{"id":108507,"date":"2023-05-12T18:48:15","date_gmt":"2023-05-12T16:48:17","guid":{"rendered":"https:\/\/prohoster.info\/?p=108507"},"modified":"2023-05-13T09:39:17","modified_gmt":"2023-05-13T07:39:17","slug":"pervyj-stabilnyj-vypusk-d8vk-realizaczii-direct3d-8-poverh-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/de\/blog\/news\/pervyj-stabilnyj-vypusk-d8vk-realizaczii-direct3d-8-poverh-vulkan","title":{"rendered":"Erste stabile Ver\u00f6ffentlichung von D8VK, einer Implementierung von Direct3D 8 \u00fcber Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Die Ver\u00f6ffentlichung des Projekts D8VK 1.0 hat das Licht der Welt erblickt, das eine Implementierung der grafischen API Direct3D 8 bietet, die durch die \u00dcbersetzung von Aufrufen in die API Vulkan funktioniert und es erm\u00f6glicht, mit Wine oder Proton unter Linux f\u00fcr Windows entwickelte 3D-Anwendungen und Spiele, die auf der API Direct3D 8 basieren, auszuf\u00fchren. Der Code des Projekts ist in C++ geschrieben und unter der Zlib-Lizenz erh\u00e4ltlich. Die Codebasis des Projekts DXVK, das Direct3D 9, 10 und 11 \u00fcber Vulkan implementiert, diente als Grundlage f\u00fcr die Entwicklung.     <\/p>\n<p>D8VK 1.0 wird als erste Version des Projekts angesehen, die f\u00fcr den allgemeinen Einsatz geeignet und in Hunderten von Spielen getestet wurde. Im Vergleich zu den Projekten WineD3D und d3d8to9, bei denen Direct3D 8 in OpenGL und Direct3D 9 \u00fcbersetzt wird, zeigt das D8VK-Projekt eine h\u00f6here Leistung, Stabilit\u00e4t und Kompatibilit\u00e4t mit Spielen. Zum Beispiel erzielte D8VK im 3DMark 2001 SE-Test 144660 Punkte, w\u00e4hrend die Kombination d3d8to9 und dxvk 118033 Punkte erreichte und WineD3D 97134 Punkte.    <center><img decoding=\"async\" alt=\"Erste stabile Ver\u00f6ffentlichung von D8VK, einer Implementierung von Direct3D 8 \u00fcber Vulkan\" src=\"\/wp-content\/uploads\/2023\/05\/81e05e46bcc6de8df7ad986b09e8d83b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <\/p>\n<p>Die Entwickler haben die Unterst\u00fctzung von D8VK f\u00fcr etwa 200 Spiele getestet, darunter The Elder Scrolls III: Morrowind, Postal 2, Warcraft III, Another World 15, Need for Speed: High Stakes, Need for Speed III: Hot Pursuit, Red Faction II, Max Payne 2, Unreal II: The Awakening, GTA III, Silent Hill 3.   <center><img decoding=\"async\" alt=\"Erste stabile Ver\u00f6ffentlichung von D8VK, einer Implementierung von Direct3D 8 \u00fcber Vulkan\" src=\"\/wp-content\/uploads\/2023\/05\/95ab6275ad8484632056ee4adfbece18.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>        <\/p>\n<p>Liste der Spiele auf Basis von Direct3D 8, die derzeit nicht von D8VK unterst\u00fctzt werden:    <\/p>\n<ul>\n<li class=\"l\"> Chaos Legion\n<li class=\"l\"> Evil Dead: Hail to the King\n<li class=\"l\"> Serious Sam: The First Encounter\n<li class=\"l\"> Serious Sam: The Second Encounter\n<li class=\"l\"> Shrek 2\n<li class=\"l\"> Sonic Heroes\n<li class=\"l\"> Splinter Cell: Chaos Theory (Versus-Modus)\n<li class=\"l\"> Star Wars: Republic Commando (Squad-Schatten deaktivieren)  <\/ul>\n<p>Quelle: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59126\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0423\u0432\u0438\u0434\u0435\u043b \u0441\u0432\u0435\u0442 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D8VK 1.0, 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