{"id":104760,"date":"2022-08-02T21:36:56","date_gmt":"2022-08-02T19:36:56","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-1-10-3-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2022-08-02T21:36:56","modified_gmt":"2022-08-02T19:36:56","slug":"vypusk-dxvk-1-10-3-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-10-3-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Ver\u00f6ffentlichung von DXVK 1.10.3, Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung der DXVK-Schnittstelle 1.10.3 ist verf\u00fcgbar und bietet die Implementierung von DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 und 11, die durch Aufruf\u00fcbersetzung in die Vulkan-API betrieben wird. Um DXVK zu nutzen, sind Treiber mit Unterst\u00fctzung f\u00fcr die Vulkan-API 1.1 erforderlich, wie Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux \u00fcber Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die auf OpenGL basieren.        <\/p>\n<p>Wesentliche \u00c4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> Unterst\u00fctzung f\u00fcr gemeinsam genutzte Objekte ID3D11Fence wurde hinzugef\u00fcgt, die \u00fcber gemeinsame zeitliche Semaphore von Vulkan (Timeline Semaphore) implementiert sind und ein einziges Primitive zur Synchronisation zwischen Ger\u00e4t und Host bereitstellen, anstelle separater Primitives VkFence und VkSemaphore. Die Unterst\u00fctzung von ID3D11Fence erm\u00f6glicht die Wiedergabe von Videos im Spiel Halo Infinite mit den entsprechenden Patches f\u00fcr Wine und vkd3d-proton.\n<li class=\"l\"> Ein regressiver Fehler in DXVK 1.10.2, der zu Abst\u00fcrzen beim Rendern in verschiedenen D3D11-Spielen f\u00fchrte, einschlie\u00dflich Prey und Bioshock Infinite, wurde behoben.\n<li class=\"l\"> Probleme, die in den Spielen Need For Speed 3, Ninja Blade und Ys Origin auftraten, wurden behoben.\n<li class=\"l\"> F\u00fcr das Spiel Stray wurde die Option d3d11.ignoreGraphicsBarriers aktiviert, um Leistungsprobleme bei bestimmten GPUs zu beheben.    <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=57588\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-104760","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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DXVK kann zum Ausf\u00fchren von 3D-Anwendungen und Spielen in","canonical_url":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-1-10-3-realizaczii-direct3d-9-10-11-poverh-api-vulkan","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"de_DE","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a DXVK 1.10.3, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Direct3D 9\/10\/11 \u043f\u043e\u0432\u0435\u0440\u0445 API Vulkan | ProHoster","og:description":"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 1.10.3, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.1, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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