{"id":106944,"date":"2023-02-25T12:48:22","date_gmt":"2023-02-25T10:48:22","guid":{"rendered":"https:\/\/prohoster.info\/?p=106944"},"modified":"2023-02-27T12:02:09","modified_gmt":"2023-02-27T10:02:09","slug":"reliz-mesa-23-0-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/novosti-interneta\/reliz-mesa-23-0-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Release von Mesa 23.0, einer OpenGL- und Vulkan-Implementierung","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung der freien Implementierung der OpenGL- und Vulkan-API \u2014 Mesa 23.0.0 wurde bekannt gegeben. Die erste Ausgabe der Mesa 23.0.0-Reihe hat den Status experimentell \u2014 nach der endg\u00fcltigen Stabilisierung des Codes wird die stabile Version 23.0.1 ver\u00f6ffentlicht.     <\/p>\n<p>In Mesa 23.0 ist Unterst\u00fctzung f\u00fcr das Grafik-API Vulkan 1.3 in den Treibern anv f\u00fcr Intel GPUs, radv f\u00fcr AMD GPUs, tu f\u00fcr Qualcomm GPUs und im Emulator-Modus (vn) verf\u00fcgbar. Vulkan 1.1 wird im Software-Rasterizer lavapipe (lvp) unterst\u00fctzt, w\u00e4hrend Vulkan 1.0 im v3dv Treiber (Broadcom VideoCore VI aus dem Raspberry Pi 4) implementiert ist.     <\/p>\n<p>Mesa bietet au\u00dferdem umfassende Unterst\u00fctzung f\u00fcr OpenGL 4.6 in den Treibern 965, iris (Intel), radeonsi (AMD), zink und llvmpipe. Unterst\u00fctzung f\u00fcr OpenGL 4.5 steht f\u00fcr AMD GPUs (r600), NVIDIA (nvc0) und Qualcomm Adreno (freedreno) zur Verf\u00fcgung, OpenGL 4.3 f\u00fcr virgl (virtueller GPU Virgil3D f\u00fcr QEMU\/KVM) und OpenGL 4.2 im d3d12 Treiber (Schicht zur Bereitstellung von OpenGL \u00fcber DirectX 12).    <\/p>\n<p>Hauptneuheiten:  <\/p>\n<ul>\n<li class=\"l\"> Im Vulkan-Treiber RADV (AMD) wurde die Unterst\u00fctzung f\u00fcr RDNA3 Architektur-GPUs (Radeon RX 7900) verbessert, und es wurden \u00c4nderungen in Bezug auf Raytracing und die Verwendung von Pipeline-Bibliotheken hinzugef\u00fcgt. F\u00fcr AMD Karten auf Basis der RDNA2 Architektur ist die Unterst\u00fctzung von Mesh-Shaders (VK_EXT_mesh_shader) standardm\u00e4\u00dfig aktiviert.\n<li class=\"l\"> Im Nouveau Treiber wurde die erste Unterst\u00fctzung f\u00fcr NVIDIA GPUs GA102 (RTX 30) auf Basis der Ampere Architektur hinzugef\u00fcgt.\n<li class=\"l\"> In den Treibern RADV und Turnip wurden zus\u00e4tzliche Funktionen zur Erweiterung von VK_EXT_dynamic_state3 implementiert.\n<li class=\"l\"> Die M\u00f6glichkeiten des OpenGL-Treibers asahi f\u00fcr die Apple AGX-GPU, die in den Apple M1- und M2-Chips verwendet wird, wurden deutlich erweitert.\n<li class=\"l\"> Im Vulkan-Treiber ANV (Intel) und im OpenGL-Treiber Iris wurde die Unterst\u00fctzung f\u00fcr die diskreten Intel DG2-G12-Grafikkarten (Arc Alchemist) sowie f\u00fcr die GPU Meteor Lake verbessert.\n<li class=\"l\"> Im virgl-Treiber (virtuelle GPU Virgil3D f\u00fcr QEMU\/KVM) wurde die Unterst\u00fctzung f\u00fcr hardwarebeschleunigtes Video-Encoding verbessert.\n<li class=\"l\"> Es wurde die Unterst\u00fctzung f\u00fcr folgende OpenGL-Erweiterungen hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> GL_ARB_clip_control f\u00fcr panfrost\n<li class=\"l\"> GL_ARB_texture_filter_anisotropic f\u00fcr panfrost, asahi\n<li class=\"l\"> GL_ARB_occulsion_query2 f\u00fcr asahi\n<li class=\"l\"> GL_ARB_shader_stencil_export f\u00fcr asahi\n<li class=\"l\"> GL_ARB_draw_instanced f\u00fcr asahi\n<li class=\"l\"> GL_ARB_instanced_arrays f\u00fcr asahi\n<li class=\"l\"> GL_ARB_seamless_cube_map f\u00fcr asahi\n<li class=\"l\"> GL_NV_conditional_render f\u00fcr asahi\n<li class=\"l\"> GL_ARB_texture_mirror_clamp_to_edge f\u00fcr asahi      <\/ul>\n<li class=\"l\"> Es wurde die Unterst\u00fctzung f\u00fcr folgende Vulkan-Erweiterungen hinzugef\u00fcgt:\n<ul>\n<li class=\"l\"> VK_EXT_descriptor_buffer f\u00fcr RADV, Turnip\n<li class=\"l\"> VK_AMD_shader_early_and_late_fragment_tests f\u00fcr RADV\n<li class=\"l\"> VK_AMD_shader_explicit_vertex_parameter f\u00fcr RADV\/RDNA3\n<li class=\"l\"> VK_EXT_swapchain_colorspace f\u00fcr RADV, ANV, Turnip\n<li class=\"l\"> VK_KHR_shader_integer_dot_product f\u00fcr V3DV\n<li class=\"l\"> VK_KHR_present_wait f\u00fcr ANV, RADV, Turnip\n<li class=\"l\"> VK_KHR_push_descriptor f\u00fcr Venus\n<li class=\"l\"> VK_KHR_pci_bus_info f\u00fcr Venus    <\/ul>\n<li class=\"l\"> Probleme, die in Spielen wie Ambient Occlusion von Rise of the Tomb Raider, Minecraft, Battlefield 1 und Hi-Fi Rush auftraten, wurden behoben.\n<li class=\"l\"> Ein Fehler, der zu St\u00f6rungen bei Videoanrufen \u00fcber Zoom auf Systemen mit dem Iris-Treiber f\u00fchrte, wurde behoben.         <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58705\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 23.0.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 23.0.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 23.0.1. \u0412 Mesa 23.0 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API Vulkan 1.3 \u0432 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u0430\u0445 anv \u0434\u043b\u044f GPU Intel, radv \u0434\u043b\u044f GPU AMD, tu \u0434\u043b\u044f GPU Qualcomm \u0438 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106944","post","type-post","status-publish","format-standard","hentry","category-novosti-interneta"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - 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Mesa 23.0.0 ist erfolgt. Die erste Version des Mesa 23.0.0-Zweigs hat den Status experimentell - nach der endg\u00fcltigen Stabilisierung des Codes wird die stabile Version 23.0.1 ver\u00f6ffentlicht. 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