, Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung des DXVK 1.9.3 Layers ist verf\u00fcgbar, der die Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11 bereitstellt, das \u00fcber die \u00dcbersetzung von Aufrufen in die Vulkan-API funktioniert. F\u00fcr die Verwendung von DXVK sind Treiber erforderlich, die die Vulkan-API 1.1 unterst\u00fctzen, wie Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mithilfe von Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die \u00fcber OpenGL arbeiten.        <\/p>\n<p>Haupt\u00e4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> Bei Verwendung von dxvk-nvapi, einer Implementierung von NVAPI \u00fcber DXVK, wird Unterst\u00fctzung f\u00fcr die DLSS-Technologie bereitgestellt, die es erm\u00f6glicht, Tensor-Kerne von NVIDIA-Grafikkarten f\u00fcr realistische Bildskalierung durch Methoden des maschinellen Lernens zu nutzen, um die Aufl\u00f6sung ohne Qualit\u00e4tsverlust zu erh\u00f6hen.\n<li class=\"l\"> Unter Ber\u00fccksichtigung der Vulkan-Erweiterung VK_EXT_robustness2 wurden die Shader-Konstanten f\u00fcr D3D9 optimiert und alte Optionen f\u00fcr Spiele, die eine softwarebasierte Verarbeitung der Vertexdaten verwenden, wurden entfernt.\n<li class=\"l\"> F\u00fcr einige Spiele wurde eine Option hinzugef\u00fcgt und aktiviert, die eine genauere Emulation des D3D9-Verhaltens bei Berechnungen mit Flie\u00dfkommazahlen erm\u00f6glicht. Das Aktivieren dieser Option hat Probleme in den Spielen Red Orchestra 2, Dark Souls 2, Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd und Richard Burns Rally beseitigt.\n<li class=\"l\"> Ein Problem in DXGI wurde behoben, das zum Absturz f\u00fchrte, wenn versucht wurde, den Vollbildmodus auf einigen Bildschirmen zu aktivieren.\n<li class=\"l\"> Probleme in den Spielen Black Mesa, Crysis 3 Remastered, Euro Truck Simulator, Injustice Gods Among Us, Rocksmith 2014, Splinter Cell: Chaos Theory, Sim City 2013 und The Guild 3 wurden gel\u00f6st.      <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56491\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 20.2, NVIDIA 415.22, Intel ANV 19.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-102944","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.9.3, 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