{"id":104482,"date":"2022-06-23T03:36:55","date_gmt":"2022-06-23T01:36:55","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-4-s-realizacziej-direct3d-12"},"modified":"2022-06-23T03:36:55","modified_gmt":"2022-06-23T01:36:55","slug":"proekt-wine-vypustil-vkd3d-1-4-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-4-s-realizacziej-direct3d-12","title":{"rendered":"Das Wine-Projekt hat Vkd3d 1.4 mit einer Implementierung von Direct3D 12 ver\u00f6ffentlicht.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Das Wine-Projekt hat die Version vkd3d 1.4 ver\u00f6ffentlicht, die eine Umsetzung von Direct3D 12 bietet, die \u00fcber die \u00dcbersetzung von Aufrufen in die Grafik-API Vulkan funktioniert. Das Paket enth\u00e4lt die Bibliotheken libvkd3d mit der Implementierung von Direct3D 12, libvkd3d-shader mit einem \u00dcbersetzer f\u00fcr Shader-Modell 4 und 5 sowie libvkd3d-utils mit Funktionen zur Erleichterung des Portierens von Direct3D 12-Anwendungen. Dar\u00fcber hinaus gibt es eine Reihe von Demobeispielen, einschlie\u00dflich des Ports von glxgears auf Direct3D 12. Der Code des Projekts wird unter der LGPLv2.1-Lizenz ver\u00f6ffentlicht.    <\/p>\n<p> Die Bibliothek libvkd3d unterst\u00fctzt die meisten Funktionen von Direct3D 12, einschlie\u00dflich Grafik- und Berechnungsfunktionen, Warteschlangen und Befehlslisten, Deskriptoren und Deskriptor-Pools, Root-Signaturen, ungeordnenten Zugriff, Sampler, Befehls-Signaturen, Root-Konstanten, indirektes Rendering sowie die Methoden Clear*() und Copy*().     <\/p>\n<p>Im libvkd3d-shader wurde die \u00dcbersetzung von Bytecode der Shader-Modelle 4 und 5 in die intermediate repr\u00e4sentation SPIR-V implementiert. Unterst\u00fctzt werden Vertex-, Pixel-, Tessellations-, Compute- und einfache Geometrie-Shader, sowie die Serialisierung und Deserialisierung der Root-Signatur. Von den Shader-Anweisungen werden arithmetische, atomare und bitweise Operationen, Vergleichsoperatoren und Steueranweisungen, sowie die Befehle sample, gather und load umgesetzt, ebenso wie Operationen f\u00fcr unordentlichen Zugriff (UAV, Unordered Access View).     <\/p>\n<p>In der neuen Version:   <\/p>\n<ul>\n<li class=\"l\"> Zahlreiche Verbesserungen wurden am HLSL (High-Level Shader Language) Shader-Compiler vorgenommen, der seit DirectX 9.0 bereitgestellt wird.\n<li class=\"l\"> Eine neue Implementierung von Deskriptorheaps (Descriptor Heap) wurde vorgeschlagen, die die Vulkan-Erweiterung VK_EXT_descriptor_indexing verwendet.\n<li class=\"l\"> Eine neue Implementierung von Grenzen (fence) wurde hinzugef\u00fcgt, die auf der Vulkan-Erweiterung K_KHR_timeline_semaphore basiert.  <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57395\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.4 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-104482","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.4 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 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Das Paket enth\u00e4lt die Bibliotheken libvkd3d mit der Implementierung von Direct3D 12, libvkd3d-shader mit einem \u00dcbersetzer f\u00fcr Shader-Modell 4 und 5 sowie libvkd3d-utils mit Funktionen zur Erleichterung des Portierens von Direct3D 12-Anwendungen. Dar\u00fcber hinaus gibt es eine Reihe von Demobeispielen, einschlie\u00dflich des Ports von glxgears.","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/proekt-wine-vypustil-vkd3d-1-4-s-realizacziej-direct3d-12","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b Vkd3d 1.4 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12 | ProHoster","og:description":"\u041f\u0440\u043e\u0435\u043a\u0442 Wine 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