{"id":103467,"date":"2022-03-03T09:36:45","date_gmt":"2022-03-03T07:36:45","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12"},"modified":"2022-03-03T09:36:45","modified_gmt":"2022-03-03T07:36:45","slug":"proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12","title":{"rendered":"Das Wine-Projekt hat Vkd3d 1.3 mit der Implementierung von Direct3D 12 ver\u00f6ffentlicht.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Nach anderthalb Jahren Entwicklungszeit hat das Wine-Projekt die Version vkd3d 1.3 ver\u00f6ffentlicht, die eine Direct3D 12-Implementierung bietet, die durch die \u00dcbersetzung von Aufrufen in die Vulkan-Grafik-API funktioniert. Das Paket enth\u00e4lt die Bibliotheken libvkd3d mit der Direct3D 12-Implementierung, libvkd3d-shader mit dem \u00dcbersetzer f\u00fcr Shader-Modell 4 und 5 sowie libvkd3d-utils mit Funktionen zur Vereinfachung des Portierens von Direct3D 12-Anwendungen, zus\u00e4tzlich zu einer Sammlung von Demonstrationsbeispielen, darunter der Port von glxgears auf Direct3D 12. Der Code des Projekts wird unter der LGPLv2.1-Lizenz ver\u00f6ffentlicht.    <\/p>\n<p> Die Bibliothek libvkd3d unterst\u00fctzt die meisten Funktionen von Direct3D 12, einschlie\u00dflich Grafik- und Berechnungsm\u00f6glichkeiten, Warteschlangen und Befehlslisten, Deskriptoren und Deskriptorspeichern, Wurzel-Signaturen, ungeordneten Zugriff, Sampler, Befehls-Signaturen, Wurzel-Konstanten, indirekte Rendering-Methoden, sowie die Methoden Clear*() und Copy*().     <\/p>\n<p>In libvkd3d-shader wurde die \u00dcbersetzung von Bytecode der Shader-Modelle 4 und 5 in die Intermediate Representation SPIR-V implementiert. Unterst\u00fctzt werden Vertex-, Pixel-, Tessellation-, Compute- und einfache geometrische Shader sowie die Serialisierung und Deserialisierung von Root-Signaturen. Aus den Shader-Anweisungen wurden arithmetische, atomare und bitweise Operationen, Vergleichsoperatoren und Steueranweisungen f\u00fcr den Datenfluss, die Anweisungen sample, gather sowie load und Operationen f\u00fcr unordentlichen Zugriff (UAV, Unordered Access View) implementiert.     <\/p>\n<p>Zu den bemerkenswertesten Neuerungen in Vkd3d 1.3 geh\u00f6ren:  <\/p>\n<ul>\n<li class=\"l\"> Die anf\u00e4ngliche Unterst\u00fctzung f\u00fcr die Kompilierung und Preprocessing von Shadern in der HLSL (High-Level Shader Language), die seit DirectX 9.0 bereitgestellt wird, wurde hinzugef\u00fcgt.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr Deskriptor-Arrays, die in den Shader-Modellen 5.1 definiert sind, wurde implementiert.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr Operationen mit doppelter Genauigkeit bei Gleitkommazahlen in Shaders, indirekte Adressierung f\u00fcr Tessellation-Shaders, den Export von Vorlagen aus Shaders, den Shader-Modifikator \u201eprecise\u201c und globale Barrieren f\u00fcr Ressourcen im Speicher ist gew\u00e4hrleistet.\n<li class=\"l\"> Die M\u00f6glichkeit, Direct3D-Shader von Bytecode in Assemblersprache zu disassemblieren, wurde realisiert.\n<li class=\"l\"> Die Unterst\u00fctzung f\u00fcr das Parsen des alten Bytecode-Formats von Direct3D wurde hinzugef\u00fcgt, das in den Shader-Modellen Direct3D 1, 2 und 3 verwendet wird.\n<li class=\"l\"> In libvkd3d wurden Funktionen von Direct3D 12 hinzugef\u00fcgt, darunter Root-Signaturen, unordentliche Zugriffsansichten, logische Merge-Operatoren f\u00fcr Ausgaben und der Texturaddressing-Modus mirror_once. Au\u00dferdem wurde die Struktur vkd3d_host_time_domain_info hinzugef\u00fcgt.              <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56795\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.3 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103467","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u0430 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.3 \u0441 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Das Paket enth\u00e4lt die Bibliotheken libvkd3d mit der Implementierung von Direct3D 12, libvkd3d-shader mit dem Translater f\u00fcr Shader-Modelle 4 und 5 sowie libvkd3d-utils mit Funktionen zur Vereinfachung des Portierens von Direct3D-12-Anwendungen und eine Sammlung von Demoversionen.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-3-s-realizacziej-direct3d-12","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041f\u0440\u043e\u0435\u043a\u0442 Wine 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