{"id":104648,"date":"2022-07-13T21:36:46","date_gmt":"2022-07-13T19:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-10-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2022-07-13T21:36:46","modified_gmt":"2022-07-13T19:36:46","slug":"vypusk-dxvk-1-10-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/vypusk-dxvk-1-10-2-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.10.2, einer Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Version der DXVK-Schicht 1.10.2 ist verf\u00fcgbar, die eine Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11 bietet, die durch die \u00dcbersetzung von API-Aufrufen in Vulkan arbeitet. Um DXVK zu verwenden, sind Treiber erforderlich, die API Vulkan 1.1 unterst\u00fctzen, wie Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mit Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die auf OpenGL basieren.        <\/p>\n<p>Haupt\u00e4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> F\u00fcr Direct3D 9 wurde die Unterst\u00fctzung von nicht nahtlosen (non-seamless, ohne Bearbeitung der Kanten zwischen den Samples) kubischen Texturen hinzugef\u00fcgt, die durch die Verwendung der Vulkan-Erweiterung VK_EXT_non_seamless_cube_map realisiert wurde.\n<li class=\"l\"> Das Caching von Shadern auf der Festplatte wurde mit Vulkan-Treibern von NVIDIA optimiert.\n<li class=\"l\"> Fehler, die zu einer fehlerhaften Speicherung und Nutzung der Status-Cachedatei f\u00fchrten, wurden behoben.\n<li class=\"l\"> Probleme bei der Kompilierung mit GCC 12.1 wurden behoben.\n<li class=\"l\"> Der Code zur Bereinigung in der Implementierung der D3D11-Methoden f\u00fcr unordentlichen Zugriff auf Ressourcen aus mehreren Threads (UAV, Unordered Access View) wurde optimiert, was die Effizienz der Bildkompression in den Treibern verbessert hat.\n<li class=\"l\"> Die Leistung bei der Kompression von SPIR-V Shadercode im Speicher wurde optimiert.\n<li class=\"l\"> Probleme in den Spielen: Beyond Good and Evil, Day Z, Dead Space, Dirt Rally, Godfather, Limbo, Majesty 2, Myst V, Onechanbara Z2: Chaos, Planetary Annihilation: TITANS, Plants vs. Zombies Garden Warfare 2, Return of Reckoning, Scrapland Remastered, Small Radios Big Televisions, Sonic Adventure 2, SpellForce Platinum Edition, Supreme Commander, Star Wars: The Force Unleashed II und Star Wars: The Old Republic wurden behoben.    <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57500\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.2, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-104648","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.2, 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