{"id":106485,"date":"2023-01-25T18:48:11","date_gmt":"2023-01-25T16:48:11","guid":{"rendered":"https:\/\/prohoster.info\/?p=106485"},"modified":"2023-01-26T10:23:09","modified_gmt":"2023-01-26T08:23:09","slug":"vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Release von DXVK 2.1, einer Implementierung von Direct3D 9\/10\/11 \u00fcber die Vulkan-API","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Version 2.1 des DXVK-Layers ist verf\u00fcgbar und bietet eine Implementierung von DXGI (DirectX Graphics Infrastructure) sowie Direct3D 9, 10 und 11, die \u00fcber eine \u00dcbersetzung der Aufrufe in die Vulkan-API arbeitet. Um DXVK zu nutzen, sind Treiber erforderlich, die die Vulkan-API 1.3 unterst\u00fctzen, wie Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 und AMDVLK. DXVK kann verwendet werden, um 3D-Anwendungen und Spiele unter Linux mithilfe von Wine auszuf\u00fchren und stellt eine leistungsst\u00e4rkere Alternative zu den in Wine integrierten Implementierungen von Direct3D 9\/10\/11 dar, die \u00fcber OpenGL laufen.        <\/p>\n<p>Wesentliche \u00c4nderungen:  <\/p>\n<ul>\n<li class=\"l\"> Auf Systemen mit Unterst\u00fctzung des HDR10-Farbraums kann HDR aktiviert werden, indem die Umgebungsvariable DXVK_HDR=1 gesetzt oder die Option dxgi.enableHDR = True in der Konfigurationsdatei angegeben wird. Nach der Aktivierung von HDR k\u00f6nnen Spiele das HDR10-Farbspektrum erkennen und nutzen, sofern das Paket vkd3d-proton in der Version 2.8 oder neuer installiert ist. Die g\u00e4ngigen Desktop-Umgebungen in Linux unterst\u00fctzen derzeit noch kein HDR, aber Unterst\u00fctzung gibt es im Komposit <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/de\/server\/dts-newyork\/\"   title=\"Server\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"2741\">Server<\/a> Gamescope, f\u00fcr die Aktivierung sollte die Option &#171;&#8212;hdr-enabled&#187; verwendet werden (funktioniert derzeit nur auf Systemen mit AMD-GPU unter Verwendung des Linux-Kernels mit josh-hdr-colorimetry-Patches).\n<li class=\"l\"> Die Shader-Kompilierung wurde verbessert. Um Ruckler zu verringern, wurde die Nutzung von Pipeline-Bibliotheken auf Pipelines mit Tessellation und geometrischen Shaders ausgeweitet. Bei der Verwendung von MSAA wurden zus\u00e4tzliche Funktionen des Vulkan-Extensions VK_EXT_extended_dynamic_state3 aktiviert.\n<li class=\"l\"> F\u00fcr \u00e4ltere Spiele, die MSAA (Multi-Sample Anti-Aliasing) unterst\u00fctzen, wurden die Einstellungen d3d9.forceSampleRateShading und d3d11.forceSampleRateShading hinzugef\u00fcgt, die den Sample Rate Shading-Modus f\u00fcr alle Shader aktivieren und die Bildqualit\u00e4t in Spielen verbessern.\n<li class=\"l\"> In die Linux-Version wurde das GLFW-Backend hinzugef\u00fcgt, welches als Alternative zum SDL2-Backend genutzt werden kann.\n<li class=\"l\"> Die Logik zur \u00dcbertragung von D3D11-Befehlen wurde verbessert, um das Verhalten von DXVK n\u00e4her an native D3D11-Treiber zu bringen und eine vorhersehbarere Leistung zu erreichen.\n<li class=\"l\"> Probleme, die in Spielen auftraten, wurden behoben:\n<ul>\n<li class=\"l\"> Ashes of the Singularity.\n<li class=\"l\"> Battlefield: Bad Company 2.\n<li class=\"l\"> Gujian 3.\n<li class=\"l\"> Resident Evil 4 HD.\n<li class=\"l\"> Saints Row: The Third.\n<li class=\"l\"> Sekiro.\n<li class=\"l\"> Sonic Frontiers.\n<li class=\"l\"> Supreme Commander: Forged Alliance.     <\/ul>\n<\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58545\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106485","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. 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